From 056594114f0afbf379c9a5286cf0b00020fd5642 Mon Sep 17 00:00:00 2001 From: Armhulen Date: Fri, 3 Nov 2017 15:00:41 -0700 Subject: [PATCH 1/2] Woody golems get woody names. (#32354) * ya, that'll do em. * we all make mistakes * heat signature is a great game * it's aliiiiive * caving: the commit --- code/modules/mob/living/carbon/human/species_types/golems.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm index b21f0e2bba..f724b0d617 100644 --- a/code/modules/mob/living/carbon/human/species_types/golems.dm +++ b/code/modules/mob/living/carbon/human/species_types/golems.dm @@ -251,7 +251,7 @@ heatmod = 1.5 info_text = "As a Wooden Golem, you have plant-like traits: you take damage from extreme temperatures, can be set on fire, and have lower armor than a normal golem. You regenerate when in the light and wither in the darkness." prefix = "Wooden" - special_names = list("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", "Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper") + special_names = list("Bark", "Willow", "Catalpa", "Woody", "Oak", "Sap", "Twig", "Branch", "Maple", "Birch", "Elm", "Basswood", "Cottonwood", "Larch", "Aspen", "Ash", "Beech", "Buckeye", "Cedar", "Chestnut", "Cypress", "Fir", "Hawthorn", "Hazel", "Hickory", "Ironwood", "Juniper", "Leaf", "Mangrove", "Palm", "Pawpaw", "Pine", "Poplar", "Redwood", "Redbud", "Sassafras", "Spruce", "Sumac", "Trunk", "Walnut", "Yew") human_surname_chance = 0 special_name_chance = 100