a tonne of fixes
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@@ -72,7 +72,7 @@
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shrapnel_type = /obj/projectile/bullet/pellet/stingball
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shrapnel_type = /obj/item/projectile/bullet/pellet/stingball
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@@ -96,7 +96,7 @@
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shrapnel_type = /obj/projectile/bullet/pellet/stingball/mega
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shrapnel_type = /obj/item/projectile/bullet/pellet/stingball/mega
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@@ -212,7 +212,7 @@
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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var/rots_per_mag = 3 /// how many times we need to "rotate" the charge in hand per extra tile of magnitude
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shrapnel_type = /obj/projectile/bullet/shrapnel
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shrapnel_type = /obj/item/projectile/bullet/shrapnel
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var/rots = 1 /// how many times we've "rotated" the charge
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/obj/item/grenade/primer/attack_self(mob/user)
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@@ -233,4 +233,4 @@
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
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rots_per_mag = 2
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shrapnel_type = /obj/projectile/bullet/pellet/stingball
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shrapnel_type = /obj/item/projectile/bullet/pellet/stingball
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