Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit682
This commit is contained in:
@@ -18,6 +18,7 @@
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H.undie_color = random_short_color()
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H.undershirt = random_undershirt(H.gender)
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H.shirt_color = random_short_color()
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||||
H.dna.skin_tone_override = null
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||||
H.skin_tone = random_skin_tone()
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||||
H.hair_style = random_hair_style(H.gender)
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H.facial_hair_style = random_facial_hair_style(H.gender)
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@@ -61,7 +61,7 @@
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||||
<A href='?src=[REF(src)];[HrefToken()];secrets=events'>Summon Events (Toggle)</A><BR>
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<A href='?src=[REF(src)];[HrefToken()];secrets=onlyone'>There can only be one!</A><BR>
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||||
<A href='?src=[REF(src)];[HrefToken()];secrets=delayed_onlyone'>There can only be one! (40-second delay)</A><BR>
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<A href='?src=[REF(src)];[HrefToken()];secrets=retardify'>Make all players retarded</A><BR>
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||||
<A href='?src=[REF(src)];[HrefToken()];secrets=stupify'>Make all players stupid</A><BR>
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||||
<A href='?src=[REF(src)];[HrefToken()];secrets=eagles'>Egalitarian Station Mode</A><BR>
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<A href='?src=[REF(src)];[HrefToken()];secrets=blackout'>Break all lights</A><BR>
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<A href='?src=[REF(src)];[HrefToken()];secrets=whiteout'>Fix all lights</A><BR>
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@@ -452,14 +452,14 @@
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var/datum/round_event/disease_outbreak/DO = E
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DO.virus_type = virus
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if("retardify")
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if("stupify")
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if(!check_rights(R_FUN))
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage"))
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for(var/mob/living/carbon/human/H in GLOB.player_list)
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to_chat(H, "<span class='boldannounce'>You suddenly feel stupid.</span>")
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60, 80)
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message_admins("[key_name_admin(usr)] made everybody retarded")
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message_admins("[key_name_admin(usr)] made everybody stupid")
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if("eagles")//SCRAW
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if(!check_rights(R_FUN))
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@@ -22,6 +22,7 @@
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/obj/item/gun/energy,
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/obj/item/restraints/handcuffs
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)
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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var/mode = VEST_STEALTH
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var/stealth_active = 0
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var/combat_cooldown = 10
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@@ -82,6 +82,7 @@
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// Change Appearance, not randomizing clothes colour, itll just be janky
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H.gender = pick(MALE, FEMALE)
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H.dna.skin_tone_override = null
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H.skin_tone = random_skin_tone()
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H.hair_style = random_hair_style(H.gender)
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H.facial_hair_style = pick(random_facial_hair_style(H.gender),"Shaved")
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@@ -124,6 +125,8 @@
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// Revert Appearance
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H.gender = prev_gender
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H.skin_tone = prev_skin_tone
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if(!GLOB.skin_tones[H.skin_tone])
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H.dna.skin_tone_override = H.skin_tone
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H.hair_style = prev_hair_style
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H.facial_hair_style = prev_facial_hair_style
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H.hair_color = prev_hair_color
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@@ -489,6 +489,7 @@
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clothing_flags = STOPSPRESSUREDAMAGE //Not THICKMATERIAL because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) //No armor at all.
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mutantrace_variation = NONE
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/obj/item/clothing/suit/space/changeling/Initialize()
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. = ..()
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@@ -205,6 +205,8 @@
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H.facial_hair_style = random_facial_hair_style(gender)
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if(skin_tone)
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H.skin_tone = skin_tone
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if(!GLOB.skin_tones[H.skin_tone])
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H.dna.skin_tone_override = H.skin_tone
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else
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H.skin_tone = random_skin_tone()
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H.update_hair()
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@@ -116,3 +116,50 @@
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exclude_types = list(/obj/item/stack/ore/bluespace_crystal,
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/obj/item/stack/sheet/bluespace_crystal,
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/obj/item/stack/ore/bluespace_crystal/refined)
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/datum/bounty/item/science/noneactive_reactivearmor
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name = "Reactive Armor Shells"
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description = "Do to the breakthroughs in anomalies, we can not keep up in making reactive armor shells, can you send us a few?"
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reward = 2000
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required_count = 5
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wanted_types = list(/obj/item/reactive_armour_shell, /obj/item/clothing/suit/armor/reactive)
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exclude_types = list(/obj/item/clothing/suit/armor/reactive/repulse,
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/obj/item/clothing/suit/armor/reactive/tesla,
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/obj/item/clothing/suit/armor/reactive/teleport,
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/obj/item/clothing/suit/armor/reactive/stealth,
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/obj/item/clothing/suit/armor/reactive/fire)
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/datum/bounty/item/science/anomaly_core
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name = "Anomaly Core"
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description = "A new theory has begun that each sector of space has different anomalies, this all started when a local station tried to make a fire based reactive suit and failed making a stealth version, please send us a core so we may study it more."
