moves corruption handler

Moves handle corruption from carbon/life.dm into its own file for easier access.
This commit is contained in:
DeltaFire
2020-11-13 16:34:21 +01:00
parent dd44193597
commit 3a2a9997bd
2 changed files with 165 additions and 163 deletions

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@@ -0,0 +1,165 @@
//////////////////////////////////////
//SYSTEM CORRUPTION FOR ROBOT-PEOPLE//
//////////////////////////////////////
//Moved into its own file for easier accessability & less cluttering of carbon/life.dm. Used in BiologicalLife()
#define CORRUPTION_CHECK_INTERVAL 10//Life() is called once every second.. I think?.
#define CORRUPTION_THRESHHOLD_MINOR 10 //Above: Annoyances, to remind you you should get your corruption fixed.
#define CORRUPTION_THRESHHOLD_MAJOR 40 //Above: Very annoying stuff, go get fixed.
#define CORRUPTION_THRESHHOLD_CRITICAL 70 //Above: Extremely annoying stuff, possibly life-threatening
/mob/living/carbon/proc/handle_corruption()
if(!HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM)) //Only robot-people need to care about this
return
corruption_timer++
var/corruption = getToxLoss(toxins_type = TOX_SYSCORRUPT)
var/corruption_state
var/timer_req = CORRUPTION_CHECK_INTERVAL
switch(corruption)
if(0 to CORRUPTION_THRESHHOLD_MINOR)
timer_req = INFINITY //Below minor corruption you are fiiine
corruption_state = "<font color='green'>None</font>"
if(CORRUPTION_THRESHHOLD_MINOR to CORRUPTION_THRESHHOLD_MAJOR)
corruption_state = "<font color='blue'>Minor</font>"
if(CORRUPTION_THRESHHOLD_MAJOR to CORRUPTION_THRESHHOLD_CRITICAL)
timer_req -= 1
corruption_state = "<font color='orange'>Major</font>"
if(CORRUPTION_THRESHHOLD_CRITICAL to INFINITY)
timer_req -= 2
corruption_state = "<font color='red'>Critical</font>"
if(corruption_timer < timer_req)
return
corruption_timer = 0
if(!prob(corruption)) //Lucky you beat the rng roll!
return
var/list/whatmighthappen = list()
whatmighthappen += list("avoided" = 4, "dropthing" = 1, "movetile" = 1, "shortdeaf" = 1, "flopover" = 2, "nutriloss" = 1, "selfflash" = 1, "harmies" = 1)
if(corruption >= CORRUPTION_THRESHHOLD_MAJOR)
whatmighthappen += list("longdeaf" = 1, "longknockdown" = 1, "shortlimbdisable" = 1, "shortblind" = 1, "shortstun" = 1, "shortmute" = 1, "vomit" = 1, "halluscinate" = 2)
if(corruption >= CORRUPTION_THRESHHOLD_CRITICAL)
whatmighthappen += list("receporgandamage" = 1, "longlimbdisable" = 1, "blindmutedeaf" = 1, "longstun" = 1, "sleep" = 1, "inducetrauma" = 1, "amplifycorrupt" = 2, "changetemp" = 2)
var/event = pickweight(whatmighthappen)
log_message("has been affected by [event] due to system corruption of [corruption], with a corruption state of [corruption_state]", LOG_ATTACK)
switch(event)
if("avoided")
to_chat(src, "<span class='notice'>System malfunction avoided by hardware safeguards - intervention recommended.</span>")
adjustToxLoss(-0.2, toxins_type = TOX_SYSCORRUPT) //If you roll this, your system safeguards caught onto the system corruption and neutralised a bit of it.
