Merge branch 'master' into upstream-merge-33470
This commit is contained in:
@@ -155,6 +155,11 @@ update_label("John Doe", "Clowny")
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name = "agent card"
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access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE)
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var/anyone = FALSE //Can anyone forge the ID or just syndicate?
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/obj/item/card/id/syndicate/nuke_leader
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name = "lead agent card"
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access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER)
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/obj/item/card/id/syndicate/Initialize()
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. = ..()
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@@ -187,7 +187,7 @@
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/obj/effect/chrono_field/update_icon()
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var/ttk_frame = 1 - (tickstokill / initial(tickstokill))
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ttk_frame = Clamp(Ceiling(ttk_frame * CHRONO_FRAME_COUNT), 1, CHRONO_FRAME_COUNT)
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ttk_frame = CLAMP(CEILING(ttk_frame * CHRONO_FRAME_COUNT, 1), 1, CHRONO_FRAME_COUNT)
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if(ttk_frame != RPpos)
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RPpos = ttk_frame
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mob_underlay.icon_state = "frame[RPpos]"
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@@ -129,6 +129,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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reagents.add_reagent_list(list_reagents)
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if(starts_lit)
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light()
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AddComponent(/datum/component/knockoff,90,list("mouth"),list(slot_wear_mask))//90% to knock off when wearing a mask
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/obj/item/clothing/mask/cigarette/Destroy()
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STOP_PROCESSING(SSobj, src)
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@@ -69,7 +69,7 @@
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if(powered) //so it doesn't show charge if it's unpowered
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if(cell)
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var/ratio = cell.charge / cell.maxcharge
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ratio = Ceiling(ratio*4) * 25
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ratio = CEILING(ratio*4, 1) * 25
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add_overlay("[initial(icon_state)]-charge[ratio]")
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/obj/item/defibrillator/CheckParts(list/parts_list)
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@@ -180,9 +180,9 @@
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/obj/item/cartridge/captain
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name = "\improper Value-PAK cartridge"
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desc = "Now with 350% more value!" //Give the Captain...EVERYTHING! (Except Mime and Clown)
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desc = "Now with 350% more value!" //Give the Captain...EVERYTHING! (Except Mime, Clown, and Syndie)
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icon_state = "cart-c"
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access = ~(CART_CLOWN | CART_MIME)
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access = ~(CART_CLOWN | CART_MIME | CART_REMOTE_DOOR)
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bot_access_flags = SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
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spam_enabled = 1
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@@ -169,7 +169,7 @@
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// Negative numbers will subtract
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/obj/item/device/lightreplacer/proc/AddUses(amount = 1)
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uses = Clamp(uses + amount, 0, max_uses)
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uses = CLAMP(uses + amount, 0, max_uses)
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/obj/item/device/lightreplacer/proc/AddShards(amount = 1, user)
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bulb_shards += amount
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@@ -228,7 +228,7 @@ effective or pretty fucking useless.
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charge = max(0,charge - 25)//Quick decrease in light
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else
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charge = min(max_charge,charge + 50) //Charge in the dark
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animate(user,alpha = Clamp(255 - charge,0,255),time = 10)
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animate(user,alpha = CLAMP(255 - charge,0,255),time = 10)
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/obj/item/device/jammer
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@@ -166,7 +166,7 @@
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/obj/item/dice/proc/diceroll(mob/user)
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result = rand(1, sides)
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if(rigged && result != rigged)
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if(prob(Clamp(1/(sides - 1) * 100, 25, 80)))
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if(prob(CLAMP(1/(sides - 1) * 100, 25, 80)))
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result = rigged
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var/fake_result = rand(1, sides)//Daredevil isn't as good as he used to be
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var/comment = ""
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@@ -87,7 +87,7 @@
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return
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
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if(user.get_active_held_item() == src)
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newtime = Clamp(newtime, 10, 60000)
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newtime = CLAMP(newtime, 10, 60000)
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det_time = newtime
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to_chat(user, "Timer set for [det_time] seconds.")
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@@ -204,7 +204,7 @@
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/obj/item/grenade/plastic/c4/attack_self(mob/user)
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
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if(user.get_active_held_item() == src)
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newtime = Clamp(newtime, 10, 60000)
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newtime = CLAMP(newtime, 10, 60000)
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timer = newtime
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to_chat(user, "Timer set for [timer] seconds.")
