Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into storytellers
This commit is contained in:
@@ -0,0 +1,292 @@
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/datum/game_mode
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var/list/datum/mind/bloodsuckers = list() // List of minds belonging to this game mode.
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var/list/datum/mind/vassals = list() // List of minds that have been turned into Vassals.
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//var/list/datum/mind/vamphunters = list() // List of minds hunting vampires. Disabled at the moment
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var/obj/effect/sunlight/bloodsucker_sunlight // Sunlight Timer. Created on first Bloodsucker assign. Destroyed on last removed Bloodsucker.
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// LISTS //
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var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
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/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee)
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// The antags you're allowed to be if turning Vassal.
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/datum/game_mode/bloodsucker
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name = "bloodsucker"
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config_tag = "bloodsucker"
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traitor_name = "Bloodsucker"
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antag_flag = ROLE_BLOODSUCKER
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false_report_weight = 1
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restricted_jobs = list("AI","Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_players = 20
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required_enemies = 2
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recommended_enemies = 4
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reroll_friendly = FALSE
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enemy_minimum_age = 7
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round_ends_with_antag_death = FALSE
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announce_span = "danger"
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announce_text = "Filthy, bloodsucking vampires are crawling around disguised as crewmembers!\n\
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<span class='danger'>Bloodsuckers</span>: The crew are cattle, while you are both shepherd and slaughterhouse.\n\
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<span class='notice'>Crew</span>: Put an end to the undead infestation before the station is overcome!"
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/datum/game_mode/bloodsucker/generate_report()
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return "Reports indicate that some of your crew may have toppled statues in the past week, angering the gods and becoming cursed with undeath and a desire for blood. Watch out for crewmembers that seem to shun the light or are found pale and delirious."
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// Seems to be run by game ONCE, and finds all potential players to be antag.
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/datum/game_mode/bloodsucker/pre_setup()
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// Set Restricted Jobs
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if(CONFIG_GET(flag/protect_roles_from_antagonist))
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restricted_jobs += protected_jobs
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if(CONFIG_GET(flag/protect_assistant_from_antagonist))
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restricted_jobs += "Assistant"
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// Set number of Vamps
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recommended_enemies = CLAMP(round(num_players()/10), 1, 6);
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// Select Antags
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for(var/i = 0, i < recommended_enemies, i++)
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if (!antag_candidates.len)
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break
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var/datum/mind/bloodsucker = pick(antag_candidates)
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// Can we even BE a bloodsucker?
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//if (can_make_bloodsucker(bloodsucker, display_warning=FALSE))
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bloodsuckers += bloodsucker
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bloodsucker.restricted_roles = restricted_jobs
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log_game("[bloodsucker.key] (ckey) has been selected as a Bloodsucker.")
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antag_candidates.Remove(bloodsucker) // Apparently you can also write antag_candidates -= bloodsucker
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// Assign Hunters (as many as monsters, plus one)
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//assign_monster_hunters(bloodsuckers.len, TRUE, bloodsuckers) // Disabled for now
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// Do we have enough vamps to continue?
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return bloodsuckers.len >= required_enemies
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// Gamemode is all done being set up. We have all our Vamps. We now pick objectives and let them know what's happening.
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/datum/game_mode/bloodsucker/post_setup()
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// Sunlight (Creating Bloodsuckers manually will check to create this, too)
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check_start_sunlight()
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// Vamps
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for(var/datum/mind/bloodsucker in bloodsuckers)
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// spawn() --> Run block of code but game continues on past it.
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// sleep() --> Run block of code and freeze code there (including whoever called us) until it's resolved.
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//Clean Bloodsucker Species (racist?)
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//clean_invalid_species(bloodsucker)
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// TO-DO !!!
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// Add Bloodsucker Antag Datum (or remove from list on Fail)
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if (!make_bloodsucker(bloodsucker))
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bloodsuckers -= bloodsucker
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// NOTE: Hunters are done in ..() parent proc
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return ..()
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// Checking for ACTUALLY Dead Vamps
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/datum/game_mode/bloodsucker/are_special_antags_dead()
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// Bloodsucker not Final Dead
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for(var/datum/mind/bloodsucker in bloodsuckers)
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if(!bloodsucker.AmFinalDeath())
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return FALSE
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return TRUE
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// Init Sunlight (called from datum_bloodsucker.on_gain(), in case game mode isn't even Bloodsucker
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/datum/game_mode/proc/check_start_sunlight()
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// Already Sunlight (and not about to cancel)
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if (istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
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return
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bloodsucker_sunlight = new ()
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// End Sun (last bloodsucker removed)
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/datum/game_mode/proc/check_cancel_sunlight()
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// No Sunlight
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if (!istype(bloodsucker_sunlight))
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return
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if (bloodsuckers.len <= 0)
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bloodsucker_sunlight.cancel_me = TRUE
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qdel(bloodsucker_sunlight)
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bloodsucker_sunlight = null
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/datum/game_mode/proc/is_daylight()
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return istype(bloodsucker_sunlight) && bloodsucker_sunlight.amDay
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//////////////////////////////////////////////////////////////////////////////
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/datum/game_mode/proc/can_make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator, display_warning=TRUE) // Creator is just here so we can display fail messages to whoever is turning us.
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// No Mind
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if(!bloodsucker || !bloodsucker.key) // KEY is client login?
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//if(creator) // REMOVED. You wouldn't see their name if there is no mind, so why say anything?
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// to_chat(creator, "<span class='danger'>[bloodsucker] isn't self-aware enough to be raised as a Bloodsucker!</span>")
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return FALSE
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// Current body is invalid
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if(!ishuman(bloodsucker.current))// && !ismonkey(bloodsucker.current))
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if(display_warning && creator)
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to_chat(creator, "<span class='danger'>[bloodsucker] isn't evolved enough to be raised as a Bloodsucker!</span>")
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return FALSE
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// Species Must have a HEART (Sorry Plasmabois)
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var/mob/living/carbon/human/H = bloodsucker.current
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if(NOBLOOD in H.dna.species.species_traits)
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if(display_warning && creator)
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to_chat(creator, "<span class='danger'>[bloodsucker]'s DNA isn't compatible!</span>")
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return FALSE
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// Already a Non-Human Antag
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if(bloodsucker.has_antag_datum(/datum/antagonist/abductor) || bloodsucker.has_antag_datum(/datum/antagonist/devil) || bloodsucker.has_antag_datum(/datum/antagonist/changeling))
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return FALSE
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// Already a vamp
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if(bloodsucker.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
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if(display_warning && creator)
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to_chat(creator, "<span class='danger'>[bloodsucker] is already a Bloodsucker!</span>")
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return FALSE
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// Not High Enough
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if(creator)
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var/datum/antagonist/bloodsucker/creator_bloodsucker = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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if(!istype(creator_bloodsucker) || creator_bloodsucker.vamplevel < BLOODSUCKER_LEVEL_TO_EMBRACE)
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to_chat(creator, "<span class='danger'>Your blood is too thin to turn this corpse!</span>")
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return FALSE
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return TRUE
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/datum/game_mode/proc/make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator = null) // NOTE: This is a game_mode/proc, NOT a game_mode/bloodsucker/proc! We need to access this function despite the game mode.