if("dropthing")
drop_all_held_items()
to_chat(src, "<span class='warning'>Error - Malfunction in arm circuitry.</span>")
if("movetile")
if(CHECK_MOBILITY(src, MOBILITY_MOVE) && !ismovable(loc))
step(src, pick(GLOB.cardinals))
to_chat(src, "<span class='warning'>Error - Malfuction in movement control subsystem.</span>")
if("shortdeaf")
ADD_TRAIT(src, TRAIT_DEAF, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_hearing), 5 SECONDS)
to_chat(src, "<span class='hear'><b>ZZZZT</b></span>")
if("flopover")
DefaultCombatKnockdown(1)
to_chat(src, "<span class='warning'>Error - Malfunction in actuator circuitry.</span>")
if("nutriloss")
nutrition = max(0, nutrition - 50)
to_chat(src, "<span class='warning'>Power surge detected in internal battery cell.</span>")
if("selfflash")
if(flash_act(override_protection = 1))
confused += 2
to_chat(src, "<span class='warning'>Error - Sensory system overload detected!</span>")
if("harmies")
a_intent_change(INTENT_HARM)
to_chat(src, "<span class='notice'>Intent subsystem successfully recalibrated.</span>")
if("longdeaf")
ADD_TRAIT(src, TRAIT_DEAF, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_hearing), 20 SECONDS)
to_chat(src, "<span class='notice'>Hearing subsystem successfully shutdown.</span>")
if("longknockdown")
DefaultCombatKnockdown(50)
to_chat(src, "<span class='warning'>Significant error in actuator subsystem - Rebooting.</span>")
if("shortlimbdisable")
var/disabled_type = pick(list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG))
ADD_TRAIT(src, disabled_type, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_limb, disabled_type), 5 SECONDS)
to_chat(src, "<span class='warning'>Error - Limb control subsystem partially shutdown, rebooting.</span>")
if("shortblind")
ADD_TRAIT(src, TRAIT_BLIND, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_vision), 5 SECONDS)
to_chat(src, "<span class='warning'>Visual receptor shutdown detected - Initiating reboot.</span>")
if("shortstun")
Stun(30)
to_chat(src, "<span class='warning'>Deadlock detected in primary systems, error code [rand(101, 999)].</span>")
if("shortmute")
ADD_TRAIT(src, TRAIT_MUTE, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_speech), 5 SECONDS)
to_chat(src, "<span class='notice'>Communications matrix successfully shutdown for maintenance.</span>")
if("vomit")
to_chat(src, "<span class='notice'>Ejecting contaminant.</span>")
vomit()
if("halluscinate")
hallucination += 20 //Doesn't give a cue
if("receporgandamage")
adjustOrganLoss(ORGAN_SLOT_EARS, rand(10, 20))
adjustOrganLoss(ORGAN_SLOT_EYES, rand(10, 20))
to_chat(src, "<span class='warning'>Power spike detected in auditory and visual systems!</span>")
if("longlimbdisable")
var/disabled_type = pick(list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG))
ADD_TRAIT(src, disabled_type, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_limb, disabled_type), 25 SECONDS)
to_chat(src, "<span class='warning'>Fatal error in limb control subsystem - rebooting.</span>")
if("blindmutedeaf")
ADD_TRAIT(src, TRAIT_BLIND, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_vision), (rand(10, 25)) SECONDS)
ADD_TRAIT(src, TRAIT_DEAF, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_hearing), (rand(15, 35)) SECONDS)
ADD_TRAIT(src, TRAIT_MUTE, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_speech), (rand(20, 45)) SECONDS)
to_chat(src, "<span class='warning'>Fatal error in multiple systems - Performing recovery.</span>")
if("longstun")
Stun(80)
to_chat(src, "<span class='warning'Critical divide-by-zero error detected - Failsafe initiated.</span>")
if("sleep")
addtimer(CALLBACK(src, .proc/forcesleep), (rand(6, 10)) SECONDS)
to_chat(src, "<span class='warning'>Priority 1 shutdown order received in operating system - Preparing powerdown.</span>")
if("inducetrauma")
to_chat(src, "<span class='warning'>Major interference detected in main operating matrix - Complications possible.</span>")
var/resistance = pick(
65;TRAUMA_RESILIENCE_BASIC,
35;TRAUMA_RESILIENCE_SURGERY)
var/trauma_type = pickweight(list(
BRAIN_TRAUMA_MILD = 80,
BRAIN_TRAUMA_SEVERE = 10))
gain_trauma_type(trauma_type, resistance) //Gaining the trauma will inform them, but we'll tell them too so they know what the reason was.