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reward = 2500
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required_count = 1
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wanted_types = list(/obj/item/assembly/signaler/anomaly)
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/datum/bounty/item/science/anomaly_neutralizer
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name = "Anomaly Neutralizers"
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description = "An idea for a long time was to use an unstable Supermatter Shard to help create the breeding grounds for an unstable part of space to harvest any anomalies we want. It worked a little too well and now were out of anomaly neutralizers please send us a baker's dozen."
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reward = 2500
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required_count = 13
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wanted_types = list(/obj/item/anomaly_neutralizer)
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/datum/bounty/item/science/integrated_circuit_printer
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name = "Integrated Circuit Printer"
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description = "due to a paperwork error, a newly made integrated circuit manufacturer line is missing three of its printers needed to operate. Until the paper work is corrected we are outsourcing this problem, so please send us three integrated circuit printers."
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reward = 2000
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required_count = 3
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wanted_types = list(/obj/item/integrated_circuit_printer)
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/datum/bounty/item/science/integrated_circuit_disks
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name = "Integrated Circuit Printer Upgrade Disks"
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description = "HR has requested ten more integrated circuit printer upgrade disks, please send them to CC as soon as possible."
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reward = 2000
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required_count = 10 //Its just metal
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wanted_types = list(/obj/item/disk/integrated_circuit/upgrade)
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||||
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||||
/datum/bounty/item/science/nanite_trash
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name = "Nanite Based Gear"
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description = "CC wants to make nanite based gear available to a new wing of devolvement but lacks the hand held tools to get it full up and running. Please send us any you have."
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reward = 2500
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required_count = 20 //Its just metal
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wanted_types = list( /obj/item/nanite_remote, /obj/item/nanite_remote/comm, /obj/item/nanite_scanner)
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@@ -330,7 +330,7 @@
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/datum/supply_pack/misc/religious_supplies
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name = "Religious Supplies Crate"
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desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
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cost = 4000 // it costs so much because the Space Church is ran by Space Jews
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cost = 4000 // it costs so much because the Space Church needs funding to build a cathedral
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||||
contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
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/obj/item/reagent_containers/food/drinks/bottle/holywater,
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/obj/item/storage/book/bible/booze,
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||||
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||||
@@ -74,9 +74,10 @@
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||||
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||||
/datum/supply_pack/science/circuitry
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||||
name = "Circuitry Starter Pack Crate"
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||||
desc = "Journey into the mysterious world of Circuitry with this starter pack. Contains a circuit printer, debugger and wirer. Power cells not included."
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||||
desc = "Journey into the mysterious world of Circuitry with this starter pack. Contains a circuit printer, analyzer, debugger and wirer. Power cells not included."
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||||
cost = 1000
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||||
contains = list(/obj/item/integrated_circuit_printer,
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||||
contains = list(/obj/item/integrated_electronics/analyzer,
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/obj/item/integrated_circuit_printer,
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||||
/obj/item/integrated_electronics/debugger,
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||||
/obj/item/integrated_electronics/wirer)
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||||
crate_name = "circuitry starter pack crate"
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||||
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||||
@@ -89,11 +89,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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||||
var/facial_hair_style = "Shaved" //Face hair type
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||||
var/facial_hair_color = "000" //Facial hair color
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||||
var/skin_tone = "caucasian1" //Skin color
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||||
var/use_custom_skin_tone = FALSE
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||||
var/eye_color = "000" //Eye color
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||||
var/horn_color = "85615a" //Horn color
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||||
var/wing_color = "fff" //Wing color
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||||