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if (!can_make_bloodsucker(bloodsucker))
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return FALSE
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// Create Datum: Fledgling
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var/datum/antagonist/bloodsucker/A
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// [FLEDGLING]
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if (creator)
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A = new (bloodsucker)
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A.creator = creator
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bloodsucker.add_antag_datum(A)
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// Log
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message_admins("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
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log_admin("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
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// [MASTER]
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else
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A = bloodsucker.add_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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return TRUE
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/datum/game_mode/proc/remove_bloodsucker(datum/mind/bloodsucker)
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bloodsucker.remove_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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/datum/game_mode/proc/clean_invalid_species(datum/mind/bloodsucker)
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// Only checking for Humans here
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if (!ishuman(bloodsucker.current) || !bloodsucker.current.client)
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return
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var/am_valid = TRUE
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var/mob/living/carbon/human/H = bloodsucker.current
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// Check if PLASMAMAN?
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if(NOBLOOD in H.dna.species.species_traits)
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am_valid = FALSE
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// PROBLEM:
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//
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// Setting species leaves clothes on. If you were a plasmaman, we need to reassign your entire outfit. Otherwise
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// everyone will wonder why you're a human with Plasma clothes (jk they'll know you're antag)
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// Convert to HUMAN (along with ID and PDA)
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if (!am_valid)
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H.set_species(/datum/species/human)
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H.real_name = H.client.prefs.custom_names["human"]
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var/obj/item/card/id/ID = H.wear_id?.GetID()
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if(ID)
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ID.registered_name = H.real_name
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ID.update_label()
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/datum/game_mode/proc/can_make_vassal(mob/living/target, datum/mind/creator, display_warning=TRUE)//, check_antag_or_loyal=FALSE)
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// Not Correct Type: Abort
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if (!iscarbon(target) || !creator)
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return FALSE
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if (target.stat > UNCONSCIOUS)
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return FALSE
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// Check Overdose: Am I even addicted to blood? Do I even have any in me?
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//if (!target.reagents.addiction_list || !target.reagents.reagent_list)
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//message_admins("DEBUG2: can_make_vassal() Abort: No reagents")
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// return 0
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// Check Overdose: Did my current volume go over the Overdose threshold?
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//var/am_addicted = 0
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//for (var/datum/reagent/blood/vampblood/blood in target.reagents.addiction_list) // overdosed is tracked in reagent_list, not addiction_list.
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//message_admins("DEBUG3: can_make_vassal() Found Blood! [blood] [blood.overdose]")
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//if (blood.overdosed)
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// am_addicted = 1 // Blood is present in addiction? That's all we need.
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// break
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//if (!am_addicted)
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//message_admins("DEBUG4: can_make_vassal() Abort: No Blood")
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// return 0
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// No Mind!
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if (!target.mind || !target.mind.key)
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if (display_warning)
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to_chat(creator, "<span class='danger'>[target] isn't self-aware enough to be made into a Vassal.</span>")
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return FALSE
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// Already MY Vassal
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var/datum/antagonist/vassal/V = target.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
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if (istype(V) && V.master)
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if (V.master.owner == creator)
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if (display_warning)
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to_chat(creator, "<span class='danger'>[target] is already your loyal Vassal!</span>")
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else
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if (display_warning)
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to_chat(creator, "<span class='danger'>[target] is the loyal Vassal of another Bloodsucker!</span>")
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return FALSE
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// Already Antag or Loyal (Vamp Hunters count as antags)
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if (target.mind.enslaved_to || AmInvalidAntag(target.mind)) //!VassalCheckAntagValid(target.mind, check_antag_or_loyal)) // HAS_TRAIT(target, TRAIT_MINDSHIELD, "implant") ||
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if (display_warning)
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to_chat(creator, "<span class='danger'>[target] resists the power of your blood to dominate their mind!</span>")
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return FALSE
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return TRUE
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/datum/game_mode/proc/AmValidAntag(datum/mind/M)
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// No List?
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if(!islist(M.antag_datums) || M.antag_datums.len == 0)
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return FALSE
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// Am I NOT an invalid Antag? NOTE: We already excluded non-antags above. Don't worry about the "No List?" check in AmInvalidIntag()
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return !AmInvalidAntag(M)
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/datum/game_mode/proc/AmInvalidAntag(datum/mind/M)
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// No List?
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if(!islist(M.antag_datums) || M.antag_datums.len == 0)
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return FALSE
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// Does even ONE antag appear in this mind that isn't in the list? Then FAIL!
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for(var/datum/antagonist/antag_datum in M.antag_datums)
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if (!(antag_datum.type in vassal_allowed_antags)) // vassal_allowed_antags is a list stored in the game mode, above.
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//message_admins("DEBUG VASSAL: Found Invalid: [antag_datum] // [antag_datum.type]")
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return TRUE
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//message_admins("DEBUG VASSAL: Valid Antags! (total of [M.antag_datums.len])")
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// WHEN YOU DELETE THE ABOVE: Remove the 3 second timer on converting the vassal too.
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return FALSE
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/datum/game_mode/proc/make_vassal(mob/living/target, datum/mind/creator)
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if (!can_make_vassal(target,creator))
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return FALSE
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// Make Vassal
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var/datum/antagonist/vassal/V = new (target.mind)
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var/datum/antagonist/bloodsucker/B = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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V.master = B
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target.mind.add_antag_datum(V, V.master.get_team())
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// Update Bloodsucker Title (we're a daddy now)
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B.SelectTitle(am_fledgling = FALSE) // Only works if you have no title yet.
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// Log
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message_admins("[target] has become a Vassal, and is enslaved to [creator].")
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log_admin("[target] has become a Vassal, and is enslaved to [creator].")
