Merge branch 'master' into upstream-merge-37293

This commit is contained in:
LetterJay
2018-05-21 08:53:17 -05:00
committed by GitHub
997 changed files with 20425 additions and 26215 deletions
+10 -8
View File
@@ -8,7 +8,7 @@
anchored = TRUE
light_range = 3
var/movechance = 70
var/obj/item/device/assembly/signaler/anomaly/aSignal = null
var/obj/item/assembly/signaler/anomaly/aSignal
var/area/impact_area
var/lifespan = 990
@@ -26,10 +26,12 @@
aSignal = new(src)
aSignal.name = "[name] core"
aSignal.code = rand(1,100)
aSignal.anomaly_type = type
aSignal.frequency = rand(MIN_FREE_FREQ, MAX_FREE_FREQ)
if(ISMULTIPLE(aSignal.frequency, 2))//signaller frequencies are always uneven!
aSignal.frequency++
var/frequency = rand(MIN_FREE_FREQ, MAX_FREE_FREQ)
if(ISMULTIPLE(frequency, 2))//signaller frequencies are always uneven!
frequency++
aSignal.set_frequency(frequency)
if(new_lifespan)
lifespan = new_lifespan
@@ -73,7 +75,7 @@
/obj/effect/anomaly/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/device/analyzer))
if(istype(I, /obj/item/analyzer))
to_chat(user, "<span class='notice'>Analyzing... [src]'s unstable field is fluctuating along frequency [format_frequency(aSignal.frequency)], code [aSignal.code].</span>")
///////////////////////
@@ -193,9 +195,9 @@
var/turf/T = safepick(get_area_turfs(impact_area))
if(T)
// Calculate new position (searches through beacons in world)
var/obj/item/device/beacon/chosen
var/obj/item/beacon/chosen
var/list/possible = list()
for(var/obj/item/device/beacon/W in GLOB.teleportbeacons)
for(var/obj/item/beacon/W in GLOB.teleportbeacons)
possible += W
if(possible.len > 0)
@@ -218,7 +220,7 @@
var/y_distance = TO.y - FROM.y
var/x_distance = TO.x - FROM.x
for (var/atom/movable/A in urange(12, FROM )) // iterate thru list of mobs in the area
if(istype(A, /obj/item/device/beacon))
if(istype(A, /obj/item/beacon))
continue // don't teleport beacons because that's just insanely stupid
if(A.anchored)
continue
@@ -1,7 +1,7 @@
/obj/effect/decal/cleanable
gender = PLURAL
layer = ABOVE_NORMAL_TURF_LAYER
var/list/random_icon_states = list()
var/list/random_icon_states = null
var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
@@ -224,3 +224,11 @@
icon_state = "flour"
color = "#C8A5DC"
beauty = -200
/obj/effect/decal/cleanable/insectguts
name = "insect guts"
desc = "One bug squashed. Four more will rise in its place."
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
beauty = -300
@@ -1,5 +1,6 @@
/obj/effect/decal
name = "decal"
plane = FLOOR_PLANE
anchored = TRUE
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/turf_loc_check = TRUE
@@ -88,8 +88,8 @@
auto_process = FALSE
/datum/effect_system/trail_follow/ion/flight/set_dir(obj/effect/particle_effect/ion_trails/I)
if(istype(holder, /obj/item/device/flightpack))
var/obj/item/device/flightpack/F = holder
if(istype(holder, /obj/item/flightpack))
var/obj/item/flightpack/F = holder
if(istype(F.wearer))
I.setDir(F.wearer.dir)
+3 -3
View File
@@ -27,11 +27,11 @@
///////////Mimewalls///////////
/obj/effect/forcefield/mime
icon_state = "empty"
icon_state = "nothing"
name = "invisible wall"
desc = "You have a bad feeling about this."
/obj/effect/forcefield/mime/advanced
name = "invisible blockade"
desc = "You're goona be here a while."
timeleft = 600
desc = "You're gonna be here awhile."
