[Ready Again]Refactors disabilities into lists, allowing for independent disability sources
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@@ -197,7 +197,7 @@
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/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
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add_fingerprint(user)
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if((CLUMSY in user.disabilities) && prob(50))
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if((user.has_disability(CLUMSY)) && prob(50))
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to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
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user.Knockdown(60)
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if(ishuman(user))
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