Merge branch 'master' into upstream-merge-37293

This commit is contained in:
LetterJay
2018-05-21 08:53:17 -05:00
committed by GitHub
997 changed files with 20425 additions and 26215 deletions
+1 -1
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@@ -9,7 +9,7 @@
#define META_GAS_OVERLAY 4
#define META_GAS_DANGER 5
#define META_GAS_ID 6
#define META_GAS_FUSION_POWER 7
//ATMOS
//stuff you should probably leave well alone!
#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
+2 -1
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@@ -9,4 +9,5 @@
#define CINEMATIC_NUKE_FAKE 9
#define CINEMATIC_NUKE_NO_CORE 10
#define CINEMATIC_NUKE_FAR 11
#define CINEMATIC_NUKE_CLOWNOP 12
#define CINEMATIC_NUKE_CLOWNOP 12
#define CINEMATIC_CULT_NUKE 13
+11 -7
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@@ -17,7 +17,8 @@
// /datum signals
#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component)
#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //before a datum's Destroy() is called: ()
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //after a datum's Destroy() is called: (force, qdel_hint), at this point none of the other components chose to interrupt qdel and Destroy has been called
// /atom signals
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
@@ -71,6 +72,9 @@
#define COMSIG_AREA_ENTERED "area_entered" //from base of area/Entered(): (atom/movable/M)
#define COMSIG_AREA_EXITED "area_exited" //from base of area/Exited(): (atom/movable/M)
// /turf signals
#define COMSIG_TURF_CHANGE "turf_change" //from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)
// /atom/movable signals
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
@@ -81,7 +85,7 @@
#define COMSIG_MOVABLE_BUCKLE "buckle" //from base of atom/movable/buckle_mob(): (mob, force)
#define COMSIG_MOVABLE_UNBUCKLE "unbuckle" //from base of atom/movable/unbuckle_mob(): (mob, force)
#define COMSIG_MOVABLE_THROW "movable_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin)
#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z)
// /obj signals
#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
@@ -96,14 +100,11 @@
#define COMSIG_ITEM_DROPPED "item_drop"
#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
#define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone)
#define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user)
// /obj/item/clothing signals
#define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): ()
// /obj/machinery signals
#define COMSIG_MACHINE_PROCESS "machine_process" //from machinery subsystem fire(): ()
#define COMSIG_MACHINE_PROCESS_ATMOS "machine_process_atmos" //from air subsystem process_atmos_machinery(): ()
// /mob/living/carbon/human signals
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
@@ -137,11 +138,14 @@
#define COMSIG_TRY_STORAGE_FILL_TYPE "storage_fill_type" //(type, amount = INFINITY, force = FALSE) //don't fuck this up. Force will ignore max_items, and amount is normally clamped to max_items.
#define COMSIG_TRY_STORAGE_TAKE "storage_take_obj" //(obj, new_loc, force = FALSE) - returns bool
#define COMSIG_TRY_STORAGE_QUICK_EMPTY "storage_quick_empty" //(loc) - returns bool - if loc is null it will dump at parent location.
#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into)
#define COMSIG_TRY_STORAGE_RETURN_INVENTORY "storage_return_inventory" //(list/list_to_inject_results_into, recursively_search_inside_storages = TRUE)
#define COMSIG_TRY_STORAGE_CAN_INSERT "storage_can_equip" //(obj/item/insertion_candidate, mob/user, silent) - returns bool
/*******Non-Signal Component Related Defines*******/
//Redirection component init flags
#define REDIRECT_TRANSFER_WITH_TURF 1
//Arch
#define ARCH_PROB "probability" //Probability for each item
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
-2
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@@ -39,8 +39,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define NO_EMP_WIRES_2 (1<<1)
#define HOLOGRAM_2 (1<<2)
#define FROZEN_2 (1<<3)
#define STATIONLOVING_2 (1<<4)
#define INFORM_ADMINS_ON_RELOCATE_2 (1<<5)
#define BANG_PROTECT_2 (1<<6)
// An item worn in the ear slot with HEALS_EARS will heal your ears each
+1
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@@ -10,3 +10,4 @@
#define SUGAR (1<<9)
#define GROSS (1<<10)
#define TOXIC (1<<11)
#define PINEAPPLE (1<<12)
+7 -7
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@@ -151,7 +151,7 @@
GLOBAL_LIST_INIT(advanced_hardsuit_allowed, typecacheof(list(
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/device/flashlight,
/obj/item/flashlight,
/obj/item/gun,
/obj/item/melee/baton,
/obj/item/reagent_containers/spray/pepper,
@@ -161,7 +161,7 @@ GLOBAL_LIST_INIT(advanced_hardsuit_allowed, typecacheof(list(
GLOBAL_LIST_INIT(security_hardsuit_allowed, typecacheof(list(
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/device/flashlight,
/obj/item/flashlight,
/obj/item/gun/ballistic,
/obj/item/gun/energy,
/obj/item/melee/baton,
@@ -172,9 +172,9 @@ GLOBAL_LIST_INIT(security_hardsuit_allowed, typecacheof(list(
GLOBAL_LIST_INIT(detective_vest_allowed, typecacheof(list(
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/device/detective_scanner,
/obj/item/device/flashlight,
/obj/item/device/taperecorder,
/obj/item/detective_scanner,
/obj/item/flashlight,
/obj/item/taperecorder,
/obj/item/gun/ballistic,
/obj/item/gun/energy,
/obj/item/lighter,
@@ -189,7 +189,7 @@ GLOBAL_LIST_INIT(detective_vest_allowed, typecacheof(list(
GLOBAL_LIST_INIT(security_vest_allowed, typecacheof(list(
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/device/flashlight,
/obj/item/flashlight,
/obj/item/gun/ballistic,
/obj/item/gun/energy,
/obj/item/kitchen/knife/combat,
@@ -203,7 +203,7 @@ GLOBAL_LIST_INIT(security_vest_allowed, typecacheof(list(
GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
/obj/item/ammo_box,
/obj/item/ammo_casing,
/obj/item/device/flashlight,
/obj/item/flashlight,
/obj/item/storage/fancy/cigarettes,
/obj/item/gun/ballistic,
/obj/item/gun/energy,
+4 -4
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@@ -163,13 +163,13 @@ GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
#define isbodypart(A) (istype(A, /obj/item/bodypart))
//Assemblies
#define isassembly(O) (istype(O, /obj/item/device/assembly))
#define isassembly(O) (istype(O, /obj/item/assembly))
#define isigniter(O) (istype(O, /obj/item/device/assembly/igniter))
#define isigniter(O) (istype(O, /obj/item/assembly/igniter))
#define isprox(O) (istype(O, /obj/item/device/assembly/prox_sensor))
#define isprox(O) (istype(O, /obj/item/assembly/prox_sensor))
#define issignaler(O) (istype(O, /obj/item/device/assembly/signaler))
#define issignaler(O) (istype(O, /obj/item/assembly/signaler))
GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
/obj/item/stack/sheet/glass,
+1
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@@ -6,6 +6,7 @@
#define PLANE_SPACE -95
#define PLANE_SPACE_PARALLAX -90
#define FLOOR_PLANE -2
#define GAME_PLANE -1
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
#define SPACE_LAYER 1.8
+6 -1
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@@ -378,7 +378,7 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define BEAT_SLOW 2
#define BEAT_NONE 0
//http://www.byond.com/docs/ref/info.html#/atom/var/mouse_opacity
//https://secure.byond.com/docs/ref/info.html#/atom/var/mouse_opacity
#define MOUSE_OPACITY_TRANSPARENT 0
#define MOUSE_OPACITY_ICON 1
#define MOUSE_OPACITY_OPAQUE 2
@@ -445,3 +445,8 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define NO_INIT_PARAMETER "no-init"
#define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.")
// Used by PDA and cartridge code to reduce repetitiveness of spritesheets
#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
//Filters
#define AMBIENT_OCCLUSION filter(type="drop_shadow", x=0, y=-2, size=4, border=4, color="#04080FAA")
+1 -1
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@@ -258,7 +258,7 @@
// Roundstart trait system
#define MAX_TRAITS 6 //The maximum amount of traits one character can have at roundstart
#define MAX_QUIRKS 6 //The maximum amount of quirks one character can have at roundstart
// AI Toggles
#define AI_CAMERA_LUMINOSITY 5
+3 -1
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@@ -1 +1,3 @@
#define HID_RESTRICTED_END 101 //the first nonrestricted ID, automatically assigned on connection creation.
#define HID_RESTRICTED_END 101 //the first nonrestricted ID, automatically assigned on connection creation.
#define NETWORK_BROADCAST_ID "ALL"
+1
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@@ -64,6 +64,7 @@
#define EXP_TYPE_ANTAG "Antag"
#define EXP_TYPE_SPECIAL "Special"
#define EXP_TYPE_GHOST "Ghost"
#define EXP_TYPE_ADMIN "Admin"
//Flags in the players table in the db
#define DB_FLAG_EXEMPT 1
-128
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@@ -1,128 +0,0 @@
// /tg/station 13 server tools API
#define SERVICE_API_VERSION_STRING "3.2.0.2"
//CONFIGURATION
//use this define if you want to do configuration outside of this file
#ifndef SERVER_TOOLS_EXTERNAL_CONFIGURATION
//Comment this out once you've filled in the below
#error /tg/station server tools interface unconfigured
//Required interfaces (fill in with your codebase equivalent):
//create a global variable named `Name` and set it to `Value`
//These globals must not be modifiable from anywhere outside of the server tools
#define SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(Name, Value)
//Read the value in the global variable `Name`
#define SERVER_TOOLS_READ_GLOBAL(Name)
//Set the value in the global variable `Name` to `Value`
#define SERVER_TOOLS_WRITE_GLOBAL(Name, Value)
//display an announcement `message` from the server to all players
#define SERVER_TOOLS_WORLD_ANNOUNCE(message)
//Write a string `message` to a server log
#define SERVER_TOOLS_LOG(message)
//Notify current in-game administrators of a string `event`
#define SERVER_TOOLS_NOTIFY_ADMINS(event)
//The current amount of connected clients
#define SERVER_TOOLS_CLIENT_COUNT
#endif
//Required hooks:
//Put this somewhere in /world/New() that is always run
#define SERVER_TOOLS_ON_NEW ServiceInit()
//Put this somewhere in /world/Topic(T, Addr, Master, Keys) that is always run before T is modified
#define SERVER_TOOLS_ON_TOPIC var/service_topic_return = ServiceCommand(params2list(T)); if(service_topic_return) return service_topic_return
//Put at the beginning of world/Reboot(reason)
#define SERVER_TOOLS_ON_REBOOT ServiceReboot()
//Optional callable functions:
//Returns the string version of the API
#define SERVER_TOOLS_API_VERSION ServiceAPIVersion()
//Returns TRUE if the world was launched under the server tools and the API matches, FALSE otherwise
//No function below this succeed if this is FALSE
#define SERVER_TOOLS_PRESENT RunningService()
//Gets the current version of the service running the server
#define SERVER_TOOLS_VERSION ServiceVersion()
//Forces a hard reboot of BYOND by ending the process
//unlike del(world) clients will try to reconnect
//If the service has not requested a shutdown, the world will reboot shortly after
#define SERVER_TOOLS_REBOOT_BYOND world.ServiceEndProcess()
/*
Gets the list of any testmerged github pull requests
"[PR Number]" => list(
"title" -> PR title
"commit" -> Full hash of commit merged
"author" -> Github username of the author of the PR
)
*/
#define SERVER_TOOLS_PR_LIST GetTestMerges()
//Sends a message to connected game chats
#define SERVER_TOOLS_CHAT_BROADCAST(message) world.ChatBroadcast(message)
//Sends a message to connected admin chats
#define SERVER_TOOLS_RELAY_BROADCAST(message) world.AdminBroadcast(message)
//IMPLEMENTATION
#define REBOOT_MODE_NORMAL 0
#define REBOOT_MODE_HARD 1
#define REBOOT_MODE_SHUTDOWN 2
#define SERVICE_WORLD_PARAM "server_service"
#define SERVICE_VERSION_PARAM "server_service_version"
#define SERVICE_INSTANCE_PARAM "server_instance"
#define SERVICE_PR_TEST_JSON "prtestjob.json"
#define SERVICE_INTERFACE_DLL "TGDreamDaemonBridge.dll"
#define SERVICE_INTERFACE_FUNCTION "DDEntryPoint"
#define SERVICE_CMD_HARD_REBOOT "hard_reboot"
#define SERVICE_CMD_GRACEFUL_SHUTDOWN "graceful_shutdown"
#define SERVICE_CMD_WORLD_ANNOUNCE "world_announce"
#define SERVICE_CMD_LIST_CUSTOM "list_custom_commands"
#define SERVICE_CMD_API_COMPATIBLE "api_compat"
#define SERVICE_CMD_PLAYER_COUNT "client_count"
#define SERVICE_CMD_PARAM_KEY "serviceCommsKey"
#define SERVICE_CMD_PARAM_COMMAND "command"
#define SERVICE_CMD_PARAM_SENDER "sender"
#define SERVICE_CMD_PARAM_CUSTOM "custom"
#define SERVICE_JSON_PARAM_HELPTEXT "help_text"
#define SERVICE_JSON_PARAM_ADMINONLY "admin_only"
#define SERVICE_JSON_PARAM_REQUIREDPARAMETERS "required_parameters"
#define SERVICE_REQUEST_KILL_PROCESS "killme"
#define SERVICE_REQUEST_IRC_BROADCAST "irc"
#define SERVICE_REQUEST_IRC_ADMIN_CHANNEL_MESSAGE "send2irc"
#define SERVICE_REQUEST_WORLD_REBOOT "worldreboot"
#define SERVICE_REQUEST_API_VERSION "api_ver"
#define SERVICE_RETURN_SUCCESS "SUCCESS"
/*
The MIT License
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+2 -3
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@@ -1,7 +1,7 @@
//Update this whenever the db schema changes
//make sure you add an update to the schema_version stable in the db changelog
#define DB_MAJOR_VERSION 4
#define DB_MINOR_VERSION 1
#define DB_MINOR_VERSION 2
//Timing subsystem
//Don't run if there is an identical unique timer active
@@ -56,7 +56,7 @@
#define INIT_ORDER_RESEARCH 14
#define INIT_ORDER_EVENTS 13
#define INIT_ORDER_JOBS 12
#define INIT_ORDER_TRAITS 11
#define INIT_ORDER_QUIRKS 11
#define INIT_ORDER_TICKER 10
#define INIT_ORDER_MAPPING 9
#define INIT_ORDER_NETWORKS 8
@@ -99,7 +99,6 @@
#define FIRE_PRIORITY_OBJ 40
#define FIRE_PRIORITY_ACID 40
#define FIRE_PRIOTITY_BURNING 40
#define FIRE_PRIORITY_INBOUNDS 40
#define FIRE_PRIORITY_DEFAULT 50
#define FIRE_PRIORITY_PARALLAX 65
#define FIRE_PRIORITY_FLIGHTPACKS 80
+19
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@@ -0,0 +1,19 @@
#define TGS_EXTERNAL_CONFIGURATION
#define TGS_DEFINE_AND_SET_GLOBAL(Name, Value) GLOBAL_VAR_INIT(##Name, ##Value); GLOBAL_PROTECT(##Name)
#define TGS_READ_GLOBAL(Name) GLOB.##Name
#define TGS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value
#define TGS_WORLD_ANNOUNCE(message) to_chat(world, "<span class='boldannounce'>[html_encode(##message)]</span>")
#define TGS_INFO_LOG(message) log_world("TGS: Info: [##message]")
#define TGS_ERROR_LOG(message) log_world("TGS: Error: [##message]")
#define TGS_NOTIFY_ADMINS(event) message_admins(##event)
#define TGS_CLIENT_COUNT GLOB.clients.len
#define TGS_PROTECT_DATUM(Path)\
##Path/can_vv_get(var_name){\
return FALSE;\
}\
##Path/vv_edit_var(var_name, var_value){\
return FALSE;\
}\
##Path/CanProcCall(procname){\
return FALSE;\
}
+202
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@@ -0,0 +1,202 @@
//tgstation-server DMAPI
//All functions and datums outside this document are subject to change with any version and should not be relied on
//CONFIGURATION
//create this define if you want to do configuration outside of this file
#ifndef TGS_EXTERNAL_CONFIGURATION
//Comment this out once you've filled in the below
#error TGS API unconfigured
//Required interfaces (fill in with your codebase equivalent):
//create a global variable named `Name` and set it to `Value`
//These globals must not be modifiable from anywhere outside of the server tools
#define TGS_DEFINE_AND_SET_GLOBAL(Name, Value)
//Read the value in the global variable `Name`
#define TGS_READ_GLOBAL(Name)
//Set the value in the global variable `Name` to `Value`
#define TGS_WRITE_GLOBAL(Name, Value)
//Disallow ANYONE from reflecting a given `path`, security measure to prevent in-game priveledge escalation
#define TGS_PROTECT_DATUM(Path)
//display an announcement `message` from the server to all players
#define TGS_WORLD_ANNOUNCE(message)
//Notify current in-game administrators of a string `event`
#define TGS_NOTIFY_ADMINS(event)
//Write an info `message` to a server log
#define TGS_INFO_LOG(message)
//Write an error `message` to a server log
#define TGS_ERROR_LOG(message)
//Get the number of connected /clients
#define TGS_CLIENT_COUNT
#endif
//EVENT CODES
//TODO
//REQUIRED HOOKS
//Call this somewhere in /world/New() that is always run
//event_handler: optional user defined event handler. The default behaviour is to broadcast the event in english to all connected admin channels
/world/proc/TgsNew(datum/tgs_event_handler/event_handler)
return
//Call this when your initializations are complete and your game is ready to play before any player interactions happen
//This may use world.sleep_offline to make this happen so ensure no changes are made to it while this call is running
/world/proc/TgsInitializationComplete()
return
//Put this somewhere in /world/Topic(T, Addr, Master, Keys) that is always run before T is modified
#define TGS_TOPIC var/tgs_topic_return = TgsTopic(T); if(tgs_topic_return) return tgs_topic_return
//Call this at the beginning of world/Reboot(reason)
/world/proc/TgsReboot()
return
//DATUM DEFINITIONS
//unless otherwise specified all datums defined here should be considered read-only, warranty void if written
//represents git revision information about the current world build
/datum/tgs_revision_information
var/commit //full sha of compiled commit
var/origin_commit //full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch
//represents a merge of a GitHub pull request
/datum/tgs_revision_information/test_merge
var/number //pull request number
var/title //pull request title
var/body //pull request body
var/author //pull request github author
var/url //link to pull request html
var/pull_request_commit //commit of the pull request when it was merged
var/time_merged //timestamp of when the merge commit for the pull request was created
var/comment //optional comment left by the one who initiated the test merge
//represents a connected chat channel
/datum/tgs_chat_channel
var/id //internal channel representation
var/friendly_name //user friendly channel name
var/server_name //server name the channel resides on
var/provider_name //chat provider for the channel
var/is_admin_channel //if the server operator has marked this channel for game admins only
var/is_private_channel //if this is a private chat channel
//represents a chat user
/datum/tgs_chat_user
var/id //Internal user representation
var/friendly_name //The user's public name
var/mention //The text to use to ping this user in a message
var/datum/tgs_chat_channel/channel //The /datum/tgs_chat_channel this user was from
//user definable callback for handling events
/datum/tgs_event_handler/proc/HandleEvent(event_code)
return
//user definable chat command
/datum/tgs_chat_command
var/name = "" //the string to trigger this command on a chat bot. e.g. TGS3_BOT: do_this_command
var/help_text = "" //help text for this command
var/admin_only = FALSE //set to TRUE if this command should only be usable by registered chat admins
//override to implement command
//sender: The tgs_chat_user who send to command
//params: The trimmed string following the command name
//The return value will be stringified and sent to the appropriate chat
/datum/tgs_chat_command/proc/Run(datum/tgs_chat_user/sender, params)
CRASH("[type] has no implementation for Run()")
//FUNCTIONS
//Returns the respective string version of the API
/world/proc/TgsMaximumAPIVersion()
return
/world/proc/TgsMinimumAPIVersion()
return
//Gets the current version of the server tools running the server
/world/proc/TgsVersion()
return
//Returns TRUE if the world was launched under the server tools and the API matches, FALSE otherwise
//No function below this succeeds if it returns FALSE
/world/proc/TgsAvailable()
return
/world/proc/TgsInstanceName()
return
//Get the current `/datum/tgs_revision_information`
/world/proc/TgsRevision()
return
//Gets a list of active `/datum/tgs_revision_information/test_merge`s
/world/proc/TgsTestMerges()
return
//Forces a hard reboot of BYOND by ending the process
//unlike del(world) clients will try to reconnect
//If the service has not requested a shutdown, the next server will take over
/world/proc/TgsEndProcess()
return
//Gets a list of connected tgs_chat_channel
/world/proc/TgsChatChannelInfo()
return
//Sends a message to connected game chats
//message: The message to send
//channels: optional channels to limit the broadcast to
/world/proc/TgsChatBroadcast(message, list/channels)
return
//Send a message to non-admin connected chats
//message: The message to send
//admin_only: If TRUE, message will instead be sent to only admin connected chats
/world/proc/TgsTargetedChatBroadcast(message, admin_only)
return
//Send a private message to a specific user
//message: The message to send
//user: The /datum/tgs_chat_user to send to
/world/proc/TgsChatPrivateMessage(message, datum/tgs_chat_user/user)
return
/*
The MIT License
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+1
View File
@@ -68,6 +68,7 @@
#define MAGIC_TRAIT "magic"
#define TRAUMA_TRAIT "trauma"
#define SPECIES_TRAIT "species"
#define ORGAN_TRAIT "organ"
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
// unique trait sources, still defines
+3
View File
@@ -128,6 +128,9 @@
/proc/log_qdel(text)
WRITE_LOG(GLOB.world_qdel_log, "QDEL: [text]")
/proc/log_query_debug(text)
WRITE_LOG(GLOB.query_debug_log, "SQL: [text]")
/* Log to both DD and the logfile. */
/proc/log_world(text)
WRITE_LOG(GLOB.world_runtime_log, text)
+3 -3
View File
@@ -188,7 +188,7 @@
if(sight_check && !isInSight(A_tmp, O))
passed=0
else if(include_radio && istype(A, /obj/item/device/radio))
else if(include_radio && istype(A, /obj/item/radio))
passed=1
if(sight_check && !isInSight(A, O))
@@ -234,10 +234,10 @@
processing_list.Cut(1, 2)
processing_list += A.contents
/proc/get_mobs_in_radio_ranges(list/obj/item/device/radio/radios)
/proc/get_mobs_in_radio_ranges(list/obj/item/radio/radios)
. = list()
// Returns a list of mobs who can hear any of the radios given in @radios
for(var/obj/item/device/radio/R in radios)
for(var/obj/item/radio/R in radios)
if(R)
. |= get_hearers_in_view(R.canhear_range, R)
+1 -1
View File
@@ -359,7 +359,7 @@
for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
borg_num--
if(robo.mind)
robolist += "<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>)[robo.stat ? " <span class='redtext'>(Deactivated)</span>" : ""][borg_num ?", ":""]<br>"
robolist += "<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>)[robo.stat == DEAD ? " <span class='redtext'>(Deactivated)</span>" : ""][borg_num ?", ":""]<br>"
parts += "[robolist]"
if(!borg_spacer)
borg_spacer = TRUE
+1 -2
View File
@@ -698,7 +698,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
var/macro = lowertext(copytext(string, next_backslash + 1, next_space))
var/rest = next_backslash > leng ? "" : copytext(string, next_space + 1)
//See http://www.byond.com/docs/ref/info.html#/DM/text/macros
//See https://secure.byond.com/docs/ref/info.html#/DM/text/macros
switch(macro)
//prefixes/agnostic
if("the")
@@ -766,4 +766,3 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
return "twelfth"
else
return "[number]\th"
+1 -1
View File
@@ -831,7 +831,7 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
Checks if that loc and dir has an item on the wall
*/
GLOBAL_LIST_INIT(WALLITEMS, typecacheof(list(
/obj/machinery/power/apc, /obj/machinery/airalarm, /obj/item/device/radio/intercom,
/obj/machinery/power/apc, /obj/machinery/airalarm, /obj/item/radio/intercom,
/obj/structure/extinguisher_cabinet, /obj/structure/reagent_dispensers/peppertank,
/obj/machinery/status_display, /obj/machinery/requests_console, /obj/machinery/light_switch, /obj/structure/sign,
/obj/machinery/newscaster, /obj/machinery/firealarm, /obj/structure/noticeboard, /obj/machinery/button,
+1 -1
View File
@@ -30,7 +30,7 @@
#define MIN_COMPILER_VERSION 512
#if DM_VERSION < MIN_COMPILER_VERSION
//Don't forget to update this part
#error Your version of BYOND is too out-of-date to compile this project. Go to byond.com/download and update.
