Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-26783

This commit is contained in:
LetterJay
2017-05-13 23:42:19 -05:00
372 changed files with 4586 additions and 2342 deletions
-25
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@@ -1,25 +0,0 @@
diff a/code/datums/antagonists/datum_cult.dm b/code/datums/antagonists/datum_cult.dm (rejected hunks)
@@ -5,13 +5,20 @@
qdel(communion)
return ..()
+/datum/antagonist/cult/can_be_owned(datum/mind/new_owner)
+ . = ..()
+ if(.)
+ . = is_convertable_to_cult(new_owner.current)
+
/datum/antagonist/cult/on_gain()
. = ..()
- if(!owner)
- return
+ SSticker.mode.cult += owner
+ SSticker.mode.update_cult_icons_added(owner)
+ if(istype(SSticker.mode, /datum/game_mode/cult))
+ var/datum/game_mode/cult/C = SSticker.mode
+ C.memorize_cult_objectives(owner)
if(jobban_isbanned(owner.current, ROLE_CULTIST))
addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner.current, ROLE_CULTIST, ROLE_CULTIST), 0)
- SSticker.mode.update_cult_icons_added(owner)
owner.current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
/datum/antagonist/cult/apply_innate_effects(mob/living/mob_override)
+4 -2
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@@ -75,10 +75,12 @@
if(GLOB.revdata.parentcommit)
to_chat(src, "<b>Server revision compiled on:</b> [GLOB.revdata.date]")
var/prefix = ""
if(GLOB.revdata.testmerge.len)
to_chat(src, GLOB.revdata.GetTestMergeInfo())
to_chat(src, "Based off master commit:")
to_chat(src, "<a href='[config.githuburl]/commit/[GLOB.revdata.parentcommit]'>[GLOB.revdata.parentcommit]</a>")
prefix = "Based off master commit: "
var/pc = GLOB.revdata.parentcommit
to_chat(src, "[prefix]<a href='[config.githuburl]/commit/[pc]'>[copytext(pc, 1, min(length(pc), 7))]</a>")
else
to_chat(src, "Revision unknown")
to_chat(src, "<b>Current Infomational Settings:</b>")
+159
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@@ -0,0 +1,159 @@
#define HOLOPAD_MAX_DIAL_TIME 200
/mob/camera/aiEye/remote/holo/setLoc()
. = ..()
var/obj/machinery/holopad/H = origin
H.move_hologram(eye_user, loc)
//this datum manages it's own references
/datum/holocall
var/mob/living/user //the one that called
var/obj/machinery/holopad/calling_holopad //the one that sent the call
var/obj/machinery/holopad/connected_holopad //the one that answered the call (may be null)
var/list/dialed_holopads //all things called, will be cleared out to just connected_holopad once answered
var/mob/camera/aiEye/remote/holo/eye //user's eye, once connected
var/obj/effect/overlay/holo_pad_hologram/hologram //user's hologram, once connected
var/call_start_time
//creates a holocall made by `caller` from `calling_pad` to `callees`
/datum/holocall/New(mob/living/caller, obj/machinery/holopad/calling_pad, list/callees)
call_start_time = world.time
user = caller
calling_pad.outgoing_call = src
calling_holopad = calling_pad
dialed_holopads = list()
for(var/I in callees)
var/obj/machinery/holopad/H = I
if(!QDELETED(H) && H.is_operational())
dialed_holopads += H
LAZYADD(H.holo_calls, src)
if(!dialed_holopads.len)
calling_pad.say("Connection failure.")
qdel(src)
return
testing("Holocall started")
//cleans up ALL references :)
/datum/holocall/Destroy()
QDEL_NULL(eye)
user.reset_perspective()
user = null
hologram.HC = null
hologram = null
calling_holopad.outgoing_call = null
for(var/I in dialed_holopads)
var/obj/machinery/holopad/H = I
LAZYREMOVE(H.holo_calls, src)
dialed_holopads.Cut()
if(calling_holopad)
calling_holopad.SetLightsAndPower()
calling_holopad = null
if(connected_holopad)
connected_holopad.SetLightsAndPower()
connected_holopad = null
testing("Holocall destroyed")
return ..()
//Gracefully disconnects a holopad `H` from a call. Pads not in the call are ignored. Notifies participants of the disconnection
/datum/holocall/proc/Disconnect(obj/machinery/holopad/H)
testing("Holocall disconnect")
if(H == connected_holopad)
calling_holopad.say("[usr] disconnected.")
else if(H == calling_holopad && connected_holopad)
connected_holopad.say("[usr] disconnected.")