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return TRUE
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/datum/game_mode/proc/remove_vassal(datum/mind/vassal)
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||||
vassal.remove_antag_datum(ANTAG_DATUM_VASSAL)
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@@ -0,0 +1,50 @@
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|
||||
|
||||
/*
|
||||
// Called from game mode pre_setup()
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/datum/game_mode/proc/assign_monster_hunters(monster_count = 4, guaranteed_hunters = FALSE, list/datum/mind/exclude_from_hunter)
|
||||
|
||||
// Not all game modes GUARANTEE a hunter
|
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if (rand(0,2) == 0) // 50% of the time, we get fewer or NO Hunters
|
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if (!guaranteed_hunters)
|
||||
return
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||||
else
|
||||
monster_count /= 2
|
||||
|
||||
var/list/no_hunter_jobs = list("AI","Cyborg")
|
||||
|
||||
// Set Restricted Jobs
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
no_hunter_jobs += list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
no_hunter_jobs += "Assistant"
|
||||
|
||||
// Find Valid Hunters
|
||||
var/list/datum/mind/hunter_candidates = get_players_for_role(ROLE_MONSTERHUNTER)
|
||||
|
||||
// Assign Hunters (as many as vamps, plus one)
|
||||
for(var/i = 1, i < monster_count, i++) // Start at 1 so we skip Hunters if there's only one sucker.
|
||||
if (!hunter_candidates.len)
|
||||
break
|
||||
// Assign Hunter
|
||||
var/datum/mind/hunter = pick(hunter_candidates)
|
||||
hunter_candidates.Remove(hunter) // Remove Either Way
|
||||
// Already Antag? Skip
|
||||
if (islist(exclude_from_hunter) && (locate(hunter) in exclude_from_hunter)) //if (islist(hunter.antag_datums) && hunter.antag_datums.len)
|
||||
i --
|
||||
continue
|
||||
// NOTE:
|
||||
vamphunters += hunter
|
||||
hunter.restricted_roles = no_hunter_jobs
|
||||
log_game("[hunter.key] (ckey) has been selected as a Hunter.")
|
||||
|
||||
// Called from game mode post_setup()
|
||||
/datum/game_mode/proc/finalize_monster_hunters(monster_count = 4)
|
||||
var/amEvil = TRUE // First hunter is always an evil boi
|
||||
for(var/datum/mind/hunter in vamphunters)
|
||||
var/datum/antagonist/vamphunter/A = new (hunter)
|
||||
A.bad_dude = amEvil
|
||||
hunter.add_antag_datum(A)
|
||||
amEvil = FALSE // Every other hunter is just a boring greytider
|
||||
*/
|
||||
@@ -239,6 +239,9 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
|
||||
return rule.round_result()
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/dynamic/generate_report()
|
||||
return "Mysterious signals that demonstrate strange dynamics have been detected in your sector. Watch out for oddities."
|
||||
|
||||
/datum/game_mode/dynamic/send_intercept()
|
||||
. = "<b><i>Central Command Status Summary</i></b><hr>"
|
||||
switch(round(threat_level))
|
||||
|
||||
@@ -94,11 +94,8 @@
|
||||
var/list/possible_candidates = list()
|
||||
possible_candidates.Add(dead_players)
|
||||
possible_candidates.Add(list_observers)
|
||||
send_applications(possible_candidates)
|
||||
if(assigned.len > 0)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
var/application_successful = send_applications(possible_candidates)
|
||||
return assigned.len > 0 && application_successful
|
||||
|
||||
/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/send_applications(list/possible_volunteers = list())
|
||||
@@ -113,25 +110,18 @@
|
||||
if(!candidates || candidates.len <= required_candidates)
|
||||
message_admins("The ruleset [name] did not receive enough applications.")
|
||||
log_game("DYNAMIC: The ruleset [name] did not receive enough applications.")
|
||||
mode.refund_threat(cost)
|
||||
mode.log_threat("Rule [name] refunded [cost] (not receive enough applications)",verbose=TRUE)
|
||||
mode.executed_rules -= src
|
||||
return
|
||||
return FALSE
|
||||
|
||||
message_admins("[candidates.len] players volunteered for the ruleset [name].")
|
||||
log_game("DYNAMIC: [candidates.len] players volunteered for [name].")
|
||||
review_applications()
|
||||
return TRUE
|
||||
|
||||
/// Here is where you can check if your ghost applicants are valid for the ruleset.
|
||||
/// Called by send_applications().
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/proc/review_applications()
|
||||
for (var/i = 1, i <= required_candidates, i++)
|
||||
if(candidates.len <= 0)
|
||||
if(i == 1)
|
||||
// We have found no candidates so far and we are out of applicants.