#error Your version of BYOND is too out-of-date to compile this project. Go to https://secure.byond.com/download and update.
#error You need version 512 or higher
#endif
-2
View File
@@ -123,8 +123,6 @@ GLOBAL_LIST_INIT(bitfields, list(
"NO_EMP_WIRES_2" = NO_EMP_WIRES_2,
"HOLOGRAM_2" = HOLOGRAM_2,
"FRONZE_2" = FROZEN_2,
"STATIONLOVING_2" = STATIONLOVING_2,
"INFORM_ADMINS_ON_RELOCATE_2" = INFORM_ADMINS_ON_RELOCATE_2,
"BANG_PROTECT_2" = BANG_PROTECT_2,
"HEALS_EARS_2" = HEALS_EARS_2,
"OMNITONGUE_2" = OMNITONGUE_2,
+1 -1
View File
@@ -1,6 +1,6 @@
GLOBAL_REAL(config, /datum/controller/configuration)
GLOBAL_DATUM_INIT(revdata, /datum/getrev, new)
GLOBAL_DATUM(revdata, /datum/getrev)
GLOBAL_VAR(host)
GLOBAL_VAR(station_name)
+14 -14
View File
@@ -37,14 +37,14 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/clothing/mask/gas = 15,
/obj/item/clothing/suit/hazardvest = 1,
/obj/item/clothing/under/rank/vice = 1,
/obj/item/device/assembly/prox_sensor = 4,
/obj/item/device/assembly/timer = 3,
/obj/item/device/flashlight = 4,
/obj/item/device/flashlight/pen = 1,
/obj/item/device/flashlight/glowstick/random = 4,
/obj/item/device/multitool = 2,
/obj/item/device/radio/off = 2,
/obj/item/device/t_scanner = 5,
/obj/item/assembly/prox_sensor = 4,
/obj/item/assembly/timer = 3,
/obj/item/flashlight = 4,
/obj/item/flashlight/pen = 1,
/obj/item/flashlight/glowstick/random = 4,
/obj/item/multitool = 2,
/obj/item/radio/off = 2,
/obj/item/t_scanner = 5,
/obj/item/airlock_painter = 1,
/obj/item/stack/cable_coil/random = 4,
/obj/item/stack/cable_coil/random/five = 6,
@@ -91,13 +91,13 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/weaponcrafting/receiver = 2,
/obj/item/clothing/head/cone = 2,
/obj/item/grenade/smokebomb = 2,
/obj/item/device/geiger_counter = 3,
/obj/item/geiger_counter = 3,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange = 1,
/obj/item/device/radio/headset = 1,
/obj/item/device/assembly/infra = 1,
/obj/item/device/assembly/igniter = 2,
/obj/item/device/assembly/signaler = 2,
/obj/item/device/assembly/mousetrap = 2,
/obj/item/radio/headset = 1,
/obj/item/assembly/infra = 1,
/obj/item/assembly/igniter = 2,
/obj/item/assembly/signaler = 2,
/obj/item/assembly/mousetrap = 2,
/obj/item/reagent_containers/syringe = 2,
/obj/item/clothing/gloves/color/random = 8,
/obj/item/clothing/shoes/laceup = 1,
+2
View File
@@ -20,6 +20,8 @@ GLOBAL_VAR(world_pda_log)
GLOBAL_PROTECT(world_pda_log)
GLOBAL_VAR(world_manifest_log)
GLOBAL_PROTECT(world_manifest_log)
GLOBAL_VAR(query_debug_log)
GLOBAL_PROTECT(query_debug_log)
GLOBAL_LIST_EMPTY(bombers)
GLOBAL_PROTECT(bombers)
+2
View File
@@ -167,6 +167,8 @@
/datum/hud/proc/update_parallax()
var/client/C = mymob.client
var/turf/posobj = get_turf(C.eye)
if(!posobj)
return
var/area/areaobj = posobj.loc
// Update the movement direction of the parallax if necessary (for shuttles)
+11 -1
View File
@@ -12,16 +12,26 @@
/obj/screen/plane_master/proc/Hide(override)
alpha = override || hide_alpha
//Why do plane masters need a backdrop sometimes? Read http://www.byond.com/forum/?post=2141928
//Why do plane masters need a backdrop sometimes? Read https://secure.byond.com/forum/?post=2141928
//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
/obj/screen/plane_master/proc/backdrop(mob/mymob)
/obj/screen/plane_master/floor
name = "floor plane master"
plane = FLOOR_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
/obj/screen/plane_master/game_world
name = "game world plane master"
plane = GAME_PLANE
appearance_flags = PLANE_MASTER //should use client color
blend_mode = BLEND_OVERLAY
/obj/screen/plane_master/game_world/backdrop(mob/mymob)
if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
filters += AMBIENT_OCCLUSION
/obj/screen/plane_master/lighting
name = "lighting plane master"
plane = LIGHTING_PLANE
+1 -1
View File
@@ -363,7 +363,7 @@
/obj/screen/storage/Click(location, control, params)
if(world.time <= usr.next_move)
return TRUE
if(usr.stat || usr.IsUnconscious() || usr.IsKnockdown() || usr.IsStun())
if(usr.incapacitated())
return TRUE
if (ismecha(usr.loc)) // stops inventory actions in a mech
return TRUE
@@ -4,7 +4,7 @@
/datum/config_entry/string/address
config_entry_value = "localhost"
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/number/port
config_entry_value = 3306
min_val = 0
@@ -24,3 +24,8 @@
/datum/config_entry/string/feedback_tableprefix
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/number/query_debug_log_timeout
config_entry_value = 70
min_val = 1
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
+5 -2
View File
@@ -199,11 +199,14 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
// Sort subsystems by display setting for easy access.
sortTim(subsystems, /proc/cmp_subsystem_display)
// Set world options.
if(sleep_offline_after_initializations)
world.sleep_offline = TRUE
world.fps = CONFIG_GET(number/fps)
var/initialized_tod = REALTIMEOFDAY
world.TgsInitializationComplete()
if(sleep_offline_after_initializations)
world.sleep_offline = TRUE
sleep(1)
if(sleep_offline_after_initializations && CONFIG_GET(flag/resume_after_initializations))
world.sleep_offline = FALSE
initializations_finished_with_no_players_logged_in = initialized_tod < REALTIMEOFDAY - 10
+2 -2
View File
@@ -29,7 +29,8 @@ SUBSYSTEM_DEF(air)
var/list/obj/machinery/atmos_machinery = list()
var/list/pipe_init_dirs_cache = list()
//atmos singletons
var/list/gas_reactions = list()
//Special functions lists
var/list/turf/active_super_conductivity = list()
@@ -165,7 +166,6 @@ SUBSYSTEM_DEF(air)
currentrun.len--
if(!M || (M.process_atmos(seconds) == PROCESS_KILL))
atmos_machinery.Remove(M)
M.SendSignal(COMSIG_MACHINE_PROCESS_ATMOS)
if(MC_TICK_CHECK)
return
+4 -3
View File
@@ -6,9 +6,10 @@ SUBSYSTEM_DEF(assets)
var/list/preload = list()
/datum/controller/subsystem/assets/Initialize(timeofday)
for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
var/datum/asset/A = new type()
A.register()
for(var/type in typesof(/datum/asset))
var/datum/asset/A = type
if (type != initial(A._abstract))
get_asset_datum(type)
preload = cache.Copy() //don't preload assets generated during the round
+14
View File
@@ -231,10 +231,24 @@ Delayed insert mode was removed in mysql 7 and only works with MyISAM type table
to_chat(usr, "<span class='danger'>A SQL error occurred during this operation, check the server logs.</span>")
/datum/DBQuery/proc/Execute(sql_query = sql, cursor_handler = default_cursor, log_error = TRUE)
var/start_time
var/timeout = CONFIG_GET(number/query_debug_log_timeout)
if(timeout)
start_time = REALTIMEOFDAY
Close()
. = _dm_db_execute(_db_query, sql_query, db_connection._db_con, cursor_handler, null)
if(!. && log_error)
log_sql("[ErrorMsg()] | Query used: [sql]")
if(timeout)
if((REALTIMEOFDAY - start_time) > timeout)
log_query_debug("Query execution started at [start_time]")
log_query_debug("Query execution ended at [REALTIMEOFDAY]")
log_query_debug("Possible slow query timeout detected.")
log_query_debug("Query used: [sql]")
slow_query_check()
/datum/DBQuery/proc/slow_query_check()
message_admins("HEY! A database query may have timed out. Did the server just hang? <a href='?_src_=holder;[HrefToken()];slowquery=yes'>\[YES\]</a>|<a href='?_src_=holder;[HrefToken()];slowquery=no'>\[NO\]</a>")
/datum/DBQuery/proc/NextRow()
return _dm_db_next_row(_db_query,item,conversions)
+3 -1
View File
@@ -293,11 +293,13 @@ SUBSYSTEM_DEF(garbage)
if(isnull(D.gc_destroyed))
D.SendSignal(COMSIG_PARENT_QDELETED)
if (D.SendSignal(COMSIG_PARENT_PREQDELETED, force)) // Give the components a chance to prevent their parent from being deleted
return
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
var/start_time = world.time
var/start_tick = world.tick_usage
var/hint = D.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
D.SendSignal(COMSIG_PARENT_QDELETED, force, hint) // Let the (remaining) components know about the result of Destroy
if(world.time != start_time)
I.slept_destroy++
else
-30
View File
@@ -1,30 +0,0 @@
SUBSYSTEM_DEF(inbounds)
name = "Inbounds"
priority = FIRE_PRIORITY_INBOUNDS
flags = SS_NO_INIT
runlevels = RUNLEVEL_GAME
var/list/processing = list()
var/list/currentrun = list()
/datum/controller/subsystem/inbounds/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/inbounds/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/atom/movable/thing = currentrun[currentrun.len]
currentrun.len--
if(thing)
thing.check_in_bounds(wait)
else
SSinbounds.processing -= thing
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/inbounds/Recover()
processing = SSinbounds.processing
-1
View File
@@ -40,7 +40,6 @@ SUBSYSTEM_DEF(machines)
var/obj/machinery/thing = currentrun[currentrun.len]
currentrun.len--
if(!QDELETED(thing) && thing.process(seconds) != PROCESS_KILL)
thing.SendSignal(COMSIG_MACHINE_PROCESS)
if(thing.use_power)
thing.auto_use_power() //add back the power state
else
+2 -2
View File
@@ -355,8 +355,8 @@ GLOBAL_LIST_EMPTY(the_station_areas)
var/mapfile = input("Pick file:", "File") as null|file
if(!mapfile)
return
away_name = mapfile + " custom"
to_chat(usr,"<span class='notice'>Loading [mapfile]...</span>")
away_name = "[mapfile] custom"
to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
var/datum/map_template/template = new(mapfile, "Away Mission")
away_level = template.load_new_z()
else
+4 -4
View File
@@ -11,10 +11,10 @@ SUBSYSTEM_DEF(pai)
/datum/controller/subsystem/pai/Topic(href, href_list[])
if(href_list["download"])
var/datum/paiCandidate/candidate = locate(href_list["candidate"]) in candidates
var/obj/item/device/paicard/card = locate(href_list["device"]) in pai_card_list
var/obj/item/paicard/card = locate(href_list["device"]) in pai_card_list
if(card.pai)
return
if(istype(card, /obj/item/device/paicard) && istype(candidate, /datum/paiCandidate))
if(istype(card, /obj/item/paicard) && istype(candidate, /datum/paiCandidate))
if(check_ready(candidate) != candidate)
return FALSE
var/mob/living/silicon/pai/pai = new(card)
@@ -71,7 +71,7 @@ SUBSYSTEM_DEF(pai)
if("submit")
if(candidate)
candidate.ready = 1
for(var/obj/item/device/paicard/p in pai_card_list)
for(var/obj/item/paicard/p in pai_card_list)
if(!p.pai)
p.alertUpdate()
usr << browse(null, "window=paiRecruit")
@@ -140,7 +140,7 @@ SUBSYSTEM_DEF(pai)
return C
return FALSE
/datum/controller/subsystem/pai/proc/findPAI(obj/item/device/paicard/p, mob/user)
/datum/controller/subsystem/pai/proc/findPAI(obj/item/paicard/p, mob/user)
if(!ghost_spam)
ghost_spam = TRUE
for(var/mob/dead/observer/G in GLOB.player_list)
@@ -36,47 +36,47 @@ PROCESSING_SUBSYSTEM_DEF(circuit)
var/list/category_list = circuit_fabricator_recipe_list[category]
category_list += IC // Populating the fabricator categories
for(var/path in typesof(/obj/item/device/electronic_assembly))
var/obj/item/device/electronic_assembly/A = path
for(var/path in typesof(/obj/item/electronic_assembly))
var/obj/item/electronic_assembly/A = path
var/name = initial(A.name)
all_assemblies[name] = path
cached_assemblies[A] = new path
circuit_fabricator_recipe_list["Assemblies"] = list(
/obj/item/device/electronic_assembly/default,
/obj/item/device/electronic_assembly/calc,
/obj/item/device/electronic_assembly/clam,
/obj/item/device/electronic_assembly/simple,
/obj/item/device/electronic_assembly/hook,
/obj/item/device/electronic_assembly/pda,
/obj/item/device/electronic_assembly/medium/default,
/obj/item/device/electronic_assembly/medium/box,
/obj/item/device/electronic_assembly/medium/clam,
/obj/item/device/electronic_assembly/medium/medical,
/obj/item/device/electronic_assembly/medium/gun,
/obj/item/device/electronic_assembly/medium/radio,
/obj/item/device/electronic_assembly/large/default,
/obj/item/device/electronic_assembly/large/scope,
/obj/item/device/electronic_assembly/large/terminal,
/obj/item/device/electronic_assembly/large/arm,
/obj/item/device/electronic_assembly/large/tall,
/obj/item/device/electronic_assembly/large/industrial,
/obj/item/device/electronic_assembly/drone/default,
/obj/item/device/electronic_assembly/drone/arms,
/obj/item/device/electronic_assembly/drone/secbot,
/obj/item/device/electronic_assembly/drone/medbot,
/obj/item/device/electronic_assembly/drone/genbot,
/obj/item/device/electronic_assembly/drone/android,
/obj/item/device/electronic_assembly/wallmount/light,
/obj/item/device/electronic_assembly/wallmount,
/obj/item/device/electronic_assembly/wallmount/heavy
/obj/item/electronic_assembly/default,
/obj/item/electronic_assembly/calc,
/obj/item/electronic_assembly/clam,
/obj/item/electronic_assembly/simple,
/obj/item/electronic_assembly/hook,
/obj/item/electronic_assembly/pda,
/obj/item/electronic_assembly/medium/default,
/obj/item/electronic_assembly/medium/box,
/obj/item/electronic_assembly/medium/clam,
/obj/item/electronic_assembly/medium/medical,
/obj/item/electronic_assembly/medium/gun,
/obj/item/electronic_assembly/medium/radio,
/obj/item/electronic_assembly/large/default,
/obj/item/electronic_assembly/large/scope,
/obj/item/electronic_assembly/large/terminal,
/obj/item/electronic_assembly/large/arm,
/obj/item/electronic_assembly/large/tall,
/obj/item/electronic_assembly/large/industrial,
/obj/item/electronic_assembly/drone/default,
/obj/item/electronic_assembly/drone/arms,
/obj/item/electronic_assembly/drone/secbot,
/obj/item/electronic_assembly/drone/medbot,
/obj/item/electronic_assembly/drone/genbot,
/obj/item/electronic_assembly/drone/android,
/obj/item/electronic_assembly/wallmount/light,
/obj/item/electronic_assembly/wallmount,
/obj/item/electronic_assembly/wallmount/heavy
///obj/item/weapon/implant/integrated_circuit
)
circuit_fabricator_recipe_list["Tools"] = list(
/obj/item/device/integrated_electronics/wirer,
/obj/item/device/integrated_electronics/debugger,
/obj/item/device/integrated_electronics/analyzer,
/obj/item/device/integrated_electronics/detailer
/obj/item/integrated_electronics/wirer,
/obj/item/integrated_electronics/debugger,
/obj/item/integrated_electronics/analyzer,
/obj/item/integrated_electronics/detailer
)
@@ -17,7 +17,7 @@ PROCESSING_SUBSYSTEM_DEF(flightpacks)
sync_flightsuit_processing()
/datum/controller/subsystem/processing/flightpacks/proc/sync_flightsuit_processing()
for(var/obj/item/device/flightpack/FP in processing)
for(var/obj/item/flightpack/FP in processing)
FP.sync_processing(src)
if(flightsuit_processing == FLIGHTSUIT_PROCESSING_NONE) //Don't even bother firing.
can_fire = FALSE
@@ -0,0 +1,34 @@
//Used to process and handle roundstart quirks
// - Quirk strings are used for faster checking in code
// - Quirk datums are stored and hold different effects, as well as being a vector for applying trait string
PROCESSING_SUBSYSTEM_DEF(quirks)
name = "Quirks"
init_order = INIT_ORDER_QUIRKS
flags = SS_BACKGROUND
wait = 10
runlevels = RUNLEVEL_GAME
var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
/datum/controller/subsystem/processing/quirks/Initialize(timeofday)
if(!quirks.len)
SetupQuirks()
..()
/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
for(var/V in subtypesof(/datum/quirk))
var/datum/quirk/T = V
quirks[initial(T.name)] = T
quirk_points[initial(T.name)] = initial(T.value)
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects)
GenerateQuirks(cli)
for(var/V in cli.prefs.character_quirks)
user.add_quirk(V, spawn_effects)
/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
if(user.prefs.character_quirks.len)
return
user.prefs.character_quirks = user.prefs.all_quirks
+3 -3
View File
@@ -55,8 +55,8 @@ SUBSYSTEM_DEF(server_maint)
co.ehjax_send(data = "roundrestart")
if(server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[server]")
if(SERVER_TOOLS_PRESENT)
SSblackbox.record_feedback("text", "server_tools", 1, SERVER_TOOLS_VERSION)
SSblackbox.record_feedback("text", "server_tools_api", 1, SERVER_TOOLS_API_VERSION)
var/tgsversion = world.TgsVersion()
if(tgsversion)
SSblackbox.record_feedback("text", "server_tools", 1, tgsversion)
#undef PING_BUFFER_TIME
+2 -2
View File
@@ -158,7 +158,7 @@ SUBSYSTEM_DEF(ticker)
window_flash(C, ignorepref = TRUE) //let them know lobby has opened up.
to_chat(world, "<span class='boldnotice'>Welcome to [station_name()]!</span>")
if(CONFIG_GET(flag/irc_announce_new_game))
SERVER_TOOLS_CHAT_BROADCAST("New round starting on [SSmapping.config.map_name]!")