ConnectionFailure(H, TRUE)
//Forcefully disconnects a holopad `H` from a call. Pads not in the call are ignored.
/datum/holocall/proc/ConnectionFailure(obj/machinery/holopad/H, graceful = FALSE)
testing("Holocall connection failure: graceful [graceful]")
if(H == connected_holopad || H == calling_holopad)
if(!graceful)
calling_holopad.say("Connection failure.")
qdel(src)
return
LAZYREMOVE(H.holo_calls, src)
dialed_holopads -= H
if(!dialed_holopads.len)
if(graceful)
calling_holopad.say("Call rejected.")
testing("No recipients, terminating")
qdel(src)
//Answers a call made to a holopad `H` which cannot be the calling holopad. Pads not in the call are ignored
/datum/holocall/proc/Answer(obj/machinery/holopad/H)
testing("Holocall answer")
if(H == calling_holopad)
CRASH("How cute, a holopad tried to answer itself.")
if(!(H in dialed_holopads))
return
if(connected_holopad)
CRASH("Multi-connection holocall")
for(var/I in dialed_holopads)
if(I == H)
continue
Disconnect(I)
for(var/I in H.holo_calls)
var/datum/holocall/HC = I
if(HC != src)
HC.Disconnect(H)
connected_holopad = H
if(!Check())
return
hologram = H.activate_holo(user)
hologram.HC = src
//eyeobj code is horrid, this is the best copypasta I could make
eye = new
eye.origin = H
eye.eye_initialized = TRUE
eye.eye_user = user
eye.name = "Camera Eye ([user.name])"
user.remote_control = eye
user.reset_perspective(eye)
eye.setLoc(H.loc)
//Checks the validity of a holocall and qdels itself if it's not. Returns TRUE if valid, FALSE otherwise
/datum/holocall/proc/Check()
for(var/I in dialed_holopads)
var/obj/machinery/holopad/H = I
if(!H.is_operational())
ConnectionFailure(H)
if(QDELETED(src))
return FALSE
. = !QDELETED(user) && !user.incapacitated() && !QDELETED(calling_holopad) && calling_holopad.is_operational() && user.loc == calling_holopad.loc
if(.)
if(connected_holopad)
. = !QDELETED(connected_holopad) && connected_holopad.is_operational()
else
. = world.time < (call_start_time + HOLOPAD_MAX_DIAL_TIME)
if(!.)
calling_holopad.say("No answer recieved.")
calling_holopad.temp = ""
if(!.)
testing("Holocall Check fail")
qdel(src)
-2
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@@ -44,9 +44,7 @@
var/datum/job/assigned_job
var/list/datum/objective/objectives = list()
var/list/datum/objective/special_verbs = list()
var/list/cult_words = list()
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
var/datum/faction/faction //associated faction
+1
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@@ -42,6 +42,7 @@
However, all the inhabitants seem to do is grow drugs and guns."
suffix = "lavaland_surface_seed_vault.dmm"
cost = 10
allow_duplicates = FALSE
/datum/map_template/ruin/lavaland/ash_walker
name = "Ash Walker Nest"
+1 -1
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@@ -72,7 +72,7 @@
/datum/map_template/shuttle/emergency/meteor
suffix = "meteor"
name = "An Asteroid With Engines Strapped To It"
name = "Asteroid With Engines Strapped To It"
description = "A hollowed out asteroid with engines strapped to it. Due to its size and difficulty in steering it, this shuttle may damage the docking area."
admin_notes = "This shuttle will likely crush escape, killing anyone there."
credit_cost = -5000
+5
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@@ -13,6 +13,7 @@
/datum/status_effect/shadow_mend/on_apply()
owner.visible_message("<span class='notice'>Violet light wraps around [owner]'s body!</span>", "<span class='notice'>Violet light wraps around your body!</span>")
playsound(owner, 'sound/magic/Teleport_app.ogg', 50, 1)
return ..()
/datum/status_effect/shadow_mend/tick()
owner.adjustBruteLoss(-15)
@@ -77,6 +78,7 @@
progbar = new(owner, duration, owner)
progbar.bar.color = list("#FAE48C", "#FAE48C", "#FAE48C", rgb(0,0,0))
progbar.update(duration - world.time)
return ..()
/datum/status_effect/vanguard_shield/tick()
progbar.update(duration - world.time)
@@ -129,6 +131,7 @@
animate(owner, color = oldcolor, time = 150, easing = EASE_IN)
addtimer(CALLBACK(owner, /atom/proc/update_atom_colour), 150)
playsound(owner, 'sound/magic/Ethereal_Enter.ogg', 50, 1)
return ..()
/datum/status_effect/inathneqs_endowment/on_remove()
add_logs(owner, null, "lost Inath-neq's invulnerability")
@@ -180,6 +183,7 @@
/datum/status_effect/his_grace/on_apply()
add_logs(owner, null, "gained His Grace's stun immunity")
owner.add_stun_absorption("hisgrace", INFINITY, 3, null, "His Grace protects you from the stun!")
