more hats
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@@ -1,6 +1,6 @@
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//similar to dog_fashion, but for beepsky, who has far more refined fashion tastes
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/datum/beepsky_fashion
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var/name
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var/name //not setting the name and desc makes them go to the default
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var/desc
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var/icon_file = 'icons/mob/secbot_head.dmi'
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@@ -11,17 +11,23 @@
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var/list/stun_sounds //sound that replaces the stun attack when set
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var/ignore_sound = FALSE //whether to ignore sounds entirely or not
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//emotes
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var/death_emote
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var/capture_one
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var/capture_two
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var/infraction
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var/taunt
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var/attack_one
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var/attack_two
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var/patrol_emote
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//emotes (don't set them if you want the default value)
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var/death_emote //what is said when beepsky dies
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var/capture_one //what is said when cuffing someone
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var/capture_two //what is said when cuffing someone, directly to the person being cuffed
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var/infraction //the level of threat detected
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var/taunt // beepsky pointing at a criminal
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var/attack_one //text when attacking criminal
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var/attack_two //text when attacking criminal, but directly to the criminal
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var/patrol_emote //engaging patrol text
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var/list/arrest_texts //first is for not-cuffing, second is for cuffing
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var/arrest_emote
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var/arrest_emote //text stating that you're cuffing some criminal C with a threat of level X in location Y
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//for reference, the following words are replaced when processed before speech:
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//LOCATION = the location passed, if any (this is only used by arrest_emote)
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//CRIMINAL = the name of the criminal (this is used by everything but patrol_emote and infraction)
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//BOT = the name of the bot (this can be used on any of the emotes)
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//THREAT_LEVEL = the level of the threat detected (can be used on arrest_emote and infraction)
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/datum/beepsky_fashion/proc/get_overlay(var/dir)
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if(icon_file && obj_icon_state)
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@@ -48,7 +54,7 @@
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if(infraction)
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beepers.infraction = infraction
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if(infraction)
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if(taunt)
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beepers.taunt = taunt
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if(attack_one)
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@@ -78,6 +84,7 @@
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capture_one = "BOT is casting cable ties on CRIMINAL!"
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capture_two = "BOT is casting cable ties on you!"
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infraction = "Magical disturbance of magnitude THREAT_LEVEL detected!"
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taunt = "BOT points his staff towards CRIMINAL!"
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attack_one = "BOT casts magic missile on CRIMINAL!"
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attack_two = "BOT casts magic missile on you!"
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patrol_emote = "Beginning search for magical disturbances."
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@@ -97,6 +104,7 @@
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capture_one = "BOT is tying CRIMINAL up!"
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capture_two = "BOT is tying you up!"
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infraction = "Outlaws with a bounty of THREAT_LEVEL000 space dollars detected!"
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taunt = "BOT aims his revolver towards CRIMINAL!"
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attack_one = "BOT unloads his revolver onto CRIMINAL!"
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attack_two = "BOT unloads his revolver onto you!"
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patrol_emote = "Engaging bounty hunting protocols."
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@@ -112,6 +120,7 @@
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desc = "Cooking up the finest foods the station has ever seen."
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death_emote = "Mamma-mia!"
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infraction = "Grade THREAT_LEVEL prosciutto detected!"
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taunt = "BOT glares at CRIMINAL."
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attack_one = "BOT CQCs CRIMINAL!"
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attack_two = "BOT CQCs you!"
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patrol_emote = "Beginning search for the bad prosciutto."
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@@ -128,6 +137,7 @@
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capture_one = "BOT is tying CRIMINAL up!!"
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capture_two = "BOT is tying you up!"
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infraction = "Wevel THREAT_LEVEL infwactwion awert!!!"
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taunt = "BOT points at CRIMINAL and nyas!"
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attack_one = "BOT shoves CRIMINAL onto a table!"
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attack_two = "BOT shoves you onto a table!"
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patrol_emote = "Enwgagwing patwol mwode."
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@@ -148,6 +158,7 @@
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/datum/beepsky_fashion/cake //nothing else. it's just beepsky. with a cake on his head.
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obj_icon_state = "cake"
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name = "Cakesky"
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desc = "It's a secbot, wearing a cake on his head!"
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/datum/beepsky_fashion/captain
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@@ -191,12 +202,13 @@
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attack_one = "BOT strikes CRIMINAL with his cutlass!"
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attack_two = "BOT strikes you with his cutlass!"
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patrol_emote = "Searching for enemy vessels to board."
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arrest_texts = list("Boarding" "Sinking")
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arrest_texts = list("Boarding", "Sinking")
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arrest_emote = "ARREST_TYPE level THREAT_LEVEL vessel CRIMINAL in LOCATION."
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stun_sounds = list('sound/weapons/bladeslice.ogg')
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/datum/beepsky_fashion/engineer
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obj_icon_state = "engineer"
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name = "Chief Engineer Beepsky"
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desc = "He fixes criminals with a wrench to the face."
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capture_one = "BOT is tying CRIMINAL up!"
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capture_two = "BOT is tying you up!"
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@@ -209,4 +221,15 @@
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/datum/beepsky_fashion/tophat
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obj_icon_state = "tophat"
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desc = "It's a secbot, wearing a top hat! How fancy."
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name = "Fancy Beepsky"
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desc = "It's a secbot, wearing a top hat! How fancy."
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/datum/beepsky_fashion/fedora
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obj_icon_state = "fedora"
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name = "Fedorasky"
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desc = "It's a secbot, wearing a fedora!"
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/datum/beepsky_fashion/sombrero
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obj_icon_state = "sombrero"
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name = "Sombrerosky"
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desc = "A secbot wearing a sombrero. Truly, a hombre to all."
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@@ -15,7 +15,7 @@
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dynamic_hair_suffix = "+generic"
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dog_fashion = /datum/dog_fashion/head
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beepsky_fashion = /datum/beepsky_fashion/hardhat
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beepsky_fashion = /datum/beepsky_fashion/engineer
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/obj/item/clothing/head/hardhat/ComponentInitialize()
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@@ -193,6 +193,8 @@
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desc = "A really cool hat if you're a mobster. A really lame hat if you're not."
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/small
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beepsky_fashion = /datum/beepsky_fashion/fedora
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/obj/item/clothing/head/fedora/suicide_act(mob/user)
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if(user.gender == FEMALE)
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return 0
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@@ -211,6 +213,7 @@
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flags_inv = HIDEHAIR
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dog_fashion = /datum/dog_fashion/head/sombrero
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beepsky_fashion = /datum/beepsky_fashion/sombrero
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/obj/item/clothing/head/sombrero/green
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name = "green sombrero"
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