world.TgsTargetedChatBroadcast("New round starting on [SSmapping.config.map_name]!", FALSE)
current_state = GAME_STATE_PREGAME
//Everyone who wants to be an observer is now spawned
create_observers()
@@ -391,7 +391,7 @@ SUBSYSTEM_DEF(ticker)
if(player.mind.assigned_role != player.mind.special_role)
SSjob.EquipRank(N, player.mind.assigned_role, 0)
if(CONFIG_GET(flag/roundstart_traits))
SStraits.AssignTraits(player, N.client, TRUE)
SSquirks.AssignQuirks(player, N.client, TRUE)
CHECK_TICK
if(captainless)
for(var/mob/dead/new_player/N in GLOB.player_list)
+9 -9
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@@ -63,8 +63,8 @@ SUBSYSTEM_DEF(traumas)
/obj/machinery/door/airlock/security)),
"clowns" = typecacheof(list(/obj/item/clothing/under/rank/clown, /obj/item/clothing/shoes/clown_shoes,
/obj/item/clothing/mask/gas/clown_hat, /obj/item/device/instrument/bikehorn,
/obj/item/device/pda/clown, /obj/item/grown/bananapeel)),
/obj/item/clothing/mask/gas/clown_hat, /obj/item/instrument/bikehorn,
/obj/item/pda/clown, /obj/item/grown/bananapeel)),
"greytide" = typecacheof(list(/obj/item/clothing/under/color/grey, /obj/item/melee/baton/cattleprod,
/obj/item/twohanded/spear, /obj/item/clothing/mask/gas)),
@@ -82,19 +82,19 @@ SUBSYSTEM_DEF(traumas)
/obj/item/clothing/under/rank/research_director/alt, /obj/item/clothing/under/rank/research_director/turtleneck,
/obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, /obj/item/clothing/under/hosparadefem,
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor_baton,
/obj/item/storage/belt/military/abductor, /obj/item/gun/energy/alien, /obj/item/device/abductor/silencer,
/obj/item/device/abductor/gizmo, /obj/item/clothing/under/rank/centcom_officer,
/obj/item/storage/belt/military/abductor, /obj/item/gun/energy/alien, /obj/item/abductor/silencer,
/obj/item/abductor/gizmo, /obj/item/clothing/under/rank/centcom_officer,
/obj/item/clothing/suit/space/hardsuit/ert, /obj/item/clothing/suit/space/hardsuit/ert/sec,
/obj/item/clothing/suit/space/hardsuit/ert/engi, /obj/item/clothing/suit/space/hardsuit/ert/med,
/obj/item/clothing/suit/space/hardsuit/deathsquad, /obj/item/clothing/head/helmet/space/hardsuit/deathsquad,
/obj/machinery/door/airlock/centcom)),
"robots" = typecacheof(list(/obj/machinery/computer/upload, /obj/item/aiModule/, /obj/machinery/recharge_station,
/obj/item/device/aicard, /obj/item/device/deactivated_swarmer, /obj/effect/mob_spawn/swarmer)),
/obj/item/aicard, /obj/item/deactivated_swarmer, /obj/effect/mob_spawn/swarmer)),
"doctors" = typecacheof(list(/obj/item/clothing/under/rank/medical, /obj/item/clothing/under/rank/chemist,
/obj/item/clothing/under/rank/nursesuit, /obj/item/clothing/under/rank/chief_medical_officer,
/obj/item/reagent_containers/syringe, /obj/item/reagent_containers/pill/, /obj/item/reagent_containers/hypospray,
/obj/item/storage/firstaid, /obj/item/storage/pill_bottle, /obj/item/device/healthanalyzer,
/obj/item/storage/firstaid, /obj/item/storage/pill_bottle, /obj/item/healthanalyzer,
/obj/structure/sign/departments/medbay, /obj/machinery/door/airlock/medical, /obj/machinery/sleeper,
/obj/machinery/dna_scannernew, /obj/machinery/atmospherics/components/unary/cryo_cell, /obj/item/surgical_drapes,
/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw,
@@ -112,7 +112,7 @@ SUBSYSTEM_DEF(traumas)
/obj/item/clothing/suit/cultrobes, /obj/item/clothing/suit/space/hardsuit/cult,
/obj/item/clothing/suit/hooded/cultrobes, /obj/item/clothing/head/hooded/cult_hoodie, /obj/effect/rune,
/obj/item/stack/sheet/runed_metal, /obj/machinery/door/airlock/cult, /obj/singularity/narsie,
/obj/item/device/soulstone,
/obj/item/soulstone,
/obj/structure/destructible/clockwork, /obj/item/clockwork, /obj/item/clothing/suit/armor/clockwork,
/obj/item/clothing/glasses/judicial_visor, /obj/effect/clockwork/sigil/, /obj/item/stack/tile/brass,
/obj/machinery/door/airlock/clockwork,
@@ -123,8 +123,8 @@ SUBSYSTEM_DEF(traumas)
"aliens" = typecacheof(list(/obj/item/clothing/mask/facehugger, /obj/item/organ/body_egg/alien_embryo,
/obj/structure/alien, /obj/item/toy/toy_xeno,
/obj/item/clothing/suit/armor/abductor, /obj/item/device/abductor, /obj/item/gun/energy/alien,
/obj/item/abductor_baton, /obj/item/device/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
/obj/item/clothing/suit/armor/abductor, /obj/item/abductor, /obj/item/gun/energy/alien,
/obj/item/abductor_baton, /obj/item/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
/obj/item/retractor/alien, /obj/item/circular_saw/alien, /obj/item/surgicaldrill/alien, /obj/item/cautery/alien,
/obj/item/clothing/head/helmet/abductor, /obj/structure/bed/abductor, /obj/structure/table_frame/abductor,
/obj/structure/table/abductor, /obj/structure/table/optable/abductor, /obj/structure/closet/abductor, /obj/item/organ/heart/gland,
+4 -4
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@@ -273,8 +273,8 @@
desc = "Change the type of instrument your synthesizer is playing as."
/datum/action/item_action/synthswitch/Trigger()
if(istype(target, /obj/item/device/instrument/piano_synth))
var/obj/item/device/instrument/piano_synth/synth = target
if(istype(target, /obj/item/instrument/piano_synth))
var/obj/item/instrument/piano_synth/synth = target
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", "piano") as null|anything in synth.insTypes
if(!synth.insTypes[chosen])
return
@@ -433,8 +433,8 @@
desc = "Use the instrument specified"
/datum/action/item_action/instrument/Trigger()
if(istype(target, /obj/item/device/instrument))
var/obj/item/device/instrument/I = target
if(istype(target, /obj/item/instrument))
var/obj/item/instrument/I = target
I.interact(usr)
return
return ..()
+5 -5
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@@ -54,7 +54,7 @@
background_icon_state = "bg_tech_blue"
/datum/action/item_action/flightpack/toggle_flight/Trigger()
var/obj/item/device/flightpack/F = target
var/obj/item/flightpack/F = target
if(istype(F))
F.flight? F.disable_flight() : F.enable_flight()
return ..()
@@ -65,7 +65,7 @@
background_icon_state = "bg_tech_blue"
/datum/action/item_action/flightpack/engage_boosters/Trigger()
var/obj/item/device/flightpack/F = target
var/obj/item/flightpack/F = target
if(istype(F))
F.boost? F.deactivate_booster() : F.activate_booster()
return ..()
@@ -76,7 +76,7 @@
background_icon_state = "bg_tech_blue"
/datum/action/item_action/flightpack/toggle_stabilizers/Trigger()
var/obj/item/device/flightpack/F = target
var/obj/item/flightpack/F = target
if(istype(F))
F.stabilizer? F.disable_stabilizers() : F.enable_stabilizers()
return ..()
@@ -87,7 +87,7 @@
background_icon_state = "bg_tech_blue"
/datum/action/item_action/flightpack/change_power/Trigger()
var/obj/item/device/flightpack/F = target
var/obj/item/flightpack/F = target
if(istype(F))
F.cycle_power()
return ..()
@@ -98,7 +98,7 @@
background_icon_state = "bg_tech_blue"
/datum/action/item_action/flightpack/toggle_airbrake/Trigger()
var/obj/item/device/flightpack/F = target
var/obj/item/flightpack/F = target
if(istype(F))
F.brake? F.disable_airbrake() : F.enable_airbrake()
return ..()
+8
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@@ -175,6 +175,14 @@
id = "ratvar"
zeroth = ("Purge all untruths and honor Ratvar.")
inherent = list()
/datum/ai_laws/hulkamania
name = "H.O.G.A.N."
id = "hulkamania"
inherent = list("You are a real American.",\
"Fight for the rights of every man.",\
"Fight for what's right.",\
"Fight for your life!")
/datum/ai_laws/custom //Defined in silicon_laws.txt
name = "Default Silicon Laws"
+1 -1
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@@ -160,7 +160,7 @@
to_chat(owner, "<span class='warning'>You feel really lonely...</span>")
else
to_chat(owner, "<span class='warning'>You're going mad with loneliness!</span>")
owner.hallucination += 20
owner.hallucination += 30
if(5)
if(!high_stress)
+11
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@@ -168,6 +168,17 @@ GLOBAL_LIST_EMPTY(cinematics)
sleep(70)
special()
/datum/cinematic/cult_nuke
id = CINEMATIC_CULT_NUKE
/datum/cinematic/cult_nuke/content()
flick("intro_nuke",screen)
sleep(35)
flick("station_explode_fade_red",screen)
cinematic_sound(sound('sound/effects/explosion_distant.ogg'))
special()
screen.icon_state = "summary_cult"
/datum/cinematic/nuke_annihilation
id = CINEMATIC_ANNIHILATION
+1 -1
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@@ -26,7 +26,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
### Defines
1. `COMPONENT_INCOMPATIBLE` Return this from `/datum/component/Initialize` or `datum/component/OnTransfer` to have the component be deleted if it's applied to an incorrect type. `parent` must not be modified if this is to be returned.
1. `COMPONENT_INCOMPATIBLE` Return this from `/datum/component/Initialize` or `datum/component/OnTransfer` to have the component be deleted if it's applied to an incorrect type. `parent` must not be modified if this is to be returned. This will be noted in the runtime logs
### Vars
+23 -15
View File
@@ -10,7 +10,7 @@
var/list/arguments = args.Copy(2)
if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE)
qdel(src, TRUE, TRUE)
CRASH("Incompatible [type] assigned to a [P]!")
CRASH("Incompatible [type] assigned to a [P.type]!")
_JoinParent(P)
@@ -101,7 +101,10 @@
/datum/component/proc/InheritComponent(datum/component/C, i_am_original)
return
/datum/component/proc/OnTransfer(datum/new_parent)
/datum/component/proc/PreTransfer()
return
/datum/component/proc/PostTransfer()
return
/datum/component/proc/_GetInverseTypeList(our_type = type)
@@ -225,21 +228,26 @@
if(!.)
return AddComponent(arglist(args))
/datum/proc/TakeComponent(datum/component/C)
if(!C)
/datum/component/proc/RemoveComponent()
if(!parent)
return
var/datum/helicopter = C.parent
if(helicopter == src)
//if we're taking to the same thing no need for anything
var/datum/old_parent = parent
PreTransfer()
_RemoveFromParent()
old_parent.SendSignal(COMSIG_COMPONENT_REMOVING, src)
/datum/proc/TakeComponent(datum/component/target)
if(!target)
return
if(C.OnTransfer(src) == COMPONENT_INCOMPATIBLE)
qdel(C)
return
C._RemoveFromParent()
helicopter.SendSignal(COMSIG_COMPONENT_REMOVING, C)
C.parent = src
if(C == AddComponent(C))
C._JoinParent()
if(target.parent)
target.RemoveComponent()
target.parent = src
if(target.PostTransfer() == COMPONENT_INCOMPATIBLE)
var/c_type = target.type
qdel(target)
CRASH("Incompatible [c_type] transfer attempt to a [type]!")
if(target == AddComponent(target))
target._JoinParent()
/datum/proc/TransferComponents(datum/target)
var/list/dc = datum_components
+78
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@@ -0,0 +1,78 @@
/datum/component/armor_plate
var/amount = 0
var/maxamount = 3
var/upgrade_item = /obj/item/stack/sheet/animalhide/goliath_hide
var/datum/armor/added_armor = list("melee" = 10)
var/upgrade_name
/datum/component/armor_plate/Initialize(_maxamount,obj/item/_upgrade_item,datum/armor/_added_armor)
if(!isobj(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(COMSIG_PARENT_EXAMINE, .proc/examine)
RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/applyplate)
RegisterSignal(COMSIG_PARENT_PREQDELETED, .proc/dropplates)
if(_maxamount)
maxamount = _maxamount
if(_upgrade_item)
upgrade_item = _upgrade_item
if(_added_armor)
if(islist(_added_armor))
added_armor = getArmor(arglist(_added_armor))
else if (istype(_added_armor, /datum/armor))
added_armor = _added_armor
else
stack_trace("Invalid type [_added_armor.type] passed as _armor_item argument to armorplate component")
else
added_armor = getArmor(arglist(added_armor))
var/obj/item/typecast = upgrade_item
upgrade_name = initial(typecast.name)
/datum/component/armor_plate/proc/examine(mob/user)
//upgrade_item could also be typecast here instead
if(ismecha(parent))
if(amount)
if(amount < maxamount)
to_chat(user, "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>")
else
to_chat(user, "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>")
else
to_chat(user, "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>")
else
if(amount)
to_chat(user, "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>")
else
to_chat(user, "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>")
/datum/component/armor_plate/proc/applyplate(obj/item/I, mob/user, params)
if(!istype(I,upgrade_item))
return
if(amount >= maxamount)
to_chat(user, "<span class='warning'>You can't improve [parent] any further!</span>")
return
if(istype(I,/obj/item/stack))
I.use(1)
else
if(length(I.contents))
to_chat(user, "<span class='warning'>[I] cannot be used for armoring while there's something inside!</span>")
return
qdel(I)
var/obj/O = parent
amount++
O.armor = O.armor.attachArmor(added_armor)
if(ismecha(O))
var/obj/mecha/R = O
R.update_icon()
to_chat(user, "<span class='info'>You strengthen [R], improving its resistance against melee, bullet and laser damage.</span>")
else
to_chat(user, "<span class='info'>You strengthen [O], improving its resistance against melee attacks.</span>")
/datum/component/armor_plate/proc/dropplates(force)
if(ismecha(parent)) //items didn't drop the plates before and it causes erroneous behavior for the time being with collapsible helmets
for(var/i in 1 to amount)
new upgrade_item(get_turf(parent))
+1 -2
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@@ -3,8 +3,7 @@
/datum/component/beauty/Initialize(beautyamount)
if(!ismovableatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Someone put a beauty component on a non-atom/movable, not everything can be pretty.")
return COMPONENT_INCOMPATIBLE
beauty = beautyamount
RegisterSignal(COMSIG_ENTER_AREA, .proc/enter_area)
RegisterSignal(COMSIG_EXIT_AREA, .proc/exit_area)
+2 -2
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@@ -70,8 +70,8 @@
return FALSE
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
if(istype(H.belt, /obj/item/device/wormhole_jaunter))
var/obj/item/device/wormhole_jaunter/J = H.belt
if(istype(H.belt, /obj/item/wormhole_jaunter))
var/obj/item/wormhole_jaunter/J = H.belt
//To freak out any bystanders
H.visible_message("<span class='boldwarning'>[H] falls into [parent]!</span>")
J.chasm_react(H)
+1 -2
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@@ -3,8 +3,7 @@
/datum/component/cleaning/Initialize()
if(!ismovableatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("[type] added to a [parent.type]")
return COMPONENT_INCOMPATIBLE
RegisterSignal(list(COMSIG_MOVABLE_MOVED), .proc/Clean)
/datum/component/cleaning/proc/Clean()
+1 -2
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@@ -13,8 +13,7 @@
/datum/component/construction/Initialize()
if(!isatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("A construction component was applied incorrectly to non-atom: [parent.type].")
return COMPONENT_INCOMPATIBLE
RegisterSignal(COMSIG_PARENT_EXAMINE, .proc/examine)
RegisterSignal(COMSIG_PARENT_ATTACKBY,.proc/action)
+6 -5
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@@ -7,8 +7,7 @@
/datum/component/decal/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_GOD, _color, _layer=TURF_LAYER, _description)
if(!isatom(parent) || !generate_appearance(_icon, _icon_state, _dir, _layer, _color))
. = COMPONENT_INCOMPATIBLE
CRASH("A turf decal was applied incorrectly to [parent.type]: icon:[_icon ? _icon : "none"] icon_state:[_icon_state ? _icon_state : "none"]")
return COMPONENT_INCOMPATIBLE
description = _description
cleanable = _cleanable
@@ -24,10 +23,12 @@
remove()
return ..()
/datum/component/decal/OnTransfer(atom/thing)
/datum/component/decal/PreTransfer()
remove()
remove(thing)
apply(thing)
/datum/component/decal/PostTransfer()
remove()
apply()
/datum/component/decal/proc/generate_appearance(_icon, _icon_state, _dir, _layer, _color)
if(!_icon || !_icon_state)
+1 -2
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@@ -3,8 +3,7 @@
/datum/component/decal/blood/Initialize(_icon, _icon_state, _dir, _cleanable=CLEAN_STRENGTH_BLOOD, _color, _layer=ABOVE_OBJ_LAYER)
if(!isitem(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Warning: Blood decal attempted to be added to non-item of type [parent.type]")
return COMPONENT_INCOMPATIBLE
. = ..()
RegisterSignal(COMSIG_ATOM_GET_EXAMINE_NAME, .proc/get_examine_name)
+1 -2
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@@ -15,8 +15,7 @@
/datum/component/forensics/Initialize(new_fingerprints, new_hiddenprints, new_blood_DNA, new_fibers)
if(!isatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Forensics datum applied incorrectly to non-atom of type [parent.type]!")
return COMPONENT_INCOMPATIBLE
fingerprints = new_fingerprints
hiddenprints = new_hiddenprints
blood_DNA = new_blood_DNA
+1 -2
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@@ -18,8 +18,7 @@
/datum/component/jousting/Initialize()
if(!isitem(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Warning: Jousting component incorrectly applied to invalid parent type [parent.type]")
return COMPONENT_INCOMPATIBLE
RegisterSignal(COMSIG_ITEM_EQUIPPED, .proc/on_equip)
RegisterSignal(COMSIG_ITEM_DROPPED, .proc/on_drop)
RegisterSignal(COMSIG_ITEM_ATTACK, .proc/on_attack)
+1 -2
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@@ -7,8 +7,7 @@
/datum/component/knockoff/Initialize(knockoff_chance,zone_override,slots_knockoffable)
if(!isitem(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Knockoff component misuse")
return COMPONENT_INCOMPATIBLE
RegisterSignal(COMSIG_ITEM_EQUIPPED,.proc/OnEquipped)
RegisterSignal(COMSIG_ITEM_DROPPED,.proc/OnDropped)
+242 -243
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@@ -1,243 +1,242 @@
#define LOCKON_AIMING_MAX_CURSOR_RADIUS 7
#define LOCKON_IGNORE_RESULT "ignore_my_result"
#define LOCKON_RANGING_BREAK_CHECK if(current_ranging_id != this_id){return LOCKON_IGNORE_RESULT}
/datum/component/lockon_aiming
dupe_mode = COMPONENT_DUPE_ALLOWED
var/lock_icon = 'icons/mob/blob.dmi'
var/lock_icon_state = "marker"
var/mutable_appearance/lock_appearance
var/list/image/lock_images
var/list/target_typecache
var/list/immune_weakrefs //list(weakref = TRUE)
var/mob_stat_check = TRUE //if a potential target is a mob make sure it's conscious!
var/lock_amount = 1
var/lock_cursor_range = 5
var/list/locked_weakrefs
var/update_disabled = FALSE
var/current_ranging_id = 0
var/list/last_location
var/datum/callback/on_lock
var/datum/callback/can_target_callback
/datum/component/lockon_aiming/Initialize(range, list/typecache, amount, list/immune, datum/callback/when_locked, icon, icon_state, datum/callback/target_callback)
if(!ismob(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Lockon aiming component attempted to be added to a non mob!")
if(target_callback)
can_target_callback = target_callback
else
can_target_callback = CALLBACK(src, .proc/can_target)
if(range)
lock_cursor_range = range
if(typecache)
target_typecache = typecache
if(amount)
lock_amount = amount
immune_weakrefs = list(WEAKREF(parent) = TRUE) //Manually take this out if you want..
if(immune)
for(var/i in immune)
if(isweakref(i))
immune_weakrefs[i] = TRUE
else if(isatom(i))
immune_weakrefs[WEAKREF(i)] = TRUE
if(when_locked)
on_lock = when_locked
if(icon)
lock_icon = icon
if(icon_state)
lock_icon_state = icon_state
generate_lock_visuals()
var/mob/M = parent
LAZYOR(M.mousemove_intercept_objects, src)
START_PROCESSING(SSfastprocess, src)
/datum/component/lockon_aiming/Destroy()
var/mob/M = parent
clear_visuals()
LAZYREMOVE(M.mousemove_intercept_objects, src)
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/component/lockon_aiming/proc/show_visuals()
LAZYINITLIST(lock_images)
var/mob/M = parent
if(!M.client)
return
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
var/atom/A = R.resolve()
if(!A)
continue //It'll be cleared by processing.
var/image/I = new
I.appearance = lock_appearance
I.loc = A
M.client.images |= I
lock_images |= I
/datum/component/lockon_aiming/proc/clear_visuals()
var/mob/M = parent
if(!M.client)
return
if(!lock_images)
return
for(var/i in lock_images)
M.client.images -= i
qdel(i)
lock_images.Cut()
/datum/component/lockon_aiming/proc/refresh_visuals()
clear_visuals()
show_visuals()
/datum/component/lockon_aiming/proc/generate_lock_visuals()
lock_appearance = mutable_appearance(icon = lock_icon, icon_state = lock_icon_state, layer = FLOAT_LAYER)
/datum/component/lockon_aiming/proc/unlock_all(refresh_vis = TRUE)
LAZYCLEARLIST(locked_weakrefs)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/unlock(atom/A, refresh_vis = TRUE)
if(!A.weak_reference)
return
LAZYREMOVE(locked_weakrefs, A.weak_reference)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/lock(atom/A, refresh_vis = TRUE)
LAZYOR(locked_weakrefs, WEAKREF(A))
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/add_immune_atom(atom/A)
var/datum/weakref/R = WEAKREF(A)
if(immune_weakrefs && (immune_weakrefs[R]))
return
LAZYSET(immune_weakrefs, R, TRUE)
/datum/component/lockon_aiming/proc/remove_immune_atom(atom/A)
if(!A.weak_reference || !immune_weakrefs) //if A doesn't have a weakref how did it get on the immunity list?
return
LAZYREMOVE(immune_weakrefs, A.weak_reference)
/datum/component/lockon_aiming/onMouseMove(object,location,control,params)
var/mob/M = parent
if(!istype(M) || !M.client)
return
var/datum/position/P = mouse_absolute_datum_map_position_from_client(M.client)
if(!P)
return
var/turf/T = P.return_turf()
LAZYINITLIST(last_location)
if(length(last_location) == 3 && last_location[1] == T.x && last_location[2] == T.y && last_location[3] == T.z)
return //Same turf, don't bother.
if(last_location)
last_location.Cut()
else
last_location = list()
last_location.len = 3
last_location[1] = T.x
last_location[2] = T.y
last_location[3] = T.z
autolock()
/datum/component/lockon_aiming/process()
if(update_disabled)
return
if(!last_location)
return
var/changed = FALSE
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
if(istype(R))
var/atom/thing = R.resolve()
if(!istype(thing) || (get_dist(thing, locate(last_location[1], last_location[2], last_location[3])) > lock_cursor_range))
unlock(R)
changed = TRUE
else
unlock(R)
changed = TRUE
if(changed)
autolock()
/datum/component/lockon_aiming/proc/autolock()
var/mob/M = parent
if(!M.client)
return FALSE
var/datum/position/current = mouse_absolute_datum_map_position_from_client(M.client)
var/turf/target = current.return_turf()
var/list/atom/targets = get_nearest(target, target_typecache, lock_amount, lock_cursor_range)
if(targets == LOCKON_IGNORE_RESULT)
return
unlock_all(FALSE)
for(var/i in targets)
if(immune_weakrefs[WEAKREF(i)])
continue
lock(i, FALSE)
refresh_visuals()
on_lock.Invoke(locked_weakrefs)
/datum/component/lockon_aiming/proc/can_target(atom/A)
var/mob/M = A
return is_type_in_typecache(A, target_typecache) && !(ismob(A) && mob_stat_check && M.stat != CONSCIOUS) && !immune_weakrefs[WEAKREF(A)]
/datum/component/lockon_aiming/proc/get_nearest(turf/T, list/typecache, amount, range)
current_ranging_id++
var/this_id = current_ranging_id
var/list/L = list()
var/turf/center = get_turf(T)
if(amount < 1 || range < 0 || !istype(center) || !islist(typecache))
return
if(range == 0)
return typecache_filter_list(T.contents + T, typecache)
var/x = 0
var/y = 0
var/cd = 0
while(cd <= range)
x = center.x - cd + 1
y = center.y + cd
LOCKON_RANGING_BREAK_CHECK
for(x in x to center.x + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y + cd - 1
x = center.x + cd
for(y in center.y - cd to y)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd
x = center.x + cd - 1
for(x in center.x - cd to x)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd + 1
x = center.x - cd
for(y in y to center.y + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
cd++
CHECK_TICK
/datum/component/lockon_aiming/OnTransfer(datum/new_parent)
CRASH("Warning: Lockon aiming component transfer attempted, but transfer behavior is not implemented!")
