a tonne of fixes
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@@ -26,7 +26,7 @@
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name = "\improper .38 DumDum bullet"
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embedding = list(embed_chance=70, fall_chance=7, jostle_chance=7, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10, embed_chance_turf_mod=-100)
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/obj/projectile/bullet/shrapnel
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/obj/item/projectile/bullet/shrapnel
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name = "flying shrapnel shard"
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damage = 9
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range = 10
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@@ -38,7 +38,7 @@
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ricochet_incidence_leeway = 60
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hit_stunned_targets = TRUE
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/obj/projectile/bullet/shrapnel/mega
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/obj/item/projectile/bullet/shrapnel/mega
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name = "flying shrapnel hunk"
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range = 25
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dismemberment = 10
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@@ -46,7 +46,7 @@
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ricochet_chance = 90
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ricochet_decay_chance = 0.9
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/obj/projectile/bullet/pellet/stingball
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/obj/item/projectile/bullet/pellet/stingball
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name = "stingball pellet"
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damage = 3
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stamina = 8
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@@ -59,10 +59,10 @@
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ricochet_incidence_leeway = 0
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shrapnel_type = /obj/item/shrapnel/stingball
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/obj/projectile/bullet/pellet/stingball/mega
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/obj/item/projectile/bullet/pellet/stingball/mega
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name = "megastingball pellet"
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ricochets_max = 6
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ricochet_chance = 110
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/obj/projectile/bullet/pellet/stingball/on_ricochet(atom/A)
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/obj/item/projectile/bullet/pellet/stingball/on_ricochet(atom/A)
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hit_stunned_targets = TRUE // ducking will save you from the first wave, but not the rebounds
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