diff --git a/code/game/objects/effects/manifest.dm b/code/game/objects/effects/manifest.dm
index 4f60b12a94..2082f2b495 100644
--- a/code/game/objects/effects/manifest.dm
+++ b/code/game/objects/effects/manifest.dm
@@ -1,22 +1,3 @@
-<<<<<<< HEAD
-/obj/effect/manifest
- name = "manifest"
- icon = 'icons/mob/screen_gen.dmi'
- icon_state = "x"
-
-/obj/effect/manifest/New()
- src.invisibility = INVISIBILITY_ABSTRACT
-
-/obj/effect/manifest/proc/manifest()
- var/dat = "Crew Manifest:
"
- for(var/mob/living/carbon/human/M in GLOB.mob_list)
- dat += text(" [] - []
", M.name, M.get_assignment())
- var/obj/item/paper/P = new /obj/item/paper( src.loc )
- P.info = dat
- P.name = "paper- 'Crew Manifest'"
- //SN src = null
- qdel(src)
-=======
/obj/effect/manifest
name = "manifest"
icon = 'icons/mob/screen_gen.dmi'
@@ -34,4 +15,3 @@
P.name = "paper- 'Crew Manifest'"
//SN src = null
qdel(src)
->>>>>>> 39375d5... Replaces a bunch of mob loops with hopefully better ones (#32786)