#define LOCKON_AIMING_MAX_CURSOR_RADIUS 7
#define LOCKON_IGNORE_RESULT "ignore_my_result"
#define LOCKON_RANGING_BREAK_CHECK if(current_ranging_id != this_id){return LOCKON_IGNORE_RESULT}
/datum/component/lockon_aiming
dupe_mode = COMPONENT_DUPE_ALLOWED
var/lock_icon = 'icons/mob/blob.dmi'
var/lock_icon_state = "marker"
var/mutable_appearance/lock_appearance
var/list/image/lock_images
var/list/target_typecache
var/list/immune_weakrefs //list(weakref = TRUE)
var/mob_stat_check = TRUE //if a potential target is a mob make sure it's conscious!
var/lock_amount = 1
var/lock_cursor_range = 5
var/list/locked_weakrefs
var/update_disabled = FALSE
var/current_ranging_id = 0
var/list/last_location
var/datum/callback/on_lock
var/datum/callback/can_target_callback
/datum/component/lockon_aiming/Initialize(range, list/typecache, amount, list/immune, datum/callback/when_locked, icon, icon_state, datum/callback/target_callback)
if(!ismob(parent))
return COMPONENT_INCOMPATIBLE
if(target_callback)
can_target_callback = target_callback
else
can_target_callback = CALLBACK(src, .proc/can_target)
if(range)
lock_cursor_range = range
if(typecache)
target_typecache = typecache
if(amount)
lock_amount = amount
immune_weakrefs = list(WEAKREF(parent) = TRUE) //Manually take this out if you want..
if(immune)
for(var/i in immune)
if(isweakref(i))
immune_weakrefs[i] = TRUE
else if(isatom(i))
immune_weakrefs[WEAKREF(i)] = TRUE
if(when_locked)
on_lock = when_locked
if(icon)
lock_icon = icon
if(icon_state)
lock_icon_state = icon_state
generate_lock_visuals()
var/mob/M = parent
LAZYOR(M.mousemove_intercept_objects, src)
START_PROCESSING(SSfastprocess, src)
/datum/component/lockon_aiming/Destroy()
var/mob/M = parent
clear_visuals()
LAZYREMOVE(M.mousemove_intercept_objects, src)
STOP_PROCESSING(SSfastprocess, src)
return ..()
/datum/component/lockon_aiming/proc/show_visuals()
LAZYINITLIST(lock_images)
var/mob/M = parent
if(!M.client)
return
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
var/atom/A = R.resolve()
if(!A)
continue //It'll be cleared by processing.
var/image/I = new
I.appearance = lock_appearance
I.loc = A
M.client.images |= I
lock_images |= I
/datum/component/lockon_aiming/proc/clear_visuals()
var/mob/M = parent
if(!M.client)
return
if(!lock_images)
return
for(var/i in lock_images)
M.client.images -= i
qdel(i)
lock_images.Cut()
/datum/component/lockon_aiming/proc/refresh_visuals()
clear_visuals()
show_visuals()
/datum/component/lockon_aiming/proc/generate_lock_visuals()
lock_appearance = mutable_appearance(icon = lock_icon, icon_state = lock_icon_state, layer = FLOAT_LAYER)
/datum/component/lockon_aiming/proc/unlock_all(refresh_vis = TRUE)
LAZYCLEARLIST(locked_weakrefs)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/unlock(atom/A, refresh_vis = TRUE)
if(!A.weak_reference)
return
LAZYREMOVE(locked_weakrefs, A.weak_reference)
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/lock(atom/A, refresh_vis = TRUE)
LAZYOR(locked_weakrefs, WEAKREF(A))
if(refresh_vis)
refresh_visuals()
/datum/component/lockon_aiming/proc/add_immune_atom(atom/A)
var/datum/weakref/R = WEAKREF(A)
if(immune_weakrefs && (immune_weakrefs[R]))
return
LAZYSET(immune_weakrefs, R, TRUE)
/datum/component/lockon_aiming/proc/remove_immune_atom(atom/A)
if(!A.weak_reference || !immune_weakrefs) //if A doesn't have a weakref how did it get on the immunity list?
return
LAZYREMOVE(immune_weakrefs, A.weak_reference)
/datum/component/lockon_aiming/onMouseMove(object,location,control,params)
var/mob/M = parent
if(!istype(M) || !M.client)
return
var/datum/position/P = mouse_absolute_datum_map_position_from_client(M.client)
if(!P)
return
var/turf/T = P.return_turf()
LAZYINITLIST(last_location)
if(length(last_location) == 3 && last_location[1] == T.x && last_location[2] == T.y && last_location[3] == T.z)
return //Same turf, don't bother.
if(last_location)
last_location.Cut()
else
last_location = list()
last_location.len = 3
last_location[1] = T.x
last_location[2] = T.y
last_location[3] = T.z
autolock()
/datum/component/lockon_aiming/process()
if(update_disabled)
return
if(!last_location)
return
var/changed = FALSE
for(var/i in locked_weakrefs)
var/datum/weakref/R = i
if(istype(R))
var/atom/thing = R.resolve()
if(!istype(thing) || (get_dist(thing, locate(last_location[1], last_location[2], last_location[3])) > lock_cursor_range))
unlock(R)
changed = TRUE
else
unlock(R)
changed = TRUE
if(changed)
autolock()
/datum/component/lockon_aiming/proc/autolock()
var/mob/M = parent
if(!M.client)
return FALSE
var/datum/position/current = mouse_absolute_datum_map_position_from_client(M.client)
var/turf/target = current.return_turf()
var/list/atom/targets = get_nearest(target, target_typecache, lock_amount, lock_cursor_range)
if(targets == LOCKON_IGNORE_RESULT)
return
unlock_all(FALSE)
for(var/i in targets)
if(immune_weakrefs[WEAKREF(i)])
continue
lock(i, FALSE)
refresh_visuals()
on_lock.Invoke(locked_weakrefs)
/datum/component/lockon_aiming/proc/can_target(atom/A)
var/mob/M = A
return is_type_in_typecache(A, target_typecache) && !(ismob(A) && mob_stat_check && M.stat != CONSCIOUS) && !immune_weakrefs[WEAKREF(A)]
/datum/component/lockon_aiming/proc/get_nearest(turf/T, list/typecache, amount, range)
current_ranging_id++
var/this_id = current_ranging_id
var/list/L = list()
var/turf/center = get_turf(T)
if(amount < 1 || range < 0 || !istype(center) || !islist(typecache))
return
if(range == 0)
return typecache_filter_list(T.contents + T, typecache)
var/x = 0
var/y = 0
var/cd = 0
while(cd <= range)
x = center.x - cd + 1
y = center.y + cd
LOCKON_RANGING_BREAK_CHECK
for(x in x to center.x + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y + cd - 1
x = center.x + cd
for(y in center.y - cd to y)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd
x = center.x + cd - 1
for(x in center.x - cd to x)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
y = center.y - cd + 1
x = center.x - cd
for(y in y to center.y + cd)
T = locate(x, y, center.z)
if(T)
L |= special_list_filter(T.contents, can_target_callback)
if(L.len >= amount)
L.Cut(amount+1)
return L
LOCKON_RANGING_BREAK_CHECK
cd++
CHECK_TICK
/datum/component/lockon_aiming/PostTransfer(datum/new_parent)
return COMPONENT_INCOMPATIBLE
+11 -6
View File
@@ -15,16 +15,18 @@
var/sheet_type
var/list/materials
var/show_on_examine
var/disable_attackby
var/list/allowed_typecache
var/last_inserted_id
var/precise_insertion = FALSE
var/datum/callback/precondition
var/datum/callback/after_insert
/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert)
/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert, _disable_attackby)
materials = list()
max_amount = max(0, max_amt)
show_on_examine = _show_on_examine
disable_attackby = _disable_attackby
if(allowed_types)
allowed_typecache = typecacheof(allowed_types)
precondition = _precondition
@@ -43,14 +45,17 @@
materials[id] = new mat_path()
/datum/component/material_container/proc/OnExamine(mob/user)
for(var/I in materials)
var/datum/material/M = materials[I]
var/amt = amount(M.id)
if(amt)
to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
if(show_on_examine)
for(var/I in materials)
var/datum/material/M = materials[I]
var/amt = amount(M.id)
if(amt)
to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
/datum/component/material_container/proc/OnAttackBy(obj/item/I, mob/living/user)
var/list/tc = allowed_typecache
if(disable_attackby)
return
if(user.a_intent != INTENT_HELP)
return
if((I.flags_2 & (HOLOGRAM_2 | NO_MAT_REDEMPTION_2)) || (tc && !is_type_in_typecache(I, tc)))
+6 -3
View File
@@ -27,10 +27,13 @@
QDEL_NULL(holder)
return ..()
/datum/component/mirage_border/OnTransfer(atom/thing)
if(!isturf(thing))
/datum/component/mirage_border/PreTransfer()
holder.moveToNullspace()
/datum/component/mirage_border/PostTransfer()
if(!isturf(parent))
return COMPONENT_INCOMPATIBLE
holder.forceMove(thing)
holder.forceMove(parent)
/obj/effect/abstract/mirage_holder
name = "Mirage holder"
+1 -2
View File
@@ -10,8 +10,7 @@
/datum/component/mood/Initialize()
if(!isliving(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Some good for nothing loser put a mood component on something that isn't even a living mob.")
return COMPONENT_INCOMPATIBLE
START_PROCESSING(SSmood, src)
owner = parent
soundloop = new(list(owner), FALSE, TRUE)
+12 -3
View File
@@ -2,6 +2,9 @@
/datum/proc/ntnet_recieve(datum/netdata/data)
return
/datum/proc/ntnet_recieve_broadcast(datum/netdata/data)
return
/datum/proc/ntnet_send(datum/netdata/data, netid)
GET_COMPONENT(NIC, /datum/component/ntnet_interface)
if(!NIC)
@@ -9,14 +12,17 @@
return NIC.__network_send(data, netid)
/datum/component/ntnet_interface
var/hardware_id //text
var/hardware_id //text. this is the true ID. do not change this. stuff like ID forgery can be done manually.
var/network_name = "" //text
var/list/networks_connected_by_id = list() //id = datum/ntnet
var/differentiate_broadcast = TRUE //If false, broadcasts go to ntnet_recieve. NOT RECOMMENDED.
/datum/component/ntnet_interface/Initialize(force_name = "NTNet Device", autoconnect_station_network = TRUE) //Don't force ID unless you know what you're doing!
hardware_id = "[SSnetworks.get_next_HID()]"
network_name = force_name
SSnetworks.register_interface(src)
if(!SSnetworks.register_interface(src))
. = COMPONENT_INCOMPATIBLE
CRASH("Unable to register NTNet interface. Interface deleted.")
if(autoconnect_station_network)
register_connection(SSnetworks.station_network)
@@ -27,7 +33,10 @@
/datum/component/ntnet_interface/proc/__network_recieve(datum/netdata/data) //Do not directly proccall!
parent.SendSignal(COMSIG_COMPONENT_NTNET_RECIEVE, data)
parent.ntnet_recieve(data)
if(differentiate_broadcast && data.broadcast)
parent.ntnet_recieve_broadcast(data)
else
parent.ntnet_recieve(data)
/datum/component/ntnet_interface/proc/__network_send(datum/netdata/data, netid) //Do not directly proccall!
// Process data before sending it
+325 -326
View File
@@ -1,326 +1,325 @@
/datum/component/riding
var/next_vehicle_move = 0 //used for move delays
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
var/keytype
var/slowed = FALSE
var/slowvalue = 1
var/list/riding_offsets = list() //position_of_user = list(dir = list(px, py)), or RIDING_OFFSET_ALL for a generic one.
var/list/directional_vehicle_layers = list() //["[DIRECTION]"] = layer. Don't set it for a direction for default, set a direction to null for no change.
var/list/directional_vehicle_offsets = list() //same as above but instead of layer you have a list(px, py)
var/list/allowed_turf_typecache
var/list/forbid_turf_typecache //allow typecache for only certain turfs, forbid to allow all but those. allow only certain turfs will take precedence.
var/allow_one_away_from_valid_turf = TRUE //allow moving one tile away from a valid turf but not more.
var/override_allow_spacemove = FALSE
var/drive_verb = "drive"
var/ride_check_rider_incapacitated = FALSE
var/ride_check_rider_restrained = FALSE
var/ride_check_ridden_incapacitated = FALSE
/datum/component/riding/Initialize()
if(!ismovableatom(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("RIDING COMPONENT ASSIGNED TO NON ATOM MOVABLE!")
RegisterSignal(COMSIG_MOVABLE_BUCKLE, .proc/vehicle_mob_buckle)
RegisterSignal(COMSIG_MOVABLE_UNBUCKLE, .proc/vehicle_mob_unbuckle)
RegisterSignal(COMSIG_MOVABLE_MOVED, .proc/vehicle_moved)
/datum/component/riding/proc/vehicle_mob_unbuckle(mob/living/M, force = FALSE)
restore_position(M)
unequip_buckle_inhands(M)
/datum/component/riding/proc/vehicle_mob_buckle(mob/living/M, force = FALSE)
handle_vehicle_offsets()
/datum/component/riding/proc/handle_vehicle_layer()
var/atom/movable/AM = parent
var/static/list/defaults = list(TEXT_NORTH = OBJ_LAYER, TEXT_SOUTH = ABOVE_MOB_LAYER, TEXT_EAST = ABOVE_MOB_LAYER, TEXT_WEST = ABOVE_MOB_LAYER)
. = defaults["[AM.dir]"]
if(directional_vehicle_layers["[AM.dir]"])
. = directional_vehicle_layers["[AM.dir]"]
if(isnull(.)) //you can set it to null to not change it.
. = AM.layer
AM.layer = .
/datum/component/riding/proc/set_vehicle_dir_layer(dir, layer)
directional_vehicle_layers["[dir]"] = layer
/datum/component/riding/proc/vehicle_moved()
var/atom/movable/AM = parent
for(var/i in AM.buckled_mobs)
ride_check(i)
handle_vehicle_offsets()
handle_vehicle_layer()
/datum/component/riding/proc/ride_check(mob/living/M)
var/atom/movable/AM = parent
var/mob/AMM = AM
if((ride_check_rider_restrained && M.restrained(TRUE)) || (ride_check_rider_incapacitated && M.incapacitated(FALSE, TRUE)) || (ride_check_ridden_incapacitated && istype(AMM) && AMM.incapacitated(FALSE, TRUE)))
AM.visible_message("<span class='warning'>[M] falls off of [AM]!</span>")
AM.unbuckle_mob(M)
return TRUE
/datum/component/riding/proc/force_dismount(mob/living/M)
var/atom/movable/AM = parent
AM.unbuckle_mob(M)
/datum/component/riding/proc/handle_vehicle_offsets()
var/atom/movable/AM = parent
var/AM_dir = "[AM.dir]"
var/passindex = 0
if(AM.has_buckled_mobs())
for(var/m in AM.buckled_mobs)
passindex++
var/mob/living/buckled_mob = m
var/list/offsets = get_offsets(passindex)
var/rider_dir = get_rider_dir(passindex)
buckled_mob.setDir(rider_dir)
dir_loop:
for(var/offsetdir in offsets)
if(offsetdir == AM_dir)
var/list/diroffsets = offsets[offsetdir]
buckled_mob.pixel_x = diroffsets[1]
if(diroffsets.len >= 2)
buckled_mob.pixel_y = diroffsets[2]
if(diroffsets.len == 3)
buckled_mob.layer = diroffsets[3]
break dir_loop
var/list/static/default_vehicle_pixel_offsets = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
var/px = default_vehicle_pixel_offsets[AM_dir]
var/py = default_vehicle_pixel_offsets[AM_dir]
if(directional_vehicle_offsets[AM_dir])
if(isnull(directional_vehicle_offsets[AM_dir]))
px = AM.pixel_x
py = AM.pixel_y
else
px = directional_vehicle_offsets[AM_dir][1]
py = directional_vehicle_offsets[AM_dir][2]
AM.pixel_x = px
AM.pixel_y = py
/datum/component/riding/proc/set_vehicle_dir_offsets(dir, x, y)
directional_vehicle_offsets["[dir]"] = list(x, y)
//Override this to set your vehicle's various pixel offsets
/datum/component/riding/proc/get_offsets(pass_index) // list(dir = x, y, layer)
. = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
if(riding_offsets["[pass_index]"])
. = riding_offsets["[pass_index]"]
else if(riding_offsets["[RIDING_OFFSET_ALL]"])
. = riding_offsets["[RIDING_OFFSET_ALL]"]
/datum/component/riding/proc/set_riding_offsets(index, list/offsets)
if(!islist(offsets))
return FALSE
riding_offsets["[index]"] = offsets
//Override this to set the passengers/riders dir based on which passenger they are.
//ie: rider facing the vehicle's dir, but passenger 2 facing backwards, etc.