|
||||
mode.refund_threat(cost)
|
||||
mode.log_threat("Rule [name] refunded [cost] (all applications invalid)",verbose=TRUE)
|
||||
mode.executed_rules -= src
|
||||
break
|
||||
var/mob/applicant = pick(candidates)
|
||||
candidates -= applicant
|
||||
@@ -756,3 +746,31 @@
|
||||
|
||||
#undef ABDUCTOR_MAX_TEAMS
|
||||
#undef REVENANT_SPAWN_THRESHOLD
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOODSUCKERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/bloodsucker
|
||||
name = "Bloodsucker Infiltrator"
|
||||
config_tag = "latejoin_bloodsucker"
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
antag_flag = ROLE_TRAITOR
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 10
|
||||
requirements = list(90,80,70,60,55,50,45,40,35,30)
|
||||
high_population_requirement = 30
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/bloodsucker/execute()
|
||||
var/mob/M = pick(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = antag_flag
|
||||
if(mode.make_bloodsucker(M.mind))
|
||||
mode.bloodsuckers += M
|
||||
return TRUE
|
||||
|
||||
@@ -792,3 +792,42 @@
|
||||
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
|
||||
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// BLOODSUCKERS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker
|
||||
name = "Bloodsuckers"
|
||||
config_tag = "bloodsucker"
|
||||
persistent = TRUE
|
||||
antag_flag = ROLE_BLOODSUCKER
|
||||
antag_datum = ANTAG_DATUM_BLOODSUCKER
|
||||
minimum_required_age = 0
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
restricted_roles = list("Cyborg", "AI")
|
||||
required_candidates = 1
|
||||
weight = 2
|
||||
cost = 15
|
||||
scaling_cost = 10
|
||||
requirements = list(90,80,70,60,50,50,50,50,50,50)
|
||||
high_population_requirement = 50
|
||||
antag_cap = list(1,1,1,1,1,2,2,2,2,2)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker/pre_execute()
|
||||
var/num_bloodsuckers = antag_cap[indice_pop] * (scaled_times + 1)
|
||||
for (var/i = 1 to num_bloodsuckers)
|
||||
var/mob/M = pick_n_take(candidates)
|
||||
assigned += M.mind
|
||||
M.mind.special_role = ROLE_BLOODSUCKER
|
||||
M.mind.restricted_roles = restricted_roles
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/bloodsucker/execute()
|
||||
mode.check_start_sunlight()
|
||||
for(var/datum/mind/M in assigned)
|
||||
if(mode.make_bloodsucker(M))
|
||||
mode.bloodsuckers += M
|
||||
return TRUE
|
||||
|
||||
@@ -81,6 +81,7 @@
|
||||
|
||||
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
|
||||
/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
|
||||
//finalize_monster_hunters() Disabled for now
|
||||
if(!report)
|
||||
report = !CONFIG_GET(flag/no_intercept_report)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME)
|
||||
|
||||
@@ -181,12 +181,14 @@
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/sleeper/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else
|
||||
open_machine()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/sleeper/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -132,8 +132,8 @@
|
||||
..()
|
||||
if(!user.canUseTopic(src))
|
||||
return
|
||||
else
|
||||
eject_part(user)
|
||||
eject_part(user)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/aug_manipulator/power_change()
|
||||
..()
|
||||
|
||||
@@ -28,13 +28,6 @@
|
||||
QDEL_NULL(outbag)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/bloodbankgen/contents_explosion(severity, target)
|
||||
..()
|
||||
if(bag)
|
||||
bag.ex_act(severity, target)
|
||||
if(outbag)
|
||||
outbag.ex_act(severity, target)
|
||||
|
||||
/obj/machinery/bloodbankgen/handle_atom_del(atom/A)
|
||||
..()
|
||||
if(A == bag)
|
||||
@@ -188,7 +181,7 @@
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
|
||||
if(default_deconstruction_screwdriver(user, "bloodbank-off", "bloodbank-off", O))
|
||||
if(default_deconstruction_screwdriver(user, "bloodbank-off", "bloodbank-off", O) || default_unfasten_wrench(user, O, 20) == SUCCESSFUL_UNFASTEN)
|
||||
if(bag)
|
||||
var/obj/item/reagent_containers/blood/B = bag
|
||||
B.forceMove(drop_location())
|
||||
@@ -204,31 +197,37 @@
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/reagent_containers/blood))
|
||||
. = 1 //no afterattack
|
||||
. = TRUE //no afterattack
|
||||
var/msg = ""
|
||||
if(!panel_open)
|
||||
if(bag && outbag)
|
||||
to_chat(user, "<span class='warning'>This machine already has bags attached.</span>")
|
||||
|
||||
if(!bag && !outbag)
|
||||
var/choice = alert(user, "Choose where to place [O]", "", "Input", "Cancel", "Output")
|
||||
switch(choice)
|
||||
if("Cancel")
|
||||
return FALSE
|
||||
if("Input")
|
||||
attachinput(O, user)
|
||||
if("Output")
|
||||
attachoutput(O, user)
|
||||
else if(!bag)
|
||||
attachinput(O, user)
|
||||
else if(!outbag)
|
||||
attachoutput(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Close the maintenance panel first.</span>")
|
||||
return
|
||||
. += "Close the maintenance panel"
|
||||
if(!anchored)
|
||||
. += "[msg ? " and a" : "A"]nchor its bolts"
|
||||
if(length(msg))
|
||||
to_chat(user, "<span class='warning'>[msg] first.</span>")
|
||||
return
|
||||
if(bag && outbag)
|
||||
to_chat(user, "<span class='warning'>This machine already has bags attached.</span>")
|
||||
|
||||
if(!bag && !outbag)
|
||||
var/choice = alert(user, "Choose where to place [O]", "", "Input", "Cancel", "Output")
|
||||
switch(choice)
|
||||
if("Cancel")
|
||||
return FALSE
|
||||
if("Input")
|
||||
attachinput(O, user)
|
||||
if("Output")
|
||||
attachoutput(O, user)
|
||||
else if(!bag)
|
||||
attachinput(O, user)
|
||||
else if(!outbag)
|
||||
attachoutput(O, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You cannot put this in [src]!</span>")
|
||||
|
||||
/obj/machinery/bloodbankgen/is_operational()
|
||||
return ..() && anchored
|
||||
|
||||
/obj/machinery/bloodbankgen/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -133,12 +133,13 @@
|
||||
..()
|
||||
|
||||
/obj/structure/frame/computer/AltClick(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(!isliving(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
to_chat(usr, "<span class='warning'>You must unwrench [src] before rotating it!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
setDir(turn(dir, -90))
|
||||
return TRUE
|
||||
|
||||
@@ -170,19 +170,19 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/card/AltClick(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
|
||||
return
|
||||
if(inserted_modify_id)
|
||||
if(id_eject(user, inserted_modify_id))
|
||||
inserted_modify_id = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
return TRUE
|
||||
if(inserted_scan_id)
|
||||
if(id_eject(user, inserted_scan_id))
|
||||
inserted_scan_id = null
|
||||
updateUsrDialog()
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/card/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
if(contained_id)
|
||||
contained_id.forceMove(get_turf(src))
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
/obj/machinery/computer/prisoner/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -15,8 +15,9 @@
|
||||
|
||||
|
||||
/obj/machinery/computer/prisoner/AltClick(mob/user)
|
||||
..()
|
||||
id_eject(user)
|
||||
return ..()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/computer/prisoner/proc/id_insert(mob/user, obj/item/card/id/prisoner/P)