timeleft = 600
@@ -33,7 +33,7 @@
OT.master = V
if(assembly_type)
var/obj/item/device/assembly/A = new assembly_type(V)
var/obj/item/assembly/A = new assembly_type(V)
V.attached_device = A
A.holder = V
@@ -46,7 +46,7 @@
. = ..()
/obj/effect/spawner/newbomb/timer
assembly_type = /obj/item/device/assembly/timer
assembly_type = /obj/item/assembly/timer
/obj/effect/spawner/newbomb/timer/syndicate
pressure_o = TANK_LEAK_PRESSURE - 1
@@ -55,15 +55,10 @@
pressure_p = TANK_LEAK_PRESSURE - 1
/obj/effect/spawner/newbomb/proximity
assembly_type = /obj/item/device/assembly/prox_sensor
assembly_type = /obj/item/assembly/prox_sensor
/obj/effect/spawner/newbomb/radio
<<<<<<< HEAD
assembly_type = /obj/item/device/assembly/signaler
=======
assembly_type = /obj/item/assembly/signaler
>>>>>>> c0b7f77... Modified bomb and syndicate bomb spawner so Cuban Pete bombs maxcap and work again (#37293)
#undef CELSIUS_TO_KELVIN
+116 -3
View File
@@ -5,7 +5,7 @@
var/lootcount = 1 //how many items will be spawned
var/lootdoubles = TRUE //if the same item can be spawned twice
var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
var/fan_out_items = FALSE //Whether the items should be distributed to offsets 0,3,-3,6,-6,9,-9.. This overrides pixel_x/y on the spawner itself
var/fan_out_items = FALSE //Whether the items should be distributed to offsets 0,1,-1,2,-2,3,-3.. This overrides pixel_x/y on the spawner itself
/obj/effect/spawner/lootdrop/Initialize(mapload)
..()
@@ -26,7 +26,7 @@
spawned_loot.pixel_y = pixel_y
else
if (loot_spawned)
spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-3)+((loot_spawned%2)*(loot_spawned+1)/2*3)
spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-1)+((loot_spawned%2)*(loot_spawned+1)/2*1)
loot_spawned++
return INITIALIZE_HINT_QDEL
@@ -193,7 +193,8 @@
/obj/item/aiModule/core/full/peacekeeper,
/obj/item/aiModule/core/full/reporter,
/obj/item/aiModule/core/full/robocop,
/obj/item/aiModule/core/full/liveandletlive
/obj/item/aiModule/core/full/liveandletlive,
/obj/item/aiModule/core/full/hulkamania
)
/obj/effect/spawner/lootdrop/aimodule_harmful // These will get the shuttle called
@@ -205,3 +206,115 @@
/obj/item/aiModule/core/full/thermurderdynamic,
/obj/item/aiModule/core/full/damaged
)
// Tech storage circuit board spawners
// For these, make sure that lootcount equals the number of list items
/obj/effect/spawner/lootdrop/techstorage
name = "generic circuit board spawner"
lootdoubles = FALSE
fan_out_items = TRUE
/obj/effect/spawner/lootdrop/techstorage/service
name = "service circuit board spawner"
lootcount = 10
loot = list(
/obj/item/circuitboard/computer/arcade/battle,
/obj/item/circuitboard/computer/arcade/orion_trail,
/obj/item/circuitboard/machine/autolathe,
/obj/item/circuitboard/computer/mining,
/obj/item/circuitboard/machine/ore_redemption,
/obj/item/circuitboard/machine/mining_equipment_vendor,
/obj/item/circuitboard/machine/microwave,
/obj/item/circuitboard/machine/chem_dispenser/drinks,
/obj/item/circuitboard/machine/chem_dispenser/drinks/beer,
/obj/item/circuitboard/computer/slot_machine
)
/obj/effect/spawner/lootdrop/techstorage/rnd
name = "RnD circuit board spawner"
lootcount = 8
loot = list(
/obj/item/circuitboard/computer/aifixer,
/obj/item/circuitboard/machine/rdserver,
/obj/item/circuitboard/computer/pandemic,
/obj/item/circuitboard/machine/mechfab,
/obj/item/circuitboard/machine/circuit_imprinter/department,
/obj/item/circuitboard/computer/teleporter,
/obj/item/circuitboard/machine/destructive_analyzer,
/obj/item/circuitboard/computer/rdconsole
)
/obj/effect/spawner/lootdrop/techstorage/security
name = "security circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/secure_data,
/obj/item/circuitboard/computer/security,
/obj/item/circuitboard/computer/prisoner
)
/obj/effect/spawner/lootdrop/techstorage/engineering
name = "engineering circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/atmos_alert,
/obj/item/circuitboard/computer/stationalert,
/obj/item/circuitboard/computer/powermonitor
)
/obj/effect/spawner/lootdrop/techstorage/tcomms
name = "tcomms circuit board spawner"
lootcount = 9
loot = list(
/obj/item/circuitboard/computer/message_monitor,
/obj/item/circuitboard/machine/telecomms/broadcaster,
/obj/item/circuitboard/machine/telecomms/bus,
/obj/item/circuitboard/machine/telecomms/server,
/obj/item/circuitboard/machine/telecomms/receiver,
/obj/item/circuitboard/machine/telecomms/processor,
/obj/item/circuitboard/machine/announcement_system,
/obj/item/circuitboard/computer/comm_server,
/obj/item/circuitboard/computer/comm_monitor
)
/obj/effect/spawner/lootdrop/techstorage/medical
name = "medical circuit board spawner"
lootcount = 8
loot = list(
/obj/item/circuitboard/computer/cloning,
/obj/item/circuitboard/machine/clonepod,
/obj/item/circuitboard/machine/chem_dispenser,
/obj/item/circuitboard/computer/scan_consolenew,
/obj/item/circuitboard/computer/med_data,
/obj/item/circuitboard/machine/smoke_machine,
/obj/item/circuitboard/machine/chem_master,
/obj/item/circuitboard/machine/clonescanner
)
/obj/effect/spawner/lootdrop/techstorage/AI
name = "secure AI circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/aiupload,
/obj/item/circuitboard/computer/borgupload,
/obj/item/circuitboard/aicore
)
/obj/effect/spawner/lootdrop/techstorage/command
name = "secure command circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/crew,
/obj/item/circuitboard/computer/communications,
/obj/item/circuitboard/computer/card
)
/obj/effect/spawner/lootdrop/techstorage/RnD_secure
name = "secure RnD circuit board spawner"
lootcount = 3
loot = list(
/obj/item/circuitboard/computer/mecha_control,
/obj/item/circuitboard/computer/apc_control,
/obj/item/circuitboard/computer/robotics
)