if("amplifycorrupt")
adjustToxLoss(5, toxins_type = TOX_SYSCORRUPT)
to_chat(src, "<span class='warning'>System safeguards failing - Action urgently required.</span>")
if("changetemp")
adjust_bodytemperature(rand(150, 250))
to_chat(src, "<span class='warning'>Warning - Fatal coolant flow error at node [rand(6, 99)]!</span>") //This is totally not a reference to anything.
/mob/living/carbon/proc/reenable_limb(disabled_limb)
REMOVE_TRAIT(src, disabled_limb, CORRUPTED_SYSTEM)
to_chat(src, "<span class='notice'>Limb control subsystem successfully rebooted.</span>")
/mob/living/carbon/proc/reenable_hearing()
REMOVE_TRAIT(src, TRAIT_DEAF, CORRUPTED_SYSTEM)
to_chat(src, "<span class='notice'>Hearing restored.</span>")
/mob/living/carbon/proc/reenable_vision()
REMOVE_TRAIT(src, TRAIT_BLIND, CORRUPTED_SYSTEM)
to_chat(src, "<span class='notice'>Visual receptors back online.</span>")
/mob/living/carbon/proc/reenable_speech()
REMOVE_TRAIT(src, TRAIT_MUTE, CORRUPTED_SYSTEM)
to_chat(src, "<span class='notice'>Communications subsystem operational.</span>")
/mob/living/carbon/proc/forcesleep(time = 100)
to_chat(src, "<span class='notice'>Preparations complete, powering down.</span>")
Sleeping(time, 0)
#undef CORRUPTION_CHECK_INTERVAL
#undef CORRUPTION_THRESHHOLD_MINOR
#undef CORRUPTION_THRESHHOLD_MAJOR
#undef CORRUPTION_THRESHHOLD_CRITICAL

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@@ -738,166 +738,3 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
return
heart.beating = !status
//////////////////////////////////////
//SYSTEM CORRUPTION FOR ROBOT-PEOPLE//
//////////////////////////////////////
#define CORRUPTION_CHECK_INTERVAL 10//Life() is called once every second.. I think?.
#define CORRUPTION_THRESHHOLD_MINOR 10 //Above: Annoyances, to remind you you should get your corruption fixed.
#define CORRUPTION_THRESHHOLD_MAJOR 40 //Above: Very annoying stuff, go get fixed.
#define CORRUPTION_THRESHHOLD_CRITICAL 70 //Above: Extremely annoying stuff, possibly life-threatening
/mob/living/carbon/proc/handle_corruption()
if(!HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM)) //Only robot-people need to care about this
return
corruption_timer++
var/corruption = getToxLoss(toxins_type = TOX_SYSCORRUPT)
var/corruption_state
var/timer_req = CORRUPTION_CHECK_INTERVAL
switch(corruption)
if(0 to CORRUPTION_THRESHHOLD_MINOR)
timer_req = INFINITY //Below minor corruption you are fiiine
corruption_state = "<font color='green'>None</font>"
if(CORRUPTION_THRESHHOLD_MINOR to CORRUPTION_THRESHHOLD_MAJOR)
corruption_state = "<font color='blue'>Minor</font>"
if(CORRUPTION_THRESHHOLD_MAJOR to CORRUPTION_THRESHHOLD_CRITICAL)
timer_req -= 1
corruption_state = "<font color='orange'>Major</font>"
if(CORRUPTION_THRESHHOLD_CRITICAL to INFINITY)
timer_req -= 2
corruption_state = "<font color='red'>Critical</font>"
if(corruption_timer < timer_req)
return
corruption_timer = 0
if(!prob(corruption)) //Lucky you beat the rng roll!