|
||||
if(istype(P))
|
||||
|
||||
@@ -115,8 +115,10 @@
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/defibrillator_mount/AltClick(mob/living/carbon/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
. = TRUE
|
||||
if(!defib)
|
||||
to_chat(user, "<span class='warning'>It'd be hard to remove a defib unit from a mount that has none.</span>")
|
||||
return
|
||||
|
||||
@@ -153,9 +153,11 @@
|
||||
. += "<span class='notice'>Alt-click to toggle modes.</span>"
|
||||
|
||||
/obj/item/grenade/barrier/AltClick(mob/living/carbon/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
toggle_mode(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/grenade/barrier/proc/toggle_mode(mob/user)
|
||||
switch(mode)
|
||||
|
||||
@@ -97,8 +97,10 @@
|
||||
do_the_dishes(TRUE)
|
||||
|
||||
/obj/machinery/dish_drive/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, !issilicon(user)))
|
||||
do_the_dishes(TRUE)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/dish_drive/proc/do_the_dishes(manual)
|
||||
if(!contents.len)
|
||||
|
||||
@@ -164,9 +164,11 @@
|
||||
toggle_open(user)
|
||||
|
||||
/obj/machinery/dna_scannernew/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
interact(user)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/dna_scannernew/MouseDrop_T(mob/target, mob/user)
|
||||
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
|
||||
|
||||
@@ -51,10 +51,12 @@
|
||||
open_machine()
|
||||
|
||||
/obj/machinery/harvester/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(harvesting || !user || !isliving(user) || state_open)
|
||||
return
|
||||
if(can_harvest())
|
||||
start_harvest()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/harvester/proc/can_harvest()
|
||||
if(!powered(EQUIP) || state_open || !occupant || !iscarbon(occupant))
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
. += "<span class='notice'>Alt-click it to start a wash cycle.</span>"
|
||||
|
||||
/obj/machinery/washing_machine/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src))
|
||||
return
|
||||
|
||||
@@ -24,11 +25,11 @@
|
||||
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='notice'>Close the door first</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
if(has_corgi)
|
||||
bloody_mess = 1
|
||||
@@ -37,6 +38,7 @@
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/wash_cycle), 200)
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/washing_machine/process()
|
||||
if (!busy)
|
||||
|
||||
@@ -138,8 +138,10 @@
|
||||
chassis.toggle_strafe()
|
||||
|
||||
/obj/mecha/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if((user == occupant) && user.canUseTopic(src))
|
||||
toggle_strafe()
|
||||
return TRUE
|
||||
|
||||
/obj/mecha/proc/toggle_strafe()
|
||||
strafe = !strafe
|
||||
|
||||
@@ -133,15 +133,14 @@ RLD
|
||||
if(!(A in range(custom_range, get_turf(user))))
|
||||
to_chat(user, "<span class='warning'>The \'Out of Range\' light on [src] blinks red.</span>")
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/obj/item/construction/proc/prox_check(proximity)
|
||||
if(proximity)
|
||||
return TRUE
|
||||
else
|
||||
var/view_range = user.client ? user.client.view : world.view
|
||||
//if user can't be seen from A (only checks surroundings' opaqueness) and can't see A.
|
||||
//jarring, but it should stop people from targetting atoms they can't see...
|
||||
//excluding darkness, to allow RLD to be used to light pitch black dark areas.
|
||||
if(!((user in view(view_range, A)) || (user in viewers(view_range, A))))
|
||||
to_chat(user, "<span class='warning'>You focus, pointing \the [src] at whatever outside your field of vision in the given direction... to no avail.</span>")
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/construction/rcd
|
||||
name = "rapid-construction-device (RCD)"
|
||||
@@ -523,7 +522,12 @@ RLD
|
||||
|
||||
/obj/item/construction/rcd/afterattack(atom/A, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!prox_check(proximity))
|
||||
if(!proximity)
|
||||
if(!ranged || !range_check(A,user)) //early return not-in-range sanity.
|
||||
return
|
||||
if(target_check(A,user))
|
||||
user.Beam(A,icon_state="rped_upgrade",time=30)
|
||||
rcd_create(A,user)
|
||||
return
|
||||
rcd_create(A, user)
|
||||
|
||||
@@ -635,6 +639,7 @@ RLD
|
||||
max_matter = INFINITY
|
||||
matter = INFINITY
|
||||
upgrade = TRUE
|
||||
ranged = TRUE
|
||||
|
||||
// Ranged RCD
|
||||
|
||||
@@ -650,20 +655,10 @@ RLD
|
||||
item_state = "oldrcd"
|
||||
has_ammobar = FALSE
|
||||
|
||||
/obj/item/construction/rcd/arcd/afterattack(atom/A, mob/user)
|
||||
. = ..()
|
||||
if(!range_check(A,user))
|
||||
return
|
||||
if(target_check(A,user))
|
||||
user.Beam(A,icon_state="rped_upgrade",time=30)
|
||||
rcd_create(A,user)
|
||||
|
||||
|
||||
|
||||
// RAPID LIGHTING DEVICE
|
||||
|
||||
|
||||
|
||||
/obj/item/construction/rld
|
||||
name = "rapid-light-device (RLD)"
|
||||
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
|
||||
|
||||
@@ -517,16 +517,17 @@ update_label("John Doe", "Clowny")
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
return TRUE
|
||||
if(alert("Are you sure you want to recolor your id?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",id_color) as color|null
|
||||
if(!in_range(src, user) || !energy_color_input)
|
||||
return
|
||||
return TRUE
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
return TRUE
|
||||
id_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/card/id/knight/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -945,10 +945,12 @@
|
||||
to_chat(user, "<span class='notice'>You [suction ? "enable" : "disable"] the board's suction function.</span>")
|
||||
|
||||
/obj/item/circuitboard/machine/dish_drive/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!user.Adjacent(src))
|
||||
return
|
||||
transmit = !transmit
|
||||
to_chat(user, "<span class='notice'>You [transmit ? "enable" : "disable"] the board's automatic disposal transmission.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/circuitboard/machine/stacking_unit_console
|
||||
name = "Stacking Machine Console (Machine Board)"
|
||||
|
||||
@@ -150,11 +150,13 @@
|
||||
ui.open()
|
||||
|
||||
/obj/item/toy/crayon/spraycan/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
if(has_cap)
|
||||
is_capped = !is_capped
|
||||
to_chat(user, "<span class='notice'>The cap on [src] is now [is_capped ? "on" : "off"].</span>")
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/crayon/proc/staticDrawables()
|
||||
|
||||
|
||||
@@ -828,14 +828,14 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
send_message(U,list(P))
|
||||
|
||||
/obj/item/pda/AltClick()
|
||||
..()
|
||||
|
||||
. = ..()
|
||||
if(id)
|
||||
remove_id()
|
||||
playsound(src, 'sound/machines/terminal_eject_disc.ogg', 50, 1)
|
||||
else
|
||||
remove_pen()
|
||||
playsound(src, 'sound/machines/button4.ogg', 50, 1)
|
||||
return TRUE
|
||||
|
||||
/obj/item/pda/CtrlClick()
|
||||
..()
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
. += "<span class='notice'>Can be used again to interrupt the effect early. The recharge time is the same as the time spent in desync.</span>"
|
||||
|
||||
/obj/item/desynchronizer/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
