From 3a894f79d040bf7d7d8b5635494a710ad73d704b Mon Sep 17 00:00:00 2001 From: Timothy Teakettle <59849408+timothyteakettle@users.noreply.github.com> Date: Sat, 25 Jul 2020 19:56:46 +0100 Subject: [PATCH] less rng reliant this is way better --- code/modules/surgery/bodyparts/_bodyparts.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/surgery/bodyparts/_bodyparts.dm b/code/modules/surgery/bodyparts/_bodyparts.dm index c79f50c03c..0adadf1bf8 100644 --- a/code/modules/surgery/bodyparts/_bodyparts.dm +++ b/code/modules/surgery/bodyparts/_bodyparts.dm @@ -355,7 +355,7 @@ else damage = min(damage, WOUND_MAX_CONSIDERED_DAMAGE) - var/base_roll = rand(1, round(damage ** WOUND_DAMAGE_EXPONENT)) + var/base_roll = rand(max(damage/2.5,15), round(damage ** 1.3)) var/injury_roll = base_roll injury_roll += check_woundings_mods(woundtype, damage, wound_bonus, bare_wound_bonus) var/list/wounds_checking = GLOB.global_wound_types[woundtype]