return
var/list/whatmighthappen = list()
whatmighthappen += list("avoided" = 4, "dropthing" = 1, "movetile" = 1, "shortdeaf" = 1, "flopover" = 2, "nutriloss" = 1, "selfflash" = 1, "harmies" = 1)
if(corruption >= CORRUPTION_THRESHHOLD_MAJOR)
whatmighthappen += list("longdeaf" = 1, "longknockdown" = 1, "shortlimbdisable" = 1, "shortblind" = 1, "shortstun" = 1, "shortmute" = 1, "vomit" = 1, "halluscinate" = 2)
if(corruption >= CORRUPTION_THRESHHOLD_CRITICAL)
whatmighthappen += list("receporgandamage" = 1, "longlimbdisable" = 1, "blindmutedeaf" = 1, "longstun" = 1, "sleep" = 1, "inducetrauma" = 1, "amplifycorrupt" = 2, "changetemp" = 2)
var/event = pickweight(whatmighthappen)
log_message("has been affected by [event] due to system corruption of [corruption], with a corruption state of [corruption_state]", LOG_ATTACK)
switch(event)
if("avoided")
to_chat(src, "<span class='notice'>System malfunction avoided by hardware safeguards - intervention recommended.</span>")
adjustToxLoss(-0.2, toxins_type = TOX_SYSCORRUPT) //If you roll this, your system safeguards caught onto the system corruption and neutralised a bit of it.
if("dropthing")
drop_all_held_items()
to_chat(src, "<span class='warning'>Error - Malfunction in arm circuitry.</span>")
if("movetile")
if(CHECK_MOBILITY(src, MOBILITY_MOVE) && !ismovable(loc))
step(src, pick(GLOB.cardinals))
to_chat(src, "<span class='warning'>Error - Malfuction in movement control subsystem.</span>")
if("shortdeaf")
ADD_TRAIT(src, TRAIT_DEAF, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_hearing), 5 SECONDS)
to_chat(src, "<span class='hear'><b>ZZZZT</b></span>")
if("flopover")
DefaultCombatKnockdown(1)
to_chat(src, "<span class='warning'>Error - Malfunction in actuator circuitry.</span>")
if("nutriloss")
nutrition = max(0, nutrition - 50)
to_chat(src, "<span class='warning'>Power surge detected in internal battery cell.</span>")
if("selfflash")
if(flash_act(override_protection = 1))
confused += 2
to_chat(src, "<span class='warning'>Error - Sensory system overload detected!</span>")
if("harmies")
a_intent_change(INTENT_HARM)
to_chat(src, "<span class='notice'>Intent subsystem successfully recalibrated.</span>")
if("longdeaf")
ADD_TRAIT(src, TRAIT_DEAF, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_hearing), 20 SECONDS)
to_chat(src, "<span class='notice'>Hearing subsystem successfully shutdown.</span>")
if("longknockdown")
DefaultCombatKnockdown(50)
to_chat(src, "<span class='warning'>Significant error in actuator subsystem - Rebooting.</span>")
if("shortlimbdisable")
var/disabled_type = pick(list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG))
ADD_TRAIT(src, disabled_type, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_limb, disabled_type), 5 SECONDS)
to_chat(src, "<span class='warning'>Error - Limb control subsystem partially shutdown, rebooting.</span>")
if("shortblind")
ADD_TRAIT(src, TRAIT_BLIND, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_vision), 5 SECONDS)
to_chat(src, "<span class='warning'>Visual receptor shutdown detected - Initiating reboot.</span>")
if("shortstun")
Stun(30)
to_chat(src, "<span class='warning'>Deadlock detected in primary systems, error code [rand(101, 999)].</span>")
if("shortmute")
ADD_TRAIT(src, TRAIT_MUTE, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_speech), 5 SECONDS)