var/new_duration = input(user, "Set the duration (5-300):", "Desynchronizer", duration / 10) as null|num
|
||||
@@ -40,6 +41,7 @@
|
||||
new_duration = CLAMP(new_duration, 50, max_duration)
|
||||
duration = new_duration
|
||||
to_chat(user, "<span class='notice'>You set the duration to [DisplayTimeText(duration)].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/desynchronizer/proc/desync(mob/living/user)
|
||||
if(sync_holder)
|
||||
|
||||
@@ -153,6 +153,7 @@
|
||||
playsound(loc, voracious ? 'sound/effects/splat.ogg' : 'sound/effects/bin_close.ogg', 50, 1)
|
||||
items_preserved.Cut()
|
||||
cleaning = FALSE
|
||||
patient = null
|
||||
if(hound)
|
||||
update_gut(hound)
|
||||
|
||||
@@ -525,5 +526,5 @@
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
|
||||
/obj/item/dogborg/sleeper/K9/flavour
|
||||
name = "Mobile Sleeper"
|
||||
name = "Recreational Sleeper"
|
||||
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
|
||||
@@ -182,14 +182,16 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/geiger_counter/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
|
||||
return ..()
|
||||
return
|
||||
if(!scanning)
|
||||
to_chat(usr, "<span class='warning'>[src] must be on to reset its radiation level!</span>")
|
||||
return 0
|
||||
return TRUE
|
||||
radiation_count = 0
|
||||
to_chat(usr, "<span class='notice'>You flush [src]'s radiation counts, resetting it to normal.</span>")
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/geiger_counter/emag_act(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -45,9 +45,11 @@ GLOBAL_LIST_EMPTY(GPS_list)
|
||||
add_overlay("working")
|
||||
|
||||
/obj/item/gps/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
toggletracking(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/gps/proc/toggletracking(mob/user)
|
||||
if(!user.canUseTopic(src, BE_CLOSE))
|
||||
|
||||
@@ -18,12 +18,14 @@
|
||||
. += "<span class='notice'>Insert [src] into an active quantum pad to link it.</span>"
|
||||
|
||||
/obj/item/quantum_keycard/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start pressing [src]'s unlink button...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
to_chat(user, "<span class='notice'>The keycard beeps twice and disconnects the quantum link.</span>")
|
||||
qpad = null
|
||||
return TRUE
|
||||
|
||||
/obj/item/quantum_keycard/update_icon()
|
||||
if(qpad)
|
||||
|
||||
@@ -326,8 +326,10 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
|
||||
|
||||
/obj/item/radio/headset/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !Adjacent(user) || user.incapacitated())
|
||||
return
|
||||
if (command)
|
||||
use_command = !use_command
|
||||
to_chat(user, "<span class='notice'>You toggle high-volume mode [use_command ? "on" : "off"].</span>")
|
||||
return TRUE
|
||||
|
||||
@@ -412,7 +412,7 @@ SLIME SCANNER
|
||||
if(ishuman(C))
|
||||
if(H.bleed_rate)
|
||||
msg += "<span class='danger'>Subject is bleeding!</span>\n"
|
||||
var/blood_percent = round((C.blood_volume / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
|
||||
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
|
||||
var/blood_type = C.dna.blood_type
|
||||
if(blood_id != ("blood" || "jellyblood"))//special blood substance
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
|
||||
@@ -420,12 +420,12 @@ SLIME SCANNER
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
if(C.blood_volume <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.blood_volume > (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
else if(C.blood_volume <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
msg += "<span class='danger'>LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio))
|
||||
msg += "<span class='danger'>CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl,</span> <span class='info'>type: [blood_type]</span>\n"
|
||||
else
|
||||
msg += "<span class='info'>Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>\n"
|
||||
msg += "<span class='info'>Blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]</span>\n"
|
||||
|
||||
var/cyberimp_detect
|
||||
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
|
||||
@@ -590,10 +590,10 @@ SLIME SCANNER
|
||||
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C, 0.01)] °C ([round(environment.temperature, 0.01)] K)</span>")
|
||||
|
||||
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
if(user.canUseTopic(src))
|
||||
|
||||
. = TRUE
|
||||
if(cooldown)
|
||||
to_chat(user, "<span class='warning'>[src]'s barometer function is preparing itself.</span>")
|
||||
return
|
||||
|
||||
@@ -138,11 +138,13 @@
|
||||
toggle_igniter(user)
|
||||
|
||||
/obj/item/flamethrower/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(ptank && isliving(user) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
user.put_in_hands(ptank)
|
||||
ptank = null
|
||||
to_chat(user, "<span class='notice'>You remove the plasma tank from [src]!</span>")
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/flamethrower/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -26,6 +26,9 @@
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/brainwashed))
|
||||
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
|
||||
|
||||
if(target.mind.has_antag_datum(ANTAG_DATUM_VASSAL))
|
||||
SSticker.mode.remove_vassal(target.mind)
|
||||
|
||||
if(target.mind.has_antag_datum(/datum/antagonist/rev/head) || target.mind.unconvertable || target.mind.has_antag_datum(/datum/antagonist/gang/boss))
|
||||
if(!silent)
|
||||
target.visible_message("<span class='warning'>[target] seems to resist the implant!</span>", "<span class='warning'>You feel something interfering with your mental conditioning, but you resist it!</span>")
|
||||
|
||||
@@ -320,11 +320,12 @@
|
||||
M.update_inv_hands()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
|
||||
@@ -332,6 +333,7 @@
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -79,17 +79,17 @@
|
||||
final_block_chance = 0 //Don't bring a sword to a gunfight
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/sabre/on_exit_storage(obj/item/storage/S)
|
||||
..()
|
||||
var/obj/item/storage/belt/sabre/B = S
|
||||
/obj/item/melee/sabre/on_exit_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/unsheath.ogg', 25, 1)
|
||||
|
||||
/obj/item/melee/sabre/on_enter_storage(obj/item/storage/S)
|
||||
..()
|
||||
var/obj/item/storage/belt/sabre/B = S
|
||||
|
||||
/obj/item/melee/sabre/on_enter_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/B = S.parent
|
||||
if(istype(B))
|
||||
playsound(B, 'sound/items/sheath.ogg', 25, 1)
|
||||
..()
|
||||
|
||||
/obj/item/melee/sabre/get_belt_overlay()
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "sabre")
|
||||
|
||||
@@ -70,6 +70,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/pet_carrier/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(open || !user.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
locked = !locked
|
||||
@@ -79,6 +80,7 @@
|
||||
else
|
||||
playsound(user, 'sound/machines/boltsup.ogg', 30, TRUE)
|
||||
update_icon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/pet_carrier/attack(mob/living/target, mob/living/user)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
/obj/item/borg/upgrade/vtec/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if(.)
