[Ready Again]Refactors disabilities into lists, allowing for independent disability sources

This commit is contained in:
XDTM
2017-12-18 22:20:07 +01:00
committed by CitadelStationBot
parent 3df26e3be6
commit 3af0aa2489
81 changed files with 711 additions and 221 deletions
@@ -17,7 +17,7 @@
L.buckled.unbuckle_mob(L,force=1)
L.visible_message("<span class='warning'>[L]'s skin rapidly turns to marble!</span>", "<span class='userdanger'>Your body freezes up! Can't... move... can't... think...</span>")
L.forceMove(src)
L.disabilities |= MUTE
L.add_disability(MUTE, STATUE_MUTE)
L.faction += "mimic" //Stops mimics from instaqdeling people in statues
L.status_flags |= GODMODE
obj_integrity = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
@@ -59,7 +59,7 @@
if(petrified_mob)
petrified_mob.status_flags &= ~GODMODE
petrified_mob.forceMove(loc)
petrified_mob.disabilities &= ~MUTE
petrified_mob.remove_disability(MUTE, STATUE_MUTE)
petrified_mob.take_overall_damage((petrified_mob.health - obj_integrity + 100)) //any new damage the statue incurred is transfered to the mob
petrified_mob.faction -= "mimic"
petrified_mob = null