Merge branch 'master' into Unmodular

This commit is contained in:
Trilbyspaceclone
2019-08-05 00:04:44 -04:00
committed by GitHub
374 changed files with 7244 additions and 4260 deletions
+9 -9
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@@ -12,7 +12,7 @@
#define ui_boxcraft "EAST-4:22,SOUTH+1:6"
#define ui_boxarea "EAST-4:6,SOUTH+1:6"
#define ui_boxlang "EAST-5:22,SOUTH+1:6"
#define ui_boxvore "EAST-4:22,SOUTH+1:6"
#define ui_boxvore "EAST-5:22,SOUTH+1:6"
//Filters
#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, border=0, color="#04080F")
@@ -115,22 +115,22 @@
//xenobio console upgrade stuff
#define XENOBIO_UPGRADE_MONKEYS 1
#define XENOBIO_UPGRADE_SLIMEBASIC 2
#define XENOBIO_UPGRADE_SLIMEBASIC 2
#define XENOBIO_UPGRADE_SLIMEADV 4
//stamina stuff
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
#define MIN_MELEE_STAMCOST 1.25 //Minimum cost for swinging items around. Will be extra useful when stats and skills are introduced.
#define MIN_MELEE_STAMCOST 1.25 //Minimum cost for swinging items around. Will be extra useful when stats and skills are introduced.
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
//Citadel toggles because bitflag memes
#define MEDIHOUND_SLEEPER 1
#define EATING_NOISES 2
#define DIGESTION_NOISES 4
#define MEDIHOUND_SLEEPER (1<<0)
#define EATING_NOISES (1<<1)
#define DIGESTION_NOISES (1<<2)
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
+21 -12
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@@ -3,26 +3,35 @@
#define COLOR_INPUT_DISABLED "#F0F0F0"
#define COLOR_INPUT_ENABLED "#D3B5B5"
//#define COLOR_WHITE "#EEEEEE"
//#define COLOR_SILVER "#C0C0C0"
//#define COLOR_GRAY "#808080"
#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A"
#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#ce4242"
#define COLOR_DARKMODE_BACKGROUND "#202020"
#define COLOR_DARKMODE_DARKBACKGROUND "#171717"
#define COLOR_DARKMODE_TEXT "#f0f0f0"
#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90b3dd"
#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#ef7f7f"
#define COLOR_WHITEMODE_BACKGROUND "#ffffff"
#define COLOR_WHITEMODE_DARKBACKGROUND "#eeeeee"
#define COLOR_WHITEMODE_TEXT "#000000"
#define COLOR_FLOORTILE_GRAY "#8D8B8B"
#define COLOR_ALMOST_BLACK "#333333"
//#define COLOR_BLACK "#000000"
#define COLOR_BLACK "#000000"
#define COLOR_RED "#FF0000"
//#define COLOR_RED_LIGHT "#FF3333"
//#define COLOR_MAROON "#800000"
#define COLOR_RED_LIGHT "#FF3333"
#define COLOR_MAROON "#800000"
#define COLOR_YELLOW "#FFFF00"
//#define COLOR_OLIVE "#808000"
//#define COLOR_LIME "#32CD32"
#define COLOR_OLIVE "#808000"
#define COLOR_LIME "#32CD32"
#define COLOR_GREEN "#008000"
#define COLOR_CYAN "#00FFFF"
//#define COLOR_TEAL "#008080"
#define COLOR_TEAL "#008080"
#define COLOR_BLUE "#0000FF"
//#define COLOR_BLUE_LIGHT "#33CCFF"
//#define COLOR_NAVY "#000080"
#define COLOR_BLUE_LIGHT "#33CCFF"
#define COLOR_NAVY "#000080"
#define COLOR_PINK "#FFC0CB"
//#define COLOR_MAGENTA "#FF00FF"
#define COLOR_MAGENTA "#FF00FF"
#define COLOR_PURPLE "#800080"
#define COLOR_ORANGE "#FF9900"
#define COLOR_BEIGE "#CEB689"
+2
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@@ -73,6 +73,8 @@
#define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next)
#define COMPONENT_BLOCK_REACH 1
#define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I)
#define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin)
#define COMPONENT_BLOCK_TELEPORT 1
/////////////////
#define COMSIG_ATOM_ATTACK_GHOST "atom_attack_ghost" //from base of atom/attack_ghost(): (mob/dead/observer/ghost)
#define COMSIG_ATOM_ATTACK_HAND "atom_attack_hand" //from base of atom/attack_hand(): (mob/user)
+1 -1
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@@ -7,7 +7,7 @@
//for convenience
#define ENABLE_BITFIELD(variable, flag) (variable |= (flag))
#define DISABLE_BITFIELD(variable, flag) (variable &= ~(flag))
#define CHECK_BITFIELD(variable, flag) (variable & flag)
#define CHECK_BITFIELD(variable, flag) (variable & (flag))
#define TOGGLE_BITFIELD(variable, flag) (variable ^= (flag))
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
+4
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@@ -28,6 +28,7 @@
#define ITEM_SLOT_POCKET (1<<11) // this is to allow items with a w_class of WEIGHT_CLASS_NORMAL or WEIGHT_CLASS_BULKY to fit in pockets.
#define ITEM_SLOT_DENYPOCKET (1<<12) // this is to deny items with a w_class of WEIGHT_CLASS_SMALL or WEIGHT_CLASS_TINY to fit in pockets.
#define ITEM_SLOT_NECK (1<<13)
#define ITEM_SLOT_SUITSTORE (1<<14)
//SLOTS
#define SLOT_BACK 1
@@ -52,6 +53,7 @@
#define SLOT_LEGCUFFED 19
#define SLOT_GENERC_DEXTROUS_STORAGE 20
#define SLOTS_AMT 20 // Keep this up to date!
//I hate that this has to exist
@@ -84,6 +86,8 @@
. = ITEM_SLOT_ICLOTHING
if(SLOT_L_STORE, SLOT_R_STORE)
. = ITEM_SLOT_POCKET
if(SLOT_S_STORE)
. = ITEM_SLOT_SUITSTORE
//Bit flags for the flags_inv variable, which determine when a piece of clothing hides another. IE a helmet hiding glasses.
+10
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@@ -0,0 +1,10 @@
//Martial arts defines
#define MARTIALART_BOXING "boxing"
#define MARTIALART_WRESTLING "wrestling"
#define MARTIALART_SLEEPINGCARP "sleeping carp"
#define MARTIALART_PSYCHOBRAWL "psychotic brawling"
#define MARTIALART_MUSHPUNCH "mushroom punch"
#define MARTIALART_KRAVMAGA "krav maga"
#define MARTIALART_CQC "CQC"
#define MARTIALART_PLASMAFIST "plasma fist"
+7 -4
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@@ -275,10 +275,6 @@ GLOBAL_LIST_INIT(pda_styles, list(MONO, VT, ORBITRON, SHARE))
GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_SKIN_ALT = 'icons/obj/pda_alt.dmi',
PDA_SKIN_RUGGED = 'icons/obj/pda_rugged.dmi', PDA_SKIN_MODERN = 'icons/obj/pda_modern.dmi'))
//Color Defines
#define OOC_COLOR "#002eb8"
#define AOOC_COLOR "#b8002e"
/////////////////////////////////////
// atom.appearence_flags shortcuts //
/////////////////////////////////////
@@ -459,6 +455,13 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define SUMMON_GUNS "guns"
#define SUMMON_MAGIC "magic"
#define TELEPORT_CHANNEL_BLUESPACE "bluespace" //Classic bluespace teleportation, requires a sender but no receiver
#define TELEPORT_CHANNEL_QUANTUM "quantum" //Quantum-based teleportation, requires both sender and receiver, but is free from normal disruption
#define TELEPORT_CHANNEL_WORMHOLE "wormhole" //Wormhole teleportation, is not disrupted by bluespace fluctuations but tends to be very random or unsafe
#define TELEPORT_CHANNEL_MAGIC "magic" //Magic teleportation, does whatever it wants (unless there's antimagic)
#define TELEPORT_CHANNEL_CULT "cult" //Cult teleportation, does whatever it wants (unless there's holiness)
#define TELEPORT_CHANNEL_FREE "free" //Anything else
//Run the world with this parameter to enable a single run though of the game setup and tear down process with unit tests in between
#define TEST_RUN_PARAMETER "test-run"
//Force the log directory to be something specific in the data/logs folder
+2 -1
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@@ -26,6 +26,7 @@
#define ABSTRACT (1<<8) // for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
#define NO_UNIFORM_REQUIRED (1<<11) // Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
// Flags for the clothing_flags var on /obj/item/clothing
@@ -36,4 +37,4 @@
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
#define VOICEBOX_TOGGLABLE (1<<6) // The voicebox in this clothing can be toggled.
#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
#define VOICEBOX_DISABLED (1<<7) // The voicebox is currently turned off.
+11
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@@ -281,6 +281,17 @@
var/statspage = CONFIG_GET(string/roundstatsurl)
var/info = statspage ? "<a href='?action=openLink&link=[url_encode(statspage)][GLOB.round_id]'>[GLOB.round_id]</a>" : GLOB.round_id
parts += "[GLOB.TAB]Round ID: <b>[info]</b>"
var/list/voting_results = SSvote.stored_gamemode_votes
if(length(voting_results))
parts += "[GLOB.TAB]Voting: "
var/total_score = 0
for(var/choice in voting_results)
var/score = voting_results[choice]
total_score += score
parts += "[GLOB.TAB][GLOB.TAB][choice]: [score]"
parts += "[GLOB.TAB]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
parts += "[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
var/total_players = GLOB.joined_player_list.len
+5
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@@ -100,6 +100,11 @@ GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_
#define DDUFFELBAG "Department Duffel Bag"
GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFELBAG, GBACKPACK, GSATCHEL, GDUFFELBAG, LSATCHEL))
//Suit/Skirt
#define PREF_SUIT "Jumpsuit"
#define PREF_SKIRT "Jumpskirt"
GLOBAL_LIST_INIT(jumpsuitlist, list(PREF_SUIT, PREF_SKIRT))
//Uplink spawn loc
#define UPLINK_PDA "PDA"
#define UPLINK_RADIO "Radio"
+1 -1
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@@ -73,7 +73,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/paper/crumpled = 1,
/obj/item/pen = 1,
/obj/item/reagent_containers/spray/pestspray = 1,
/obj/item/reagent_containers/glass/rag = 3,
/obj/item/reagent_containers/rag = 3,
/obj/item/stock_parts/cell = 3,
/obj/item/storage/belt/utility = 2,
/obj/item/storage/box = 2,
+1
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@@ -79,6 +79,7 @@
#define ui_drop_throw "EAST-1:28,SOUTH+1:7"
#define ui_pull_resist "EAST-2:26,SOUTH+1:7"
#define ui_movi "EAST-2:26,SOUTH:5"
#define ui_sprintbufferloc "EAST-2:26,SOUTH:18"
#define ui_acti "EAST-3:24,SOUTH:5"
#define ui_zonesel "EAST-1:28,SOUTH:5"
#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
+7
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@@ -134,6 +134,13 @@
static_inventory += using
//END OF CITADEL CHANGES
//same as above but buffer.
using = new /obj/screen/sprint_buffer
using.screen_loc = ui_sprintbufferloc
sprint_buffer = using
static_inventory += using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
+1 -1
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@@ -437,7 +437,7 @@ SUBSYSTEM_DEF(job)
if(job.custom_spawn_text)
to_chat(M, "<b>[job.custom_spawn_text]</b>")
if(CONFIG_GET(number/minimal_access_threshold))
to_chat(M, "<FONT color='blue'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></font>")
to_chat(M, "<span class='notice'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></span>")
if(job && H)
if(job.dresscodecompliant)// CIT CHANGE - dress code compliance
+4 -4
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@@ -229,7 +229,7 @@ SUBSYSTEM_DEF(ticker)
if(GLOB.secret_force_mode != "secret")
var/datum/game_mode/smode = config.pick_mode(GLOB.secret_force_mode)
if(!smode.can_start())
message_admins("\blue Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.")
message_admins("<span class='notice'>Unable to force secret [GLOB.secret_force_mode]. [smode.required_players] players and [smode.required_enemies] eligible antagonists needed.</span>")
else
mode = smode
@@ -302,14 +302,14 @@ SUBSYSTEM_DEF(ticker)
round_start_time = world.time
SSdbcore.SetRoundStart()
to_chat(world, "<FONT color='blue'><B>Welcome to [station_name()], enjoy your stay!</B></FONT>")
to_chat(world, "<span class='notice'><B>Welcome to [station_name()], enjoy your stay!</B></span>")
SEND_SOUND(world, sound('sound/ai/welcome.ogg'))
current_state = GAME_STATE_PLAYING
Master.SetRunLevel(RUNLEVEL_GAME)
if(SSevents.holidays)
to_chat(world, "<font color='blue'>and...</font>")
to_chat(world, "<span class='notice'>and...</span>")
for(var/holidayname in SSevents.holidays)
var/datum/holiday/holiday = SSevents.holidays[holidayname]
to_chat(world, "<h4>[holiday.greet()]</h4>")
@@ -425,7 +425,7 @@ SUBSYSTEM_DEF(ticker)
m = pick(memetips)
if(m)
to_chat(world, "<font color='purple'><b>Tip of the round: </b>[html_encode(m)]</font>")
to_chat(world, "<span class='purple'><b>Tip of the round: </b>[html_encode(m)]</span>")
/datum/controller/subsystem/ticker/proc/check_queue()
var/hpc = CONFIG_GET(number/hard_popcap)
+4
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@@ -18,6 +18,8 @@ SUBSYSTEM_DEF(vote)
var/obfuscated = FALSE//CIT CHANGE - adds obfuscated/admin-only votes
var/list/stored_gamemode_votes = list() //Basically the last voted gamemode is stored here for end-of-round use.
/datum/controller/subsystem/vote/fire() //called by master_controller
if(mode)
time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
@@ -90,10 +92,12 @@ SUBSYSTEM_DEF(vote)
text += "<b>[question]</b>"
else
text += "<b>[capitalize(mode)] Vote</b>"
stored_gamemode_votes = list()
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
if(!votes)
votes = 0
stored_gamemode_votes[choices[i]] = votes
text += "\n<b>[choices[i]]:</b> [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
if(mode != "custom")
if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes
+4 -8
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@@ -46,9 +46,9 @@
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
if(isliving(parent))
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/on_death)
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
@@ -169,23 +169,19 @@
holder.icon_state = "nanites[nanite_percent]"
/datum/component/nanites/proc/on_emp(datum/source, severity)
nanite_volume *= (rand(0.60, 0.90)) //Lose 10-40% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
if(prob(40/severity))
cloud_id = 0
adjust_nanites(null, -(nanite_volume * 0.3 + 50)) //Lose 30% variable and 50 flat nanite volume.
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_emp(severity)
/datum/component/nanites/proc/on_shock(datum/source, shock_damage)
nanite_volume *= (rand(0.45, 0.80)) //Lose 20-55% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
adjust_nanites(null, -(nanite_volume * (shock_damage * 0.005) + shock_damage)) //0.5% of shock damage (@ 50 damage it'd drain 25%) + shock damage flat volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_shock(shock_damage)
/datum/component/nanites/proc/on_minor_shock(datum/source)
adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume
adjust_nanites(null, -25)
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_minor_shock()
+1 -1
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@@ -27,7 +27,7 @@
C.stuttering = 20
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
to_chat(C, "<font color='red' size='4'><B>DOOT</B></span>")
to_chat(C, "<font color='red' size='4'><B>DOOT</B></font>")
spectral_change(H)
else //the sound will spook monkeys.