|
||||
if(R.speed < 0)
|
||||
if(!R.cansprint)
|
||||
to_chat(R, "<span class='notice'>A VTEC unit is already installed!</span>")
|
||||
to_chat(user, "<span class='notice'>There's no room for another VTEC unit!</span>")
|
||||
return FALSE
|
||||
@@ -82,11 +82,13 @@
|
||||
//R.speed = -2 // Gotta go fast.
|
||||
//Citadel change - makes vtecs give an ability rather than reducing the borg's speed instantly
|
||||
R.AddAbility(new/obj/effect/proc_holder/silicon/cyborg/vtecControl)
|
||||
R.cansprint = 0
|
||||
|
||||
/obj/item/borg/upgrade/vtec/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if (.)
|
||||
R.speed = initial(R.speed)
|
||||
R.cansprint = 1
|
||||
|
||||
/obj/item/borg/upgrade/disablercooler
|
||||
name = "cyborg rapid energy blaster cooling module"
|
||||
@@ -409,8 +411,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
/obj/item/robot_module/syndicate_medical)
|
||||
var/list/additional_reagents = list()
|
||||
|
||||
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr)
|
||||
@@ -466,23 +467,6 @@
|
||||
for(var/obj/item/reagent_containers/borghypo/H in R.module.modules)
|
||||
H.bypass_protection = initial(H.bypass_protection)
|
||||
|
||||
/obj/item/borg/upgrade/defib
|
||||
name = "medical cyborg defibrillator"
|
||||
desc = "An upgrade to the Medical module, installing a built-in \
|
||||
defibrillator, for on the scene revival."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
|
||||
/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/obj/item/twohanded/shockpaddles/cyborg/S = new(R.module)
|
||||
R.module.basic_modules += S
|
||||
R.module.add_module(S, FALSE, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/defib/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if (.)
|
||||
@@ -497,8 +481,7 @@
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
/obj/item/robot_module/syndicate_medical)
|
||||
|
||||
/obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -521,8 +504,7 @@
|
||||
require_module = 1
|
||||
module_type = list(
|
||||
/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
/obj/item/robot_module/syndicate_medical)
|
||||
|
||||
/obj/item/borg/upgrade/advhealth/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
@@ -642,8 +624,7 @@
|
||||
icon_state = "pinpointer_crew"
|
||||
require_module = TRUE
|
||||
module_type = list(/obj/item/robot_module/medical,
|
||||
/obj/item/robot_module/syndicate_medical,
|
||||
/obj/item/robot_module/medihound)
|
||||
/obj/item/robot_module/syndicate_medical)
|
||||
|
||||
/obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
|
||||
@@ -228,7 +228,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood
|
||||
name = "wooden plank"
|
||||
desc = "One can only guess that this is a bunch of wood."
|
||||
desc = "One can only guess that this is a bunch of wood. You might be able to make a stake with this if you use something sharp on it"
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
item_state = "sheet-wood"
|
||||
@@ -240,6 +240,35 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
novariants = TRUE
|
||||
grind_results = list("carbon" = 20)
|
||||
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/attackby(obj/item/W, mob/user, params) // NOTE: sheet_types.dm is where the WOOD stack lives. Maybe move this over there.
|
||||
// Taken from /obj/item/stack/rods/attackby in [rods.dm]
|
||||
if(W.get_sharpness())
|
||||
user.visible_message("[user] begins whittling [src] into a pointy object.", \
|
||||
"<span class='notice'>You begin whittling [src] into a sharp point at one end.</span>", \
|
||||
"<span class='italics'>You hear wood carving.</span>")
|
||||
// 8 Second Timer
|
||||
if(!do_after(user, 80, TRUE, src))
|
||||
return
|
||||
// Make Stake
|
||||
var/obj/item/stake/basic/new_item = new(user.loc)
|
||||
user.visible_message("[user] finishes carving a stake out of [src].", \
|
||||
"<span class='notice'>You finish carving a stake out of [src].</span>")
|
||||
// Prepare to Put in Hands (if holding wood)
|
||||
var/obj/item/stack/sheet/mineral/wood/N = src
|
||||
var/replace = (user.get_inactive_held_item() == N)
|
||||
// Use Wood
|
||||
N.use(1)
|
||||
// If stack depleted, put item in that hand (if it had one)
|
||||
if (!N && replace)
|
||||
user.put_in_hands(new_item)
|
||||
if(istype(W, merge_type))
|
||||
var/obj/item/stack/S = W
|
||||
if(merge(S))
|
||||
to_chat(user, "<span class='notice'>Your [S.name] stack now contains [S.get_amount()] [S.singular_name]\s.</span>")
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.wood_recipes
|
||||
return ..()
|
||||
@@ -696,5 +725,3 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
|
||||
merge_type = /obj/item/stack/sheet/cotton/durathread
|
||||
pull_effort = 70
|
||||
loom_result = /obj/item/stack/sheet/durathread
|
||||
|
||||
|
||||
|
||||
@@ -350,6 +350,7 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
if(is_cyborg)
|
||||
@@ -363,10 +364,11 @@
|
||||
max = get_amount()
|
||||
stackmaterial = min(max, stackmaterial)
|
||||
if(stackmaterial == null || stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
return TRUE
|
||||
else
|
||||
change_stack(user, stackmaterial)
|
||||
to_chat(user, "<span class='notice'>You take [stackmaterial] sheets out of the stack</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/stack/proc/change_stack(mob/user, amount)
|
||||
if(!use(amount, TRUE, FALSE))
|
||||
|
||||
@@ -757,23 +757,13 @@
|
||||
STR.rustle_sound = FALSE
|
||||
STR.max_w_class = WEIGHT_CLASS_BULKY
|
||||
STR.can_hold = typecacheof(fitting_swords)
|
||||
STR.quickdraw = TRUE
|
||||
|
||||
/obj/item/storage/belt/sabre/examine(mob/user)
|
||||
. = ..()
|
||||
if(length(contents))
|
||||
. += "<span class='notice'>Alt-click it to quickly draw the blade.</span>"
|
||||
|
||||
/obj/item/storage/belt/sabre/AltClick(mob/user)
|
||||
if(!iscarbon(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
if(length(contents))
|
||||
var/obj/item/I = contents[1]
|
||||
user.visible_message("[user] takes [I] out of [src].", "<span class='notice'>You take [I] out of [src].</span>")
|
||||
user.put_in_hands(I)
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "[src] is empty.")