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@@ -75,7 +75,7 @@
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drowse()
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return
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if(bloodthirst < HIS_GRACE_CONSUME_OWNER)
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adjust_bloodthirst(1 + Floor(LAZYLEN(contents) * 0.5)) //Maybe adjust this?
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adjust_bloodthirst(1 + FLOOR(LAZYLEN(contents) * 0.5, 1)) //Maybe adjust this?
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else
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adjust_bloodthirst(1) //don't cool off rapidly once we're at the point where His Grace consumes all.
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var/mob/living/master = get_atom_on_turf(src, /mob/living)
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@@ -164,9 +164,9 @@
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/obj/item/his_grace/proc/adjust_bloodthirst(amt)
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prev_bloodthirst = bloodthirst
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if(prev_bloodthirst < HIS_GRACE_CONSUME_OWNER)
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bloodthirst = Clamp(bloodthirst + amt, HIS_GRACE_SATIATED, HIS_GRACE_CONSUME_OWNER)
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bloodthirst = CLAMP(bloodthirst + amt, HIS_GRACE_SATIATED, HIS_GRACE_CONSUME_OWNER)
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else
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bloodthirst = Clamp(bloodthirst + amt, HIS_GRACE_CONSUME_OWNER, HIS_GRACE_FALL_ASLEEP)
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bloodthirst = CLAMP(bloodthirst + amt, HIS_GRACE_CONSUME_OWNER, HIS_GRACE_FALL_ASLEEP)
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update_stats()
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/obj/item/his_grace/proc/update_stats()
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@@ -14,6 +14,9 @@
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/obj/item/implant/proc/trigger(emote, mob/living/carbon/source)
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return
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/obj/item/implant/proc/on_death(emote, mob/living/carbon/source)
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return
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/obj/item/implant/proc/activate()
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return
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@@ -3,7 +3,7 @@
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desc = "And boom goes the weasel."
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icon_state = "explosive"
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actions_types = list(/datum/action/item_action/explosive_implant)
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// Explosive implant action is always availible.
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// Explosive implant action is always available.
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var/weak = 2
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var/medium = 0.8
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var/heavy = 0.4
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@@ -11,6 +11,9 @@
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var/popup = FALSE // is the DOUWANNABLOWUP window open?
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var/active = FALSE
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/obj/item/implant/explosive/on_mob_death(mob/living/L, gibbed)
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activate("death")
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/obj/item/implant/explosive/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Robust Corp RX-78 Employee Management Implant<BR>
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@@ -23,10 +26,6 @@
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"}
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return dat
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/obj/item/implant/explosive/trigger(emote, mob/source)
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if(emote == "deathgasp")
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activate("death")
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/obj/item/implant/explosive/activate(cause)
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if(!cause || !imp_in || active)
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return 0
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@@ -198,8 +198,8 @@
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return target
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var/x_o = (target.x - starting.x)
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var/y_o = (target.y - starting.y)
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var/new_x = Clamp((starting.x + (x_o * range_multiplier)), 0, world.maxx)
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var/new_y = Clamp((starting.y + (y_o * range_multiplier)), 0, world.maxy)
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var/new_x = CLAMP((starting.x + (x_o * range_multiplier)), 0, world.maxx)
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var/new_y = CLAMP((starting.y + (y_o * range_multiplier)), 0, world.maxy)
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var/turf/newtarget = locate(new_x, new_y, starting.z)
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return newtarget
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@@ -637,7 +637,7 @@
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continue
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usage += projectile_tick_speed_ecost
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usage += (tracked[I] * projectile_damage_tick_ecost_coefficient)
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energy = Clamp(energy - usage, 0, maxenergy)
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energy = CLAMP(energy - usage, 0, maxenergy)
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if(energy <= 0)
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deactivate_field()
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visible_message("<span class='warning'>[src] blinks \"ENERGY DEPLETED\".</span>")
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@@ -647,7 +647,7 @@
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if(iscyborg(host.loc))
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host = host.loc
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else
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energy = Clamp(energy + energy_recharge, 0, maxenergy)
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energy = CLAMP(energy + energy_recharge, 0, maxenergy)
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return
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if((host.cell.charge >= (host.cell.maxcharge * cyborg_cell_critical_percentage)) && (energy < maxenergy))
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host.cell.use(energy_recharge*energy_recharge_cyborg_drain_coefficient)
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@@ -35,14 +35,14 @@
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if(TH.force_wielded > initial(TH.force_wielded))
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to_chat(user, "<span class='warning'>[TH] has already been refined before. It cannot be sharpened further!</span>")
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return
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TH.force_wielded = Clamp(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
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TH.force_wielded = CLAMP(TH.force_wielded + increment, 0, max)//wieldforce is increased since normal force wont stay
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if(I.force > initial(I.force))
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to_chat(user, "<span class='warning'>[I] has already been refined before. It cannot be sharpened further!</span>")
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return
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user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
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I.sharpness = IS_SHARP_ACCURATE
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I.force = Clamp(I.force + increment, 0, max)
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I.throwforce = Clamp(I.throwforce + increment, 0, max)
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I.force = CLAMP(I.force + increment, 0, max)
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I.throwforce = CLAMP(I.throwforce + increment, 0, max)
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I.name = "[prefix] [I.name]"
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name = "worn out [name]"
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desc = "[desc] At least, it used to."