+2 -2
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@@ -1351,8 +1351,8 @@
if(amount != 0)
log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ")
var/msg = "<span class='notice'>[key_name(usr)] dealt [amount] amount of [Text] damage to [L] </span>"
message_admins(msg)
var/msg = "[key_name(usr)] dealt [amount] amount of [Text] damage to [L] </span>"
message_admins("<span class='notice'>[msg]</span>")
admin_ticket_log(L, msg)
vv_update_display(L, Text, "[newamt]")
else if(href_list["copyoutfit"])
@@ -25,7 +25,7 @@
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, 0.5 * power)
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, src, power)
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
if(prob(A.stage_prob))
A.stage = min(A.stage + 1,A.max_stages)
@@ -60,4 +60,4 @@
SEND_SIGNAL(M, COMSIG_NANITE_ADJUST_VOLUME, -0.4 * power)
if(reverse_boost && SEND_SIGNAL(M, COMSIG_HAS_NANITES))
if(prob(A.stage_prob))
A.stage = min(A.stage + 1,A.max_stages)
A.stage = min(A.stage + 1,A.max_stages)
+46 -22
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@@ -5,11 +5,19 @@
// effectout: effect to show right after teleportation
// asoundin: soundfile to play before teleportation
// asoundout: soundfile to play after teleportation
// force_teleport: if false, teleport will use Move() proc (dense objects will prevent teleportation)
// no_effects: disable the default effectin/effectout of sparks
/proc/do_teleport(atom/movable/teleatom, atom/destination, precision=null, force_teleport=TRUE, datum/effect_system/effectin=null, datum/effect_system/effectout=null, asoundin=null, asoundout=null, no_effects=FALSE)
// forceMove: if false, teleport will use Move() proc (dense objects will prevent teleportation)
// forced: whether or not to ignore no_teleport
/proc/do_teleport(atom/movable/teleatom, atom/destination, precision=null, forceMove = FALSE, datum/effect_system/effectin=null, datum/effect_system/effectout=null, asoundin=null, asoundout=null, no_effects=FALSE, channel=TELEPORT_CHANNEL_BLUESPACE, forced = FALSE)
// teleporting most effects just deletes them
if(iseffect(teleatom) && !istype(teleatom, /obj/effect/dummy/chameleon))
var/static/list/delete_atoms = typecacheof(list(
/obj/effect,
)) - typecacheof(list(
/obj/effect/dummy/chameleon,
/obj/effect/wisp,
/obj/effect/mob_spawn
))
if(delete_atoms[teleatom.type])
qdel(teleatom)
return FALSE
@@ -17,25 +25,37 @@
// if the precision is not specified, default to 0, but apply BoH penalties
if (isnull(precision))
precision = 0
if(istype(teleatom, /obj/item/storage/backpack/holding))
precision = rand(1,100)
var/static/list/bag_cache = typecacheof(/obj/item/storage/backpack/holding)
var/list/bagholding = typecache_filter_list(teleatom.GetAllContents(), bag_cache)
if(bagholding.len)
precision = max(rand(1,100)*bagholding.len,100)
if(isliving(teleatom))
var/mob/living/MM = teleatom
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
switch(channel)
if(TELEPORT_CHANNEL_BLUESPACE)
if(istype(teleatom, /obj/item/storage/backpack/holding))
precision = rand(1,100)
// if effects are not specified and not explicitly disabled, sparks
if ((!effectin || !effectout) && !no_effects)
var/datum/effect_system/spark_spread/sparks = new
sparks.set_up(5, 1, teleatom)
if (!effectin)
effectin = sparks
if (!effectout)
effectout = sparks
var/static/list/bag_cache = typecacheof(/obj/item/storage/backpack/holding)
var/list/bagholding = typecache_filter_list(teleatom.GetAllContents(), bag_cache)
if(bagholding.len)
precision = max(rand(1,100)*bagholding.len,100)
if(isliving(teleatom))
var/mob/living/MM = teleatom
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
// if effects are not specified and not explicitly disabled, sparks
if ((!effectin || !effectout) && !no_effects)
var/datum/effect_system/spark_spread/sparks = new
sparks.set_up(5, 1, teleatom)
if (!effectin)
effectin = sparks
if (!effectout)
effectout = sparks
if(TELEPORT_CHANNEL_QUANTUM)
// if effects are not specified and not explicitly disabled, rainbow sparks
if ((!effectin || !effectout) && !no_effects)
var/datum/effect_system/spark_spread/quantum/sparks = new
sparks.set_up(5, 1, teleatom)
if (!effectin)
effectin = sparks
if (!effectout)
effectout = sparks
// perform the teleport
var/turf/curturf = get_turf(teleatom)
@@ -45,11 +65,15 @@
return FALSE
var/area/A = get_area(curturf)
if(A.noteleport)
var/area/B = get_area(destturf)
if(!forced && (A.noteleport || B.noteleport))
return FALSE
if(SEND_SIGNAL(destturf, COMSIG_ATOM_INTERCEPT_TELEPORT, channel, curturf, destturf))
return FALSE
tele_play_specials(teleatom, curturf, effectin, asoundin)
var/success = force_teleport ? teleatom.forceMove(destturf) : teleatom.Move(destturf)
var/success = forceMove ? teleatom.forceMove(destturf) : teleatom.Move(destturf)
if (success)
log_game("[key_name(teleatom)] has teleported from [loc_name(curturf)] to [loc_name(destturf)]")
tele_play_specials(teleatom, destturf, effectout, asoundout)
+1
View File
@@ -2,6 +2,7 @@
var/name = "Martial Art"
var/streak = ""
var/max_streak_length = 6
var/id = "" //ID, used by mind/has_martialartcode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proccode\game\objects\items\granters.dm:345:error: user.mind.has_martialart: undefined proc
var/current_target
var/datum/martial_art/base // The permanent style. This will be null unless the martial art is temporary
var/deflection_chance = 0 //Chance to deflect projectiles
+1
View File
@@ -1,5 +1,6 @@
/datum/martial_art/boxing
name = "Boxing"
id = MARTIALART_BOXING
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
+1
View File
@@ -6,6 +6,7 @@
/datum/martial_art/cqc
name = "CQC"
id = MARTIALART_CQC
help_verb = /mob/living/carbon/human/proc/CQC_help
block_chance = 75
var/just_a_cook = FALSE
+4 -3
View File
@@ -1,5 +1,6 @@
/datum/martial_art/krav_maga
name = "Krav Maga"
id = MARTIALART_KRAVMAGA
var/datum/action/neck_chop/neckchop = new/datum/action/neck_chop()
var/datum/action/leg_sweep/legsweep = new/datum/action/leg_sweep()
var/datum/action/lung_punch/lungpunch = new/datum/action/lung_punch()
@@ -85,14 +86,14 @@
return 1
return 0
/datum/martial_art/krav_maga/proc/leg_sweep(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.lying || D.IsKnockdown())
return 0
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(5, BRUTE)
D.Knockdown(40, override_hardstun = 0.01, 25)
D.Knockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
log_combat(A, D, "leg sweeped")
return 1
@@ -196,7 +197,7 @@
name = "combat gloves plus"
desc = "These tactical gloves are fireproof and shock resistant, and using nanochip technology it teaches you the powers of krav maga."
icon_state = "combat"
item_state = "blackglovesplus"
item_state = "blackgloves"
siemens_coefficient = 0
permeability_coefficient = 0.05
strip_delay = 80
+1
View File
@@ -1,5 +1,6 @@
/datum/martial_art/mushpunch
name = "Mushroom Punch"
id = MARTIALART_MUSHPUNCH
/datum/martial_art/mushpunch/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
var/atk_verb
+1
View File
@@ -4,6 +4,7 @@
/datum/martial_art/plasma_fist
name = "Plasma Fist"
id = MARTIALART_PLASMAFIST
help_verb = /mob/living/carbon/human/proc/plasma_fist_help
+1
View File
@@ -1,5 +1,6 @@
/datum/martial_art/psychotic_brawling
name = "Psychotic Brawling"
id = MARTIALART_PSYCHOBRAWL
/datum/martial_art/psychotic_brawling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
return psycho_attack(A,D)
+1
View File
@@ -6,6 +6,7 @@
/datum/martial_art/the_sleeping_carp
name = "The Sleeping Carp"
id = MARTIALART_SLEEPINGCARP
deflection_chance = 100
reroute_deflection = TRUE
no_guns = TRUE
+1
View File
@@ -10,6 +10,7 @@
/datum/martial_art/wrestling
name = "Wrestling"
id = MARTIALART_WRESTLING
var/datum/action/slam/slam = new/datum/action/slam()
var/datum/action/throw_wrassle/throw_wrassle = new/datum/action/throw_wrassle()
var/datum/action/kick/kick = new/datum/action/kick()
+9 -1
View File
@@ -64,6 +64,8 @@
var/force_escaped = FALSE // Set by Into The Sunset command of the shuttle manipulator
var/list/learned_recipes //List of learned recipe TYPES.
/datum/mind/New(var/key)
src.key = key
soulOwner = src
@@ -130,7 +132,8 @@
L.update_arousal_hud() //Removes the old icon
/datum/mind/proc/store_memory(new_text)
memory += "[new_text]<BR>"
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
memory += "[new_text]<BR>"
/datum/mind/proc/wipe_memory()
memory = null
@@ -778,6 +781,11 @@
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
mind.active = 1 //indicates that the mind is currently synced with a client
/datum/mind/proc/has_martialart(var/string)
if(martial_art && martial_art.id == string)
return martial_art
return FALSE
/mob/dead/new_player/sync_mind()
return
+5 -2
View File
@@ -30,6 +30,7 @@
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
if(WIRE_SHOCK)
A.shocked = !A.shocked
A.shock(usr, 50)
addtimer(CALLBACK(A, /obj/machinery/autolathe.proc/reset, wire), 60)
if(WIRE_DISABLE)
A.disabled = !A.disabled
@@ -40,9 +41,11 @@
switch(wire)
if(WIRE_HACK)
A.adjust_hacked(!mend)
if(WIRE_HACK)
if(WIRE_SHOCK)
A.shocked = !mend
A.shock(usr, 50)
if(WIRE_DISABLE)
A.disabled = !mend
if(WIRE_ZAP)
A.shock(usr, 50)
A.shock(usr, 50)
@@ -6,6 +6,7 @@
name = "traitor+brothers"
config_tag = "traitorbro"
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Quartermaster", "Chief Engineer", "Research Director")
announce_span = "danger"
announce_text = "There are Syndicate agents and Blood Brothers on the station!\n\
+7 -7
View File
@@ -53,7 +53,7 @@
name = "the chief engineer's advanced magnetic boots."
targetitem = /obj/item/clothing/shoes/magboots/advance
difficulty = 5
excludefromjob = list("Chief Engineer")
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
/datum/objective_item/steal/capmedal
name = "the medal of captaincy."
@@ -62,10 +62,10 @@
excludefromjob = list("Captain")
/datum/objective_item/steal/hypo
name = "the hypospray."
name = "the Chief Medical Officer's MKII hypospray."
targetitem = /obj/item/hypospray/mkii/CMO //CITADEL EDIT, changing theft objective for the Hypo MK II
difficulty = 5
excludefromjob = list("Chief Medical Officer")
excludefromjob = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Geneticist")
/datum/objective_item/steal/nukedisc
name = "the nuclear authentication disk."
@@ -83,10 +83,10 @@
excludefromjob = list("Head of Security", "Warden")
/datum/objective_item/steal/reactive
name = "the reactive teleport armor."
name = "a reactive teleport armor."
targetitem = /obj/item/clothing/suit/armor/reactive
difficulty = 5
excludefromjob = list("Research Director")
excludefromjob = list("Research Director","Scientist", "Roboticist")
/datum/objective_item/steal/documents
name = "any set of secret documents of any organization."
@@ -143,7 +143,7 @@
name = "the station blueprints."
targetitem = /obj/item/areaeditor/blueprints
difficulty = 10
excludefromjob = list("Chief Engineer")
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
altitems = list(/obj/item/photo)
/datum/objective_item/steal/blueprints/check_special_completion(obj/item/I)
@@ -159,7 +159,7 @@
name = "an unused sample of slime extract."
targetitem = /obj/item/slime_extract
difficulty = 3
excludefromjob = list("Research Director","Scientist")
excludefromjob = list("Research Director","Scientist", "Roboticist")
/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
if(E.Uses > 0)
+2 -9
View File
@@ -163,15 +163,8 @@
H.hardset_dna(ui, se, H.real_name, null, mrace, features)
if(efficiency > 2)
var/list/unclean_mutations = (GLOB.not_good_mutations|GLOB.bad_mutations)
H.dna.remove_mutation_group(unclean_mutations)
if(efficiency > 5 && prob(20))
H.randmutvg()
if(efficiency < 3 && prob(50))
var/mob/M = H.randmutb()
if(ismob(M))
H = M
if(prob(50 - efficiency*10)) //Chance to give a bad mutation.
H.randmutb() //100% bad mutation. Can be cured with mutadone.
H.silent = 20 //Prevents an extreme edge case where clones could speak if they said something at exactly the right moment.
occupant = H
@@ -250,11 +250,11 @@
itemname = "a syndicate bomb beacon"
new /obj/item/sbeacondrop/bomb(loc)
if(2)
itemname = "a grenade launcher"
new /obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted(loc)
new /obj/item/ammo_casing/a40mm(loc)
new /obj/item/ammo_casing/a40mm(loc)
new /obj/item/ammo_casing/a40mm(loc)
itemname = "a rocket launcher"
new /obj/item/gun/ballistic/rocketlauncher/unrestricted(loc)
new /obj/item/ammo_casing/caseless/rocket(loc)
new /obj/item/ammo_casing/caseless/rocket(loc)
new /obj/item/ammo_casing/caseless/rocket(loc)
if(3)
itemname = "two bags of c4"
new /obj/item/storage/backpack/duffelbag/syndie/c4(loc)
@@ -361,14 +361,16 @@
return
button_icon_state = "warp_down"
owner.update_action_buttons()
QDEL_NULL(warping)
if(!do_teleport(user, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
to_chat(user, "<span class='bold sevtug_small'>Warp Failed. Something deflected our attempt to warp to [AR].</span>")
return
T.visible_message("<span class='warning'>[user] warps in!</span>")
playsound(user, 'sound/magic/magic_missile.ogg', 50, TRUE)
playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE)
user.forceMove(get_turf(T))
user.setDir(SOUTH)
flash_color(user, flash_color = "#AF0AAF", flash_time = 5)
R.remove_eye_control(user)
QDEL_NULL(warping)
/datum/action/innate/servant_warp/proc/is_canceled()
return !cancel
+10 -1
View File
@@ -13,17 +13,20 @@
var/scantemp_ckey
var/scantemp = "Ready to Scan"
var/menu = 1 //Which menu screen to display
var/list/records = list()
var/datum/data/record/active_record = null
var/obj/item/disk/data/diskette = null //Mostly so the geneticist can steal everything.
var/loading = 0 // Nice loading text
var/autoprocess = 0
var/list/records = list()
light_color = LIGHT_COLOR_BLUE
/obj/machinery/computer/cloning/Initialize()
. = ..()
updatemodules(TRUE)
var/obj/item/circuitboard/computer/cloning/board = circuit
records = board.records
/obj/machinery/computer/cloning/Destroy()
if(pods)
@@ -346,6 +349,8 @@
active_record = null
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
src.menu = 2
var/obj/item/circuitboard/computer/cloning/board = circuit
board.records = records
else
src.temp = "<font class='bad'>Access Denied.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
@@ -368,6 +373,8 @@
for(var/key in diskette.fields)
src.active_record.fields[key] = diskette.fields[key]
src.temp = "Load successful."
var/obj/item/circuitboard/computer/cloning/board = circuit
board.records = records
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if("eject")
@@ -502,5 +509,7 @@
R.fields["imp"] = "[REF(imp)]"
src.records += R
var/obj/item/circuitboard/computer/cloning/board = circuit
board.records = records
scantemp = "Subject successfully scanned."
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
+2 -2
View File
@@ -30,7 +30,7 @@
obj_flags |= EMAGGED
/obj/machinery/gulag_item_reclaimer/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/card/id/prisoner))
if(istype(I, /obj/item/card/id))
if(!inserted_id)
if(!user.transferItemToLoc(I, src))
return
@@ -83,7 +83,7 @@
usr.put_in_hands(inserted_id)
inserted_id = null
else
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id/prisoner)
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/card/id)
if(I)
if(!usr.transferItemToLoc(I, src))
return
+1 -1
View File
@@ -63,7 +63,7 @@
if(91 to INFINITY)
filling_overlay.icon_state = "reagent100"
filling_overlay.color = list("#0000", "#0000", "#0000", "#000f", mix_color_from_reagents(beaker.reagents.reagent_list))
filling_overlay.color = mix_color_from_reagents(beaker.reagents.reagent_list)
add_overlay(filling_overlay)
/obj/machinery/iv_drip/MouseDrop(mob/living/target)
+3 -3
View File
@@ -127,7 +127,7 @@
if(first_inner)
log_msg += "empty"
log_msg += ")"
do_teleport(ROI, dest, no_effects = !first)
do_teleport(ROI, dest, no_effects = !first, channel = TELEPORT_CHANNEL_BLUESPACE)
first = FALSE
if (first)
@@ -206,7 +206,7 @@
/obj/item/storage/briefcase/launchpad/PopulateContents()
new /obj/item/pen(src)
new /obj/item/launchpad_remote(src, pad)
new /obj/item/launchpad_remote(src, pad)
/obj/item/storage/briefcase/launchpad/attack_self(mob/user)
if(!isturf(user.loc)) //no setting up in a locker
@@ -227,7 +227,7 @@
L.pad = src.pad
to_chat(user, "<span class='notice'>You link [pad] to [L].</span>")
else
return ..()
return ..()
/obj/item/launchpad_remote
name = "folder"
+36 -21
View File
@@ -36,7 +36,7 @@
to_chat(user, "<span class='notice'>The panel is <i>screwed</i> in, obstructing the linking device.</span>")
else
to_chat(user, "<span class='notice'>The <i>linking</i> device is now able to be <i>scanned<i> with a multitool.</span>")
/obj/machinery/quantumpad/RefreshParts()
var/E = 0
for(var/obj/item/stock_parts/capacitor/C in component_parts)
@@ -74,15 +74,26 @@
to_chat(user, "<span class='warning'>There is no quantum pad data saved in [I]'s buffer!</span>")
return TRUE
else if(istype(I, /obj/item/quantum_keycard))
var/obj/item/quantum_keycard/K = I
if(K.qpad)
to_chat(user, "<span class='notice'>You insert [K] into [src]'s card slot, activating it.</span>")
interact(user, K.qpad)
else
to_chat(user, "<span class='notice'>You insert [K] into [src]'s card slot, initiating the link procedure.</span>")
if(do_after(user, 40, target = src))
to_chat(user, "<span class='notice'>You complete the link between [K] and [src].</span>")
K.qpad = src
if(default_deconstruction_crowbar(I))
return
return ..()
/obj/machinery/quantumpad/interact(mob/user)
if(!linked_pad || QDELETED(linked_pad))
/obj/machinery/quantumpad/interact(mob/user, obj/machinery/quantumpad/target_pad = linked_pad)
if(!target_pad || QDELETED(target_pad))
if(!map_pad_link_id || !initMappedLink())
to_chat(user, "<span class='warning'>There is no linked pad!</span>")
to_chat(user, "<span class='warning'>Target pad not found!</span>")
return
if(world.time < last_teleport + teleport_cooldown)
@@ -93,18 +104,18 @@
to_chat(user, "<span class='warning'>[src] is charging up. Please wait.</span>")
return
if(linked_pad.teleporting)
to_chat(user, "<span class='warning'>Linked pad is busy. Please wait.</span>")
if(target_pad.teleporting)
to_chat(user, "<span class='warning'>Target pad is busy. Please wait.</span>")
return
if(linked_pad.stat & NOPOWER)
to_chat(user, "<span class='warning'>Linked pad is not responding to ping.</span>")
if(target_pad.stat & NOPOWER)
to_chat(user, "<span class='warning'>Target pad is not responding to ping.</span>")
return
add_fingerprint(user)
doteleport(user)
doteleport(user, target_pad)
/obj/machinery/quantumpad/proc/sparks()
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
var/datum/effect_system/spark_spread/quantum/s = new
s.set_up(5, 1, get_turf(src))
s.start()
@@ -117,8 +128,8 @@
if(linked_pad)
ghost.forceMove(get_turf(linked_pad))
/obj/machinery/quantumpad/proc/doteleport(mob/user)
if(linked_pad)
/obj/machinery/quantumpad/proc/doteleport(mob/user, obj/machinery/quantumpad/target_pad = linked_pad)
if(target_pad)
playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1)
teleporting = TRUE
@@ -130,7 +141,7 @@
to_chat(user, "<span class='warning'>[src] is unpowered!</span>")
teleporting = FALSE
return
if(!linked_pad || QDELETED(linked_pad) || linked_pad.stat & NOPOWER)
if(!target_pad || QDELETED(target_pad) || target_pad.stat & NOPOWER)
to_chat(user, "<span class='warning'>Linked pad is not responding to ping. Teleport aborted.</span>")
teleporting = FALSE
return
@@ -141,26 +152,30 @@
// use a lot of power
use_power(10000 / power_efficiency)
sparks()
linked_pad.sparks()
target_pad.sparks()
flick("qpad-beam", src)
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
flick("qpad-beam", linked_pad)
playsound(get_turf(linked_pad), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
flick("qpad-beam", target_pad)
playsound(get_turf(target_pad), 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
for(var/atom/movable/ROI in get_turf(src))
if(QDELETED(ROI))
continue //sleeps in CHECK_TICK
// if is anchored, don't let through
if(ROI.anchored)
if(isliving(ROI))
var/mob/living/L = ROI
if(L.buckled)
// TP people on office chairs
if(L.buckled.anchored)
continue
//only TP living mobs buckled to non anchored items
if(!L.buckled || L.buckled.anchored)
continue
else
continue
//Don't TP camera mobs
else if(!isobserver(ROI))
continue
do_teleport(ROI, get_turf(linked_pad))
do_teleport(ROI, get_turf(target_pad),null,TRUE,null,null,null,null,TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
CHECK_TICK
/obj/machinery/quantumpad/proc/initMappedLink()
. = FALSE
+1 -1
View File
@@ -66,7 +66,7 @@
visible_message("<span class='alert'>Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.</span>")
return
if (ismovableatom(M))
if(do_teleport(M, com.target))
if(do_teleport(M, com.target, channel = TELEPORT_CHANNEL_BLUESPACE))
use_power(5000)
if(!calibrated && prob(30 - ((accurate) * 10))) //oh dear a problem
log_game("[M] ([key_name(M)]) was turned into a fly person")
+6
View File
@@ -95,6 +95,12 @@
var/obj/item/toy/crayon/CR = WM.color_source
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
/obj/item/reagents_containers/rag/towel/machine_wash(obj/machinery/washing_machine/WM)
if(WM.color_source)
if(istype(WM.color_source, /obj/item/toy/crayon))
var/obj/item/toy/crayon/CR = WM.color_source
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
/mob/living/simple_animal/pet/dog/corgi/machine_wash(obj/machinery/washing_machine/WM)
gib()
@@ -76,6 +76,9 @@
return 0
if(energy_drain && !chassis.has_charge(energy_drain))
return 0
if(chassis.equipment_disabled)
to_chat(chassis.occupant, "<span=warn>Error -- Equipment control unit is unresponsive.</span>")
return 0
return 1
/obj/item/mecha_parts/mecha_equipment/proc/action(atom/target)
@@ -159,15 +159,15 @@
t1 = "*dead*"
else
t1 = "Unknown"
return {"<font color="[patient.health > 50 ? "blue" : "red"]"><b>Health:</b> [patient.stat > 1 ? "[t1]" : "[patient.health]% ([t1])"]</font><br />
<font color="[patient.bodytemperature > 50 ? "blue" : "red"]"><b>Core Temperature:</b> [patient.bodytemperature-T0C]&deg;C ([patient.bodytemperature*1.8-459.67]&deg;F)</font><br />
<font color="[patient.getBruteLoss() < 60 ? "blue" : "red"]"><b>Brute Damage:</b> [patient.getBruteLoss()]%</font><br />
<font color="[patient.getOxyLoss() < 60 ? "blue" : "red"]"><b>Respiratory Damage:</b> [patient.getOxyLoss()]%</font><br />
<font color="[patient.getToxLoss() < 60 ? "blue" : "red"]"><b>Toxin Content:</b> [patient.getToxLoss()]%</font><br />
<font color="[patient.getFireLoss() < 60 ? "blue" : "red"]"><b>Burn Severity:</b> [patient.getFireLoss()]%</font><br />
<font color="red">[patient.getCloneLoss() ? "Subject appears to have cellular damage." : ""]</font><br />
<font color="red">[patient.getBrainLoss() ? "Significant brain damage detected." : ""]</font><br />
<font color="red">[length(patient.get_traumas()) ? "Brain Traumas detected." : ""]</font><br />
return {"<font color="[patient.health > 50 ? "#3d5bc3" : "#c51e1e"]"><b>Health:</b> [patient.stat > 1 ? "[t1]" : "[patient.health]% ([t1])"]</font><br />
<font color="[patient.bodytemperature > 50 ? "#3d5bc3" : "#c51e1e"]"><b>Core Temperature:</b> [patient.bodytemperature-T0C]&deg;C ([patient.bodytemperature*1.8-459.67]&deg;F)</font><br />
<font color="[patient.getBruteLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Brute Damage:</b> [patient.getBruteLoss()]%</font><br />
<font color="[patient.getOxyLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Respiratory Damage:</b> [patient.getOxyLoss()]%</font><br />
<font color="[patient.getToxLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Toxin Content:</b> [patient.getToxLoss()]%</font><br />
<font color="[patient.getFireLoss() < 60 ? "#3d5bc3" : "#c51e1e"]"><b>Burn Severity:</b> [patient.getFireLoss()]%</font><br />
<span class='danger'>[patient.getCloneLoss() ? "Subject appears to have cellular damage." : ""]</span><br />
<span class='danger'>[patient.getBrainLoss() ? "Significant brain damage detected." : ""]</span><br />
<span class='danger'>[length(patient.get_traumas()) ? "Brain Traumas detected." : ""]</span><br />
"}
/obj/item/mecha_parts/mecha_equipment/medical/sleeper/proc/get_patient_reagents()
@@ -17,7 +17,7 @@
return
var/turf/T = get_turf(target)
if(T)
do_teleport(chassis, T, 4)
do_teleport(chassis, T, 4, channel = TELEPORT_CHANNEL_BLUESPACE)
return 1
+10 -3
View File
@@ -42,6 +42,7 @@
var/last_message = 0
var/add_req_access = 1
var/maint_access = 0
var/equipment_disabled = 0 //disabled due to EMP
var/dna_lock //dna-locking the mech
var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference
var/datum/effect_system/spark_spread/spark_system = new
@@ -143,7 +144,6 @@
diag_hud_set_mechhealth()
diag_hud_set_mechcell()
diag_hud_set_mechstat()
diag_hud_set_mechtracking()
/obj/mecha/get_cell()
return cell
@@ -205,6 +205,15 @@
GLOB.mechas_list -= src //global mech list
return ..()
/obj/mecha/proc/restore_equipment()
equipment_disabled = 0
if(istype(src, /obj/mecha/combat))
mouse_pointer = 'icons/mecha/mecha_mouse.dmi'
if(occupant)
SEND_SOUND(occupant, sound('sound/items/timer.ogg', volume=50))
to_chat(occupant, "<span=notice>Equipment control unit has been rebooted successfuly.</span>")
occupant.update_mouse_pointer()
/obj/mecha/CheckParts(list/parts_list)
..()
cell = locate(/obj/item/stock_parts/cell) in contents
@@ -394,8 +403,6 @@
diag_hud_set_mechhealth()
diag_hud_set_mechcell()
diag_hud_set_mechstat()
diag_hud_set_mechtracking()
/obj/mecha/proc/drop_item()//Derpfix, but may be useful in future for engineering exosuits.
return
+2 -2
View File
@@ -11,8 +11,8 @@
var/obj/mecha/M = new result(drop_location())
QDEL_NULL(M.cell)
var/atom/parent_atom = parent
M.CheckParts(parent_atom.contents)
var/obj/item/mecha_parts/chassis/parent_chassis = parent
M.CheckParts(parent_chassis.contents)
SSblackbox.record_feedback("tally", "mechas_created", 1, M.name)
QDEL_NULL(parent)
+12 -4
View File
@@ -21,8 +21,9 @@
var/answer = TR.get_mecha_info()
if(answer)
dat += {"<hr>[answer]<br/>
<a href='?src=[REF(src)];send_message=[REF(TR)]'>Send message</a><br/>
<a href='?src=[REF(src)];get_log=[REF(TR)]'>Show exosuit log</a> | <a style='color: #f00;' href='?src=[REF(src)];shock=[REF(TR)]'>(EMP pulse)</a><br>"}
<a href='?src=[REF(src)];send_message=[REF(TR)]'>Send message</a><br/>
<a href='?src=[REF(src)];get_log=[REF(TR)]'>Show exosuit log</a><br/>
[TR.recharging?"Recharging EMP Pulse...<br>":"<a style='color: #f00;' href='?src=[REF(src)];shock=[REF(TR)]'>(EMP Pulse)</a><br>"]"}
if(screen==1)
dat += "<h3>Log contents</h3>"
@@ -65,6 +66,7 @@
icon_state = "motion2"
w_class = WEIGHT_CLASS_SMALL
var/ai_beacon = FALSE //If this beacon allows for AI control. Exists to avoid using istype() on checking.
var/recharging = 0
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_info()
if(!in_mecha())
@@ -102,10 +104,16 @@
return 0
/obj/item/mecha_parts/mecha_tracking/proc/shock()
if(recharging)
return
var/obj/mecha/M = in_mecha()
if(M)
M.emp_act(EMP_LIGHT)
qdel(src)
M.emp_act(EMP_HEAVY)
addtimer(CALLBACK(src, /obj/item/mecha_parts/mecha_tracking/proc/recharge), 5 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
recharging = 1
/obj/item/mecha_parts/mecha_tracking/proc/recharge()
recharging = 0
/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_log()
if(!ismecha(loc))
+8 -1
View File
@@ -149,7 +149,14 @@
use_power((cell.charge/3)/(severity*2))
take_damage(30 / severity, BURN, "energy", 1)
log_message("EMP detected", color="red")
check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),1)
if(istype(src, /obj/mecha/combat))
mouse_pointer = 'icons/mecha/mecha_mouse-disable.dmi'
occupant?.update_mouse_pointer()
if(!equipment_disabled && occupant) //prevent spamming this message with back-to-back EMPs
to_chat(occupant, "<span=danger>Error -- Connection to equipment control unit has been lost.</span>")
addtimer(CALLBACK(src, /obj/mecha/proc/restore_equipment), 3 SECONDS, TIMER_UNIQUE | TIMER_OVERRIDE)
equipment_disabled = 1
/obj/mecha/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature>max_temperature)
+1 -6
View File
@@ -1,8 +1,3 @@
/obj/mecha/medical/Initialize()
. = ..()
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
/obj/mecha/medical/mechturn(direction)
setDir(direction)
playsound(src,'sound/mecha/mechmove01.ogg',40,1)
@@ -18,4 +13,4 @@
var/result = step_rand(src)
if(result)
playsound(src,'sound/mecha/mechstep.ogg',25,1)
return result
return result
-3
View File
@@ -1,6 +1,3 @@
/obj/mecha/working
internal_damage_threshold = 60
/obj/mecha/working/Initialize()
. = ..()
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
+2 -2
View File
@@ -190,11 +190,11 @@
/obj/effect/anomaly/bluespace/anomalyEffect()
..()
for(var/mob/living/M in range(1,src))
do_teleport(M, locate(M.x, M.y, M.z), 4)
do_teleport(M, locate(M.x, M.y, M.z), 4, channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/effect/anomaly/bluespace/Bumped(atom/movable/AM)
if(isliving(AM))
do_teleport(AM, locate(AM.x, AM.y, AM.z), 8)
do_teleport(AM, locate(AM.x, AM.y, AM.z), 8, channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/effect/anomaly/bluespace/detonate()
var/turf/T = safepick(get_area_turfs(impact_area))
+9
View File
@@ -16,3 +16,12 @@
I.alpha = 64
I.appearance_flags = RESET_ALPHA
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/blessedAware, "blessing", I)
RegisterSignal(loc, COMSIG_ATOM_INTERCEPT_TELEPORT, .proc/block_cult_teleport)
/obj/effect/blessing/Destroy()
UnregisterSignal(loc, COMSIG_ATOM_INTERCEPT_TELEPORT)
return ..()
/obj/effect/blessing/proc/block_cult_teleport(datum/source, channel, turf/origin, turf/destination)
if(channel == TELEPORT_CHANNEL_CULT)
return COMPONENT_BLOCK_TELEPORT
@@ -26,7 +26,7 @@
/obj/effect/particle_effect/sparks/Initialize()
. = ..()
flick("sparks", src) // replay the animation
flick(icon_state, src) // replay the animation
playsound(src, "sparks", 100, TRUE)
var/turf/T = loc
if(isturf(T))
@@ -48,6 +48,8 @@
/datum/effect_system/spark_spread
effect_type = /obj/effect/particle_effect/sparks
/datum/effect_system/spark_spread/quantum
effect_type = /obj/effect/particle_effect/sparks/quantum
//electricity
@@ -55,5 +57,9 @@
name = "lightning"
icon_state = "electricity"
/obj/effect/particle_effect/sparks/quantum
name = "quantum sparks"
icon_state = "quantum_sparks"
/datum/effect_system/lightning_spread
effect_type = /obj/effect/particle_effect/sparks/electricity
+3 -1
View File
@@ -20,6 +20,7 @@
var/mech_sized = FALSE
var/obj/effect/portal/linked
var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted.
var/teleport_channel = TELEPORT_CHANNEL_BLUESPACE
var/creator
var/turf/hard_target //For when a portal needs a hard target and isn't to be linked.
var/atmos_link = FALSE //Link source/destination atmos.
@@ -34,6 +35,7 @@
icon = 'icons/obj/objects.dmi'
icon_state = "anom"
mech_sized = TRUE
teleport_channel = TELEPORT_CHANNEL_WORMHOLE
/obj/effect/portal/Move(newloc)
for(var/T in newloc)
@@ -160,7 +162,7 @@
no_effect = TRUE
else
last_effect = world.time
if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect))
if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel))
if(istype(M, /obj/item/projectile))
var/obj/item/projectile/P = M
P.ignore_source_check = TRUE
+9 -3
View File
@@ -616,7 +616,7 @@ RLD
name = "rapid-light-device (RLD)"
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
icon = 'icons/obj/tools.dmi'
icon_state = "rld-5"
icon_state = "rld"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
matter = 500
@@ -625,6 +625,7 @@ RLD
var/mode = LIGHT_MODE
actions_types = list(/datum/action/item_action/pick_color)
ammo_sections = 5
has_ammobar = TRUE
var/wallcost = 10
var/floorcost = 15
@@ -638,6 +639,10 @@ RLD
var/color_choice = null
/obj/item/construction/rld/Initialize()
. = ..()
update_icon()
/obj/item/construction/rld/ui_action_click(mob/user, var/datum/action/A)
if(istype(A, /datum/action/item_action/pick_color))
color_choice = input(user,"","Choose Color",color_choice) as color
@@ -645,9 +650,10 @@ RLD
..()
/obj/item/construction/rld/update_icon()
icon_state = "rld-[round((matter/max_matter) * 5, 1)]"
..()
var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
cut_overlays() //To prevent infinite stacking of overlays
add_overlay("rld_light[ratio]")
/obj/item/construction/rld/attack_self(mob/user)
..()
+44 -17
View File
@@ -2,7 +2,7 @@
name = "rapid cable layer"
desc = "A device used to rapidly deploy cables. It has screws on the side which can be removed to slide off the cables. Do not use without insulation!"
icon = 'icons/obj/tools.dmi'
icon_state = "rcl-0"
icon_state = "rcl-empty"
item_state = "rcl-0"
var/obj/structure/cable/last
var/obj/item/stack/cable_coil/loaded
@@ -92,22 +92,32 @@
/obj/item/twohanded/rcl/update_icon()
if(!loaded)
icon_state = "rcl-0"
item_state = "rcl-0"
icon_state = "rcl-empty"
item_state = "rcl-empty"
return
cut_overlays()
var/cable_amount = 0
switch(loaded.amount)
if(61 to INFINITY)
icon_state = "rcl-30"
item_state = "rcl"
cable_amount = 3
if(31 to 60)
icon_state = "rcl-20"
item_state = "rcl"
cable_amount = 2
if(1 to 30)
icon_state = "rcl-10"
item_state = "rcl"
cable_amount = 1
else
icon_state = "rcl-0"
item_state = "rcl-0"
cable_amount = 0
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[cable_amount]")
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
if(cable_amount >= 1)
icon_state = "rcl"
item_state = "rcl"
add_overlay(cable_overlay)
else
icon_state = "rcl-empty"
item_state = "rcl-0"
add_overlay(cable_overlay)
/obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
update_icon()
@@ -302,6 +312,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
to_chat(user, "Color changed to [cwname]!")
if(loaded)
loaded.item_color= colors[current_color_index]
update_icon()
if(wiring_gui_menu)
wiringGuiUpdate(user)
else if(istype(action, /datum/action/item_action/rcl_gui))
@@ -318,13 +329,29 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
/obj/item/twohanded/rcl/ghetto/update_icon()
if(!loaded)
icon_state = "rclg-0"
icon_state = "rclg-empty"
item_state = "rclg-0"
return
cut_overlays()
var/cable_amount = 0
switch(loaded.amount)
if(1 to INFINITY)
icon_state = "rclg-1"
item_state = "rcl"
if(20 to INFINITY)
cable_amount = 3
if(10 to 19)
cable_amount = 2
if(1 to 9)
cable_amount = 1
else
icon_state = "rclg-1"
item_state = "rclg-1"
cable_amount = 0
var/mutable_appearance/cable_overlay = mutable_appearance(icon, "rcl-[cable_amount]")
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
if(cable_amount >= 1)
icon_state = "rclg"
item_state = "rclg"
add_overlay(cable_overlay)
else
icon_state = "rclg-empty"
item_state = "rclg-0"
add_overlay(cable_overlay)
+6
View File
@@ -177,6 +177,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
desc = "A device used to rapidly pipe things."
icon = 'icons/obj/tools.dmi'
icon_state = "rpd"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
flags_1 = CONDUCT_1
force = 10
throwforce = 10
@@ -435,6 +437,10 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
to_chat(user, "<span class='notice'>You start building a transit tube...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, transit_build_speed, target = A))
for(var/obj/structure/c_transit_tube/tube in A)
if(tube.dir == queued_p_dir || (queued_p_flipped && (tube.dir == turn(queued_p_dir, 45))))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's already a pipe in the way!</span>")
return
activate()
if(queued_p_type == /obj/structure/c_transit_tube_pod)
var/obj/structure/c_transit_tube_pod/pod = new /obj/structure/c_transit_tube_pod(A)
@@ -110,6 +110,7 @@
/obj/item/circuitboard/computer/cloning
name = "Cloning (Computer Board)"
build_path = /obj/machinery/computer/cloning
var/list/records = list()
/obj/item/circuitboard/computer/prototype_cloning
name = "Prototype Cloning (Computer Board)"
@@ -0,0 +1,32 @@
/obj/item/quantum_keycard
name = "quantum keycard"
desc = "A keycard able to link to a quantum pad's particle signature, allowing other quantum pads to travel there instead of their linked pad."
icon = 'icons/obj/device.dmi'
icon_state = "quantum_keycard"
item_state = "card-id"
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
var/obj/machinery/quantumpad/qpad
/obj/item/quantum_keycard/examine(mob/user)
..()
if(qpad)
to_chat(user, "It's currently linked to a quantum pad.")
to_chat(user, "<span class='notice'>Alt-click to unlink the keycard.</span>")
else
to_chat(user, "<span class='notice'>Insert [src] into an active quantum pad to link it.</span>")
/obj/item/quantum_keycard/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
to_chat(user, "<span class='notice'>You start pressing [src]'s unlink button...</span>")
if(do_after(user, 40, target = src))
to_chat(user, "<span class='notice'>The keycard beeps twice and disconnects the quantum link.</span>")
qpad = null
/obj/item/quantum_keycard/update_icon()
if(qpad)
icon_state = "quantum_keycard_on"
else
icon_state = initial(icon_state)
+13 -3
View File
@@ -341,9 +341,19 @@ SLIME SCANNER
if(M.reagents)
var/msg = "<span class='info'>*---------*\n"
if(M.reagents.reagent_list.len)
msg += "<span class='notice'>Subject contains the following reagents:</span>\n"
var/list/datum/reagent/reagents = list()
for(var/datum/reagent/R in M.reagents.reagent_list)
msg += "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
if(R.invisible)
continue
reagents += R
if(length(reagents))
msg += "<span class='notice'>Subject contains the following reagents:</span>\n"
for(var/datum/reagent/R in reagents)
msg += "<span class='notice'>[R.volume] units of [R.name][R.overdosed == 1 ? "</span> - <span class='boldannounce'>OVERDOSING</span>" : ".</span>"]\n"
else
msg += "<span class='notice'>Subject contains no reagents.</span>\n"
else
msg += "<span class='notice'>Subject contains no reagents.</span>\n"
if(M.reagents.addiction_list.len)
@@ -621,7 +631,7 @@ SLIME SCANNER
to_chat(user, "Growth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]")
if(T.effectmod)
to_chat(user, "<span class='notice'>Core mutation in progress: [T.effectmod]</span>")
to_chat(user, "<span_class = 'notice'>Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]</span>")
to_chat(user, "<span class = 'notice'>Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]</span>")
to_chat(user, "========================")
+122 -81
View File
@@ -1,4 +1,3 @@
///books that teach things (intrinsic actions like bar flinging, spells like fireball or smoke, or martial arts)///
/obj/item/book/granter
@@ -13,19 +12,50 @@
/obj/item/book/granter/proc/turn_page(mob/user)
playsound(user, pick('sound/effects/pageturn1.ogg','sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg'), 30, 1)
if(do_after(user,50, user))
to_chat(user, "<span class='notice'>[pick(remarks)]</span>")
if(remarks.len)
to_chat(user, "<span class='notice'>[pick(remarks)]</span>")
else
to_chat(user, "<span class='notice'>You keep reading...</span>")
return TRUE
return FALSE
/obj/item/book/granter/proc/recoil(mob/user) //nothing so some books can just return
/obj/item/book/granter/proc/already_known(mob/user)
return FALSE
/obj/item/book/granter/proc/on_reading_start(mob/user)
to_chat(user, "<span class='notice'>You start reading [name]...</span>")
/obj/item/book/granter/proc/on_reading_stopped(mob/user)
to_chat(user, "<span class='notice'>You stop reading...</span>")
/obj/item/book/granter/proc/on_reading_finished(mob/user)
to_chat(user, "<span class='notice'>You finish reading [name]!</span>")
/obj/item/book/granter/proc/onlearned(mob/user)
used = TRUE
/obj/item/book/granter/attack_self(mob/user)
if(reading == TRUE)
if(reading)
to_chat(user, "<span class='warning'>You're already reading this!</span>")
return FALSE
if(already_known(user))
return FALSE
if(used && oneuse)
recoil(user)
else
on_reading_start(user)
reading = TRUE
for(var/i=1, i<=pages_to_mastery, i++)
if(!turn_page(user))
on_reading_stopped()
reading = FALSE
return
if(do_after(user,50, user))
on_reading_finished(user)
reading = FALSE
return TRUE
///ACTION BUTTONS///
@@ -34,33 +64,23 @@
var/granted_action
var/actionname = "catching bugs" //might not seem needed but this makes it so you can safely name action buttons toggle this or that without it fucking up the granter, also caps
/obj/item/book/granter/action/attack_self(mob/user)
. = ..()
if(!.)
return
/obj/item/book/granter/action/already_known(mob/user)
if(!granted_action)
return
var/datum/action/G = new granted_action
return TRUE
for(var/datum/action/A in user.actions)
if(A.type == G.type)
if(A.type == granted_action)
to_chat(user, "<span class='notice'>You already know all about [actionname].</span>")
qdel(G)
return
if(used == TRUE && oneuse == TRUE)
recoil(user)
else
to_chat(user, "<span class='notice'>You start reading about [actionname]...</span>")
reading = TRUE
for(var/i=1, i<=pages_to_mastery, i++)
if(!turn_page(user))
to_chat(user, "<span class='notice'>You stop reading...</span>")
reading = FALSE
qdel(G)
return
if(do_after(user,50, user))
to_chat(user, "<span class='notice'>You feel like you've got a good handle on [actionname]!</span>")
G.Grant(user)
reading = FALSE
return TRUE
return FALSE
/obj/item/book/granter/action/on_reading_start(mob/user)
to_chat(user, "<span class='notice'>You start reading about [actionname]...</span>")
/obj/item/book/granter/action/on_reading_finished(mob/user)
to_chat(user, "<span class='notice'>You feel like you've got a good handle on [actionname]!</span>")
var/datum/action/G = new granted_action
G.Grant(user)
onlearned(user)
/obj/item/book/granter/action/drink_fling
granted_action = /datum/action/innate/drink_fling
@@ -120,38 +140,28 @@
var/spell
var/spellname = "conjure bugs"
/obj/item/book/granter/spell/attack_self(mob/user)
. = ..()
if(!.)
return
/obj/item/book/granter/spell/already_known(mob/user)
if(!spell)
return
var/obj/effect/proc_holder/spell/S = new spell
return TRUE
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
if(knownspell.type == S.type)
if(knownspell.type == spell)
if(user.mind)
if(iswizard(user))
to_chat(user,"<span class='notice'>You're already far more versed in this spell than this flimsy howto book can provide.</span>")
to_chat(user,"<span class='notice'>You're already far more versed in this spell than this flimsy how-to book can provide.</span>")
else
to_chat(user,"<span class='notice'>You've already read this one.</span>")
return
if(used == TRUE && oneuse == TRUE)
recoil(user)
else
to_chat(user, "<span class='notice'>You start reading about casting [spellname]...</span>")
reading = TRUE
for(var/i=1, i<=pages_to_mastery, i++)
if(!turn_page(user))
to_chat(user, "<span class='notice'>You stop reading...</span>")
reading = FALSE
qdel(S)
return
if(do_after(user,50, user))
to_chat(user, "<span class='notice'>You feel like you've experienced enough to cast [spellname]!</span>")
user.mind.AddSpell(S)
user.log_message("learned the spell [spellname] ([S])", LOG_ATTACK, color="orange")
onlearned(user)
reading = FALSE
return TRUE
return FALSE
/obj/item/book/granter/spell/on_reading_start(mob/user)
to_chat(user, "<span class='notice'>You start reading about casting [spellname]...</span>")
/obj/item/book/granter/spell/on_reading_finished(mob/user)
to_chat(user, "<span class='notice'>You feel like you've experienced enough to cast [spellname]!</span>")
var/obj/effect/proc_holder/spell/S = new spell
user.mind.AddSpell(S)
user.log_message("learned the spell [spellname] ([S])", LOG_ATTACK, color="orange")
onlearned(user)
/obj/item/book/granter/spell/recoil(mob/user)
user.visible_message("<span class='warning'>[src] glows in a black light!</span>")
@@ -280,7 +290,8 @@
if(ishuman(user))
to_chat(user,"<font size='15' color='red'><b>HORSIE HAS RISEN</b></font>")
var/obj/item/clothing/magichead = new /obj/item/clothing/mask/horsehead/cursed(user.drop_location())
user.dropItemToGround(user.wear_mask, TRUE)
if(!user.dropItemToGround(user.wear_mask))
qdel(user.wear_mask)
user.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, TRUE, TRUE)
qdel(src)
else
@@ -327,35 +338,24 @@
var/martialname = "bug jitsu"
var/greet = "You feel like you have mastered the art in breaking code. Nice work, jackass."
/obj/item/book/granter/martial/attack_self(mob/user)
. = ..()
if(!.)
return
/obj/item/book/granter/martial/already_known(mob/user)
if(!martial)
return
return TRUE
var/datum/martial_art/MA = martial
if(user.mind.has_martialart(initial(MA.id)))
to_chat(user,"<span class='warning'>You already know [martialname]!</span>")
return TRUE
return FALSE
/obj/item/book/granter/martial/on_reading_start(mob/user)
to_chat(user, "<span class='notice'>You start reading about [martialname]...</span>")
/obj/item/book/granter/martial/on_reading_finished(mob/user)
to_chat(user, "[greet]")
var/datum/martial_art/MA = new martial
if(user.mind.martial_art)
for(var/datum/martial_art/knownmartial in user.mind.martial_art)
if(knownmartial.type == MA.type)
to_chat(user,"<span class='warning'>You already know [martialname]!</span>")
return
if(used == TRUE && oneuse == TRUE)
recoil(user)
else
to_chat(user, "<span class='notice'>You start reading about [martialname]...</span>")
reading = TRUE
for(var/i=1, i<=pages_to_mastery, i++)
if(!turn_page(user))
to_chat(user, "<span class='notice'>You stop reading...</span>")
reading = FALSE
qdel(MA)
return
if(do_after(user,50, user))
to_chat(user, "[greet]")
MA.teach(user)
user.log_message("learned the martial art [martialname] ([MA])", LOG_ATTACK, color="orange")
onlearned(user)
reading = FALSE
MA.teach(user)
user.log_message("learned the martial art [martialname] ([MA])", LOG_ATTACK, color="orange")
onlearned(user)
/obj/item/book/granter/martial/cqc
martial = /datum/martial_art/cqc
@@ -416,3 +416,44 @@
icon_state = "blankscroll"
// I did not include mushpunch's grant, it is not a book and the item does it just fine.
//Crafting Recipe books
/obj/item/book/granter/crafting_recipe
var/list/crafting_recipe_types = list() //Use full /datum/crafting_recipe/what_you_craft
/obj/item/book/granter/crafting_recipe/on_reading_finished(mob/user)
. = ..()
if(!user.mind)
return
for(var/crafting_recipe_type in crafting_recipe_types)
var/datum/crafting_recipe/R = crafting_recipe_type
user.mind.teach_crafting_recipe(crafting_recipe_type)
to_chat(user,"<span class='notice'>You learned how to make [initial(R.name)].</span>")
/obj/item/book/granter/crafting_recipe/cooking_sweets_101 //We start at 101 for 103 and 105
name = "Cooking Desserts 101"
desc = "A cook book that teaches you some more of the newest desserts. AI approved, and a best seller on Honkplanet."
crafting_recipe_types = list(/datum/crafting_recipe/food/mimetart, /datum/crafting_recipe/food/berrytart, /datum/crafting_recipe/food/cocolavatart, /datum/crafting_recipe/food/clowncake, /datum/crafting_recipe/food/vanillacake)
icon_state = "cooking_learing_sweets"
oneuse = FALSE
remarks = list("So that is how icing is made!", "Placing fruit on top? How simple...", "Huh layering cake seems harder then this...", "This book smells like candy", "A clown must have made this page, or they forgot to spell check it before printing...", "Wait, a way to cook slime to be safe?")
//Later content when I have free time - Trilby Date:02-Aug-2019
/obj/item/book/granter/crafting_recipe/under_the_oven //Illegal cook book
name = "Under The Oven"
desc = "A cook book that teaches you many illegal and fun candys. MALF AI approved, and a best seller on the blackmarket."
crafting_recipe_types = list()
icon_state = "cooking_learing_illegal"
oneuse = FALSE
remarks = list()
/obj/item/book/granter/crafting_recipe/coldcooking //IceCream
name = "Cooking with Ice"
desc = "A cook book that teaches you many old icecream treats."
crafting_recipe_types = list()
icon_state = "cooking_learing_ice"
oneuse = FALSE
remarks = list()
+11 -3
View File
@@ -26,6 +26,7 @@
gender = PLURAL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
item_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
@@ -103,7 +104,6 @@
desc = "A pair of restraints fashioned from long strands of flesh."
icon = 'icons/obj/mining.dmi'
icon_state = "sinewcuff"
item_state = "sinewcuff"
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
@@ -172,6 +172,13 @@
desc = "Fake handcuffs meant for gag purposes."
breakouttime = 10 //Deciseconds = 1s
/obj/item/restraints/handcuffs/fake/kinky
name = "kinky handcuffs"
desc = "Fake handcuffs meant for erotic roleplay."
icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
icon_state = "handcuffgag"
item_state = "kinkycuff"
/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/stack/rods))
@@ -206,7 +213,8 @@
/obj/item/restraints/handcuffs/cable/zipties
name = "zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
icon_state = "cuff"
icon_state = "zipties"
item_state = "zipties"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
materials = list()
@@ -217,7 +225,6 @@
/obj/item/restraints/handcuffs/cable/zipties/used
desc = "A pair of broken zipties."
icon_state = "cuff_used"
item_state = "cuff"
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
return
@@ -230,6 +237,7 @@
gender = PLURAL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
item_state = "legcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
flags_1 = CONDUCT_1
+5 -1
View File
@@ -174,6 +174,7 @@
/obj/item/his_grace/proc/consume(mob/living/meal) //Here's your dinner, Mr. Grace.
if(!meal)
return
var/victims = 0
meal.visible_message("<span class='warning'>[src] swings open and devours [meal]!</span>", "<span class='his_grace big bold'>[src] consumes you!</span>")
meal.adjustBruteLoss(200)
playsound(meal, 'sound/misc/desceration-02.ogg', 75, 1)
@@ -185,7 +186,10 @@
bloodthirst = max(LAZYLEN(contents), 1) //Never fully sated, and His hunger will only grow.
else
bloodthirst = HIS_GRACE_CONSUME_OWNER
if(LAZYLEN(contents) >= victims_needed)
for(var/mob/living/C in contents)
if(C.mind)
victims++
if(victims >= victims_needed)
ascend()
update_stats()
@@ -21,7 +21,7 @@
return
if(!H.mind)
return
if(istype(H.mind.martial_art, /datum/martial_art/krav_maga))
if(H.mind.has_martialart(MARTIALART_KRAVMAGA))
style.remove(H)
else
style.teach(H,1)
@@ -9,6 +9,7 @@
name = "inconspicious box"
desc = "It's so normal that you didn't notice it before."
icon_state = "agentbox"
max_integrity = 1
use_mob_movespeed = TRUE
/obj/structure/closet/cardboard/agent/proc/go_invisible()
+21
View File
@@ -664,6 +664,27 @@
item_state = "box"
attack_verb = list("open", "closed", "packed", "hidden", "rigged", "bombed", "sent", "gave")
/obj/item/toy/plush/slaggy
name = "slag plushie"
desc = "A piece of slag with some googly eyes and a drawn on mouth."
icon_state = "slaggy"
item_state = "slaggy"
attack_verb = list("melted", "refined", "stared")
/obj/item/toy/plush/mr_buckety
name = "bucket plushie"
desc = "A bucket that is missing its handle with some googly eyes and a drawn on mouth."
icon_state = "mr_buckety"
item_state = "mr_buckety"
attack_verb = list("filled", "dumped", "stared")
/obj/item/toy/plush/dr_scanny
name = "scanner plushie"
desc = "A old outdated scanner that has been modified to have googly eyes, a dawn on mouth and, heart."
icon_state = "dr_scanny"
item_state = "dr_scanny"
attack_verb = list("scanned", "beeped", "stared")
/obj/item/toy/plush/borgplushie
name = "robot plushie"
desc = "An adorable stuffed toy of a robot."
+5 -4
View File
@@ -66,7 +66,8 @@
to_chat(user, "The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry.")
return
user.forceMove(pick(L))
smoke.start()
uses--
if(do_teleport(user, pick(L), forceMove = TRUE, channel = TELEPORT_CHANNEL_MAGIC, forced = TRUE))
smoke.start()
uses--
else
to_chat(user, "The spell matrix was disrupted by something near the destination.")
+1 -1
View File
@@ -33,7 +33,7 @@
use(1)
/obj/item/stack/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg')
do_teleport(L, get_turf(L), blink_range, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom)
if(!..()) // not caught in mid-air
+1 -1
View File
@@ -18,7 +18,7 @@
/obj/item/stack/medical/attack(mob/living/M, mob/user)
if(M.stat == DEAD)
if(M.stat == DEAD && !stop_bleeding)
var/t_him = "it"
if(M.gender == MALE)
t_him = "him"
@@ -248,7 +248,8 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
new/datum/stack_recipe("bio bag", /obj/item/storage/bag/bio, 4), \
null, \
new/datum/stack_recipe("improvised gauze", /obj/item/stack/medical/gauze/improvised, 1, 2, 6), \
new/datum/stack_recipe("rag", /obj/item/reagent_containers/glass/rag, 1), \
new/datum/stack_recipe("rag", /obj/item/reagent_containers/rag, 1), \
new/datum/stack_recipe("towel", /obj/item/reagent_containers/rag/towel, 3), \
new/datum/stack_recipe("bedsheet", /obj/item/bedsheet, 3), \
new/datum/stack_recipe("empty sandbag", /obj/item/emptysandbag, 4), \
null, \
+32 -35
View File
@@ -653,6 +653,9 @@
icon_state = "sheath"
item_state = "sheath"
w_class = WEIGHT_CLASS_BULKY
var/list/fitting_swords = list(/obj/item/melee/sabre, /obj/item/melee/baton/stunsword)
var/starting_sword = /obj/item/melee/sabre
var/sword_overlay
/obj/item/storage/belt/sabre/ComponentInitialize()
. = ..()
@@ -660,35 +663,7 @@
STR.max_items = 1
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(list(
/obj/item/melee/sabre
))
/obj/item/storage/belt/sabre/rapier
name = "rapier sheath"
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
icon_state = "rsheath"
item_state = "rsheath"
force = 5
throwforce = 15
block_chance = 30
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "slashes", "prods", "pokes")
/obj/item/storage/belt/sabre/rapier/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 1
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(list(
/obj/item/melee/rapier
))
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //To thin to block bullets
return ..()
STR.can_hold = typecacheof(fitting_swords)
/obj/item/storage/belt/sabre/examine(mob/user)
..()
@@ -709,18 +684,40 @@
/obj/item/storage/belt/sabre/update_icon()
icon_state = initial(icon_state)
item_state = initial(item_state)
sword_overlay = null
if(contents.len)
icon_state += "-sabre"
item_state += "-sabre"
var/obj/item/I = contents[1]
sword_overlay = initial(I.icon_state)
add_overlay("-[sword_overlay]")
item_state += "-[I.icon_state]"
if(loc && isliving(loc))
var/mob/living/L = loc
L.regenerate_icons()
..()
/obj/item/storage/belt/sabre/worn_overlays(isinhands, icon_file)
. = ..()
if(!isinhands)
. += mutable_appearance(icon_file, "-[sword_overlay]")
/obj/item/storage/belt/sabre/PopulateContents()
new /obj/item/melee/sabre(src)
new starting_sword(src)
update_icon()
/obj/item/storage/belt/sabre/rapier/PopulateContents()
new /obj/item/melee/rapier(src)
update_icon()
/obj/item/storage/belt/sabre/rapier
name = "rapier sheath"
desc = "A black, thin sheath that looks to house only a long thin blade. Feels like its made of metal."
icon_state = "rsheath"
item_state = "rsheath"
force = 5
throwforce = 15
block_chance = 30
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "slashes", "prods", "pokes")
fitting_swords = list(/obj/item/melee/rapier)
starting_sword = /obj/item/melee/rapier
/obj/item/storage/belt/sabre/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //To thin to block bullets
return ..()
+17
View File
@@ -1196,3 +1196,20 @@
new /obj/item/reagent_containers/food/snacks/grown/chili(src)
new /obj/item/reagent_containers/food/drinks/coffee/type2(src)
new /obj/item/tank/internals/emergency_oxygen(src)
//Where do I put this?
/obj/item/secbat
name = "Secbat box"
desc = "Contained inside is a secbat for use with law enforcement."
icon = 'icons/obj/storage.dmi'
icon_state = "box"
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
/obj/item/secbat/attack_self(mob/user)
new /mob/living/simple_animal/hostile/retaliate/bat/secbat(user.loc)
to_chat(user, "<span class='notice'>You open the box, releasing the secbat!</span>")
var/obj/item/stack/sheet/cardboard/I = new(user.drop_location())
qdel(src)
user.put_in_hands(I)
+1 -1
View File
@@ -16,7 +16,7 @@
AddComponent(component_type)
/obj/item/storage/AllowDrop()
return TRUE
return FALSE
/obj/item/storage/contents_explosion(severity, target)
for(var/atom/A in contents)
+2 -2
View File
@@ -10,7 +10,7 @@
. = ..()
if(!. || !istype(M) || M.anchored)
return
do_teleport(M, get_turf(M), 15)
do_teleport(M, get_turf(M), 15, channel = TELEPORT_CHANNEL_BLUESPACE)
/obj/item/melee/baton/cattleprod/teleprod/clowning_around(mob/living/user)
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
@@ -18,7 +18,7 @@
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
user.Knockdown(stunforce*3)
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
if(do_teleport(user, get_turf(user), 50))
if(do_teleport(user, get_turf(user), 50, channel = TELEPORT_CHANNEL_BLUESPACE))
deductcharge(hitcost)
else
deductcharge(hitcost * 0.25)
+1 -1
View File
@@ -99,7 +99,7 @@ GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES))
return
//Cleaning one pixel with a soap or rag
if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/glass/rag))
if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/rag))
//Pixel info created only when needed
var/icon/masterpiece = icon(icon,icon_state)
var/thePix = masterpiece.GetPixel(pixX,pixY)
@@ -34,7 +34,8 @@
var/delivery_icon = "deliverycloset" //which icon to use when packagewrapped. null to be unwrappable.
var/anchorable = TRUE
var/icon_welded = "welded"
var/obj/item/electronics/airlock/lockerelectronics //Installed electronics
var/lock_in_use = FALSE //Someone is doing some stuff with the lock here, better not proceed further
/obj/structure/closet/Initialize(mapload)
. = ..()
@@ -42,47 +43,56 @@
PopulateContents()
if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
take_contents()
if(secure)
lockerelectronics = new(src)
lockerelectronics.accesses = req_access
//USE THIS TO FILL IT, NOT INITIALIZE OR NEW
/obj/structure/closet/proc/PopulateContents()
return
/obj/structure/closet/Destroy()
dump_contents()
dump_contents(override = FALSE)
return ..()
/obj/structure/closet/update_icon()
cut_overlays()
if(!opened)
if(opened & icon_door_override)
add_overlay("[icon_door]_open")
layer = OBJ_LAYER
if(icon_door)
add_overlay("[icon_door]_door")
else
add_overlay("[icon_state]_door")
if(welded)
add_overlay(icon_welded)
if(secure && !broken)
if(locked)
add_overlay("locked")
else
add_overlay("unlocked")
return
else if(opened)
add_overlay("[icon_state]_open")
return
if(icon_door)
add_overlay("[icon_door]_door")
else
layer = BELOW_OBJ_LAYER
if(icon_door_override)
add_overlay("[icon_door]_open")
else
add_overlay("[icon_state]_open")
add_overlay("[icon_state]_door")
if(welded)
add_overlay("welded")
if(!secure)
return
if(broken)
add_overlay("off")
add_overlay("sparking")
else if(locked)
add_overlay("locked")
else
add_overlay("unlocked")
/obj/structure/closet/examine(mob/user)
..()
if(welded)
to_chat(user, "<span class='notice'>It's welded shut.</span>")
to_chat(user, "<span class='notice'>It's <b>welded</b> shut.</span>")
if(anchored)
to_chat(user, "<span class='notice'>It is <b>bolted</b> to the ground.</span>")
if(opened)
to_chat(user, "<span class='notice'>The parts are <b>welded</b> together.</span>")
else if(secure && !opened)
else if(broken)
to_chat(user, "<span class='notice'>The lock is <b>screwed</b> in.</span>")
else if(secure)
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>")
if(isliving(user))
var/mob/living/L = user
@@ -117,9 +127,37 @@
return FALSE
return TRUE
/obj/structure/closet/proc/dump_contents()
/obj/structure/closet/proc/can_lock(mob/living/user, var/check_access = TRUE) //set check_access to FALSE if you only need to check if a locker has a functional lock rather than access
if(!secure)
return FALSE
if(broken)
to_chat(user, "<span class='notice'>[src] is broken!</span>")
return FALSE
if(QDELETED(lockerelectronics) && !locked) //We want to be able to unlock it regardless of electronics, but only lockable with electronics
to_chat(user, "<span class='notice'>[src] is missing locker electronics!</span>")
return FALSE
if(!check_access)
return TRUE
if(allowed(user))
return TRUE
to_chat(user, "<span class='notice'>Access denied.</span>")
/obj/structure/closet/proc/togglelock(mob/living/user)
add_fingerprint(user)
if(opened)
return
if(!can_lock(user))
return
locked = !locked
user.visible_message("<span class='notice'>[user] [locked ? null : "un"]locks [src].</span>",
"<span class='notice'>You [locked ? null : "un"]lock [src].</span>")
update_icon()
/obj/structure/closet/proc/dump_contents(var/override = TRUE) //Override is for not revealing the locker electronics when you open the locker, for example
var/atom/L = drop_location()
for(var/atom/movable/AM in src)
if(AM == lockerelectronics && override)
continue
AM.forceMove(L)
if(throwing) // you keep some momentum when getting out of a thrown closet
step(AM, dir)
@@ -207,6 +245,73 @@
else
return open(user)
/obj/structure/closet/proc/bust_open()
welded = FALSE //applies to all lockers
locked = FALSE //applies to critter crates and secure lockers only
broken = TRUE //applies to secure lockers only
open()
/obj/structure/closet/proc/handle_lock_addition(mob/user, obj/item/electronics/airlock/E)
add_fingerprint(user)
if(lock_in_use)
to_chat(user, "<span class='notice'>Wait for work on [src] to be done first!</span>")
return
if(secure)
to_chat(user, "<span class='notice'>This locker already has a lock!</span>")
return
if(broken)
to_chat(user, "<span class='notice'><b>Unscrew</b> the broken lock first!</span>")
return
if(!istype(E))
return
user.visible_message("<span class='notice'>[user] begins installing a lock on [src]...</span>","<span class='notice'>You begin installing a lock on [src]...</span>")
lock_in_use = TRUE
playsound(loc, 'sound/items/screwdriver.ogg', 50, 1)
if(!do_after(user, 60, target = src))
lock_in_use = FALSE
return
lock_in_use = FALSE
to_chat(user, "<span class='notice'>You finish the lock on [src]!</span>")
E.forceMove(src)
lockerelectronics = E
req_access = E.accesses
secure = TRUE
update_icon()
return TRUE
/obj/structure/closet/proc/handle_lock_removal(mob/user, obj/item/screwdriver/S)
if(lock_in_use)
to_chat(user, "<span class='notice'>Wait for work on [src] to be done first!</span>")
return
if(locked)
to_chat(user, "<span class='notice'>Unlock it first!</span>")
return
if(!secure)
to_chat(user, "<span class='notice'>[src] doesn't have a lock that you can remove!</span>")
return
if(!istype(S))
return
var/brokenword = broken ? "broken " : null
user.visible_message("<span class='notice'>You begin removing the [brokenword]lock on [src]...</span>", "<span class='notice'>[user] begins removing the [brokenword]lock on [src]...</span>")
playsound(loc, S.usesound, 50, 1)
lock_in_use = TRUE
if(!do_after(user, 100 * S.toolspeed, target = src))
lock_in_use = FALSE
return
to_chat(user, "<span class='notice'>You remove the [brokenword]lock from [src]!</span>")
if(!QDELETED(lockerelectronics))
lockerelectronics.add_fingerprint(user)
lockerelectronics.forceMove(user.loc)
lockerelectronics = null
req_access = null
secure = FALSE
broken = FALSE
locked = FALSE
lock_in_use = FALSE
update_icon()
return TRUE
/obj/structure/closet/deconstruct(disassembled = TRUE)
if(ispath(material_drop) && material_drop_amount && !(flags_1 & NODECONSTRUCT_1))
new material_drop(loc, material_drop_amount)
@@ -247,7 +352,11 @@
deconstruct(TRUE)
return
if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
return
return TRUE
else if(istype(W, /obj/item/electronics/airlock))
handle_lock_addition(user, W)
else if(istype(W, /obj/item/screwdriver))
handle_lock_removal(user, W)
else if(istype(W, /obj/item/weldingtool) && can_weld_shut)
if(!W.tool_start_check(user, amount=0))
return
@@ -258,7 +367,7 @@
return
welded = !welded
after_weld(welded)
user.visible_message("<span class='notice'>[user] [welded ? "welds shut" : "unwelded"] \the [src].</span>",
user.visible_message("<span class='notice'>[user] [welded ? "welds shut" : "unwelds"] \the [src].</span>",
"<span class='notice'>You [welded ? "weld" : "unwelded"] \the [src] with \the [W].</span>",
"<span class='italics'>You hear welding.</span>")
update_icon()
@@ -401,20 +510,12 @@
if(user.loc == src) //so we don't get the message if we resisted multiple times and succeeded.
to_chat(user, "<span class='warning'>You fail to break out of [src]!</span>")
/obj/structure/closet/proc/bust_open()
welded = FALSE //applies to all lockers
locked = FALSE //applies to critter crates and secure lockers only
broken = TRUE //applies to secure lockers only
open()
/obj/structure/closet/AltClick(mob/user)
..()
if(!user.canUseTopic(src, BE_CLOSE) || !isturf(loc))
if(!user.canUseTopic(src, be_close=TRUE) || !isturf(loc))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
if(opened || !secure)
return
else
togglelock(user)
togglelock(user)
/obj/structure/closet/CtrlShiftClick(mob/living/user)
if(!HAS_TRAIT(user, TRAIT_SKITTISH))
@@ -423,20 +524,6 @@
return
dive_into(user)
/obj/structure/closet/proc/togglelock(mob/living/user, silent)
if(secure && !broken)
if(allowed(user))
if(iscarbon(user))
add_fingerprint(user)
locked = !locked
user.visible_message("<span class='notice'>[user] [locked ? null : "un"]locks [src].</span>",
"<span class='notice'>You [locked ? null : "un"]lock [src].</span>")
update_icon()
else if(!silent)
to_chat(user, "<span class='notice'>Access Denied</span>")
else if(secure && broken)
to_chat(user, "<span class='warning'>\The [src] is broken!</span>")
/obj/structure/closet/emag_act(mob/user)
if(secure && !broken)
user.visible_message("<span class='warning'>Sparks fly from [src]!</span>",
@@ -445,6 +532,9 @@
playsound(src, "sparks", 50, 1)
broken = TRUE
locked = FALSE
if(!QDELETED(lockerelectronics))
qdel(lockerelectronics)
lockerelectronics = null
update_icon()
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
@@ -458,16 +548,19 @@
if (!(. & EMP_PROTECT_CONTENTS))
for(var/obj/O in src)
O.emp_act(severity)
if(secure && !broken && !(. & EMP_PROTECT_SELF))
if(prob(50 / severity))
locked = !locked
update_icon()
if(prob(20 / severity) && !opened)
if(!locked)
open()
else
req_access = list()
req_access += pick(get_all_accesses())
if(!secure || broken)
return ..()
if(prob(50 / severity))
locked = !locked
update_icon()
if(prob(20 / severity) && !opened)
if(!locked)
open()
else
req_access = list()
req_access += pick(get_all_accesses())
if(!QDELETED(lockerelectronics))
lockerelectronics.accesses = req_access
/obj/structure/closet/contents_explosion(severity, target)
for(var/atom/A in contents)
@@ -49,6 +49,12 @@
return 1
return 0
/obj/structure/closet/body_bag/handle_lock_addition()
return
/obj/structure/closet/body_bag/handle_lock_removal()
return
/obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location)
. = ..()
if(over_object == usr && Adjacent(usr) && (in_range(src, usr) || usr.contents.Find(src)))
@@ -57,6 +57,11 @@
I.alpha = 0
animate(I, pixel_z = 32, alpha = 255, time = 5, easing = ELASTIC_EASING)
/obj/structure/closet/cardboard/handle_lock_addition() //Whoever heard of a lockable cardboard box anyway
return
/obj/structure/closet/cardboard/handle_lock_removal()
return
/obj/structure/closet/cardboard/metal
name = "large metal box"
@@ -21,8 +21,8 @@
new /obj/item/clothing/head/soft/black(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/reagent_containers/glass/rag(src)
new /obj/item/reagent_containers/glass/rag(src)
new /obj/item/reagent_containers/rag(src)
new /obj/item/reagent_containers/rag(src)
new /obj/item/storage/box/beanbag(src)
new /obj/item/clothing/suit/armor/vest/alt(src)
new /obj/item/circuitboard/machine/dish_drive(src)
@@ -53,7 +53,7 @@
new /obj/item/clothing/suit/toggle/chef(src)
new /obj/item/clothing/under/rank/chef(src)
new /obj/item/clothing/head/chefhat(src)
new /obj/item/reagent_containers/glass/rag(src)
new /obj/item/reagent_containers/rag(src)
/obj/structure/closet/jcloset
name = "custodial closet"
@@ -358,3 +358,8 @@
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/storage/backpack/satchel/explorer(src)
/obj/structure/closet/coffin/handle_lock_addition()
return
/obj/structure/closet/coffin/handle_lock_removal()
return
@@ -9,6 +9,7 @@
new /obj/item/clothing/head/beret/qm(src)
new /obj/item/storage/lockbox/medal/cargo(src)
new /obj/item/clothing/under/rank/cargo(src)
new /obj/item/clothing/under/rank/cargo/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/radio/headset/headset_cargo(src)
new /obj/item/clothing/suit/fire/firefighter(src)
@@ -8,6 +8,7 @@
new /obj/item/clothing/neck/cloak/ce(src)
new /obj/item/clothing/head/beret/ce(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
new /obj/item/clothing/under/rank/chief_engineer/skirt(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/welding(src)
new /obj/item/clothing/gloves/color/yellow(src)
@@ -61,6 +61,7 @@
new /obj/item/clothing/head/bio_hood/cmo(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
new /obj/item/clothing/under/rank/chief_medical_officer(src)
new /obj/item/clothing/under/rank/chief_medical_officer/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown (src)
new /obj/item/cartridge/cmo(src)
new /obj/item/radio/headset/heads/cmo(src)
@@ -4,6 +4,18 @@
req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
var/registered_name = null
/obj/structure/closet/secure_closet/personal/examine(mob/user)
..()
if(registered_name)
to_chat(user, "<span class='notice'>The display reads, \"Owned by [registered_name]\".</span>")
/obj/structure/closet/secure_closet/personal/check_access(obj/item/card/id/I)
. = ..()
if(!I || !istype(I))
return
if(registered_name == I.registered_name)
return TRUE
/obj/structure/closet/secure_closet/personal/PopulateContents()
..()
if(prob(50))
@@ -33,21 +45,21 @@
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
var/obj/item/card/id/I = W.GetID()
if(istype(I))
if(broken)
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
return
if(!I || !I.registered_name)
return
if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
//they can open all lockers, or nobody owns this, or they own this locker
locked = !locked
update_icon()
if(!registered_name)
registered_name = I.registered_name
desc = "Owned by [I.registered_name]."
else
to_chat(user, "<span class='danger'>Access Denied.</span>")
else
if(!I || !istype(I))
return ..()
if(!can_lock(user, FALSE)) //Can't do anything if there isn't a lock!
return
if(I.registered_name && !registered_name)
to_chat(user, "<span class='notice'>You claim [src].</span>")
registered_name = I.registered_name
else
..()
/obj/structure/closet/secure_closet/personal/handle_lock_addition() //If lock construction is successful we don't care what access the electronics had, so we override it
if(..())
req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
lockerelectronics.accesses = req_access
/obj/structure/closet/secure_closet/personal/handle_lock_removal()
if(..())
registered_name = null
@@ -11,8 +11,11 @@
new /obj/item/clothing/head/bio_hood/scientist(src)
new /obj/item/clothing/suit/toggle/labcoat(src)
new /obj/item/clothing/under/rank/research_director(src)
new /obj/item/clothing/under/rank/research_director/skirt(src)
new /obj/item/clothing/under/rank/research_director/alt(src)
new /obj/item/clothing/under/rank/research_director/alt/skirt(src)
new /obj/item/clothing/under/rank/research_director/turtleneck(src)
new /obj/item/clothing/under/rank/research_director/turtleneck/skirt(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/cartridge/rd(src)
new /obj/item/clothing/gloves/color/latex(src)
@@ -2,7 +2,6 @@
name = "\proper captain's locker"
req_access = list(ACCESS_CAPTAIN)
icon_state = "cap"
/obj/structure/closet/secure_closet/captains/PopulateContents()
..()
new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
@@ -14,6 +13,7 @@
new /obj/item/pet_carrier(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/clothing/under/rank/captain(src)
new /obj/item/clothing/under/rank/captain/skirt(src)
new /obj/item/clothing/suit/armor/vest/capcarapace(src)
new /obj/item/clothing/head/caphat(src)
new /obj/item/clothing/under/captainparade(src)
@@ -34,16 +34,15 @@
new /obj/item/gun/energy/e_gun(src)
new /obj/item/door_remote/captain(src)
new /obj/item/storage/photo_album/Captain(src)
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
req_access = list(ACCESS_HOP)
icon_state = "hop"
/obj/structure/closet/secure_closet/hop/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/hop(src)
new /obj/item/clothing/under/rank/head_of_personnel(src)
new /obj/item/clothing/under/rank/head_of_personnel/skirt(src)
new /obj/item/clothing/head/hopcap(src)
new /obj/item/clothing/head/hopcap/beret(src)
new /obj/item/cartridge/hop(src)
@@ -62,12 +61,10 @@
new /obj/item/door_remote/civillian(src)
new /obj/item/circuitboard/machine/techfab/department/service(src)
new /obj/item/storage/photo_album/HoP(src)
/obj/structure/closet/secure_closet/hos
name = "\proper head of security's locker"
req_access = list(ACCESS_HOS)
icon_state = "hos"
/obj/structure/closet/secure_closet/hos/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/hos(src)
@@ -77,7 +74,9 @@
new /obj/item/clothing/under/hosparademale(src)
new /obj/item/clothing/suit/armor/vest/leather(src)
new /obj/item/clothing/suit/armor/hos(src)
new /obj/item/clothing/under/rank/head_of_security/skirt(src)
new /obj/item/clothing/under/rank/head_of_security/alt(src)
new /obj/item/clothing/under/rank/head_of_security/alt/skirt(src)
new /obj/item/clothing/head/HoS(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src)
@@ -95,12 +94,10 @@
new /obj/item/pinpointer/nuke(src)
new /obj/item/circuitboard/machine/techfab/department/security(src)
new /obj/item/storage/photo_album/HoS(src)
/obj/structure/closet/secure_closet/warden
name = "\proper warden's locker"
req_access = list(ACCESS_ARMORY)
icon_state = "warden"
/obj/structure/closet/secure_closet/warden/PopulateContents()
..()
new /obj/item/radio/headset/headset_sec(src)
@@ -110,6 +107,7 @@
new /obj/item/clothing/head/beret/sec/navywarden(src)
new /obj/item/clothing/suit/armor/vest/warden/alt(src)
new /obj/item/clothing/under/rank/warden/navyblue(src)
new /obj/item/clothing/under/rank/warden/skirt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/holosign_creator/security(src)
new /obj/item/clothing/mask/gas/sechailer(src)
@@ -120,12 +118,10 @@
new /obj/item/clothing/gloves/krav_maga/sec(src)
new /obj/item/door_remote/head_of_security(src)
new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
req_access = list(ACCESS_SECURITY)
icon_state = "sec"
/obj/structure/closet/secure_closet/security/PopulateContents()
..()
new /obj/item/clothing/suit/armor/vest(src)
@@ -134,55 +130,45 @@
new /obj/item/radio/headset/headset_sec/alt(src)
new /obj/item/clothing/glasses/hud/security/sunglasses(src)
new /obj/item/flashlight/seclite(src)
/obj/structure/closet/secure_closet/security/sec
/obj/structure/closet/secure_closet/security/sec/PopulateContents()
..()
new /obj/item/storage/belt/security/full(src)
/obj/structure/closet/secure_closet/security/cargo
/obj/structure/closet/secure_closet/security/cargo/PopulateContents()
..()
new /obj/item/clothing/accessory/armband/cargo(src)
new /obj/item/encryptionkey/headset_cargo(src)
/obj/structure/closet/secure_closet/security/engine
/obj/structure/closet/secure_closet/security/engine/PopulateContents()
..()
new /obj/item/clothing/accessory/armband/engine(src)
new /obj/item/encryptionkey/headset_eng(src)
/obj/structure/closet/secure_closet/security/science
/obj/structure/closet/secure_closet/security/science/PopulateContents()
..()
new /obj/item/clothing/accessory/armband/science(src)
new /obj/item/encryptionkey/headset_sci(src)
/obj/structure/closet/secure_closet/security/med
/obj/structure/closet/secure_closet/security/med/PopulateContents()
..()
new /obj/item/clothing/accessory/armband/medblue(src)
new /obj/item/encryptionkey/headset_med(src)
/obj/structure/closet/secure_closet/detective
name = "\improper detective's cabinet"
req_access = list(ACCESS_FORENSICS_LOCKERS)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
/obj/structure/closet/secure_closet/detective/PopulateContents()
..()
new /obj/item/clothing/under/rank/det(src)
new /obj/item/clothing/under/rank/det/skirt(src)
new /obj/item/clothing/suit/det_suit(src)
new /obj/item/clothing/head/fedora/det_hat(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/clothing/under/rank/det/grey(src)
new /obj/item/clothing/under/rank/det/grey/skirt(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/det_suit/grey(src)
new /obj/item/clothing/head/fedora(src)
@@ -200,33 +186,29 @@
/obj/structure/closet/secure_closet/injection
name = "lethal injections"
req_access = list(ACCESS_HOS)
/obj/structure/closet/secure_closet/injection/PopulateContents()
..()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/syringe/lethal/execution(src)
/obj/structure/closet/secure_closet/brig
name = "brig locker"
req_access = list(ACCESS_BRIG)
anchored = TRUE
var/id = null
/obj/structure/closet/secure_closet/evidence
anchored = TRUE
name = "Secure Evidence Closet"
req_access_txt = "0"
req_one_access_txt = list(ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS)
/obj/structure/closet/secure_closet/brig/PopulateContents()
..()
new /obj/item/clothing/under/rank/prisoner( src )
new /obj/item/clothing/under/rank/prisoner/skirt( src )
new /obj/item/clothing/shoes/sneakers/orange( src )
/obj/structure/closet/secure_closet/courtroom
name = "courtroom locker"
req_access = list(ACCESS_COURT)
/obj/structure/closet/secure_closet/courtroom/PopulateContents()
..()
new /obj/item/clothing/shoes/sneakers/brown(src)
@@ -236,22 +218,18 @@
new /obj/item/clothing/suit/judgerobe (src)
new /obj/item/clothing/head/powdered_wig (src)
new /obj/item/storage/briefcase(src)
/obj/structure/closet/secure_closet/contraband/armory
anchored = TRUE
name = "Contraband Locker"
req_access = list(ACCESS_ARMORY)
/obj/structure/closet/secure_closet/contraband/heads
anchored = TRUE
name = "Contraband Locker"
req_access = list(ACCESS_HEADS)
/obj/structure/closet/secure_closet/armory1
name = "armory armor locker"
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory1/PopulateContents()
..()
new /obj/item/clothing/suit/armor/laserproof(src)
@@ -261,12 +239,10 @@
new /obj/item/clothing/head/helmet/riot(src)
for(var/i in 1 to 3)
new /obj/item/shield/riot(src)
/obj/structure/closet/secure_closet/armory2
name = "armory ballistics locker"
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory2/PopulateContents()
..()
new /obj/item/storage/box/firingpins(src)
@@ -274,12 +250,10 @@
new /obj/item/storage/box/rubbershot(src)
for(var/i in 1 to 3)
new /obj/item/gun/ballistic/shotgun/riot(src)
/obj/structure/closet/secure_closet/armory3
name = "armory energy gun locker"
req_access = list(ACCESS_ARMORY)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory3/PopulateContents()
..()
new /obj/item/storage/box/firingpins(src)
@@ -288,24 +262,20 @@
new /obj/item/gun/energy/e_gun(src)
for(var/i in 1 to 3)
new /obj/item/gun/energy/laser(src)
/obj/structure/closet/secure_closet/tac
name = "armory tac locker"
req_access = list(ACCESS_ARMORY)
icon_state = "tac"
/obj/structure/closet/secure_closet/tac/PopulateContents()
..()
new /obj/item/gun/ballistic/automatic/wt550(src)
new /obj/item/clothing/head/helmet/alt(src)
new /obj/item/clothing/mask/gas/sechailer(src)
new /obj/item/clothing/suit/armor/bulletproof(src)
/obj/structure/closet/secure_closet/lethalshots
name = "shotgun lethal rounds"
req_access = list(ACCESS_ARMORY)
icon_state = "tac"
/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
..()
for(var/i in 1 to 3)
@@ -9,6 +9,7 @@
/obj/structure/closet/syndicate/personal/PopulateContents()
..()
new /obj/item/clothing/under/syndicate(src)
new /obj/item/clothing/under/syndicate/skirt(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/radio/headset/syndicate(src)
new /obj/item/ammo_box/magazine/m10mm(src)
@@ -2,33 +2,34 @@
name = "wardrobe"
desc = "It's a storage unit for standard-issue Nanotrasen attire."
icon_door = "blue"
/obj/structure/closet/wardrobe/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/blue(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/blue(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/brown(src)
return
/obj/structure/closet/wardrobe/pink
name = "pink wardrobe"
icon_door = "pink"
/obj/structure/closet/wardrobe/pink/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/pink(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/pink(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/brown(src)
return
/obj/structure/closet/wardrobe/black
name = "black wardrobe"
icon_door = "black"
/obj/structure/closet/wardrobe/black/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/black(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/black(src)
if(prob(25))
new /obj/item/clothing/suit/jacket/leather(src)
if(prob(20))
@@ -44,66 +45,60 @@
if(prob(40))
new /obj/item/clothing/mask/bandana/skull(src)
return
/obj/structure/closet/wardrobe/green
name = "green wardrobe"
icon_door = "green"
/obj/structure/closet/wardrobe/green/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/green(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/green(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/mask/bandana/green(src)
new /obj/item/clothing/mask/bandana/green(src)
return
/obj/structure/closet/wardrobe/orange
name = "prison wardrobe"
desc = "It's a storage unit for Nanotrasen-regulation prisoner attire."
icon_door = "orange"
/obj/structure/closet/wardrobe/orange/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/prisoner(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/prisoner/skirt(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/orange(src)
return
/obj/structure/closet/wardrobe/yellow
name = "yellow wardrobe"
icon_door = "yellow"
/obj/structure/closet/wardrobe/yellow/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/yellow(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/yellow(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/orange(src)
new /obj/item/clothing/mask/bandana/gold(src)
new /obj/item/clothing/mask/bandana/gold(src)
return
/obj/structure/closet/wardrobe/white
name = "white wardrobe"
icon_door = "white"
/obj/structure/closet/wardrobe/white/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/white(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/white(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/white(src)
for(var/i in 1 to 3)
new /obj/item/clothing/head/soft/mime(src)
return
/obj/structure/closet/wardrobe/pjs
name = "pajama wardrobe"
icon_door = "white"
/obj/structure/closet/wardrobe/pjs/PopulateContents()
new /obj/item/clothing/under/pj/red(src)
new /obj/item/clothing/under/pj/red(src)
@@ -112,15 +107,14 @@
for(var/i in 1 to 4)
new /obj/item/clothing/shoes/sneakers/white(src)
return
/obj/structure/closet/wardrobe/grey
name = "grey wardrobe"
icon_door = "grey"
/obj/structure/closet/wardrobe/grey/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/under/color/grey(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/skirt/color/grey(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/black(src)
for(var/i in 1 to 3)
@@ -140,28 +134,36 @@
if(prob(30))
new /obj/item/clothing/accessory/pocketprotector(src)
return
/obj/structure/closet/wardrobe/mixed
name = "mixed wardrobe"
icon_door = "mixed"
/obj/structure/closet/wardrobe/mixed/PopulateContents()
if(prob(40))
new /obj/item/clothing/suit/jacket(src)
if(prob(40))
new /obj/item/clothing/suit/jacket(src)
new /obj/item/clothing/under/color/white(src)
new /obj/item/clothing/under/skirt/color/white(src)
new /obj/item/clothing/under/color/blue(src)
new /obj/item/clothing/under/skirt/color/blue(src)
new /obj/item/clothing/under/color/yellow(src)
new /obj/item/clothing/under/skirt/color/yellow(src)
new /obj/item/clothing/under/color/green(src)
new /obj/item/clothing/under/skirt/color/green(src)
new /obj/item/clothing/under/color/orange(src)
new /obj/item/clothing/under/skirt/color/orange(src)
new /obj/item/clothing/under/color/pink(src)
new /obj/item/clothing/under/skirt/color/pink(src)
new /obj/item/clothing/under/color/red(src)
new /obj/item/clothing/under/skirt/color/red(src)
new /obj/item/clothing/under/color/darkblue(src)
new /obj/item/clothing/under/skirt/color/darkblue(src)
new /obj/item/clothing/under/color/teal(src)
new /obj/item/clothing/under/skirt/color/teal(src)
new /obj/item/clothing/under/color/lightpurple(src)
new /obj/item/clothing/under/skirt/color/lightpurple(src)
new /obj/item/clothing/under/color/green(src)
new /obj/item/clothing/under/skirt/color/green(src)
new /obj/item/clothing/mask/bandana/red(src)
new /obj/item/clothing/mask/bandana/red(src)
new /obj/item/clothing/mask/bandana/blue(src)
@@ -54,6 +54,12 @@
manifest = null
update_icon()
/obj/structure/closet/crate/handle_lock_addition()
return
/obj/structure/closet/crate/handle_lock_removal()
return
/obj/structure/closet/crate/proc/tear_manifest(mob/user)
to_chat(user, "<span class='notice'>You tear the manifest off of [src].</span>")
playsound(src, 'sound/items/poster_ripped.ogg', 75, 1)
+1 -1
View File
@@ -79,4 +79,4 @@
var/n_color = input(H, "Choose your [garment_type]'\s color.", "Character Preference", default_color) as color|null
if(!n_color || !H.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return default_color
return n_color
return sanitize_hexcolor(n_color, include_crunch= TRUE)
+1 -1
View File
@@ -537,7 +537,7 @@
if(istype(O, /obj/item/stack/medical/gauze))
var/obj/item/stack/medical/gauze/G = O
new /obj/item/reagent_containers/glass/rag(src.loc)
new /obj/item/reagent_containers/rag(src.loc)
to_chat(user, "<span class='notice'>You tear off a strip of gauze and make a rag.</span>")
G.use(1)
return
+1 -1
View File
@@ -272,7 +272,7 @@
return 0
if(ishuman(C) && (lube&NO_SLIP_WHEN_WALKING))
var/mob/living/carbon/human/H = C
if(!H.sprinting && H.getStaminaLoss() >= 20)
if(!H.sprinting && H.getStaminaLoss() <= 20)
return 0
if(!(lube&SLIDE_ICE))
to_chat(C, "<span class='notice'>You slipped[ O ? " on the [O.name]" : ""]!</span>")
+2 -2
View File
@@ -15,9 +15,9 @@
H.real_name = random_unique_name(H.gender)
H.name = H.real_name
H.underwear = random_underwear(H.gender)
H.undie_color = random_color()
H.undie_color = random_short_color()
H.undershirt = random_undershirt(H.gender)
H.shirt_color = random_color()
H.shirt_color = random_short_color()
H.skin_tone = random_skin_tone()
H.hair_style = random_hair_style(H.gender)
H.facial_hair_style = random_facial_hair_style(H.gender)
+28 -28
View File
@@ -6,7 +6,7 @@
set category = null
set name = "Admin PM Mob"
if(!holder)
to_chat(src, "<font color='red'>Error: Admin-PM-Context: Only administrators may use this command.</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM-Context: Only administrators may use this command.</span>")
return
if( !ismob(M) || !M.client )
return
@@ -18,7 +18,7 @@
set category = "Admin"
set name = "Admin PM"
if(!holder)
to_chat(src, "<font color='red'>Error: Admin-PM-Panel: Only administrators may use this command.</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM-Panel: Only administrators may use this command.</span>")
return
var/list/client/targets[0]
for(var/client/T)
@@ -37,7 +37,7 @@
/client/proc/cmd_ahelp_reply(whom)
if(prefs.muted & MUTE_ADMINHELP)
to_chat(src, "<font color='red'>Error: Admin-PM: You are unable to use admin PM-s (muted).</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: You are unable to use admin PM-s (muted).</span>")
return
var/client/C
if(istext(whom))
@@ -48,7 +48,7 @@
C = whom
if(!C)
if(holder)
to_chat(src, "<font color='red'>Error: Admin-PM: Client not found.</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: Client not found.</span>")
return
var/datum/admin_help/AH = C.current_ticket
@@ -65,12 +65,12 @@
//Fetching a message if needed. src is the sender and C is the target client
/client/proc/cmd_admin_pm(whom, msg)
if(prefs.muted & MUTE_ADMINHELP)
to_chat(src, "<font color='red'>Error: Admin-PM: You are unable to use admin PM-s (muted).</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: You are unable to use admin PM-s (muted).</span>")
return
if(!holder && !current_ticket) //no ticket? https://www.youtube.com/watch?v=iHSPf6x1Fdo
to_chat(src, "<font color='red'>You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.</font>")
to_chat(src, "<font color='blue'>Message: [msg]</font>")
to_chat(src, "<span class='danger'>You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.</span>")
to_chat(src, "<span class='notice'>Message: [msg]</span>")
return
var/client/recipient
@@ -95,14 +95,14 @@
if(!msg)
return
if(holder)
to_chat(src, "<font color='red'>Error: Use the admin IRC channel, nerd.</font>")
to_chat(src, "<span class='danger'>Error: Use the admin IRC channel, nerd.</span>")
return
else
if(!recipient)
if(holder)
to_chat(src, "<font color='red'>Error: Admin-PM: Client not found.</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: Client not found.</span>")
if(msg)
to_chat(src, msg)
return
@@ -118,12 +118,12 @@
return
if(prefs.muted & MUTE_ADMINHELP)
to_chat(src, "<font color='red'>Error: Admin-PM: You are unable to use admin PM-s (muted).</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: You are unable to use admin PM-s (muted).</span>")
return
if(!recipient)
if(holder)
to_chat(src, "<font color='red'>Error: Admin-PM: Client not found.</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: Client not found.</span>")
else
current_ticket.MessageNoRecipient(msg)
return
@@ -145,15 +145,15 @@
var/keywordparsedmsg = keywords_lookup(msg)
if(irc)
to_chat(src, "<font color='blue'>PM to-<b>Admins</b>: <span class='linkify'>[rawmsg]</span></font>")
to_chat(src, "<span class='notice'>PM to-<b>Admins</b>: <span class='linkify'>[rawmsg]</span></span>")
var/datum/admin_help/AH = admin_ticket_log(src, "<font color='red'>Reply PM from-<b>[key_name(src, TRUE, TRUE)] to <i>IRC</i>: [keywordparsedmsg]</font>")
ircreplyamount--
send2irc("[AH ? "#[AH.id] " : ""]Reply: [ckey]", rawmsg)
else
if(recipient.holder)
if(holder) //both are admins
to_chat(recipient, "<font color='red'>Admin PM from-<b>[key_name(src, recipient, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></font>")
to_chat(src, "<font color='blue'>Admin PM to-<b>[key_name(recipient, src, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></font>")
to_chat(recipient, "<span class='danger'>Admin PM from-<b>[key_name(src, recipient, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></span>")
to_chat(src, "<span class='notice'>Admin PM to-<b>[key_name(recipient, src, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></span>")
//omg this is dumb, just fill in both their tickets
var/interaction_message = "<font color='purple'>PM from-<b>[key_name(src, recipient, 1)]</b> to-<b>[key_name(recipient, src, 1)]</b>: [keywordparsedmsg]</font>"
@@ -162,10 +162,10 @@
admin_ticket_log(recipient, interaction_message)
else //recipient is an admin but sender is not
var/replymsg = "<font color='red'>Reply PM from-<b>[key_name(src, recipient, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span></font>"
admin_ticket_log(src, replymsg)
to_chat(recipient, replymsg)
to_chat(src, "<font color='blue'>PM to-<b>Admins</b>: <span class='linkify'>[msg]</span></font>")
var/replymsg = "Reply PM from-<b>[key_name(src, recipient, 1)]</b>: <span class='linkify'>[keywordparsedmsg]</span>"
admin_ticket_log(src, "<font color='red'>[replymsg]</font>")
to_chat(recipient, "<span class='danger'>[replymsg]</span>")
to_chat(src, "<span class='notice'>PM to-<b>Admins</b>: <span class='linkify'>[msg]</span></span>")
//play the receiving admin the adminhelp sound (if they have them enabled)
if(recipient.prefs.toggles & SOUND_ADMINHELP)
@@ -177,11 +177,11 @@
new /datum/admin_help(msg, recipient, TRUE)
to_chat(recipient, "<font color='red' size='4'><b>-- Administrator private message --</b></font>")
to_chat(recipient, "<font color='red'>Admin PM from-<b>[key_name(src, recipient, 0)]</b>: <span class='linkify'>[msg]</span></font>")
to_chat(recipient, "<font color='red'><i>Click on the administrator's name to reply.</i></font>")
to_chat(src, "<font color='blue'>Admin PM to-<b>[key_name(recipient, src, 1)]</b>: <span class='linkify'>[msg]</span></font>")
to_chat(recipient, "<span class='danger'>Admin PM from-<b>[key_name(src, recipient, 0)]</b>: <span class='linkify'>[msg]</span></span>")
to_chat(recipient, "<span class='danger'><i>Click on the administrator's name to reply.</i></span>")
to_chat(src, "<span class='notice'>Admin PM to-<b>[key_name(recipient, src, 1)]</b>: <span class='linkify'>[msg]</span></span>")
admin_ticket_log(recipient, "<font color='blue'>PM From [key_name_admin(src)]: [keywordparsedmsg]</font>")
admin_ticket_log(recipient, "<font color='purple'>PM From [key_name_admin(src)]: [keywordparsedmsg]</font>")
//always play non-admin recipients the adminhelp sound
SEND_SOUND(recipient, sound('sound/effects/adminhelp.ogg'))
@@ -200,20 +200,20 @@
return
else //neither are admins
to_chat(src, "<font color='red'>Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.</font>")
to_chat(src, "<span class='danger'>Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.</span>")
return
if(irc)
log_admin_private("PM: [key_name(src)]->IRC: [rawmsg]")
for(var/client/X in GLOB.admins)
to_chat(X, "<font color='blue'><B>PM: [key_name(src, X, 0)]-&gt;IRC:</B> [keywordparsedmsg]</font>")
to_chat(X, "<span class='notice'><B>PM: [key_name(src, X, 0)]-&gt;IRC:</B> [keywordparsedmsg]</span>")
else
window_flash(recipient, ignorepref = TRUE)
log_admin_private("PM: [key_name(src)]->[key_name(recipient)]: [rawmsg]")
//we don't use message_admins here because the sender/receiver might get it too
for(var/client/X in GLOB.admins)
if(X.key!=key && X.key!=recipient.key) //check client/X is an admin and isn't the sender or recipient
to_chat(X, "<font color='blue'><B>PM: [key_name(src, X, 0)]-&gt;[key_name(recipient, X, 0)]:</B> [keywordparsedmsg]</font>" )
to_chat(X, "<span class='notice'><B>PM: [key_name(src, X, 0)]-&gt;[key_name(recipient, X, 0)]:</B> [keywordparsedmsg]</span>" )
@@ -296,10 +296,10 @@
msg = emoji_parse(msg)
to_chat(C, "<font color='red' size='4'><b>-- Administrator private message --</b></font>")
to_chat(C, "<font color='red'>Admin PM from-<b><a href='?priv_msg=[stealthkey]'>[adminname]</A></b>: [msg]</font>")
to_chat(C, "<font color='red'><i>Click on the administrator's name to reply.</i></font>")
to_chat(C, "<span class='adminsay'>Admin PM from-<b><a href='?priv_msg=[stealthkey]'>[adminname]</A></b>: [msg]</span>")
to_chat(C, "<span class='adminsay'><i>Click on the administrator's name to reply.</i></span>")
admin_ticket_log(C, "<font color='blue'>PM From [irc_tagged]: [msg]</font>")
admin_ticket_log(C, "<font color='purple'>PM From [irc_tagged]: [msg]</font>")
window_flash(C, ignorepref = TRUE)
//always play non-admin recipients the adminhelp sound
+1 -1
View File
@@ -298,7 +298,7 @@
if(candidates.len)
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
else
to_chat(usr, "<font color='red'>Error: create_xeno(): no suitable candidates.</font>")
to_chat(usr, "<span class='danger'>Error: create_xeno(): no suitable candidates.</span>")
if(!istext(ckey))
return 0
@@ -244,6 +244,7 @@
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NOBLUDGEON
slot_flags = NONE
flags_1 = NONE
w_class = WEIGHT_CLASS_HUGE
ammo_type = /obj/item/ammo_casing/magic/tentacle
@@ -62,13 +62,13 @@
/obj/effect/proc_holder/changeling/sting/transformation
name = "Transformation Sting"
desc = "We silently sting a human, injecting a retrovirus that forces them to transform."
helptext = "The victim will transform much like a changeling would. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
name = "Temporary Transformation Sting"
desc = "We silently sting a human, injecting a chemical that forces them to transform into a chosen being for a limited time. Additional stings extend the duration."
helptext = "The victim will transform much like a changeling would for a limited time. Does not provide a warning to others. Mutations will not be transferred, and monkeys will become human. This ability is loud, and might cause our blood to react violently to heat."
sting_icon = "sting_transform"
chemical_cost = 50
dna_cost = 3
loudness = 2
chemical_cost = 10
dna_cost = 2
loudness = 1
var/datum/changelingprofile/selected_dna = null
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_sting_transform"
@@ -97,19 +97,19 @@
return 1
/obj/effect/proc_holder/changeling/sting/transformation/sting_action(mob/user, mob/target)
log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
var/datum/dna/NewDNA = selected_dna.dna
if(ismonkey(target))
to_chat(user, "<span class='notice'>Our genes cry out as we sting [target.name]!</span>")
var/mob/living/carbon/C = target
. = TRUE
if(istype(C))
C.real_name = NewDNA.real_name
NewDNA.transfer_identity(C)
if(ismonkey(C))
C.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
C.updateappearance(mutcolor_update=1)
if(C.reagents.has_reagent("changeling_sting_real"))
C.reagents.add_reagent("changeling_sting_real",120)
log_combat(user, target, "stung", "transformation sting", ", extending the duration.")
else
C.reagents.add_reagent("changeling_sting_real",120,list("desired_dna" = selected_dna.dna))
log_combat(user, target, "stung", "transformation sting", " new identity is '[selected_dna.dna.real_name]'")
/obj/effect/proc_holder/changeling/sting/false_armblade
@@ -230,24 +230,23 @@
/obj/effect/proc_holder/changeling/sting/LSD
name = "Hallucination Sting"
desc = "Causes terror in the target."
helptext = "We evolve the ability to sting a target with a powerful hallucinogenic chemical. The target does not notice they have been stung, and the effect begins after a few seconds."
desc = "Causes terror in the target and deals a minor amount of toxin damage."
helptext = "We evolve the ability to sting a target with a powerful toxic hallucinogenic chemical. The target does not notice they have been stung, and the effect begins instantaneously. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
sting_icon = "sting_lsd"
chemical_cost = 10
dna_cost = 1
loudness = 1
action_icon = 'icons/mob/actions/actions_changeling.dmi'
action_icon_state = "ling_sting_lsd"
action_background_icon_state = "bg_ling"
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/living/carbon/target)
/obj/effect/proc_holder/changeling/sting/LSD/sting_action(mob/user, mob/target)
log_combat(user, target, "stung", "LSD sting")
addtimer(CALLBACK(src, .proc/hallucination_time, target), rand(100,200))
if(target.reagents)
target.reagents.add_reagent("regenerative_materia", 5)
target.reagents.add_reagent("mindbreaker", 5)
return TRUE
/obj/effect/proc_holder/changeling/sting/LSD/proc/hallucination_time(mob/living/carbon/target)
if(target)
target.hallucination = max(90, target.hallucination)
/obj/effect/proc_holder/changeling/sting/cryo
name = "Cryogenic Sting"
desc = "We silently sting a human with a cocktail of chemicals that freeze them."
@@ -133,6 +133,9 @@
return FALSE
if(!uses)
return FALSE
if(!do_teleport(A, get_turf(linked_gateway), channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
visible_message("<span class='warning'>[A] bounces off [src]!</span>")
return FALSE
if(isliving(A))
var/mob/living/user = A
to_chat(user, "<span class='warning'><b>You pass through [src] and appear elsewhere!</b></span>")
@@ -141,7 +144,6 @@
playsound(linked_gateway, 'sound/effects/empulse.ogg', 50, 1)
transform = matrix() * 1.5
linked_gateway.transform = matrix() * 1.5
A.forceMove(get_turf(linked_gateway))
if(!no_cost)
uses = max(0, uses - 1)
linked_gateway.uses = max(0, linked_gateway.uses - 1)

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