|
||||
|
||||
/obj/item/storage/belt/sabre/update_icon()
|
||||
. = ..()
|
||||
if(isliving(loc))
|
||||
|
||||
@@ -157,6 +157,7 @@
|
||||
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/update_icon()
|
||||
if(fancy_open || !contents.len)
|
||||
|
||||
@@ -114,11 +114,12 @@
|
||||
. += "<span class='notice'>Alt-click to [open ? "close":"open"] it.</span>"
|
||||
|
||||
/obj/item/storage/lockbox/medal/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
if(!SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
|
||||
open = (open ? FALSE : TRUE)
|
||||
update_icon()
|
||||
..()
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/lockbox/medal/PopulateContents()
|
||||
new /obj/item/clothing/accessory/medal/gold/captain(src)
|
||||
|
||||
@@ -338,11 +338,12 @@
|
||||
M.update_inv_hands()
|
||||
|
||||
/obj/item/toy/sword/cx/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!in_range(src, user)) //Basic checks to prevent abuse
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
return TRUE
|
||||
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",light_color) as color|null
|
||||
@@ -350,6 +351,7 @@
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
|
||||
@@ -541,6 +541,7 @@
|
||||
clean_blood()
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, BE_CLOSE, FALSE) || hacked)
|
||||
return
|
||||
if(user.incapacitated() || !istype(user))
|
||||
@@ -553,6 +554,7 @@
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
@@ -659,6 +661,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/item/twohanded/spear/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(user.canUseTopic(src, BE_CLOSE))
|
||||
..()
|
||||
if(!explosive)
|
||||
@@ -667,6 +670,7 @@
|
||||
var/input = stripped_input(user,"What do you want your war cry to be? You will shout it when you hit someone in melee.", ,"", 50)
|
||||
if(input)
|
||||
src.war_cry = input
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/spear/CheckParts(list/parts_list)
|
||||
var/obj/item/shard/tip = locate() in parts_list
|
||||
|
||||
@@ -234,6 +234,7 @@
|
||||
. = ..()
|
||||
if(unique_reskin && (!current_skin || always_reskinnable) && user.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
reskin_obj(user)
|
||||
return TRUE
|
||||
|
||||
/obj/proc/reskin_obj(mob/M)
|
||||
if(!LAZYLEN(unique_reskin))
|
||||
|
||||
@@ -449,6 +449,9 @@
|
||||
item_chair = null
|
||||
var/turns = 0
|
||||
|
||||
/obj/structure/chair/brass/ComponentInitialize()
|
||||
return //it spins with the power of ratvar, not components.
|
||||
|
||||
/obj/structure/chair/brass/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
. = ..()
|
||||
@@ -464,6 +467,7 @@
|
||||
return
|
||||
|
||||
/obj/structure/chair/brass/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
turns = 0
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
@@ -475,6 +479,7 @@
|
||||
user.visible_message("<span class='notice'>[user] stops [src]'s uncontrollable spinning.</span>", \
|
||||
"<span class='notice'>You grab [src] and stop its wild spinning.</span>")
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/chair/bronze
|
||||
name = "brass chair"
|
||||
|
||||
@@ -522,11 +522,12 @@
|
||||
to_chat(user, "<span class='warning'>You fail to break out of [src]!</span>")
|
||||
|
||||
/obj/structure/closet/AltClick(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, be_close=TRUE) || !isturf(loc))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
return TRUE
|
||||
togglelock(user)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/closet/CtrlShiftClick(mob/living/user)
|
||||
if(!HAS_TRAIT(user, TRAIT_SKITTISH))
|
||||
|
||||
@@ -79,6 +79,15 @@
|
||||
material_drop = /obj/item/stack/sheet/mineral/wood
|
||||
material_drop_amount = 5
|
||||
|
||||
/obj/structure/closet/crate/coffin/examine(mob/user)
|
||||
. = ..()
|
||||
if(user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
. += {"<span class='cult'>This is a coffin which you can use to regenerate your burns and other wounds faster.</span>"}
|
||||
. += {"<span class='cult'>You can also thicken your blood if you survive the day, and hide from the sun safely while inside.</span>"}
|
||||
/* if(user.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
. += {"<span class='cult'>This is a coffin which your master can use to shield himself from the unforgiving sun.\n
|
||||
You yourself are still human and dont need it. Yet.</span>"} */
|
||||
|
||||
/obj/structure/closet/crate/internals
|
||||
desc = "An internals crate."
|
||||
name = "internals crate"
|
||||
|
||||
@@ -102,9 +102,11 @@
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/extinguisher_cabinet/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
toggle_cabinet(user)
|
||||
return TRUE
|
||||
|
||||
/obj/structure/extinguisher_cabinet/proc/toggle_cabinet(mob/user)
|
||||
if(opened && broken)
|
||||
|
||||
@@ -20,10 +20,9 @@
|
||||
return
|
||||
if(broken || !Adjacent(user))
|
||||
return
|
||||
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
//see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments!
|
||||
//this is largely copypasted from there.
|
||||
|
||||
|
||||
@@ -167,11 +167,12 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
|
||||
. += "<span class='notice'>The speaker is [beeper ? "enabled" : "disabled"]. Alt-click to toggle it.</span>"
|
||||
|
||||
/obj/structure/bodycontainer/morgue/AltClick(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
beeper = !beeper
|
||||
to_chat(user, "<span class='notice'>You turn the speaker function [beeper ? "on" : "off"].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/structure/bodycontainer/morgue/update_icon()
|
||||
if (!connected || connected.loc != src) // Open or tray is gone.
|
||||
|
||||
@@ -167,10 +167,12 @@
|
||||
return TRUE
|
||||
|
||||
/obj/structure/reflector/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
else if(finished)
|
||||
rotate(user)
|
||||
return TRUE
|
||||
|
||||
|
||||
//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
|
||||
|
||||
Reference in New Issue
Block a user