/datum/component/riding/proc/get_rider_dir(pass_index)
var/atom/movable/AM = parent
return AM.dir
//KEYS
/datum/component/riding/proc/keycheck(mob/user)
return !keytype || user.is_holding_item_of_type(keytype)
//BUCKLE HOOKS
/datum/component/riding/proc/restore_position(mob/living/buckled_mob)
if(buckled_mob)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
if(buckled_mob.client)
buckled_mob.client.change_view(CONFIG_GET(string/default_view))
//MOVEMENT
/datum/component/riding/proc/turf_check(turf/next, turf/current)
if(allowed_turf_typecache && !allowed_turf_typecache[next.type])
return (allow_one_away_from_valid_turf && allowed_turf_typecache[current.type])
else if(forbid_turf_typecache && forbid_turf_typecache[next.type])
return (allow_one_away_from_valid_turf && !forbid_turf_typecache[current.type])
return TRUE
/datum/component/riding/proc/handle_ride(mob/user, direction)
var/atom/movable/AM = parent
if(user.incapacitated())
Unbuckle(user)
return
if(world.time < next_vehicle_move)
return
next_vehicle_move = world.time + vehicle_move_delay
if(keycheck(user))
var/turf/next = get_step(AM, direction)
var/turf/current = get_turf(AM)
if(!istype(next) || !istype(current))
return //not happening.
if(!turf_check(next, current))
to_chat(user, "Your \the [AM] can not go onto [next]!")
return
if(!Process_Spacemove(direction) || !isturf(AM.loc))
return
step(AM, direction)
handle_vehicle_layer()
handle_vehicle_offsets()
else
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to [drive_verb] [AM].</span>")
/datum/component/riding/proc/Unbuckle(atom/movable/M)
addtimer(CALLBACK(parent, /atom/movable/.proc/unbuckle_mob, M), 0, TIMER_UNIQUE)
/datum/component/riding/proc/Process_Spacemove(direction)
var/atom/movable/AM = parent
return override_allow_spacemove || AM.has_gravity()
/datum/component/riding/proc/account_limbs(mob/living/M)
if(M.get_num_legs() < 2 && !slowed)
vehicle_move_delay = vehicle_move_delay + slowvalue
slowed = TRUE
else if(slowed)
vehicle_move_delay = vehicle_move_delay - slowvalue
slowed = FALSE
///////Yes, I said humans. No, this won't end well...//////////
/datum/component/riding/human
/datum/component/riding/human/Initialize()
. = ..()
RegisterSignal(COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
var/mob/living/carbon/human/AM = parent
if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
force_dismount(target)
/datum/component/riding/human/handle_vehicle_layer()
var/atom/movable/AM = parent
if(AM.buckled_mobs && AM.buckled_mobs.len)
if(AM.dir == SOUTH)
AM.layer = ABOVE_MOB_LAYER
else
AM.layer = OBJ_LAYER
else
AM.layer = MOB_LAYER
/datum/component/riding/human/force_dismount(mob/living/user)
var/atom/movable/AM = parent
AM.unbuckle_mob(user)
user.Knockdown(60)
user.visible_message("<span class='warning'>[AM] pushes [user] off of them!</span>")
/datum/component/riding/cyborg
/datum/component/riding/cyborg/ride_check(mob/user)
var/atom/movable/AM = parent
if(user.incapacitated())
var/kick = TRUE
if(iscyborg(AM))
var/mob/living/silicon/robot/R = AM
if(R.module && R.module.ride_allow_incapacitated)
kick = FALSE
if(kick)
to_chat(user, "<span class='userdanger'>You fall off of [AM]!</span>")
Unbuckle(user)
return
if(iscarbon(user))
var/mob/living/carbon/carbonuser = user
if(!carbonuser.get_num_arms())
Unbuckle(user)
to_chat(user, "<span class='userdanger'>You can't grab onto [AM] with no hands!</span>")
return
/datum/component/riding/cyborg/handle_vehicle_layer()
var/atom/movable/AM = parent
if(AM.buckled_mobs && AM.buckled_mobs.len)
if(AM.dir == SOUTH)
AM.layer = ABOVE_MOB_LAYER
else
AM.layer = OBJ_LAYER
else
AM.layer = MOB_LAYER
/datum/component/riding/cyborg/get_offsets(pass_index) // list(dir = x, y, layer)
return list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-6, 3), TEXT_WEST = list( 6, 3))
/datum/component/riding/cyborg/handle_vehicle_offsets()
var/atom/movable/AM = parent
if(AM.has_buckled_mobs())
for(var/mob/living/M in AM.buckled_mobs)
M.setDir(AM.dir)
if(iscyborg(AM))
var/mob/living/silicon/robot/R = AM
if(istype(R.module))
M.pixel_x = R.module.ride_offset_x[dir2text(AM.dir)]
M.pixel_y = R.module.ride_offset_y[dir2text(AM.dir)]
else
..()
/datum/component/riding/cyborg/force_dismount(mob/living/M)
var/atom/movable/AM = parent
AM.unbuckle_mob(M)
var/turf/target = get_edge_target_turf(AM, AM.dir)
var/turf/targetm = get_step(get_turf(AM), AM.dir)
M.Move(targetm)
M.visible_message("<span class='warning'>[M] is thrown clear of [AM]!</span>")
M.throw_at(target, 14, 5, AM)
M.Knockdown(60)
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
var/atom/movable/AM = parent
var/amount_equipped = 0
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
inhand.rider = user
inhand.parent = AM
if(user.put_in_hands(inhand, TRUE))
amount_equipped++
else
break
if(amount_equipped >= amount_required)
return TRUE
else
unequip_buckle_inhands(user)
return FALSE
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
var/atom/movable/AM = parent
for(var/obj/item/riding_offhand/O in user.contents)
if(O.parent != AM)
CRASH("RIDING OFFHAND ON WRONG MOB")
continue
if(O.selfdeleting)
continue
else
qdel(O)
return TRUE
/obj/item/riding_offhand
name = "offhand"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags_1 = ABSTRACT_1 | DROPDEL_1 | NOBLUDGEON_1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/rider
var/mob/living/parent
var/selfdeleting = FALSE
/obj/item/riding_offhand/dropped()
selfdeleting = TRUE
. = ..()
/obj/item/riding_offhand/equipped()
if(loc != rider)
selfdeleting = TRUE
qdel(src)
. = ..()
/obj/item/riding_offhand/Destroy()
var/atom/movable/AM = parent
if(selfdeleting)
if(rider in AM.buckled_mobs)
AM.unbuckle_mob(rider)
. = ..()
/datum/component/riding
var/next_vehicle_move = 0 //used for move delays
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
var/keytype
var/slowed = FALSE
var/slowvalue = 1
var/list/riding_offsets = list() //position_of_user = list(dir = list(px, py)), or RIDING_OFFSET_ALL for a generic one.
var/list/directional_vehicle_layers = list() //["[DIRECTION]"] = layer. Don't set it for a direction for default, set a direction to null for no change.
var/list/directional_vehicle_offsets = list() //same as above but instead of layer you have a list(px, py)
var/list/allowed_turf_typecache
var/list/forbid_turf_typecache //allow typecache for only certain turfs, forbid to allow all but those. allow only certain turfs will take precedence.
var/allow_one_away_from_valid_turf = TRUE //allow moving one tile away from a valid turf but not more.
var/override_allow_spacemove = FALSE
var/drive_verb = "drive"
var/ride_check_rider_incapacitated = FALSE
var/ride_check_rider_restrained = FALSE
var/ride_check_ridden_incapacitated = FALSE
/datum/component/riding/Initialize()
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(COMSIG_MOVABLE_BUCKLE, .proc/vehicle_mob_buckle)
RegisterSignal(COMSIG_MOVABLE_UNBUCKLE, .proc/vehicle_mob_unbuckle)
RegisterSignal(COMSIG_MOVABLE_MOVED, .proc/vehicle_moved)
/datum/component/riding/proc/vehicle_mob_unbuckle(mob/living/M, force = FALSE)
restore_position(M)
unequip_buckle_inhands(M)
/datum/component/riding/proc/vehicle_mob_buckle(mob/living/M, force = FALSE)
handle_vehicle_offsets()
/datum/component/riding/proc/handle_vehicle_layer()
var/atom/movable/AM = parent
var/static/list/defaults = list(TEXT_NORTH = OBJ_LAYER, TEXT_SOUTH = ABOVE_MOB_LAYER, TEXT_EAST = ABOVE_MOB_LAYER, TEXT_WEST = ABOVE_MOB_LAYER)
. = defaults["[AM.dir]"]
if(directional_vehicle_layers["[AM.dir]"])
. = directional_vehicle_layers["[AM.dir]"]
if(isnull(.)) //you can set it to null to not change it.
. = AM.layer
AM.layer = .
/datum/component/riding/proc/set_vehicle_dir_layer(dir, layer)
directional_vehicle_layers["[dir]"] = layer
/datum/component/riding/proc/vehicle_moved()
var/atom/movable/AM = parent
for(var/i in AM.buckled_mobs)
ride_check(i)
handle_vehicle_offsets()
handle_vehicle_layer()
/datum/component/riding/proc/ride_check(mob/living/M)
var/atom/movable/AM = parent
var/mob/AMM = AM
if((ride_check_rider_restrained && M.restrained(TRUE)) || (ride_check_rider_incapacitated && M.incapacitated(FALSE, TRUE)) || (ride_check_ridden_incapacitated && istype(AMM) && AMM.incapacitated(FALSE, TRUE)))
AM.visible_message("<span class='warning'>[M] falls off of [AM]!</span>")
AM.unbuckle_mob(M)
return TRUE
/datum/component/riding/proc/force_dismount(mob/living/M)
var/atom/movable/AM = parent
AM.unbuckle_mob(M)
/datum/component/riding/proc/handle_vehicle_offsets()
var/atom/movable/AM = parent
var/AM_dir = "[AM.dir]"
var/passindex = 0
if(AM.has_buckled_mobs())
for(var/m in AM.buckled_mobs)
passindex++
var/mob/living/buckled_mob = m
var/list/offsets = get_offsets(passindex)
var/rider_dir = get_rider_dir(passindex)
buckled_mob.setDir(rider_dir)
dir_loop:
for(var/offsetdir in offsets)
if(offsetdir == AM_dir)
var/list/diroffsets = offsets[offsetdir]
buckled_mob.pixel_x = diroffsets[1]
if(diroffsets.len >= 2)
buckled_mob.pixel_y = diroffsets[2]
if(diroffsets.len == 3)
buckled_mob.layer = diroffsets[3]
break dir_loop
var/list/static/default_vehicle_pixel_offsets = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
var/px = default_vehicle_pixel_offsets[AM_dir]
var/py = default_vehicle_pixel_offsets[AM_dir]
if(directional_vehicle_offsets[AM_dir])
if(isnull(directional_vehicle_offsets[AM_dir]))
px = AM.pixel_x
py = AM.pixel_y
else
px = directional_vehicle_offsets[AM_dir][1]
py = directional_vehicle_offsets[AM_dir][2]
AM.pixel_x = px
AM.pixel_y = py
/datum/component/riding/proc/set_vehicle_dir_offsets(dir, x, y)
directional_vehicle_offsets["[dir]"] = list(x, y)
//Override this to set your vehicle's various pixel offsets
/datum/component/riding/proc/get_offsets(pass_index) // list(dir = x, y, layer)
. = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
if(riding_offsets["[pass_index]"])
. = riding_offsets["[pass_index]"]
else if(riding_offsets["[RIDING_OFFSET_ALL]"])
. = riding_offsets["[RIDING_OFFSET_ALL]"]
/datum/component/riding/proc/set_riding_offsets(index, list/offsets)
if(!islist(offsets))
return FALSE
riding_offsets["[index]"] = offsets
//Override this to set the passengers/riders dir based on which passenger they are.
//ie: rider facing the vehicle's dir, but passenger 2 facing backwards, etc.
/datum/component/riding/proc/get_rider_dir(pass_index)
var/atom/movable/AM = parent
return AM.dir
//KEYS
/datum/component/riding/proc/keycheck(mob/user)
return !keytype || user.is_holding_item_of_type(keytype)
//BUCKLE HOOKS
/datum/component/riding/proc/restore_position(mob/living/buckled_mob)
if(buckled_mob)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
if(buckled_mob.client)
buckled_mob.client.change_view(CONFIG_GET(string/default_view))
//MOVEMENT
/datum/component/riding/proc/turf_check(turf/next, turf/current)
if(allowed_turf_typecache && !allowed_turf_typecache[next.type])
return (allow_one_away_from_valid_turf && allowed_turf_typecache[current.type])
else if(forbid_turf_typecache && forbid_turf_typecache[next.type])
return (allow_one_away_from_valid_turf && !forbid_turf_typecache[current.type])
return TRUE
/datum/component/riding/proc/handle_ride(mob/user, direction)
var/atom/movable/AM = parent
if(user.incapacitated())
Unbuckle(user)
return
if(world.time < next_vehicle_move)
return
next_vehicle_move = world.time + vehicle_move_delay
if(keycheck(user))
var/turf/next = get_step(AM, direction)
var/turf/current = get_turf(AM)
if(!istype(next) || !istype(current))
return //not happening.
if(!turf_check(next, current))
to_chat(user, "Your \the [AM] can not go onto [next]!")
return
if(!Process_Spacemove(direction) || !isturf(AM.loc))
return
step(AM, direction)
handle_vehicle_layer()
handle_vehicle_offsets()
else
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to [drive_verb] [AM].</span>")
/datum/component/riding/proc/Unbuckle(atom/movable/M)
addtimer(CALLBACK(parent, /atom/movable/.proc/unbuckle_mob, M), 0, TIMER_UNIQUE)
/datum/component/riding/proc/Process_Spacemove(direction)
var/atom/movable/AM = parent
return override_allow_spacemove || AM.has_gravity()
/datum/component/riding/proc/account_limbs(mob/living/M)
if(M.get_num_legs() < 2 && !slowed)
vehicle_move_delay = vehicle_move_delay + slowvalue
slowed = TRUE
else if(slowed)
vehicle_move_delay = vehicle_move_delay - slowvalue
slowed = FALSE
///////Yes, I said humans. No, this won't end well...//////////
/datum/component/riding/human
/datum/component/riding/human/Initialize()
. = ..()
RegisterSignal(COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
var/mob/living/carbon/human/AM = parent
if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
force_dismount(target)
/datum/component/riding/human/handle_vehicle_layer()
var/atom/movable/AM = parent
if(AM.buckled_mobs && AM.buckled_mobs.len)
if(AM.dir == SOUTH)
AM.layer = ABOVE_MOB_LAYER
else
AM.layer = OBJ_LAYER
else
AM.layer = MOB_LAYER
/datum/component/riding/human/force_dismount(mob/living/user)
var/atom/movable/AM = parent
AM.unbuckle_mob(user)
user.Knockdown(60)
user.visible_message("<span class='warning'>[AM] pushes [user] off of them!</span>")
/datum/component/riding/cyborg
/datum/component/riding/cyborg/ride_check(mob/user)
var/atom/movable/AM = parent
if(user.incapacitated())
var/kick = TRUE
if(iscyborg(AM))
var/mob/living/silicon/robot/R = AM
if(R.module && R.module.ride_allow_incapacitated)
kick = FALSE
if(kick)
to_chat(user, "<span class='userdanger'>You fall off of [AM]!</span>")
Unbuckle(user)
return
if(iscarbon(user))
var/mob/living/carbon/carbonuser = user
if(!carbonuser.get_num_arms())
Unbuckle(user)
to_chat(user, "<span class='userdanger'>You can't grab onto [AM] with no hands!</span>")
return
/datum/component/riding/cyborg/handle_vehicle_layer()
var/atom/movable/AM = parent
if(AM.buckled_mobs && AM.buckled_mobs.len)
if(AM.dir == SOUTH)
AM.layer = ABOVE_MOB_LAYER
else
AM.layer = OBJ_LAYER
else
AM.layer = MOB_LAYER
/datum/component/riding/cyborg/get_offsets(pass_index) // list(dir = x, y, layer)
return list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-6, 3), TEXT_WEST = list( 6, 3))
/datum/component/riding/cyborg/handle_vehicle_offsets()
var/atom/movable/AM = parent
if(AM.has_buckled_mobs())
for(var/mob/living/M in AM.buckled_mobs)
M.setDir(AM.dir)
if(iscyborg(AM))
var/mob/living/silicon/robot/R = AM
if(istype(R.module))
M.pixel_x = R.module.ride_offset_x[dir2text(AM.dir)]
M.pixel_y = R.module.ride_offset_y[dir2text(AM.dir)]
else
..()
/datum/component/riding/cyborg/force_dismount(mob/living/M)
var/atom/movable/AM = parent
AM.unbuckle_mob(M)
var/turf/target = get_edge_target_turf(AM, AM.dir)
var/turf/targetm = get_step(get_turf(AM), AM.dir)
M.Move(targetm)
M.visible_message("<span class='warning'>[M] is thrown clear of [AM]!</span>")
M.throw_at(target, 14, 5, AM)
M.Knockdown(60)
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
var/atom/movable/AM = parent
var/amount_equipped = 0
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
inhand.rider = user
inhand.parent = AM
if(user.put_in_hands(inhand, TRUE))
amount_equipped++
else
break
if(amount_equipped >= amount_required)
return TRUE
else
unequip_buckle_inhands(user)
return FALSE
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
var/atom/movable/AM = parent
for(var/obj/item/riding_offhand/O in user.contents)
if(O.parent != AM)
CRASH("RIDING OFFHAND ON WRONG MOB")
continue
if(O.selfdeleting)
continue
else
qdel(O)
return TRUE
/obj/item/riding_offhand
name = "offhand"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags_1 = ABSTRACT_1 | DROPDEL_1 | NOBLUDGEON_1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/rider
var/mob/living/parent
var/selfdeleting = FALSE
/obj/item/riding_offhand/dropped()
selfdeleting = TRUE
. = ..()
/obj/item/riding_offhand/equipped()
if(loc != rider)
selfdeleting = TRUE
qdel(src)
. = ..()
/obj/item/riding_offhand/Destroy()
var/atom/movable/AM = parent
if(selfdeleting)
if(rider in AM.buckled_mobs)
AM.unbuckle_mob(rider)
. = ..()
+7 -3
View File
@@ -1,9 +1,13 @@
/datum/component/redirect
dupe_mode = COMPONENT_DUPE_ALLOWED
/datum/component/redirect/Initialize(list/signals, datum/callback/_callback)
/datum/component/redirect/Initialize(list/signals, datum/callback/_callback, flags=NONE)
//It's not our job to verify the right signals are registered here, just do it.
if(!LAZYLEN(signals) || !istype(_callback))
. = COMPONENT_INCOMPATIBLE
CRASH("A redirection component was initialized with incorrect args.")
return COMPONENT_INCOMPATIBLE
if(flags & REDIRECT_TRANSFER_WITH_TURF && isturf(parent))
RegisterSignal(COMSIG_TURF_CHANGE, .proc/turf_change)
RegisterSignal(signals, _callback)
/datum/component/redirect/proc/turf_change(path, new_baseturfs, flags, list/transfers)
transfers += src
+3 -3
View File
@@ -42,11 +42,11 @@
var/T = get_turf(H)
if(too_spooky)
if(prob(30))
new/obj/item/device/instrument/saxophone/spectral(T)
new/obj/item/instrument/saxophone/spectral(T)
else if(prob(30))
new/obj/item/device/instrument/trumpet/spectral(T)
new/obj/item/instrument/trumpet/spectral(T)
else if(prob(30))
new/obj/item/device/instrument/trombone/spectral(T)
new/obj/item/instrument/trombone/spectral(T)
else
to_chat(H, "The spooky gods forgot to ship your instrument. Better luck next unlife.")
to_chat(H, "<B>You are the spooky skeleton!</B>")
+77
View File
@@ -0,0 +1,77 @@
/datum/component/stationloving
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
var/inform_admins = FALSE
var/disallow_soul_imbue = TRUE
/datum/component/stationloving/Initialize(inform_admins = FALSE)
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(list(COMSIG_MOVABLE_Z_CHANGED), .proc/check_in_bounds)
RegisterSignal(list(COMSIG_PARENT_PREQDELETED), .proc/check_deletion)
RegisterSignal(list(COMSIG_ITEM_IMBUE_SOUL), .proc/check_soul_imbue)
src.inform_admins = inform_admins
check_in_bounds() // Just in case something is being created outside of station/centcom
/datum/component/stationloving/InheritComponent(datum/component/stationloving/newc, original, list/arguments)
if (original)
if (istype(newc))
inform_admins = newc.inform_admins
else if (LAZYLEN(arguments))
inform_admins = arguments[1]
/datum/component/stationloving/proc/relocate()
var/targetturf = find_safe_turf()
if(!targetturf)
if(GLOB.blobstart.len > 0)
targetturf = get_turf(pick(GLOB.blobstart))
else
CRASH("Unable to find a blobstart landmark")
var/atom/movable/AM = parent
AM.forceMove(targetturf)
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
return targetturf
/datum/component/stationloving/proc/check_in_bounds()
if(in_bounds())
return
else
var/turf/currentturf = get_turf(src)
to_chat(get(parent, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
var/turf/targetturf = relocate()
log_game("[parent] has been moved out of bounds in [COORD(currentturf)]. Moving it to [COORD(targetturf)].")
if(inform_admins)
message_admins("[parent] has been moved out of bounds in [ADMIN_COORDJMP(currentturf)]. Moving it to [ADMIN_COORDJMP(targetturf)].")
/datum/component/stationloving/proc/check_soul_imbue()
return disallow_soul_imbue
/datum/component/stationloving/proc/in_bounds()
var/static/list/allowed_shuttles = typecacheof(list(/area/shuttle/syndicate, /area/shuttle/escape, /area/shuttle/pod_1, /area/shuttle/pod_2, /area/shuttle/pod_3, /area/shuttle/pod_4))
var/turf/T = get_turf(parent)
if (!T)
return FALSE
if (is_station_level(T.z) || is_centcom_level(T.z))
return TRUE
if (is_transit_level(T.z))
var/area/A = T.loc
if (is_type_in_typecache(A, allowed_shuttles))
return TRUE
return FALSE
/datum/component/stationloving/proc/check_deletion(force) // TRUE = interrupt deletion, FALSE = proceed with deletion
var/turf/T = get_turf(parent)
if(inform_admins && force)
message_admins("[parent] has been !!force deleted!! in [ADMIN_COORDJMP(T)].")
log_game("[parent] has been !!force deleted!! in [COORD(T)].")
if(!force)
var/turf/targetturf = relocate()
log_game("[parent] has been destroyed in [COORD(T)]. Moving it to [COORD(targetturf)].")
if(inform_admins)
message_admins("[parent] has been destroyed in [ADMIN_COORDJMP(T)]. Moving it to [ADMIN_COORDJMP(targetturf)].")
return TRUE
return FALSE
@@ -1,185 +1,198 @@
// External storage-related logic:
// /mob/proc/ClickOn() in /_onclick/click.dm - clicking items in storages
// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
/datum/component/storage/concrete
var/drop_all_on_deconstruct = TRUE
var/drop_all_on_destroy = FALSE
var/transfer_contents_on_component_transfer = FALSE
var/list/datum/component/storage/slaves = list()
/datum/component/storage/concrete/Initialize()
. = ..()
RegisterSignal(COMSIG_ATOM_CONTENTS_DEL, .proc/on_contents_del)
RegisterSignal(COMSIG_OBJ_DECONSTRUCT, .proc/on_deconstruct)
/datum/component/storage/concrete/Destroy()
var/atom/real_location = real_location()
for(var/atom/_A in real_location)
_A.mouse_opacity = initial(_A.mouse_opacity)
if(drop_all_on_destroy)
do_quick_empty()
for(var/i in slaves)
var/datum/component/storage/slave = i
slave.change_master(null)
return ..()
/datum/component/storage/concrete/master()
return src
/datum/component/storage/concrete/real_location()
return parent
/datum/component/storage/concrete/OnTransfer(datum/new_parent)
if(!isatom(new_parent))
return COMPONENT_INCOMPATIBLE
var/list/mob/_is_using
if(is_using)
_is_using = is_using.Copy()
close_all()
if(transfer_contents_on_component_transfer)
var/atom/old = parent
for(var/i in old)
var/atom/movable/AM = i
AM.forceMove(new_parent)
if(_is_using)
for(var/i in _is_using)
var/mob/M = i
show_to(M)
/datum/component/storage/concrete/_insert_physical_item(obj/item/I, override = FALSE)
. = TRUE
var/atom/real_location = real_location()
if(I.loc != real_location)
I.forceMove(real_location)
refresh_mob_views()
/datum/component/storage/concrete/refresh_mob_views()
. = ..()
for(var/i in slaves)
var/datum/component/storage/slave = i
slave.refresh_mob_views()
/datum/component/storage/concrete/emp_act(severity)
var/atom/real_location = real_location()
for(var/i in real_location)
var/atom/A = i
A.emp_act(severity)
/datum/component/storage/concrete/proc/on_slave_link(datum/component/storage/S)
if(S == src)
return FALSE
slaves += S
return TRUE
/datum/component/storage/concrete/proc/on_slave_unlink(datum/component/storage/S)
slaves -= S
return FALSE
/datum/component/storage/concrete/proc/on_contents_del(atom/A)
var/atom/real_location = parent
if(A in real_location)
usr = null
remove_from_storage(A, null)
/datum/component/storage/concrete/proc/on_deconstruct(disassembled)
if(drop_all_on_deconstruct)
do_quick_empty()
/datum/component/storage/concrete/can_see_contents()
. = ..()
for(var/i in slaves)
var/datum/component/storage/slave = i
. |= slave.can_see_contents()
//Resets screen loc and other vars of something being removed from storage.
