Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into storytellers
This commit is contained in:
@@ -239,6 +239,9 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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return rule.round_result()
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return ..()
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/datum/game_mode/dynamic/generate_report()
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return "Mysterious signals that demonstrate strange dynamics have been detected in your sector. Watch out for oddities."
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/datum/game_mode/dynamic/send_intercept()
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. = "<b><i>Central Command Status Summary</i></b><hr>"
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switch(round(threat_level))
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@@ -94,11 +94,8 @@
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var/list/possible_candidates = list()
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possible_candidates.Add(dead_players)
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possible_candidates.Add(list_observers)
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send_applications(possible_candidates)
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if(assigned.len > 0)
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return TRUE
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else
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return FALSE
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var/application_successful = send_applications(possible_candidates)
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return assigned.len > 0 && application_successful
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/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
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/datum/dynamic_ruleset/midround/from_ghosts/proc/send_applications(list/possible_volunteers = list())
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@@ -113,25 +110,18 @@
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if(!candidates || candidates.len <= required_candidates)
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message_admins("The ruleset [name] did not receive enough applications.")
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log_game("DYNAMIC: The ruleset [name] did not receive enough applications.")
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mode.refund_threat(cost)
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mode.log_threat("Rule [name] refunded [cost] (not receive enough applications)",verbose=TRUE)
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mode.executed_rules -= src
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return
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return FALSE
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message_admins("[candidates.len] players volunteered for the ruleset [name].")
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log_game("DYNAMIC: [candidates.len] players volunteered for [name].")
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review_applications()
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return TRUE
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/// Here is where you can check if your ghost applicants are valid for the ruleset.
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/// Called by send_applications().
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/datum/dynamic_ruleset/midround/from_ghosts/proc/review_applications()
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for (var/i = 1, i <= required_candidates, i++)
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if(candidates.len <= 0)
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if(i == 1)
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// We have found no candidates so far and we are out of applicants.
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mode.refund_threat(cost)
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mode.log_threat("Rule [name] refunded [cost] (all applications invalid)",verbose=TRUE)
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mode.executed_rules -= src
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break
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var/mob/applicant = pick(candidates)
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candidates -= applicant
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@@ -756,3 +746,31 @@
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#undef ABDUCTOR_MAX_TEAMS
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#undef REVENANT_SPAWN_THRESHOLD
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//////////////////////////////////////////////
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// //
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// BLOODSUCKERS //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/latejoin/bloodsucker
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name = "Bloodsucker Infiltrator"
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config_tag = "latejoin_bloodsucker"
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antag_datum = ANTAG_DATUM_BLOODSUCKER
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antag_flag = ROLE_TRAITOR
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restricted_roles = list("AI", "Cyborg")
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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required_candidates = 1
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weight = 3
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cost = 10
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requirements = list(90,80,70,60,55,50,45,40,35,30)
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high_population_requirement = 30
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repeatable = TRUE
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/datum/dynamic_ruleset/latejoin/bloodsucker/execute()
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var/mob/M = pick(candidates)
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assigned += M.mind
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M.mind.special_role = antag_flag
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if(mode.make_bloodsucker(M.mind))
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mode.bloodsuckers += M
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return TRUE
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@@ -792,3 +792,42 @@
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var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
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spawn_meteors(ramp_up_final, wavetype)
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//////////////////////////////////////////////
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// //
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// BLOODSUCKERS //
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// //
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//////////////////////////////////////////////
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/datum/dynamic_ruleset/roundstart/bloodsucker
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name = "Bloodsuckers"
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config_tag = "bloodsucker"
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persistent = TRUE
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antag_flag = ROLE_BLOODSUCKER
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antag_datum = ANTAG_DATUM_BLOODSUCKER
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minimum_required_age = 0
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protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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restricted_roles = list("Cyborg", "AI")
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required_candidates = 1
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weight = 2
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cost = 15
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scaling_cost = 10
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requirements = list(90,80,70,60,50,50,50,50,50,50)
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high_population_requirement = 50
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antag_cap = list(1,1,1,1,1,2,2,2,2,2)
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/datum/dynamic_ruleset/roundstart/bloodsucker/pre_execute()
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var/num_bloodsuckers = antag_cap[indice_pop] * (scaled_times + 1)
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for (var/i = 1 to num_bloodsuckers)
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var/mob/M = pick_n_take(candidates)
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assigned += M.mind
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M.mind.special_role = ROLE_BLOODSUCKER
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M.mind.restricted_roles = restricted_roles
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return TRUE
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/datum/dynamic_ruleset/roundstart/bloodsucker/execute()
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mode.check_start_sunlight()
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for(var/datum/mind/M in assigned)
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if(mode.make_bloodsucker(M))
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mode.bloodsuckers += M
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return TRUE
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