update?
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@@ -17,7 +17,7 @@
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custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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actions_types = list(/datum/action/item_action/toggle_light)
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var/list/trophies = list()
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var/charged = TRUE
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@@ -175,6 +175,20 @@
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if(light_on)
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. += "[icon_state]_lit"
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/obj/item/kinetic_crusher/glaive
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name = "proto-kinetic glaive"
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desc = "A modified design of a proto-kinetic crusher, it is still little more of a combination of various mining tools cobbled together \
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and kit-bashed into a high-tech cleaver on a stick - with a handguard and a goliath hide grip. While it is still of little use to any \
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but the most skilled and/or suicidal miners against local fauna, it's an elegant weapon for a more civilized hunter."
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attack_verb = list("stabbed", "diced", "sliced", "cleaved", "chopped", "lacerated", "cut", "jabbed", "punctured")
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icon_state = "crusher-glaive"
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item_state = "crusher0-glaive"
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//ideas: altclick that lets you pummel people with the handguard/handle?
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//parrying functionality?
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/obj/item/kinetic_crusher/glaive/update_icon_state()
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item_state = "crusher[wielded]-glaive" // this is not icon_state and not supported by 2hcomponent
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//destablizing force
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/obj/item/projectile/destabilizer
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name = "destabilizing force"
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@@ -153,7 +153,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron=350)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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/obj/item/shovel/Initialize()
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. = ..()
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@@ -191,4 +191,4 @@
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w_class = WEIGHT_CLASS_NORMAL
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toolspeed = 0.7
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attack_verb = list("slashed", "impaled", "stabbed", "sliced")
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sharpness = IS_SHARP
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sharpness = SHARP_EDGED
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