Fixes items' used skills list keys missing associated base traits.
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@@ -123,7 +123,7 @@
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if(totitemdamage)
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totitemdamage = user.mind.item_action_skills_mod(I, totitemdamage, I.skill_difficulty, SKILL_ATTACK_OBJ, bad_trait)
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for(var/skill in I.used_skills)
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if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_OBJ))
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if(!(SKILL_TRAIN_ATTACK_OBJ in I.used_skills[skill]))
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continue
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user.mind.auto_gain_experience(skill, I.skill_gain)
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@@ -192,7 +192,7 @@
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if(.)
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. = user.mind.item_action_skills_mod(I, ., I.skill_difficulty, SKILL_ATTACK_MOB, bad_trait)
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for(var/skill in I.used_skills)
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if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_MOB))
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if(!(SKILL_TRAIN_ATTACK_MOB in I.used_skills[skill]))
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continue
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user.mind.auto_gain_experience(skill, I.skill_gain)
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