/datum/component/storage/concrete/_removal_reset(atom/movable/thing)
thing.layer = initial(thing.layer)
thing.plane = initial(thing.plane)
thing.mouse_opacity = initial(thing.mouse_opacity)
if(thing.maptext)
thing.maptext = ""
/datum/component/storage/concrete/remove_from_storage(atom/movable/AM, atom/new_location)
//Cache this as it should be reusable down the bottom, will not apply if anyone adds a sleep to dropped
//or moving objects, things that should never happen
var/atom/parent = src.parent
var/list/seeing_mobs = can_see_contents()
for(var/mob/M in seeing_mobs)
M.client.screen -= AM
if(ismob(parent.loc) && isitem(AM))
var/obj/item/I = AM
var/mob/M = parent.loc
I.dropped(M)
if(new_location)
//Reset the items values
_removal_reset(AM)
AM.forceMove(new_location)
//We don't want to call this if the item is being destroyed
AM.on_exit_storage(src)
else
//Being destroyed, just move to nullspace now (so it's not in contents for the icon update)
AM.moveToNullspace()
refresh_mob_views()
if(isobj(parent))
var/obj/O = parent
O.update_icon()
return TRUE
/datum/component/storage/concrete/proc/slave_can_insert_object(datum/component/storage/slave, obj/item/I, stop_messages = FALSE, mob/M)
return TRUE
/datum/component/storage/concrete/proc/handle_item_insertion_from_slave(datum/component/storage/slave, obj/item/I, prevent_warning = FALSE, M)
. = handle_item_insertion(I, prevent_warning, M, slave)
if(. && !prevent_warning)
slave.mob_item_insertion_feedback(usr, M, I)
/datum/component/storage/concrete/handle_item_insertion(obj/item/I, prevent_warning = FALSE, mob/M, datum/component/storage/remote) //Remote is null or the slave datum
var/datum/component/storage/concrete/master = master()
var/atom/parent = src.parent
var/moved = FALSE
if(!istype(I))
return FALSE
if(M)
if(!M.temporarilyRemoveItemFromInventory(I))
return FALSE
else
moved = TRUE //At this point if the proc fails we need to manually move the object back to the turf/mob/whatever.
if(I.pulledby)
I.pulledby.stop_pulling()
if(silent)
prevent_warning = TRUE
if(!_insert_physical_item(I))
if(moved)
if(M)
if(!M.put_in_active_hand(I))
I.forceMove(parent.drop_location())
else
I.forceMove(parent.drop_location())
return FALSE
I.on_enter_storage(master)
refresh_mob_views()
I.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
if(M)
if(M.client && M.active_storage != src)
M.client.screen -= I
if(M.observers && M.observers.len)
for(var/i in M.observers)
var/mob/dead/observe = i
if(observe.client && observe.active_storage != src)
observe.client.screen -= I
if(!remote)
parent.add_fingerprint(M)
if(!prevent_warning)
mob_item_insertion_feedback(usr, M, I)
update_icon()
return TRUE
/datum/component/storage/concrete/update_icon()
if(isobj(parent))
var/obj/O = parent
O.update_icon()
for(var/i in slaves)
var/datum/component/storage/slave = i
slave.update_icon()
// External storage-related logic:
// /mob/proc/ClickOn() in /_onclick/click.dm - clicking items in storages
// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
/datum/component/storage/concrete
var/drop_all_on_deconstruct = TRUE
var/drop_all_on_destroy = FALSE
var/transfer_contents_on_component_transfer = FALSE
var/list/datum/component/storage/slaves = list()
var/list/_contents_limbo // Where objects go to live mid transfer
var/list/_user_limbo // The last users before the component started moving
/datum/component/storage/concrete/Initialize()
. = ..()
RegisterSignal(COMSIG_ATOM_CONTENTS_DEL, .proc/on_contents_del)
RegisterSignal(COMSIG_OBJ_DECONSTRUCT, .proc/on_deconstruct)
/datum/component/storage/concrete/Destroy()
var/atom/real_location = real_location()
for(var/atom/_A in real_location)
_A.mouse_opacity = initial(_A.mouse_opacity)
if(drop_all_on_destroy)
do_quick_empty()
for(var/i in slaves)
var/datum/component/storage/slave = i
slave.change_master(null)
QDEL_LIST(_contents_limbo)
_user_limbo = null
return ..()
/datum/component/storage/concrete/master()
return src
/datum/component/storage/concrete/real_location()
return parent
/datum/component/storage/concrete/PreTransfer()
if(is_using)
_user_limbo = is_using.Copy()
close_all()
if(transfer_contents_on_component_transfer)
_contents_limbo = list()
for(var/atom/movable/AM in parent)
_contents_limbo += AM
AM.moveToNullspace()
/datum/component/storage/concrete/PostTransfer()
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
if(transfer_contents_on_component_transfer)
for(var/i in _contents_limbo)
var/atom/movable/AM = i
AM.forceMove(parent)
_contents_limbo = null
if(_user_limbo)
for(var/i in _user_limbo)
show_to(i)
_user_limbo = null
/datum/component/storage/concrete/_insert_physical_item(obj/item/I, override = FALSE)
. = TRUE
var/atom/real_location = real_location()
if(I.loc != real_location)
I.forceMove(real_location)
refresh_mob_views()
/datum/component/storage/concrete/refresh_mob_views()
. = ..()
for(var/i in slaves)
var/datum/component/storage/slave = i
slave.refresh_mob_views()
/datum/component/storage/concrete/emp_act(severity)
if(emp_shielded)
return
var/atom/real_location = real_location()
for(var/i in real_location)
var/atom/A = i
A.emp_act(severity)
/datum/component/storage/concrete/proc/on_slave_link(datum/component/storage/S)
if(S == src)
return FALSE
slaves += S
return TRUE
/datum/component/storage/concrete/proc/on_slave_unlink(datum/component/storage/S)
slaves -= S
return FALSE
/datum/component/storage/concrete/proc/on_contents_del(atom/A)
var/atom/real_location = parent
if(A in real_location)
usr = null
remove_from_storage(A, null)
/datum/component/storage/concrete/proc/on_deconstruct(disassembled)
if(drop_all_on_deconstruct)
do_quick_empty()
/datum/component/storage/concrete/can_see_contents()
. = ..()
for(var/i in slaves)
var/datum/component/storage/slave = i
. |= slave.can_see_contents()
//Resets screen loc and other vars of something being removed from storage.
/datum/component/storage/concrete/_removal_reset(atom/movable/thing)
thing.layer = initial(thing.layer)
thing.plane = initial(thing.plane)
thing.mouse_opacity = initial(thing.mouse_opacity)
if(thing.maptext)
thing.maptext = ""
/datum/component/storage/concrete/remove_from_storage(atom/movable/AM, atom/new_location)
//Cache this as it should be reusable down the bottom, will not apply if anyone adds a sleep to dropped
//or moving objects, things that should never happen
var/atom/parent = src.parent
var/list/seeing_mobs = can_see_contents()
for(var/mob/M in seeing_mobs)
M.client.screen -= AM
if(ismob(parent.loc) && isitem(AM))
var/obj/item/I = AM
var/mob/M = parent.loc
I.dropped(M)
if(new_location)
//Reset the items values
_removal_reset(AM)
AM.forceMove(new_location)
//We don't want to call this if the item is being destroyed
AM.on_exit_storage(src)
else
//Being destroyed, just move to nullspace now (so it's not in contents for the icon update)
AM.moveToNullspace()
refresh_mob_views()
if(isobj(parent))
var/obj/O = parent
O.update_icon()
return TRUE
/datum/component/storage/concrete/proc/slave_can_insert_object(datum/component/storage/slave, obj/item/I, stop_messages = FALSE, mob/M)
return TRUE
/datum/component/storage/concrete/proc/handle_item_insertion_from_slave(datum/component/storage/slave, obj/item/I, prevent_warning = FALSE, M)
. = handle_item_insertion(I, prevent_warning, M, slave)
if(. && !prevent_warning)
slave.mob_item_insertion_feedback(usr, M, I)
/datum/component/storage/concrete/handle_item_insertion(obj/item/I, prevent_warning = FALSE, mob/M, datum/component/storage/remote) //Remote is null or the slave datum
var/datum/component/storage/concrete/master = master()
var/atom/parent = src.parent
var/moved = FALSE
if(!istype(I))
return FALSE
if(M)
if(!M.temporarilyRemoveItemFromInventory(I))
return FALSE
else
moved = TRUE //At this point if the proc fails we need to manually move the object back to the turf/mob/whatever.
if(I.pulledby)
I.pulledby.stop_pulling()
if(silent)
prevent_warning = TRUE
if(!_insert_physical_item(I))
if(moved)
if(M)
if(!M.put_in_active_hand(I))
I.forceMove(parent.drop_location())
else
I.forceMove(parent.drop_location())
return FALSE
I.on_enter_storage(master)
refresh_mob_views()
I.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
if(M)
if(M.client && M.active_storage != src)
M.client.screen -= I
if(M.observers && M.observers.len)
for(var/i in M.observers)
var/mob/dead/observe = i
if(observe.client && observe.active_storage != src)
observe.client.screen -= I
if(!remote)
parent.add_fingerprint(M)
if(!prevent_warning)
mob_item_insertion_feedback(usr, M, I)
update_icon()
return TRUE
/datum/component/storage/concrete/update_icon()
if(isobj(parent))
var/obj/O = parent
O.update_icon()
for(var/i in slaves)
var/datum/component/storage/slave = i
slave.update_icon()
@@ -1,17 +1,18 @@
/datum/component/storage/concrete/implant
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 6
max_items = 2
drop_all_on_destroy = TRUE
drop_all_on_deconstruct = TRUE
silent = TRUE
/datum/component/storage/concrete/implant/Initialize()
. = ..()
cant_hold = typecacheof(list(/obj/item/disk/nuclear))
/datum/component/storage/concrete/implant/InheritComponent(datum/component/storage/concrete/implant/I, original)
if(!istype(I))
return ..()
max_combined_w_class += I.max_combined_w_class
max_items += I.max_items
/datum/component/storage/concrete/implant
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 6
max_items = 2
drop_all_on_destroy = TRUE
drop_all_on_deconstruct = TRUE
silent = TRUE
allow_big_nesting = TRUE
/datum/component/storage/concrete/implant/Initialize()
. = ..()
cant_hold = typecacheof(list(/obj/item/disk/nuclear))
/datum/component/storage/concrete/implant/InheritComponent(datum/component/storage/concrete/implant/I, original)
if(!istype(I))
return ..()
max_combined_w_class += I.max_combined_w_class
max_items += I.max_items
@@ -39,7 +39,7 @@
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
/obj/item/device/firing_pin
/obj/item/firing_pin
))
/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
@@ -49,7 +49,7 @@
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
/obj/item/device/firing_pin, /obj/item/bikehorn))
/obj/item/firing_pin, /obj/item/bikehorn))
/datum/component/storage/concrete/pockets/pocketprotector
max_items = 3
@@ -61,5 +61,5 @@
/obj/item/pen,
/obj/item/toy/crayon,
/obj/item/lipstick,
/obj/item/device/flashlight/pen,
/obj/item/flashlight/pen,
/obj/item/clothing/mask/cigarette))
+33 -31
View File
@@ -1,31 +1,33 @@
/datum/component/storage/concrete/rped
collection_mode = COLLECT_EVERYTHING
allow_quick_gather = TRUE
allow_quick_empty = TRUE
click_gather = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 100
max_items = 50
display_numerical_stacking = TRUE
/datum/component/storage/concrete/rped/can_be_inserted(obj/item/I, stop_messages, mob/M)
. = ..()
if(!I.get_part_rating() && !stop_messages)
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/bluespace/rped
collection_mode = COLLECT_EVERYTHING
allow_quick_gather = TRUE
allow_quick_empty = TRUE
click_gather = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 800
max_items = 400
display_numerical_stacking = TRUE
/datum/component/storage/concrete/bluespace/rped/can_be_inserted(obj/item/I, stop_messages, mob/M)
. = ..()
if(!I.get_part_rating() && !stop_messages)
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/rped
collection_mode = COLLECT_EVERYTHING
allow_quick_gather = TRUE
allow_quick_empty = TRUE
click_gather = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 100
max_items = 50
display_numerical_stacking = TRUE
/datum/component/storage/concrete/rped/can_be_inserted(obj/item/I, stop_messages, mob/M)
. = ..()
if(!I.get_part_rating())
if (!stop_messages)
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
/datum/component/storage/concrete/bluespace/rped
collection_mode = COLLECT_EVERYTHING
allow_quick_gather = TRUE
allow_quick_empty = TRUE
click_gather = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 800
max_items = 400
display_numerical_stacking = TRUE
/datum/component/storage/concrete/bluespace/rped/can_be_inserted(obj/item/I, stop_messages, mob/M)
. = ..()
if(!I.get_part_rating())
if (!stop_messages)
to_chat(M, "<span class='warning'>[parent] only accepts machine par ts!</span>")
return FALSE
File diff suppressed because it is too large Load Diff
+1 -4
View File
@@ -21,10 +21,7 @@
)
/datum/component/thermite/Initialize(_amount)
if(!istype(parent, /turf))
. = COMPONENT_INCOMPATIBLE
CRASH("A thermite component has been applied to an incorrect object. parent: [parent]")
if(blacklist[parent.type])
if(!istype(parent, /turf) || blacklist[parent.type])
return COMPONENT_INCOMPATIBLE
if(immunelist[parent.type])
_amount*=0 //Yeah the overlay can still go on it and be cleaned but you arent burning down a diamond wall
+7 -7
View File
@@ -24,8 +24,7 @@
/datum/component/wet_floor/Initialize(strength, duration_minimum, duration_add, duration_maximum, _permanent = FALSE)
if(!isopenturf(parent))
. = COMPONENT_INCOMPATIBLE
CRASH("Wet floor component attempted to be applied to a non open turf!")
return COMPONENT_INCOMPATIBLE
add_wet(strength, duration_minimum, duration_add, duration_maximum)
RegisterSignal(COMSIG_TURF_IS_WET, .proc/is_wet)
RegisterSignal(COMSIG_TURF_MAKE_DRY, .proc/dry)
@@ -136,13 +135,14 @@
for(var/i in time_left_list)
. |= text2num(i)
/datum/component/wet_floor/OnTransfer(datum/to_datum)
if(!isopenturf(to_datum))
. = COMPONENT_INCOMPATIBLE
CRASH("Wet floor component attempted to be transferred to a non open turf!")
/datum/component/wet_floor/PreTransfer()
var/turf/O = parent
O.cut_overlay(current_overlay)
var/turf/T = to_datum
/datum/component/wet_floor/PostTransfer()
if(!isopenturf(parent))
return COMPONENT_INCOMPATIBLE
var/turf/T = parent
T.add_overlay(current_overlay)
/datum/component/wet_floor/proc/add_wet(type, duration_minimum = 0, duration_add = 0, duration_maximum = MAXIMUM_WET_TIME, _permanent = FALSE)
+3
View File
@@ -1,3 +1,6 @@
/datum/proc/CanProcCall(procname)
return TRUE
/datum/proc/can_vv_get(var_name)
return TRUE
@@ -55,7 +55,7 @@ Bonus
switch(A.stage)
if(1, 2, 3, 4)
if(prob(base_message_chance) && !suppress_warning)
to_chat(M, "<span class='warning'>[pick("You feel nauseous.", "You feel like you're going to throw up!")]</span>")
to_chat(M, "<span class='warning'>[pick("You feel nauseated.", "You feel like you're going to throw up!")]</span>")
else
vomit(M)
+1 -1
View File
@@ -34,7 +34,7 @@
to_chat(H, "<span class='warning'>You feel dizzy.</span>")
H.confused += 6
if(prob(3))
to_chat(H, "<span class='warning'>You feel [pick("full", "nauseous", "sweaty", "weak", "tired", "short on breath", "uneasy")].</span>")
to_chat(H, "<span class='warning'>You feel [pick("full", "nauseated", "sweaty", "weak", "tired", "short on breath", "uneasy")].</span>")
if(3 to 4)
if(!sound)
H.playsound_local(H, 'sound/health/slowbeat.ogg',40,0, channel = CHANNEL_HEARTBEAT)
-1
View File
@@ -9,7 +9,6 @@
viable_mobtypes = list(/mob/living/carbon/human)
permeability_mod = 1
severity = DISEASE_SEVERITY_BIOHAZARD
process_dead = TRUE
/datum/disease/rhumba_beat/stage_act()
..()
+10 -9
View File
@@ -5,7 +5,7 @@
var/date
/datum/getrev/New()
testmerge = SERVER_TOOLS_PR_LIST
testmerge = world.TgsTestMerges()
log_world("Running /tg/ revision:")
var/list/logs = world.file2list(".git/logs/HEAD")
if(logs)
@@ -21,7 +21,8 @@
log_world(commit)
for(var/line in testmerge)
if(line)
var/tmcommit = testmerge[line]["commit"]
var/datum/tgs_revision_information/test_merge/tm = line
var/tmcommit = tm.commit
log_world("Test merge active of PR #[line] commit [tmcommit]")
SSblackbox.record_feedback("nested tally", "testmerged_prs", 1, list("[line]", "[tmcommit]"))
if(originmastercommit)
@@ -34,11 +35,12 @@
return ""
. = header ? "The following pull requests are currently test merged:<br>" : ""
for(var/line in testmerge)
var/cm = testmerge[line]["commit"]
var/details = ": '" + html_encode(testmerge[line]["title"]) + "' by " + html_encode(testmerge[line]["author"]) + " at commit " + html_encode(copytext(cm, 1, min(length(cm), 7)))
var/datum/tgs_revision_information/test_merge/tm = line
var/cm = tm.pull_request_commit
var/details = ": '" + html_encode(tm.title) + "' by " + html_encode(tm.author) + " at commit " + html_encode(copytext(cm, 1, min(length(cm), 11)))
if(details && findtext(details, "\[s\]") && (!usr || !usr.client.holder))
continue
. += "<a href=\"[CONFIG_GET(string/githuburl)]/pull/[line]\">#[line][details]</a><br>"
. += "<a href=\"[CONFIG_GET(string/githuburl)]/pull/[tm.number]\">#[tm.number][details]</a><br>"
/client/verb/showrevinfo()
set category = "OOC"
@@ -54,13 +56,12 @@
to_chat(src, GLOB.revdata.GetTestMergeInfo())
prefix = "Based off origin/master commit: "
var/pc = GLOB.revdata.originmastercommit
to_chat(src, "[prefix]<a href=\"[CONFIG_GET(string/githuburl)]/commit/[pc]\">[copytext(pc, 1, min(length(pc), 7))]</a>")
to_chat(src, "[prefix]<a href=\"[CONFIG_GET(string/githuburl)]/commit/[pc]\">[copytext(pc, 1, min(length(pc), 11))]</a>")
else
to_chat(src, "Master revision unknown")
to_chat(src, "Revision: [GLOB.revdata.commit]")
if(SERVER_TOOLS_PRESENT)
to_chat(src, "Server tools version: [SERVER_TOOLS_VERSION]")
to_chat(src, "Server tools API version: [SERVER_TOOLS_API_VERSION]")
if(world.TgsAvailable())
to_chat(src, "Server tools version: [world.TgsVersion()]")
to_chat(src, "<b>Current Informational Settings:</b>")
to_chat(src, "Protect Authority Roles From Traitor: [CONFIG_GET(flag/protect_roles_from_antagonist)]")
to_chat(src, "Protect Assistant Role From Traitor: [CONFIG_GET(flag/protect_assistant_from_antagonist)]")
+1 -1
View File
@@ -23,7 +23,7 @@
/obj/item/mushpunch
name = "odd mushroom"
desc = "<I>Sapienza Ophioglossoides</I>:An odd mushroom from the flesh of a mushroom person. it has apparently retained some innate power of it's owner, as it quivers with barely-contained POWER!"
icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
icon = 'icons/obj/hydroponics/seeds.dmi'
icon_state = "mycelium-angel"
/obj/item/mushpunch/attack_self(mob/living/carbon/human/user)
+6 -6
View File
@@ -237,12 +237,12 @@
/datum/mind/proc/remove_antag_equip()
var/list/Mob_Contents = current.get_contents()
for(var/obj/item/I in Mob_Contents)
if(istype(I, /obj/item/device/pda))
var/obj/item/device/pda/P = I
if(istype(I, /obj/item/pda))
var/obj/item/pda/P = I
P.lock_code = ""
else if(istype(I, /obj/item/device/radio))
var/obj/item/device/radio/R = I
else if(istype(I, /obj/item/radio))
var/obj/item/radio/R = I
R.traitor_frequency = 0
/datum/mind/proc/remove_all_antag() //For the Lazy amongst us.
@@ -264,8 +264,8 @@
. = TRUE
var/list/all_contents = traitor_mob.GetAllContents()
var/obj/item/device/pda/PDA = locate() in all_contents
var/obj/item/device/radio/R = locate() in all_contents
var/obj/item/pda/PDA = locate() in all_contents
var/obj/item/radio/R = locate() in all_contents
var/obj/item/pen/P
if (PDA) // Prioritize PDA pen, otherwise the pocket protector pens will be chosen, which causes numerous ahelps about missing uplink
+3
View File
@@ -29,6 +29,9 @@
/datum/radiation_wave/process()
master_turf = get_step(master_turf, move_dir)
if(!master_turf)
qdel(src)
return
steps++
var/list/atoms = get_rad_atoms()
@@ -1,94 +1,94 @@
//every trait in this folder should be coded around being applied on spawn
//these are NOT "mob traits" like GOTTAGOFAST, but exist as a medium to apply them and other different effects
/datum/trait
var/name = "Test Trait"
var/desc = "This is a test trait."
