Refactor chasm paths to be more sane (#32701)
In addition, makes chasm handling a component, so it could be reused for chasm-likes which are not quite chasms. Also fixes a couple of bugs relating to building on top of chasms occasionally erasing the chasm.
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CitadelStationBot
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dc0128a6d3
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38c45fb479
@@ -1,4 +1,4 @@
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//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
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"aa" = (
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/turf/template_noop,
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/area/template_noop)
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@@ -848,7 +848,7 @@
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},
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/area/lavaland/surface/outdoors/explored)
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"gX" = (
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/turf/open/chasm/straight_down/lava_land_surface,
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/turf/open/chasm/lavaland,
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/area/lavaland/surface/outdoors/explored)
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"hY" = (
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/obj/machinery/light,
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@@ -110,7 +110,7 @@
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/turf/closed/wall/mineral/titanium,
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/area/shuttle/escape)
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"au" = (
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/turf/open/chasm/straight_down/lava_land_surface/normal_air,
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/turf/open/chasm,
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/area/shuttle/escape)
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"av" = (
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/obj/machinery/light{
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