return ..()
/datum/status_effect/his_grace/tick()
bloodlust = 0
@@ -213,6 +217,7 @@
/datum/status_effect/wish_granters_gift/on_apply()
to_chat(owner, "<span class='notice'>Death is not your end! The Wish Granter's energy suffuses you, and you begin to rise...</span>")
return ..()
/datum/status_effect/wish_granters_gift/on_remove()
owner.revive(full_heal = 1, admin_revive = 1)
+47
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@@ -29,3 +29,50 @@
owner.adjustBruteLoss(0.1)
owner.adjustFireLoss(0.1)
owner.adjustToxLoss(0.2, TRUE, TRUE)
/datum/status_effect/belligerent
id = "belligerent"
duration = 70
tick_interval = 0 //tick as fast as possible
status_type = STATUS_EFFECT_REPLACE
alert_type = /obj/screen/alert/status_effect/belligerent
var/leg_damage_on_toggle = 2 //damage on initial application and when the owner tries to toggle to run
var/cultist_damage_on_toggle = 10 //damage on initial application and when the owner tries to toggle to run, but to cultists
/obj/screen/alert/status_effect/belligerent
name = "Belligerent"
desc = "<b><font color=#880020>Kneel, her-eti'c.</font></b>"
icon_state = "belligerent"
alerttooltipstyle = "clockcult"
/datum/status_effect/belligerent/on_apply()
return do_movement_toggle(TRUE)
/datum/status_effect/belligerent/tick()
if(!do_movement_toggle())
qdel(src)
/datum/status_effect/belligerent/proc/do_movement_toggle(force_damage)
var/number_legs = owner.get_num_legs()
if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.null_rod_check() && number_legs)
if(force_damage || owner.m_intent != MOVE_INTENT_WALK)
if(GLOB.ratvar_awakens)
owner.Weaken(1)
if(iscultist(owner))
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, "l_leg")
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, "r_leg")
else
owner.apply_damage(leg_damage_on_toggle * 0.5, BURN, "l_leg")
owner.apply_damage(leg_damage_on_toggle * 0.5, BURN, "r_leg")
if(owner.m_intent != MOVE_INTENT_WALK)
if(!iscultist(owner))
to_chat(owner, "<span class='warning'>Your leg[number_legs > 1 ? "s shiver":" shivers"] with pain!</span>")
else //Cultists take extra burn damage
to_chat(owner, "<span class='warning'>Your leg[number_legs > 1 ? "s burn":" burns"] with pain!</span>")
owner.toggle_move_intent()
return TRUE
return FALSE
/datum/status_effect/belligerent/on_remove()
if(owner.m_intent == MOVE_INTENT_WALK)
owner.toggle_move_intent()
+1
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@@ -16,6 +16,7 @@
cube = icon('icons/effects/freeze.dmi', "ice_cube")
owner.add_overlay(cube)
owner.update_canmove()
return ..()
/datum/status_effect/freon/tick()
owner.update_canmove()
+5 -2
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@@ -10,6 +10,7 @@
var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
/datum/status_effect/New(mob/living/new_owner)
if(new_owner)
@@ -30,16 +31,16 @@
/datum/status_effect/proc/start_ticking()
if(!src)
return
if(!owner)
if(!owner || !on_apply())
qdel(src)
return
on_apply()
if(duration != -1)
duration = world.time + initial(duration)
tick_interval = world.time + initial(tick_interval)
if(alert_type)
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
A.attached_effect = src //so the alert can reference us, if it needs to
linked_alert = A //so we can reference the alert, if we need to
START_PROCESSING(SSfastprocess, src)
/datum/status_effect/process()
@@ -53,6 +54,8 @@
qdel(src)
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied.
return TRUE
/datum/status_effect/proc/tick() //Called every tick.
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted