refactoring altclick interaction to allow parent calls without forcing the turf contents stat menu open.
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@@ -253,16 +253,14 @@ BLIND // can't see anything
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H.update_suit_sensors()
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/obj/item/clothing/under/AltClick(mob/user)
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if(..())
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return 1
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. = ..()
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if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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if(attached_accessory)
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remove_accessory(user)
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else
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if(attached_accessory)
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remove_accessory(user)
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else
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rolldown()
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rolldown()
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return TRUE
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/obj/item/clothing/under/verb/jumpsuit_adjust()
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set name = "Adjust Jumpsuit Style"
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@@ -427,19 +427,17 @@
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..()
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/obj/item/clothing/glasses/AltClick(mob/user)
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. = ..()
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if(glass_colour_type && ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.client)
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if(H.client.prefs)
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if(src == H.glasses)
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H.client.prefs.uses_glasses_colour = !H.client.prefs.uses_glasses_colour
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if(H.client.prefs.uses_glasses_colour)
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to_chat(H, "You will now see glasses colors.")
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else
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to_chat(H, "You will no longer see glasses colors.")
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H.update_glasses_color(src, 1)
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else
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return ..()
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if(H.client?.prefs && src == H.glasses)
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H.client.prefs.uses_glasses_colour = !H.client.prefs.uses_glasses_colour
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if(H.client.prefs.uses_glasses_colour)
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to_chat(H, "You will now see glasses colors.")
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else
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to_chat(H, "You will no longer see glasses colors.")
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H.update_glasses_color(src, 1)
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return TRUE
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/obj/item/clothing/glasses/proc/change_glass_color(mob/living/carbon/human/H, datum/client_colour/glass_colour/new_color_type)
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var/old_colour_type = glass_colour_type
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@@ -116,8 +116,10 @@
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toggle_helmet_light(user)
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/obj/item/clothing/head/hardhat/weldhat/AltClick(mob/user)
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. = ..()
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if(user.canUseTopic(src, BE_CLOSE))
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toggle_welding_screen(user)
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return TRUE
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/obj/item/clothing/head/hardhat/weldhat/proc/toggle_welding_screen(mob/living/user)
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if(weldingvisortoggle(user))
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@@ -104,16 +104,16 @@
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. += "<span class='notice'>Alt-click to take a candy corn.</span>"
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/obj/item/clothing/head/fedora/det_hat/AltClick(mob/user)
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if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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..()
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if(loc == user)
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if(candy_cooldown < world.time)
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var/obj/item/reagent_containers/food/snacks/candy_corn/CC = new /obj/item/reagent_containers/food/snacks/candy_corn(src)
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user.put_in_hands(CC)
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to_chat(user, "You slip a candy corn from your hat.")
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candy_cooldown = world.time+1200
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else
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to_chat(user, "You just took a candy corn! You should wait a couple minutes, lest you burn through your stash.")
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. = ..()
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if(loc == user && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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if(candy_cooldown < world.time)
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var/obj/item/reagent_containers/food/snacks/candy_corn/CC = new /obj/item/reagent_containers/food/snacks/candy_corn(src)
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user.put_in_hands(CC)
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to_chat(user, "You slip a candy corn from your hat.")
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candy_cooldown = world.time+1200
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else
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to_chat(user, "You just took a candy corn! You should wait a couple minutes, lest you burn through your stash.")
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return TRUE
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//Mime
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@@ -22,11 +22,11 @@
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/obj/item/clothing/head/soft/AltClick(mob/user)
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..()
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. = ..()
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if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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else
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flip(user)
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flip(user)
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return TRUE
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/obj/item/clothing/head/soft/proc/flip(mob/user)
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@@ -23,11 +23,11 @@
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adjustmask(user)
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/obj/item/clothing/mask/breath/AltClick(mob/user)
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..()
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. = ..()
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if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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else
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adjustmask(user)
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adjustmask(user)
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return TRUE
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/obj/item/clothing/mask/breath/examine(mob/user)
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. = ..()
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@@ -964,13 +964,12 @@
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. += energy_overlay
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/obj/item/clothing/suit/space/hardsuit/lavaknight/AltClick(mob/living/user)
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if(user.incapacitated() || !istype(user))
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. = ..()
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if(!in_range(src, user) || !istype(user))
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return
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if(user.incapacitated())
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(!in_range(src, user))
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return
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if(user.incapacitated() || !istype(user) || !in_range(src, user))
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return
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return TRUE
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if(alert("Are you sure you want to recolor your armor stripes?", "Confirm Repaint", "Yes", "No") == "Yes")
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var/energy_color_input = input(usr,"","Choose Energy Color",energy_color) as color|null
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@@ -986,6 +985,7 @@
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user.update_inv_wear_suit()
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light_color = energy_color
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update_light()
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return TRUE
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/obj/item/clothing/suit/space/hardsuit/lavaknight/examine(mob/user)
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. = ..()
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@@ -92,11 +92,11 @@
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//Toggle exosuits for different aesthetic styles (hoodies, suit jacket buttons, etc)
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/obj/item/clothing/suit/toggle/AltClick(mob/user)
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..()
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. = ..()
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if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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else
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suit_toggle(user)
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suit_toggle(user)
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return TRUE
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/obj/item/clothing/suit/toggle/ui_action_click()
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suit_toggle()
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@@ -67,10 +67,12 @@
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return
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/obj/item/clothing/accessory/AltClick(mob/user)
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. = ..()
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if(istype(user) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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if(initial(above_suit))
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above_suit = !above_suit
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to_chat(user, "[src] will be worn [above_suit ? "above" : "below"] your suit.")
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return TRUE
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/obj/item/clothing/accessory/examine(mob/user)
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. = ..()
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