diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm
index c6b008329a..0619c4569b 100644
--- a/code/__DEFINES/dcs/signals.dm
+++ b/code/__DEFINES/dcs/signals.dm
@@ -222,6 +222,11 @@
#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
#define COMSIG_LIVING_GET_BLOCKING_ITEMS "get_blocking_items" //from base of mob/living/get_blocking_items(): (list/items)
+#define COMSIG_LIVING_ACTIVE_BLOCK_START "active_block_start" //from base of mob/living/keybind_start_active_blocking(): (obj/item/blocking_item, list/backup_items)
+ #define COMPONENT_PREVENT_BLOCK_START 1
+#define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items)
+ #define COMPONENT_PREVENT_PARRY_START 1
+
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
diff --git a/code/modules/mob/living/living_active_block.dm b/code/modules/mob/living/living_active_block.dm
index e1b90716b6..892b105616 100644
--- a/code/modules/mob/living/living_active_block.dm
+++ b/code/modules/mob/living/living_active_block.dm
@@ -83,6 +83,12 @@
return FALSE
// QOL: Instead of trying to just block with held item, grab first available item.
var/obj/item/I = find_active_block_item()
+ var/list/other_items = list()
+ if(SEND_SIGNAL(src, COMSIG_LIVING_START_ACTIVE_BLOCKING, I, other_items) & COMPONENT_PREVENT_BLOCK_START)
+ to_chat(src, "Something is preventing you from blocking!")
+ return
+ if(!I && length(other_items))
+ I = other_items[1]
if(!I)
to_chat(src, "You can't block with your bare hands!")
return
diff --git a/code/modules/mob/living/living_active_parry.dm b/code/modules/mob/living/living_active_parry.dm
index 50b51d4d95..4994479d16 100644
--- a/code/modules/mob/living/living_active_parry.dm
+++ b/code/modules/mob/living/living_active_parry.dm
@@ -24,25 +24,39 @@
// yanderedev else if time
var/obj/item/using_item = get_active_held_item()
var/datum/block_parry_data/data
+ var/datum/tool
var/method
if(using_item?.can_active_parry())
data = using_item.block_parry_data
method = ITEM_PARRY
+ tool = using_item
else if(mind?.martial_art?.can_martial_parry)
data = mind.martial_art.block_parry_data
method = MARTIAL_PARRY
+ tool = mind.martial_art
else if(combat_flags & COMBAT_FLAG_UNARMED_PARRY)
data = block_parry_data
method = UNARMED_PARRY
+ tool = src
else
// QOL: If none of the above work, try to find another item.
var/obj/item/backup = find_backup_parry_item()
- if(!backup)
- to_chat(src, "You have nothing to parry with!")
- return FALSE
- data = backup.block_parry_data
- using_item = backup
+ if(backup)
+ tool = backup
+ data = backup.block_parry_data
+ using_item = backup
+ method = ITEM_PARRY
+ var/list/other_items = list()
+ if(SEND_SIGNAL(src, COMSIG_LIVING_START_ACTIVE_PARRYING, method, tool, other_items) & COMPONENT_PREVENT_PARRY_START)
+ to_chat(src, "Something is preventing you from parrying!")
+ return
+ if(!using_item && !method && length(other_items))
+ using_item = other_items[1]
method = ITEM_PARRY
+ data = using_item.block_parry_data
+ if(!method)
+ to_chat(src, "You have nothing to parry with!")
+ return FALSE
//QOL: Try to enable combat mode if it isn't already
SEND_SIGNAL(src, COMSIG_ENABLE_COMBAT_MODE)
if(!SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
diff --git a/code/modules/surgery/organs/augments_arms.dm b/code/modules/surgery/organs/augments_arms.dm
index b7dfa3eb88..840020b149 100644
--- a/code/modules/surgery/organs/augments_arms.dm
+++ b/code/modules/surgery/organs/augments_arms.dm
@@ -273,12 +273,29 @@
desc = "A deployable riot shield to help deal with civil unrest."
contents = newlist(/obj/item/shield/riot/implant)
-/obj/item/organ/cyberimp/arm/shield/Extend(obj/item/I)
+/obj/item/organ/cyberimp/arm/shield/Extend(obj/item/I, silent = FALSE)
if(I.obj_integrity == 0) //that's how the shield recharge works
- to_chat(owner, "[I] is still too unstable to extend. Give it some time!")
+ if(!silent)
+ to_chat(owner, "[I] is still too unstable to extend. Give it some time!")
return FALSE
return ..()
+/obj/item/organ/cyberimp/arm/shield/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = TRUE)
+ . = ..()
+ if(.)
+ RegisterSignal(M, COMSIG_LIVING_START_ACTIVE_BLOCKING, .proc/on_signal)
+
+/obj/item/organ/cyberimp/arm/shield/Remove(special = FALSE)
+ UnregisterSignal(owner, COMSIG_LIVING_START_ACTIVE_BLOCKING)
+ return ..()
+
+/obj/item/organ/cyberimp/arm/shield/proc/on_signal(datum/source, obj/item/blocking_item, list/other_items = list())
+ if(!blocking_item) //if they don't have something
+ var/obj/item/shield/S = locate() in contents
+ if(!Extend(S, TRUE))
+ return
+ other_items += S
+
/obj/item/organ/cyberimp/arm/shield/emag_act()
. = ..()
if(obj_flags & EMAGGED)