[Ready Again]Refactors disabilities into lists, allowing for independent disability sources
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@@ -58,11 +58,12 @@ Bonus
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M.blur_eyes(20)
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M.adjust_eye_damage(5)
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if(eyes.eye_damage >= 10)
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M.become_nearsighted()
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M.become_nearsighted(EYE_DAMAGE)
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if(prob(eyes.eye_damage - 10 + 1))
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if(!remove_eyes)
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if(M.become_blind())
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if(!M.has_disability(BLIND))
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to_chat(M, "<span class='userdanger'>You go blind!</span>")
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M.become_blind(EYE_DAMAGE)
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else
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M.visible_message("<span class='warning'>[M]'s eyes fall off their sockets!</span>", "<span class='userdanger'>Your eyes fall off their sockets!</span>")
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eyes.Remove(M)
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@@ -111,16 +112,16 @@ Bonus
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return
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switch(A.stage)
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if(4, 5) //basically oculine
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if(M.disabilities & BLIND)
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if(M.has_disability(BLIND, EYE_DAMAGE))
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if(prob(20))
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to_chat(M, "<span class='warning'>Your vision slowly returns...</span>")
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M.cure_blind()
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M.cure_nearsighted()
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M.cure_blind(EYE_DAMAGE)
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M.cure_nearsighted(EYE_DAMAGE)
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M.blur_eyes(35)
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else if(M.disabilities & NEARSIGHT)
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else if(M.has_disability(NEARSIGHT, EYE_DAMAGE))
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to_chat(M, "<span class='warning'>The blackness in your peripheral vision fades.</span>")
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M.cure_nearsighted()
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M.cure_nearsighted(EYE_DAMAGE)
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M.blur_eyes(10)
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else if(M.eye_blind || M.eye_blurry)
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