diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index bf85215f94..68340a1da3 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -564,8 +564,8 @@ This is here to make the tiles around the station mininuke change when it's arme user.death(0) /obj/item/disk/fakenucleardisk - name = "cheap plastic imitation of the nuclear authentication disk" - desc = "Broken dreams and a faint odor of cheese." + name = "nuclear authentication disk" + desc = "Better keep this safe." icon_state = "nucleardisk" /obj/item/disk/fakenucleardisk/suicide_act(mob/user) @@ -573,3 +573,8 @@ This is here to make the tiles around the station mininuke change when it's arme playsound(src, 'sound/machines/alarm.ogg', 30, -1, 1) addtimer(CALLBACK(src, .proc/manual_suicide, user), 101) return MANUAL_SUICIDE + +/obj/item/disk/fakenucleardisk/examine(mob/user) + ..() + if(Adjacent(user)) + to_chat(user, "Wait, this is a fake!")