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@@ -48,9 +48,9 @@
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/obj/item/stack/proc/update_weight()
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if(amount <= (max_amount * (1/3)))
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w_class = Clamp(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
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w_class = CLAMP(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
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else if (amount <= (max_amount * (2/3)))
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w_class = Clamp(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class)
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w_class = CLAMP(full_w_class-1, WEIGHT_CLASS_TINY, full_w_class)
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else
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w_class = full_w_class
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@@ -17,7 +17,7 @@
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/obj/item/tank/jetpack/New()
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..()
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if(gas_type)
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ASSERT_GAS(gas_type,air_contents)
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air_contents.assert_gas(gas_type)
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air_contents.gases[gas_type][MOLES] = (6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C)
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ion_trail = new
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@@ -21,7 +21,7 @@
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/obj/item/tank/internals/oxygen/New()
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..()
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ASSERT_GAS(/datum/gas/oxygen, air_contents)
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air_contents.assert_gas(/datum/gas/oxygen)
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air_contents.gases[/datum/gas/oxygen][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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return
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@@ -87,7 +87,7 @@
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/obj/item/tank/internals/plasma/New()
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..()
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ASSERT_GAS(/datum/gas/plasma, air_contents)
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air_contents.assert_gas(/datum/gas/plasma)
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air_contents.gases[/datum/gas/plasma][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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return
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@@ -124,7 +124,7 @@
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/obj/item/tank/internals/plasmaman/New()
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..()
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ASSERT_GAS(/datum/gas/plasma, air_contents)
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air_contents.assert_gas(/datum/gas/plasma)
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air_contents.gases[/datum/gas/plasma][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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return
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@@ -166,7 +166,7 @@
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/obj/item/tank/internals/emergency_oxygen/New()
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..()
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ASSERT_GAS(/datum/gas/oxygen, air_contents)
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air_contents.assert_gas(/datum/gas/oxygen)
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air_contents.gases[/datum/gas/oxygen][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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return
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@@ -194,7 +194,7 @@
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pressure = text2num(pressure)
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. = TRUE
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if(.)
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distribute_pressure = Clamp(round(pressure), TANK_MIN_RELEASE_PRESSURE, TANK_MAX_RELEASE_PRESSURE)
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distribute_pressure = CLAMP(round(pressure), TANK_MIN_RELEASE_PRESSURE, TANK_MAX_RELEASE_PRESSURE)
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/obj/item/tank/remove_air(amount)
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return air_contents.remove(amount)
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@@ -241,7 +241,7 @@
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container_type = NONE
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else
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to_chat(user, "<span class='notice'>[src] can now be attached, modified, and refuelled.</span>")
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container_type = OPENCONTAINER
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container_type = OPENCONTAINER_1
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add_fingerprint(user)
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/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user)
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@@ -182,7 +182,7 @@
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src.add_fingerprint(user)
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if (src.bullets < 1)
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user.show_message("<span class='warning'>*click*</span>", 2)
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playsound(src, "gun_dry_fire", 60, 1)
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playsound(src, "gun_dry_fire", 30, 1)
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return
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playsound(user, 'sound/weapons/gunshot.ogg', 100, 1)
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src.bullets--
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@@ -429,6 +429,10 @@
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var/obj/item/grenade/explosive = null
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var/war_cry = "AAAAARGH!!!"
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/obj/item/twohanded/spear/Initialize()
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. = ..()
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AddComponent(/datum/component/jousting)
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/obj/item/twohanded/spear/examine(mob/user)
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..()
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if(explosive)
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Reference in New Issue
Block a user