to_chat(src, "<span class='notice'>Communications matrix successfully shutdown for maintenance.</span>")
if("vomit")
to_chat(src, "<span class='notice'>Ejecting contaminant.</span>")
vomit()
if("halluscinate")
hallucination += 20 //Doesn't give a cue
if("receporgandamage")
adjustOrganLoss(ORGAN_SLOT_EARS, rand(10, 20))
adjustOrganLoss(ORGAN_SLOT_EYES, rand(10, 20))
to_chat(src, "<span class='warning'>Power spike detected in auditory and visual systems!</span>")
if("longlimbdisable")
var/disabled_type = pick(list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG))
ADD_TRAIT(src, disabled_type, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_limb, disabled_type), 25 SECONDS)
to_chat(src, "<span class='warning'>Fatal error in limb control subsystem - rebooting.</span>")
if("blindmutedeaf")
ADD_TRAIT(src, TRAIT_BLIND, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_vision), (rand(10, 25)) SECONDS)
ADD_TRAIT(src, TRAIT_DEAF, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_hearing), (rand(15, 35)) SECONDS)
ADD_TRAIT(src, TRAIT_MUTE, CORRUPTED_SYSTEM)
addtimer(CALLBACK(src, .proc/reenable_speech), (rand(20, 45)) SECONDS)
to_chat(src, "<span class='warning'>Fatal error in multiple systems - Performing recovery.</span>")
if("longstun")
Stun(80)
to_chat(src, "<span class='warning'Critical divide-by-zero error detected - Failsafe initiated.</span>")
if("sleep")
addtimer(CALLBACK(src, .proc/forcesleep), (rand(6, 10)) SECONDS)
to_chat(src, "<span class='warning'>Priority 1 shutdown order received in operating system - Preparing powerdown.</span>")
if("inducetrauma")
to_chat(src, "<span class='warning'>Major interference detected in main operating matrix - Complications possible.</span>")
var/resistance = pick(
65;TRAUMA_RESILIENCE_BASIC,
35;TRAUMA_RESILIENCE_SURGERY)
var/trauma_type = pickweight(list(
BRAIN_TRAUMA_MILD = 80,
BRAIN_TRAUMA_SEVERE = 10))
gain_trauma_type(trauma_type, resistance) //Gaining the trauma will inform them, but we'll tell them too so they know what the reason was.
if("amplifycorrupt")
adjustToxLoss(5, toxins_type = TOX_SYSCORRUPT)
to_chat(src, "<span class='warning'>System safeguards failing - Action urgently required.</span>")
if("changetemp")
adjust_bodytemperature(rand(150, 250))
to_chat(src, "<span class='warning'>Warning - Fatal coolant flow error at node [rand(6, 99)]!</span>") //This is totally not a reference to anything.
/mob/living/carbon/proc/reenable_limb(disabled_limb)
REMOVE_TRAIT(src, disabled_limb, CORRUPTED_SYSTEM)
to_chat(src, "<span class='notice'>Limb control subsystem successfully rebooted.</span>")
/mob/living/carbon/proc/reenable_hearing()
REMOVE_TRAIT(src, TRAIT_DEAF, CORRUPTED_SYSTEM)
to_chat(src, "<span class='notice'>Hearing restored.</span>")
/mob/living/carbon/proc/reenable_vision()
REMOVE_TRAIT(src, TRAIT_BLIND, CORRUPTED_SYSTEM)
to_chat(src, "<span class='notice'>Visual receptors back online.</span>")
/mob/living/carbon/proc/reenable_speech()
REMOVE_TRAIT(src, TRAIT_MUTE, CORRUPTED_SYSTEM)
to_chat(src, "<span class='notice'>Communications subsystem operational.</span>")
/mob/living/carbon/proc/forcesleep(time = 100)
to_chat(src, "<span class='notice'>Preparations complete, powering down.</span>")
Sleeping(time, 0)
#undef CORRUPTION_CHECK_INTERVAL
#undef CORRUPTION_THRESHHOLD_MINOR
#undef CORRUPTION_THRESHHOLD_MAJOR
#undef CORRUPTION_THRESHHOLD_CRITICAL