From 3b322b9f7cbea0c8c9db76770dc0621fd9cf5104 Mon Sep 17 00:00:00 2001 From: Timothy Teakettle <59849408+timothyteakettle@users.noreply.github.com> Date: Mon, 6 Apr 2020 17:34:34 +0100 Subject: [PATCH] population locked uplink items use current population yay? --- code/datums/components/uplink.dm | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/code/datums/components/uplink.dm b/code/datums/components/uplink.dm index e73465d785..068245e9b9 100644 --- a/code/datums/components/uplink.dm +++ b/code/datums/components/uplink.dm @@ -27,6 +27,7 @@ GLOBAL_LIST_EMPTY(uplinks) var/datum/ui_state/checkstate var/compact_mode = FALSE var/debug = FALSE + var/saved_player_population = 0 /datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate, datum/traitor_class/traitor_class) if(!isitem(parent)) @@ -68,6 +69,7 @@ GLOBAL_LIST_EMPTY(uplinks) if(!lockable) active = TRUE locked = FALSE + saved_player_population = GLOB.joined_player_list.len /datum/component/uplink/InheritComponent(datum/component/uplink/U) lockable |= U.lockable @@ -118,6 +120,13 @@ GLOBAL_LIST_EMPTY(uplinks) active = TRUE if(user) ui_interact(user) + //update the saved population + previous_player_population = saved_player_population + saved_player_population = GLOB.joined_player_list.len + //if population has changed, update uplink items + if(saved_player_population != current_player_population) + uplink_items = get_uplink_items(gamemode, TRUE, allow_restricted, filters) + // an unlocked uplink blocks also opening the PDA or headset menu return COMPONENT_NO_INTERACT @@ -190,7 +199,9 @@ GLOBAL_LIST_EMPTY(uplinks) if(item in buyable_items) var/datum/uplink_item/I = buyable_items[item] - MakePurchase(usr, I) + //check to make sure people cannot buy items when the player pop is below the requirement + if(saved_player_population >= I.player_minimum) + MakePurchase(usr, I) . = TRUE if("lock") active = FALSE