compile
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@@ -54,7 +54,7 @@
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else
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for(var/turf/open/pool/P in controller.linked_turfs)
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P.filled = TRUE
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P.update_ion()
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P.update_icon()
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for(var/obj/effect/waterspout/S in range(1, src))
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qdel(S)
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controller.drained = FALSE
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@@ -91,8 +91,8 @@
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P.update_icon()
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for(var/obj/effect/whirlpool/W in range(1, src))
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qdel(W)
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linked_controller.drained = TRUE
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linked_controller.mist_off()
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controller.drained = TRUE
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controller.mist_off()
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active = FALSE
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filling = TRUE
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