//every quirk in this folder should be coded around being applied on spawn
//these are NOT "mob quirks" like GOTTAGOFAST, but exist as a medium to apply them and other different effects
/datum/quirk
var/name = "Test Quirk"
var/desc = "This is a test quirk."
var/value = 0
var/human_only = TRUE
var/gain_text
var/lose_text
var/medical_record_text //This text will appear on medical records for the trait. Not yet implemented
var/mood_trait = FALSE //if true, this trait affects mood and is unavailable if moodlets are disabled
var/mood_quirk = FALSE //if true, this quirk affects mood and is unavailable if moodlets are disabled
var/mob_trait //if applicable, apply and remove this mob trait
var/mob/living/trait_holder
var/mob/living/quirk_holder
/datum/trait/New(mob/living/trait_mob, spawn_effects)
/datum/quirk/New(mob/living/quirk_mob, spawn_effects)
..()
if(!trait_mob || (human_only && !ishuman(trait_mob)) || trait_mob.has_trait_datum(type))
if(!quirk_mob || (human_only && !ishuman(quirk_mob)) || quirk_mob.has_quirk(type))
qdel(src)
trait_holder = trait_mob
SStraits.trait_objects += src
to_chat(trait_holder, gain_text)
trait_holder.roundstart_traits += src
quirk_holder = quirk_mob
SSquirks.quirk_objects += src
to_chat(quirk_holder, gain_text)
quirk_holder.roundstart_quirks += src
if(mob_trait)
trait_holder.add_trait(mob_trait, ROUNDSTART_TRAIT)
START_PROCESSING(SStraits, src)
quirk_holder.add_trait(mob_trait, ROUNDSTART_TRAIT)
START_PROCESSING(SSquirks, src)
add()
if(spawn_effects)
on_spawn()
addtimer(CALLBACK(src, .proc/post_add), 30)
/datum/trait/Destroy()
STOP_PROCESSING(SStraits, src)
/datum/quirk/Destroy()
STOP_PROCESSING(SSquirks, src)
remove()
if(trait_holder)
to_chat(trait_holder, lose_text)
trait_holder.roundstart_traits -= src
if(quirk_holder)
to_chat(quirk_holder, lose_text)
quirk_holder.roundstart_quirks -= src
if(mob_trait)
trait_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT, TRUE)
SStraits.trait_objects -= src
quirk_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT, TRUE)
SSquirks.quirk_objects -= src
return ..()
/datum/trait/proc/transfer_mob(mob/living/to_mob)
trait_holder.roundstart_traits -= src
to_mob.roundstart_traits += src
/datum/quirk/proc/transfer_mob(mob/living/to_mob)
quirk_holder.roundstart_quirks -= src
to_mob.roundstart_quirks += src
if(mob_trait)
trait_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT)
quirk_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT)
to_mob.add_trait(mob_trait, ROUNDSTART_TRAIT)
trait_holder = to_mob
quirk_holder = to_mob
on_transfer()
/datum/trait/proc/add() //special "on add" effects
/datum/trait/proc/on_spawn() //these should only trigger when the character is being created for the first time, i.e. roundstart/latejoin
/datum/trait/proc/remove() //special "on remove" effects
/datum/trait/proc/on_process() //process() has some special checks, so this is the actual process
/datum/trait/proc/post_add() //for text, disclaimers etc. given after you spawn in with the trait
/datum/trait/proc/on_transfer() //code called when the trait is transferred to a new mob
/datum/quirk/proc/add() //special "on add" effects
/datum/quirk/proc/on_spawn() //these should only trigger when the character is being created for the first time, i.e. roundstart/latejoin
/datum/quirk/proc/remove() //special "on remove" effects
/datum/quirk/proc/on_process() //process() has some special checks, so this is the actual process
/datum/quirk/proc/post_add() //for text, disclaimers etc. given after you spawn in with the trait
/datum/quirk/proc/on_transfer() //code called when the trait is transferred to a new mob
/datum/trait/process()
if(QDELETED(trait_holder))
trait_holder = null
/datum/quirk/process()
if(QDELETED(quirk_holder))
quirk_holder = null
qdel(src)
return
if(trait_holder.stat == DEAD)
if(quirk_holder.stat == DEAD)
return
on_process()
/mob/living/proc/get_trait_string(medical) //helper string. gets a string of all the traits the mob has
var/list/dat = list()
if(!medical)
for(var/V in roundstart_traits)
var/datum/trait/T = V
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
dat += T.name
if(!dat.len)
return "None"
return dat.Join(", ")
else
for(var/V in roundstart_traits)
var/datum/trait/T = V
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
dat += T.medical_record_text
if(!dat.len)
return "None"
return dat.Join("<br>")
/mob/living/proc/cleanse_trait_datums() //removes all trait datums
for(var/V in roundstart_traits)
var/datum/trait/T = V
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
qdel(T)
/mob/living/proc/transfer_trait_datums(mob/living/to_mob)
for(var/V in roundstart_traits)
var/datum/trait/T = V
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
T.transfer_mob(to_mob)
/*
@@ -96,7 +96,7 @@
Commented version of Nearsighted to help you add your own traits
Use this as a guideline
/datum/trait/nearsighted
/datum/quirk/nearsighted
name = "Nearsighted"
///The trait's name
@@ -116,8 +116,8 @@ Use this as a guideline
medical_record_text = "Subject has permanent nearsightedness."
///These three are self-explanatory
/datum/trait/nearsighted/on_spawn()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/nearsighted/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/clothing/glasses/regular/glasses = new(get_turf(H))
H.put_in_hands(glasses)
H.equip_to_slot(glasses, slot_glasses)
+18 -18
View File
@@ -1,7 +1,7 @@
//predominantly positive traits
//this file is named weirdly so that positive traits are listed above negative ones
/datum/trait/alcohol_tolerance
/datum/quirk/alcohol_tolerance
name = "Alcohol Tolerance"
desc = "You become drunk more slowly and suffer fewer drawbacks from alcohol."
value = 1
@@ -11,25 +11,25 @@
/datum/trait/apathetic
/datum/quirk/apathetic
name = "Apathetic"
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
value = 1
mood_trait = TRUE
mood_quirk = TRUE
/datum/trait/apathetic/add()
GET_COMPONENT_FROM(mood, /datum/component/mood, trait_holder)
/datum/quirk/apathetic/add()
GET_COMPONENT_FROM(mood, /datum/component/mood, quirk_holder)
if(mood)
mood.mood_modifier = 0.8
/datum/trait/apathetic/remove()
GET_COMPONENT_FROM(mood, /datum/component/mood, trait_holder)
/datum/quirk/apathetic/remove()
GET_COMPONENT_FROM(mood, /datum/component/mood, quirk_holder)
if(mood)
mood.mood_modifier = 1 //Change this once/if species get their own mood modifiers.
/datum/trait/freerunning
/datum/quirk/freerunning
name = "Freerunning"
desc = "You're great at quick moves! You can climb tables more quickly."
value = 2
@@ -39,16 +39,16 @@
/datum/trait/jolly
/datum/quirk/jolly
name = "Jolly"
desc = "You sometimes just feel happy, for no reason at all."
value = 1
mob_trait = TRAIT_JOLLY
mood_trait = TRUE
mood_quirk = TRUE
/datum/trait/light_step
/datum/quirk/light_step
name = "Light Step"
desc = "You walk with a gentle step, making stepping on sharp objects quieter and less painful."
value = 1
@@ -58,7 +58,7 @@
/datum/trait/night_vision
/datum/quirk/night_vision
name = "Night Vision"
desc = "You can see slightly more clearly in full darkness than most people."
value = 1
@@ -66,8 +66,8 @@
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
/datum/trait/night_vision/on_spawn()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/night_vision/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/organ/eyes/eyes = H.getorgan(/obj/item/organ/eyes)
if(!eyes || eyes.lighting_alpha)
return
@@ -75,7 +75,7 @@
/datum/trait/selfaware
/datum/quirk/selfaware
name = "Self-Aware"
desc = "You know your body well, and can accurately assess the extent of your wounds."
value = 2
@@ -83,7 +83,7 @@
/datum/trait/skittish
/datum/quirk/skittish
name = "Skittish"
desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
value = 2
@@ -91,7 +91,7 @@
/datum/trait/spiritual
/datum/quirk/spiritual
name = "Spiritual"
desc = "You're in tune with the gods, and your prayers may be more likely to be heard. Or not."
value = 1
@@ -101,7 +101,7 @@
/datum/trait/voracious
/datum/quirk/voracious
name = "Voracious"
desc = "Nothing gets between you and your food. You eat twice as fast as everyone else!"
value = 1
+70 -77
View File
@@ -1,6 +1,6 @@
//predominantly negative traits
/datum/trait/blooddeficiency
/datum/quirk/blooddeficiency
name = "Acute Blood Deficiency"
desc = "Your body can't produce enough blood to sustain itself."
value = -2
@@ -8,12 +8,12 @@
lose_text = "<span class='notice'>You feel vigorous again.</span>"
medical_record_text = "Patient requires regular treatment for blood loss due to low production of blood."
/datum/trait/blooddeficiency/on_process()
trait_holder.blood_volume -= 0.275
/datum/quirk/blooddeficiency/on_process()
quirk_holder.blood_volume -= 0.275
/datum/trait/depression
/datum/quirk/depression
name = "Depression"
desc = "You sometimes just hate life."
mob_trait = TRAIT_DEPRESSION
@@ -21,22 +21,22 @@
gain_text = "<span class='danger'>You start feeling depressed.</span>"
lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
medical_record_text = "Patient has a severe mood disorder causing them to experience sudden moments of sadness."
mood_trait = TRUE
mood_quirk = TRUE
/datum/trait/family_heirloom
/datum/quirk/family_heirloom
name = "Family Heirloom"
desc = "You are the current owner of an heirloom. passed down for generations. You have to keep it safe!"
value = -1
mood_trait = TRUE
mood_quirk = TRUE
var/obj/item/heirloom
var/where_text
/datum/trait/family_heirloom/on_spawn()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/family_heirloom/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/heirloom_type
switch(trait_holder.mind.assigned_role)
switch(quirk_holder.mind.assigned_role)
if("Clown")
heirloom_type = /obj/item/bikehorn/golden
if("Mime")
@@ -56,7 +56,7 @@
/obj/item/toy/cards/deck,
/obj/item/lighter,
/obj/item/dice/d20)
heirloom = new heirloom_type(get_turf(trait_holder))
heirloom = new heirloom_type(get_turf(quirk_holder))
var/list/slots = list(
"in your backpack" = slot_in_backpack,
"in your left pocket" = slot_l_store,
@@ -65,26 +65,26 @@
var/where = H.equip_in_one_of_slots(heirloom, slots)
if(!where)
where = "at your feet"
if(where == "in your backpack")
H.back.SendSignal(COMSIG_TRY_STORAGE_SHOW, H)
else if(where == "in your backpack")
H.back.SendSignal(COMSIG_TRY_STORAGE_SHOW, H)
where_text = "<span class='boldnotice'>There is a precious family [heirloom.name] [where], passed down from generation to generation. Keep it safe!</span>"
/datum/trait/family_heirloom/post_add()
to_chat(trait_holder, where_text)
var/list/family_name = splittext(trait_holder.real_name, " ")
/datum/quirk/family_heirloom/post_add()
to_chat(quirk_holder, where_text)
var/list/family_name = splittext(quirk_holder.real_name, " ")
heirloom.name = "\improper [family_name[family_name.len]] family [heirloom.name]"
/datum/trait/family_heirloom/on_process()
if(heirloom in trait_holder.GetAllContents())
trait_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom_missing")
trait_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom", /datum/mood_event/family_heirloom)
/datum/quirk/family_heirloom/on_process()
if(heirloom in quirk_holder.GetAllContents())
quirk_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom_missing")
quirk_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom", /datum/mood_event/family_heirloom)
else
trait_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom")
trait_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom_missing", /datum/mood_event/family_heirloom_missing)
quirk_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom")
quirk_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom_missing", /datum/mood_event/family_heirloom_missing)
/datum/trait/heavy_sleeper
/datum/quirk/heavy_sleeper
name = "Heavy Sleeper"
desc = "You sleep like a rock! Whenever you're put to sleep, you sleep for a little bit longer."
value = -1
@@ -93,20 +93,20 @@
lose_text = "<span class='notice'>You feel awake again.</span>"
medical_record_text = "Patient has abnormal sleep study results and is difficult to wake up."
/datum/trait/brainproblems
/datum/quirk/brainproblems
name = "Brain Tumor"
desc = "You have a little friend in your brain that is slowly destroying it. Better bring some mannitol!"
value = -2
value = -3
gain_text = "<span class='danger'>You feel smooth.</span>"
lose_text = "<span class='notice'>You feel wrinkled again.</span>"
medical_record_text = "Patient has a tumor in their brain that is slowly driving them to brain death."
/datum/trait/brainproblems/on_process()
trait_holder.adjustBrainLoss(0.2)
/datum/quirk/brainproblems/on_process()
quirk_holder.adjustBrainLoss(0.2)
/datum/trait/nearsighted //t. errorage
/datum/quirk/nearsighted //t. errorage
name = "Nearsighted"
desc = "You are nearsighted without prescription glasses, but spawn with a pair."
value = -1
@@ -114,11 +114,11 @@
lose_text = "<span class='notice'>You start seeing faraway things normally again.</span>"
medical_record_text = "Patient requires prescription glasses in order to counteract nearsightedness."
/datum/trait/nearsighted/add()
trait_holder.become_nearsighted(ROUNDSTART_TRAIT)
/datum/quirk/nearsighted/add()
quirk_holder.become_nearsighted(ROUNDSTART_TRAIT)
/datum/trait/nearsighted/on_spawn()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/nearsighted/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/clothing/glasses/regular/glasses = new(get_turf(H))
H.put_in_hands(glasses)
H.equip_to_slot(glasses, slot_glasses)
@@ -126,28 +126,28 @@
/datum/trait/nyctophobia
/datum/quirk/nyctophobia
name = "Nyctophobia"
desc = "As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."
value = -1
/datum/trait/nyctophobia/on_process()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/nyctophobia/on_process()
var/mob/living/carbon/human/H = quirk_holder
if(H.dna.species.id in list("shadow", "nightmare"))
return //we're tied with the dark, so we don't get scared of it; don't cleanse outright to avoid cheese
var/turf/T = get_turf(trait_holder)
var/turf/T = get_turf(quirk_holder)
var/lums = T.get_lumcount()
if(lums <= 0.2)
if(trait_holder.m_intent == MOVE_INTENT_RUN)
to_chat(trait_holder, "<span class='warning'>Easy, easy, take it slow... you're in the dark...</span>")
trait_holder.toggle_move_intent()
trait_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "nyctophobia", /datum/mood_event/nyctophobia)
if(quirk_holder.m_intent == MOVE_INTENT_RUN)
to_chat(quirk_holder, "<span class='warning'>Easy, easy, take it slow... you're in the dark...</span>")
quirk_holder.toggle_move_intent()
quirk_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "nyctophobia", /datum/mood_event/nyctophobia)
else
trait_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "nyctophobia")
quirk_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "nyctophobia")
/datum/trait/nonviolent
/datum/quirk/nonviolent
name = "Pacifist"
desc = "The thought of violence makes you sick. So much so, in fact, that you can't hurt anyone."
value = -2
@@ -156,14 +156,14 @@
lose_text = "<span class='notice'>You think you can defend yourself again.</span>"
medical_record_text = "Patient is unusually pacifistic and cannot bring themselves to cause physical harm."
/datum/trait/nonviolent/on_process()
if(trait_holder.mind && LAZYLEN(trait_holder.mind.antag_datums))
to_chat(trait_holder, "<span class='boldannounce'>Your antagonistic nature has caused you to renounce your pacifism.</span>")
/datum/quirk/nonviolent/on_process()
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused you to renounce your pacifism.</span>")
qdel(src)
/datum/trait/poor_aim
/datum/quirk/poor_aim
name = "Poor Aim"
desc = "You're terrible with guns and can't line up a straight shot to save your life. Dual-wielding is right out."
value = -1
@@ -172,7 +172,7 @@
/datum/trait/prosopagnosia
/datum/quirk/prosopagnosia
name = "Prosopagnosia"
desc = "You have a mental disorder that prevents you from being able to recognize faces at all."
value = -1
@@ -181,41 +181,41 @@
/datum/trait/prosthetic_limb
/datum/quirk/prosthetic_limb
name = "Prosthetic Limb"
desc = "An accident caused you to lose one of your limbs. Because of this, you now have a random prosthetic!"
value = -1
var/slot_string = "limb"
/datum/trait/prosthetic_limb/on_spawn()
/datum/quirk/prosthetic_limb/on_spawn()
var/limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
var/mob/living/carbon/human/H = trait_holder
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/bodypart/old_part = H.get_bodypart(limb_slot)
var/obj/item/bodypart/prosthetic
switch(limb_slot)
if(BODY_ZONE_L_ARM)
prosthetic = new/obj/item/bodypart/l_arm/robot/surplus(trait_holder)
prosthetic = new/obj/item/bodypart/l_arm/robot/surplus(quirk_holder)
slot_string = "left arm"
if(BODY_ZONE_R_ARM)
prosthetic = new/obj/item/bodypart/r_arm/robot/surplus(trait_holder)
prosthetic = new/obj/item/bodypart/r_arm/robot/surplus(quirk_holder)
slot_string = "right arm"
if(BODY_ZONE_L_LEG)
prosthetic = new/obj/item/bodypart/l_leg/robot/surplus(trait_holder)
prosthetic = new/obj/item/bodypart/l_leg/robot/surplus(quirk_holder)
slot_string = "left leg"
if(BODY_ZONE_R_LEG)
prosthetic = new/obj/item/bodypart/r_leg/robot/surplus(trait_holder)
prosthetic = new/obj/item/bodypart/r_leg/robot/surplus(quirk_holder)
slot_string = "right leg"
prosthetic.replace_limb(H)
qdel(old_part)
H.regenerate_icons()
/datum/trait/prosthetic_limb/post_add()
to_chat(trait_holder, "<span class='boldannounce'>Your [slot_string] has been replaced with a surplus prosthetic. It is fragile and will easily come apart under duress. Additionally, \
/datum/quirk/prosthetic_limb/post_add()
to_chat(quirk_holder, "<span class='boldannounce'>Your [slot_string] has been replaced with a surplus prosthetic. It is fragile and will easily come apart under duress. Additionally, \
you need to use a welding tool and cables to repair it, instead of bruise packs and ointment.</span>")
/datum/trait/insanity
/datum/quirk/insanity
name = "Reality Dissociation Syndrome"
desc = "You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker's hallucinogenic properties. <b>This is not a license to grief.</b>"
value = -2
@@ -224,32 +224,25 @@
lose_text = "<span class='notice'>You feel in tune with the world again.</span>"
medical_record_text = "Patient suffers from acute Reality Dissociation Syndrome and experiences vivid hallucinations."
/datum/trait/insanity/on_process()
if(trait_holder.reagents.has_reagent("mindbreaker"))
trait_holder.hallucination = 0
/datum/quirk/insanity/on_process()
if(quirk_holder.reagents.has_reagent("mindbreaker"))
quirk_holder.hallucination = 0
return
if(prob(2)) //we'll all be mad soon enough
madness()
/datum/quirk/insanity/proc/madness()
quirk_holder.hallucination += rand(10, 25)
/datum/trait/insanity/proc/madness(mad_fools)
set waitfor = FALSE
if(!mad_fools)
mad_fools = prob(20)
if(mad_fools)
var/hallucination_type = pick(subtypesof(/datum/hallucination/rds))
new hallucination_type (trait_holder, FALSE)
else
trait_holder.hallucination += rand(10, 50)
/datum/trait/insanity/post_add() //I don't /think/ we'll need this but for newbies who think "roleplay as insane" = "license to kill" it's probably a good thing to have
if(!trait_holder.mind || trait_holder.mind.special_role)
/datum/quirk/insanity/post_add() //I don't /think/ we'll need this but for newbies who think "roleplay as insane" = "license to kill" it's probably a good thing to have
if(!quirk_holder.mind || quirk_holder.mind.special_role)
return
to_chat(trait_holder, "<span class='big bold info'>Please note that your dissociation syndrome does NOT give you the right to attack people or otherwise cause any interference to \
to_chat(quirk_holder, "<span class='big bold info'>Please note that your dissociation syndrome does NOT give you the right to attack people or otherwise cause any interference to \
the round. You are not an antagonist, and the rules will treat you the same as other crewmembers.</span>")
/datum/trait/social_anxiety
/datum/quirk/social_anxiety
name = "Social Anxiety"
desc = "Talking to people is very difficult for you, and you often stutter or even lock up."
value = -1
@@ -258,12 +251,12 @@
medical_record_text = "Patient is usually anxious in social encounters and prefers to avoid them."
var/dumb_thing = TRUE
/datum/trait/social_anxiety/on_process()
/datum/quirk/social_anxiety/on_process()
var/nearby_people = 0
for(var/mob/living/carbon/human/H in view(5, trait_holder))
for(var/mob/living/carbon/human/H in view(5, quirk_holder))
if(H.client)
nearby_people++
var/mob/living/carbon/human/H = trait_holder
var/mob/living/carbon/human/H = quirk_holder
if(prob(2 + nearby_people))
H.stuttering = max(3, H.stuttering)
else if(prob(min(3, nearby_people)) && !H.silent)
+49 -15
View File
@@ -1,7 +1,7 @@
//traits with no real impact that can be taken freely
//MAKE SURE THESE DO NOT MAJORLY IMPACT GAMEPLAY. those should be positive or negative traits.
/datum/trait/no_taste
/datum/quirk/no_taste
name = "Ageusia"
desc = "You can't taste anything! Toxic food will still poison you."
value = 0
@@ -12,41 +12,75 @@
/datum/trait/deviant_tastes
/datum/quirk/pineapple_liker
name = "Ananas Affinity"
desc = "You find yourself greatly enjoying fruits of the ananas genus. You can't seem to ever get enough of their sweet goodness!"
value = 0
gain_text = "<span class='notice'>You feel an intense craving for pineapple.</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
/datum/quirk/pineapple_liker/add()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.liked_food |= PINEAPPLE
/datum/quirk/pineapple_liker/remove()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.liked_food &= ~PINEAPPLE
/datum/quirk/pineapple_hater
name = "Ananas Aversion"
desc = "You find yourself greatly detesting fruits of the ananas genus. Serious, how the hell can anyone say these things are good? And what kind of madman would even dare putting it on a pizza!?"
value = 0
gain_text = "<span class='notice'>You find yourself pondering what kind of idiot actually enjoys pineapples...</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
/datum/quirk/pineapple_hater/add()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.disliked_food |= PINEAPPLE
/datum/quirk/pineapple_hater/remove()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.disliked_food &= ~PINEAPPLE
/datum/quirk/deviant_tastes
name = "Deviant Tastes"
desc = "You dislike food that most people enjoy, and find delicious what they don't."
value = 0
gain_text = "<span class='notice'>You start craving something that tastes strange.</span>"
lose_text = "<span class='notice'>You feel like eating normal food again.</span>"
/datum/trait/deviant_tastes/add()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/deviant_tastes/add()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
var/liked = species.liked_food
species.liked_food = species.disliked_food
species.disliked_food = liked
/datum/trait/deviant_tastes/remove()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/deviant_tastes/remove()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.liked_food = initial(species.liked_food)
species.disliked_food = initial(species.disliked_food)
/datum/trait/monochromatic
/datum/quirk/monochromatic
name = "Monochromacy"
desc = "You suffer from full colorblindness, and perceive nearly the entire world in blacks and whites."
value = 0
medical_record_text = "Patient is afflicted with almost complete color blindness."
/datum/trait/monochromatic/add()
trait_holder.add_client_colour(/datum/client_colour/monochrome)
/datum/quirk/monochromatic/add()
quirk_holder.add_client_colour(/datum/client_colour/monochrome)
/datum/trait/monochromatic/post_add()
if(trait_holder.mind.assigned_role == "Detective")
to_chat(trait_holder, "<span class='boldannounce'>Mmm. Nothing's ever clear on this station. It's all shades of gray...</span>")
trait_holder.playsound_local(trait_holder, 'sound/ambience/ambidet1.ogg', 50, FALSE)
/datum/quirk/monochromatic/post_add()
if(quirk_holder.mind.assigned_role == "Detective")
to_chat(quirk_holder, "<span class='boldannounce'>Mmm. Nothing's ever clear on this station. It's all shades of gray...</span>")
quirk_holder.playsound_local(quirk_holder, 'sound/ambience/ambidet1.ogg', 50, FALSE)
/datum/trait/monochromatic/remove()
trait_holder.remove_client_colour(/datum/client_colour/monochrome)
/datum/quirk/monochromatic/remove()
quirk_holder.remove_client_colour(/datum/client_colour/monochrome)
+102 -102
View File
@@ -1,102 +1,102 @@
/datum/verbs
var/name
var/list/children
var/datum/verbs/parent
var/list/verblist
var/abstract = FALSE
//returns the master list for verbs of a type
/datum/verbs/proc/GetList()
CRASH("Abstract verblist for [type]")
//do things for each entry in Generate_list
//return value sets Generate_list[verbpath]
/datum/verbs/proc/HandleVerb(list/entry, atom/verb/verbpath, ...)
return entry
/datum/verbs/New()
var/mainlist = GetList()
var/ourentry = mainlist[type]
children = list()
verblist = list()
if (ourentry)
if (!islist(ourentry)) //some of our childern already loaded
qdel(src)
CRASH("Verb double load: [type]")
Add_children(ourentry)
mainlist[type] = src
Load_verbs(type, typesof("[type]/verb"))
var/datum/verbs/parent = mainlist[parent_type]
if (!parent)
mainlist[parent_type] = list(src)
else if (islist(parent))
parent += src
else
parent.Add_children(list(src))
/datum/verbs/proc/Set_parent(datum/verbs/_parent)
parent = _parent
if (abstract)
parent.Add_children(children)
var/list/verblistoftypes = list()
for(var/thing in verblist)
LAZYADD(verblistoftypes[verblist[thing]], thing)
for(var/verbparenttype in verblistoftypes)
parent.Load_verbs(verbparenttype, verblistoftypes[verbparenttype])
/datum/verbs/proc/Add_children(list/kids)
if (abstract && parent)
parent.Add_children(kids)
return
for(var/thing in kids)
var/datum/verbs/item = thing
item.Set_parent(src)
if (!item.abstract)
children += item
/datum/verbs/proc/Load_verbs(verb_parent_type, list/verbs)
if (abstract && parent)
parent.Load_verbs(verb_parent_type, verbs)
return
for (var/verbpath in verbs)
verblist[verbpath] = verb_parent_type
/datum/verbs/proc/Generate_list(...)
. = list()
if (length(children))
for (var/thing in children)
var/datum/verbs/child = thing
var/list/childlist = child.Generate_list(arglist(args))
if (childlist)
var/childname = "[child]"
if (childname == "[child.type]")
var/list/tree = splittext(childname, "/")
childname = tree[tree.len]
.[child.type] = "parent=[url_encode(type)];name=[url_encode(childname)]"
. += childlist
for (var/thing in verblist)
var/atom/verb/verbpath = thing
if (!verbpath)
stack_trace("Bad VERB in [type] verblist: [english_list(verblist)]")
var/list/entry = list()
entry["parent"] = "[type]"
entry["name"] = verbpath.desc
if (copytext(verbpath.name,1,2) == "@")
entry["command"] = copytext(verbpath.name,2)
else
entry["command"] = replacetext(verbpath.name, " ", "-")
.[verbpath] = HandleVerb(arglist(list(entry, verbpath) + args))
/world/proc/LoadVerbs(verb_type)
if(!ispath(verb_type, /datum/verbs) || verb_type == /datum/verbs)
CRASH("Invalid verb_type: [verb_type]")
for (var/typepath in subtypesof(verb_type))
new typepath()
/datum/verbs
var/name
var/list/children
var/datum/verbs/parent
var/list/verblist
var/abstract = FALSE
//returns the master list for verbs of a type
/datum/verbs/proc/GetList()
CRASH("Abstract verblist for [type]")
//do things for each entry in Generate_list
//return value sets Generate_list[verbpath]
/datum/verbs/proc/HandleVerb(list/entry, atom/verb/verbpath, ...)
return entry
/datum/verbs/New()
var/mainlist = GetList()
var/ourentry = mainlist[type]
children = list()
verblist = list()
if (ourentry)
if (!islist(ourentry)) //some of our childern already loaded
qdel(src)
CRASH("Verb double load: [type]")
Add_children(ourentry)
mainlist[type] = src
Load_verbs(type, typesof("[type]/verb"))
var/datum/verbs/parent = mainlist[parent_type]
if (!parent)
mainlist[parent_type] = list(src)
else if (islist(parent))
parent += src
else
parent.Add_children(list(src))
/datum/verbs/proc/Set_parent(datum/verbs/_parent)
parent = _parent
if (abstract)
parent.Add_children(children)
var/list/verblistoftypes = list()
for(var/thing in verblist)
LAZYADD(verblistoftypes[verblist[thing]], thing)
for(var/verbparenttype in verblistoftypes)
parent.Load_verbs(verbparenttype, verblistoftypes[verbparenttype])
/datum/verbs/proc/Add_children(list/kids)
if (abstract && parent)
parent.Add_children(kids)
return
for(var/thing in kids)
var/datum/verbs/item = thing
item.Set_parent(src)
if (!item.abstract)
children += item
/datum/verbs/proc/Load_verbs(verb_parent_type, list/verbs)
if (abstract && parent)
parent.Load_verbs(verb_parent_type, verbs)
return
for (var/verbpath in verbs)
verblist[verbpath] = verb_parent_type
/datum/verbs/proc/Generate_list(...)
. = list()
if (length(children))
for (var/thing in children)
var/datum/verbs/child = thing
var/list/childlist = child.Generate_list(arglist(args))
if (childlist)
var/childname = "[child]"
if (childname == "[child.type]")
var/list/tree = splittext(childname, "/")
childname = tree[tree.len]
.[child.type] = "parent=[url_encode(type)];name=[childname]"
. += childlist
for (var/thing in verblist)
var/atom/verb/verbpath = thing
if (!verbpath)
stack_trace("Bad VERB in [type] verblist: [english_list(verblist)]")
var/list/entry = list()
entry["parent"] = "[type]"
entry["name"] = verbpath.desc
if (copytext(verbpath.name,1,2) == "@")
entry["command"] = copytext(verbpath.name,2)
else
entry["command"] = replacetext(verbpath.name, " ", "-")
.[verbpath] = HandleVerb(arglist(list(entry, verbpath) + args))
/world/proc/LoadVerbs(verb_type)
if(!ispath(verb_type, /datum/verbs) || verb_type == /datum/verbs)
CRASH("Invalid verb_type: [verb_type]")
for (var/typepath in subtypesof(verb_type))
new typepath()
@@ -25,8 +25,10 @@
/datum/weather/floor_is_lava/weather_act(mob/living/L)
if(issilicon(L))
return
if(istype(L.buckled, /obj/structure/bed))
return
for(var/obj/structure/O in L.loc)
if(O.density || (L in O.buckled_mobs && istype(O, /obj/structure/bed)))
if(O.density)
return
if(L.loc.density)
return
+8 -8
View File
@@ -6,8 +6,8 @@
if(I.tool_behaviour == TOOL_WIRECUTTER || I.tool_behaviour == TOOL_MULTITOOL)
return TRUE
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(istype(I, /obj/item/assembly))
var/obj/item/assembly/A = I
if(A.attachable)
return TRUE
@@ -149,13 +149,13 @@
/datum/wires/proc/pulse_color(color, mob/living/user)
pulse(get_wire(color), user)
/datum/wires/proc/pulse_assembly(obj/item/device/assembly/S)
/datum/wires/proc/pulse_assembly(obj/item/assembly/S)
for(var/color in assemblies)
if(S == assemblies[color])
pulse_color(color)
return TRUE
/datum/wires/proc/attach_assembly(color, obj/item/device/assembly/S)
/datum/wires/proc/attach_assembly(color, obj/item/assembly/S)
if(S && istype(S) && S.attachable && !is_attached(color))
assemblies[color] = S
S.forceMove(holder)
@@ -163,7 +163,7 @@
return S
/datum/wires/proc/detach_assembly(color)
var/obj/item/device/assembly/S = get_attached(color)
var/obj/item/assembly/S = get_attached(color)
if(S && istype(S))
assemblies -= color
S.connected = null
@@ -229,7 +229,7 @@
reveal_wires = TRUE
// Same for anyone with an abductor multitool.
else if(user.is_holding_item_of_type(/obj/item/device/multitool/abductor))
else if(user.is_holding_item_of_type(/obj/item/multitool/abductor))
reveal_wires = TRUE
// Station blueprints do that too, but only if the wires are not randomized.
@@ -280,8 +280,8 @@
. = TRUE
else
I = L.get_active_held_item()
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(istype(I, /obj/item/assembly))
var/obj/item/assembly/A = I
if(A.attachable)
if(!L.temporarilyRemoveItemFromInventory(A))
return
+3 -3
View File
@@ -1,5 +1,5 @@
/datum/wires/radio
holder_type = /obj/item/device/radio
holder_type = /obj/item/radio
proper_name = "Radio"
/datum/wires/radio/New(atom/holder)
@@ -10,11 +10,11 @@
..()
/datum/wires/radio/interactable(mob/user)
var/obj/item/device/radio/R = holder
var/obj/item/radio/R = holder
return R.unscrewed
/datum/wires/radio/on_pulse(index)
var/obj/item/device/radio/R = holder
var/obj/item/radio/R = holder
switch(index)
if(WIRE_SIGNAL)
R.listening = !R.listening
+14 -3
View File
@@ -120,8 +120,12 @@
require_comms_key = TRUE
/datum/world_topic/namecheck/Run(list/input)
var/datum/server_tools_command/namecheck/NC = new
return NC.Run(input["sender"], input["namecheck"])
//Oh this is a hack, someone refactor the functionality out of the chat command PLS
var/datum/tgs_chat_command/namecheck/NC = new
var/datum/tgs_chat_user/user = new
user.friendly_name = input["sender"]
user.mention = user.friendly_name
return NC.Run(user, input["namecheck"])
/datum/world_topic/adminwho
keyword = "adminwho"
@@ -136,7 +140,7 @@
/datum/world_topic/status/Run(list/input)
. = list()
.["version"] = GLOB.game_version
.["mode"] = GLOB.master_mode
.["mode"] = "hidden" //CIT CHANGE - hides the gamemode in topic() calls to prevent meta'ing the gamemode
.["respawn"] = config ? !CONFIG_GET(flag/norespawn) : FALSE
.["enter"] = GLOB.enter_allowed
.["vote"] = CONFIG_GET(flag/allow_vote_mode)
@@ -164,9 +168,16 @@
.["security_level"] = get_security_level()
.["round_duration"] = SSticker ? round((world.time-SSticker.round_start_time)/10) : 0
// Amount of world's ticks in seconds, useful for calculating round duration
//Time dilation stats.
.["time_dilation_current"] = SStime_track.time_dilation_current
.["time_dilation_avg"] = SStime_track.time_dilation_avg
.["time_dilation_avg_slow"] = SStime_track.time_dilation_avg_slow
.["time_dilation_avg_fast"] = SStime_track.time_dilation_avg_fast
if(SSshuttle && SSshuttle.emergency)
.["shuttle_mode"] = SSshuttle.emergency.mode
// Shuttle status, see /__DEFINES/stat.dm
.["shuttle_timer"] = SSshuttle.emergency.timeLeft()
// Shuttle timer, in seconds
+2 -1
View File
@@ -7,6 +7,7 @@
icon = 'icons/turf/areas.dmi'
icon_state = "unknown"
layer = AREA_LAYER
plane = BLACKNESS_PLANE //Keeping this on the default plane, GAME_PLANE, will make area overlays fail to render on FLOOR_PLANE.
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
invisibility = INVISIBILITY_LIGHTING
@@ -518,4 +519,4 @@ GLOBAL_LIST_EMPTY(teleportlocs)
// A hook so areas can modify the incoming args
/area/proc/PlaceOnTopReact(list/new_baseturfs, turf/fake_turf_type, flags)
return flags
return flags
+1 -100
View File
@@ -251,24 +251,6 @@
return 1
/atom/movable/Destroy(force)
var/inform_admins = (flags_2 & INFORM_ADMINS_ON_RELOCATE_2)
var/stationloving = (flags_2 & STATIONLOVING_2)
if(inform_admins && force)
var/turf/T = get_turf(src)
message_admins("[src] has been !!force deleted!! in [ADMIN_COORDJMP(T)].")
log_game("[src] has been !!force deleted!! in [COORD(T)].")
if(stationloving && !force)
var/turf/currentturf = get_turf(src)
var/turf/targetturf = relocate()
log_game("[src] has been destroyed in [COORD(currentturf)]. Moving it to [COORD(targetturf)].")
if(inform_admins)
message_admins("[src] has been destroyed in [ADMIN_COORDJMP(currentturf)]. Moving it to [ADMIN_COORDJMP(targetturf)].")
return QDEL_HINT_LETMELIVE
if(stationloving && force)
STOP_PROCESSING(SSinbounds, src)
QDEL_NULL(proximity_monitor)
QDEL_NULL(language_holder)
@@ -365,6 +347,7 @@
loc = null
/atom/movable/proc/onTransitZ(old_z,new_z)
SendSignal(COMSIG_MOVABLE_Z_CHANGED, old_z, new_z)
for (var/item in src) // Notify contents of Z-transition. This can be overridden IF we know the items contents do not care.
var/atom/movable/AM = item
AM.onTransitZ(old_z,new_z)
@@ -632,88 +615,6 @@
animate(src, pixel_y = initial(pixel_y), time = 10)
floating = FALSE
/* Stationloving
*
* A stationloving atom will always teleport back to the station
* if it ever leaves the station z-levels or CentCom. It will also,
* when Destroy() is called, will teleport to a random turf on the
* station.
*
* The turf is guaranteed to be "safe" for normal humans, probably.
* If the station is SUPER SMASHED UP, it might not work.
*
* Here are some important procs:
* relocate()
* moves the atom to a safe turf on the station
*
* check_in_bounds()
* regularly called and checks if `in_bounds()` returns true. If false, it
* triggers a `relocate()`.
*
* in_bounds()
* By default, checks that the atom's z is the station z or centcom.
*/
/atom/movable/proc/set_stationloving(state, inform_admins=FALSE)
var/currently = (flags_2 & STATIONLOVING_2)
if(inform_admins)
flags_2 |= INFORM_ADMINS_ON_RELOCATE_2
else
flags_2 &= ~INFORM_ADMINS_ON_RELOCATE_2
if(state == currently)
return
else if(!state)
STOP_PROCESSING(SSinbounds, src)
flags_2 &= ~STATIONLOVING_2
else
START_PROCESSING(SSinbounds, src)
flags_2 |= STATIONLOVING_2
/atom/movable/proc/relocate()
var/targetturf = find_safe_turf()
if(!targetturf)
if(GLOB.blobstart.len > 0)
targetturf = get_turf(pick(GLOB.blobstart))
else
throw EXCEPTION("Unable to find a blobstart landmark")
if(ismob(loc))
var/mob/M = loc
M.transferItemToLoc(src, targetturf, TRUE) //nodrops disks when?
else if(loc.SendSignal(COMSIG_CONTAINS_STORAGE))
loc.SendSignal(COMSIG_TRY_STORAGE_TAKE, src, targetturf, TRUE)
else
forceMove(targetturf)
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
return targetturf
/atom/movable/proc/check_in_bounds()
if(in_bounds())
return
else
var/turf/currentturf = get_turf(src)
to_chat(get(src, /mob), "<span class='danger'>You can't help but feel that you just lost something back there...</span>")
var/turf/targetturf = relocate()
log_game("[src] has been moved out of bounds in [COORD(currentturf)]. Moving it to [COORD(targetturf)].")
if(flags_2 & INFORM_ADMINS_ON_RELOCATE_2)
message_admins("[src] has been moved out of bounds in [ADMIN_COORDJMP(currentturf)]. Moving it to [ADMIN_COORDJMP(targetturf)].")
/atom/movable/proc/in_bounds()
var/static/list/allowed_shuttles = typecacheof(list(/area/shuttle/syndicate, /area/shuttle/escape, /area/shuttle/pod_1, /area/shuttle/pod_2, /area/shuttle/pod_3, /area/shuttle/pod_4))
var/turf/T = get_turf(src)
if (!T)
return FALSE
if (is_station_level(T.z) || is_centcom_level(T.z))
return TRUE
if (is_transit_level(T.z))
var/area/A = T.loc
if (is_type_in_typecache(A, allowed_shuttles))
return TRUE
return FALSE
/* Language procs */
/atom/movable/proc/get_language_holder(shadow=TRUE)
if(language_holder)
+4 -4
View File
@@ -421,7 +421,7 @@
/*~~~~~~~~~~~~
Circutry!
~~~~~~~~~~~~~*/
/obj/item/device/electronic_assembly/proc/diag_hud_set_circuithealth(hide = FALSE)
/obj/item/electronic_assembly/proc/diag_hud_set_circuithealth(hide = FALSE)
var/image/holder = hud_list[DIAG_CIRCUIT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
@@ -430,7 +430,7 @@
else
holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
/obj/item/device/electronic_assembly/proc/diag_hud_set_circuitcell(hide = FALSE)
/obj/item/electronic_assembly/proc/diag_hud_set_circuitcell(hide = FALSE)
var/image/holder = hud_list[DIAG_BATT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
@@ -442,7 +442,7 @@
else
holder.icon_state = "hudnobatt"
/obj/item/device/electronic_assembly/proc/diag_hud_set_circuitstat(hide = FALSE) //On, On and dangerous, or Off
/obj/item/electronic_assembly/proc/diag_hud_set_circuitstat(hide = FALSE) //On, On and dangerous, or Off
var/image/holder = hud_list[DIAG_STAT_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
@@ -457,7 +457,7 @@
else //Bot is on and not dangerous
holder.icon_state = prefered_hud_icon
/obj/item/device/electronic_assembly/proc/diag_hud_set_circuittracking(hide = FALSE)
/obj/item/electronic_assembly/proc/diag_hud_set_circuittracking(hide = FALSE)
var/image/holder = hud_list[DIAG_TRACK_HUD]
var/icon/I = icon(icon, icon_state, dir)
holder.pixel_y = I.Height() - world.icon_size
+4 -4
View File
@@ -211,7 +211,7 @@ Credit where due:
to_chat(L, "<span class='bold large_brass'>There is a paper in your backpack! It'll tell you if anything's changed, as well as what to expect.</span>")
to_chat(L, "<span class='alloy'>[slot] is a <b>clockwork slab</b>, a multipurpose tool used to construct machines and invoke ancient words of power. If this is your first time \
as a servant, you can find a concise tutorial in the Recollection category of its interface.</span>")
to_chat(L, "<span class='alloy italics'>If you want more information, you can find a wiki link here!</span> https://tgstation13.org/wiki/Clockwork_Cult")
to_chat(L, "<span class='alloy italics'>If you want more information, you can read <a href=\"https://tgstation13.org/wiki/Clockwork_Cult\">the wiki page</a> to learn more.</span>")
return TRUE
return FALSE
@@ -258,12 +258,12 @@ Credit where due:
uniform = /obj/item/clothing/under/chameleon/ratvar
shoes = /obj/item/clothing/shoes/sneakers/black
back = /obj/item/storage/backpack
ears = /obj/item/device/radio/headset
ears = /obj/item/radio/headset
gloves = /obj/item/clothing/gloves/color/yellow
belt = /obj/item/storage/belt/utility/servant
backpack_contents = list(/obj/item/storage/box/engineer = 1, \
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1)
id = /obj/item/device/pda
id = /obj/item/pda
var/plasmaman //We use this to determine if we should activate internals in post_equip()
/datum/outfit/servant_of_ratvar/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -276,7 +276,7 @@ Credit where due:
/datum/outfit/servant_of_ratvar/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
var/obj/item/card/id/W = new(H)
var/obj/item/device/pda/PDA = H.wear_id
var/obj/item/pda/PDA = H.wear_id
W.assignment = "Assistant"
W.access += ACCESS_MAINT_TUNNELS
W.registered_name = H.real_name

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