var/datum/species/pref_species = new /datum/species/human() //Mutant race
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||||
var/list/features = list("mcolor" = "FFF",
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||||
"mcolor2" = "FFF",
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||||
"mcolor3" = "FFF",
|
||||
"tail_lizard" = "Smooth",
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||||
"tail_human" = "None",
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||||
"snout" = "Round",
|
||||
@@ -108,8 +111,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"insect_wings" = "Plain",
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||||
"insect_fluff" = "None",
|
||||
"insect_markings" = "None",
|
||||
"mcolor2" = "FFF",
|
||||
"mcolor3" = "FFF",
|
||||
"mam_body_markings" = "Plain",
|
||||
"mam_ears" = "None",
|
||||
"mam_snouts" = "None",
|
||||
@@ -361,7 +362,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat += "<h3>Skin Tone</h3>"
|
||||
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=s_tone;task=input'>[skin_tone]</a><BR>"
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||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=s_tone;task=input'>[use_custom_skin_tone ? "custom: <span style='border:1px solid #161616; background-color: [skin_tone];'> </span>" : skin_tone]</a><BR>"
|
||||
|
||||
var/mutant_colors
|
||||
if((MUTCOLORS in pref_species.species_traits) || (MUTCOLORS_PARTSONLY in pref_species.species_traits))
|
||||
@@ -763,7 +764,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(features["has_cock"])
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||||
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
|
||||
dat += "<b>Penis Color:</b></a><BR>"
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||||
dat += "<span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'> </span>(Skin tone overriding)</a><br>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: [SKINTONE2HEX(skin_tone)];'> </span>(Skin tone overriding)</a><br>"
|
||||
else
|
||||
dat += "<b>Penis Color:</b></a><BR>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[features["cock_color"]];'> </span> <a href='?_src_=prefs;preference=cock_color;task=input'>Change</a><br>"
|
||||
@@ -781,7 +782,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(features["has_balls"])
|
||||
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
|
||||
dat += "<b>Testicles Color:</b></a><BR>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'> </span>(Skin tone overriding)<br>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: [SKINTONE2HEX(skin_tone)];'> </span>(Skin tone overriding)<br>"
|
||||
else
|
||||
dat += "<b>Testicles Color:</b></a><BR>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[features["balls_color"]];'> </span> <a href='?_src_=prefs;preference=balls_color;task=input'>Change</a><br>"
|
||||
@@ -793,7 +794,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<b>Vagina Type:</b> <a style='display:block;width:100px' href='?_src_=prefs;preference=vag_shape;task=input'>[features["vag_shape"]]</a>"
|
||||
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
|
||||
dat += "<b>Vagina Color:</b></a><BR>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'> </span>(Skin tone overriding)<br>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: [SKINTONE2HEX(skin_tone)];'> </span>(Skin tone overriding)<br>"
|
||||
else
|
||||
dat += "<b>Vagina Color:</b></a><BR>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[features["vag_color"]];'> </span> <a href='?_src_=prefs;preference=vag_color;task=input'>Change</a><br>"
|
||||
@@ -806,7 +807,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(features["has_breasts"])
|
||||
if(pref_species.use_skintones && features["genitals_use_skintone"] == TRUE)
|
||||
dat += "<b>Color:</b></a><BR>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[skintone2hex(skin_tone)];'> </span>(Skin tone overriding)<br>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: [SKINTONE2HEX(skin_tone)];'> </span>(Skin tone overriding)<br>"
|
||||
else
|
||||
dat += "<b>Color:</b></a><BR>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'> </span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a><br>"
|
||||
@@ -1438,6 +1439,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
eye_color = random_eye_color()
|
||||
if("s_tone")
|
||||
skin_tone = random_skin_tone()
|
||||
use_custom_skin_tone = null
|
||||
if("bag")
|
||||
backbag = pick(GLOB.backbaglist)
|
||||
if("suit")
|
||||
@@ -1545,7 +1547,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
underwear = new_underwear
|
||||
|
||||
if("undie_color")
|
||||
var/n_undie_color = input(user, "Choose your underwear's color.", "Character Preference", undie_color) as color|null
|
||||
var/n_undie_color = input(user, "Choose your underwear's color.", "Character Preference", "#[undie_color]") as color|null
|
||||
if(n_undie_color)
|
||||
undie_color = sanitize_hexcolor(n_undie_color)
|
||||
|
||||
@@ -1555,7 +1557,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
undershirt = new_undershirt
|
||||
|
||||
if("shirt_color")
|
||||
var/n_shirt_color = input(user, "Choose your undershirt's color.", "Character Preference", shirt_color) as color|null
|
||||
var/n_shirt_color = input(user, "Choose your undershirt's color.", "Character Preference", "#[shirt_color]") as color|null
|
||||
if(n_shirt_color)
|
||||
shirt_color = sanitize_hexcolor(n_shirt_color)
|
||||
|
||||
@@ -1565,7 +1567,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
socks = new_socks
|
||||
|
||||
if("socks_color")
|
||||
var/n_socks_color = input(user, "Choose your socks' color.", "Character Preference", socks_color) as color|null
|
||||
var/n_socks_color = input(user, "Choose your socks' color.", "Character Preference", "#[socks_color]") as color|null
|
||||
if(n_socks_color)
|
||||
socks_color = sanitize_hexcolor(n_socks_color)
|
||||
|
||||
@@ -1834,9 +1836,24 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["insect_markings"] = new_insect_markings
|
||||
|
||||
if("s_tone")
|
||||
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
|
||||
var/list/choices = GLOB.skin_tones - GLOB.nonstandard_skin_tones
|
||||
if(CONFIG_GET(number/allow_custom_skintones))
|
||||
choices += "custom"
|
||||
var/new_s_tone = input(user, "Choose your character's skin tone:", "Character Preference") as null|anything in choices
|
||||
if(new_s_tone)
|
||||
skin_tone = new_s_tone
|
||||
if(new_s_tone == "custom")
|
||||
var/default = use_custom_skin_tone ? skin_tone : null
|
||||
var/custom_tone = input(user, "Choose your custom skin tone:", "Character Preference", default) as color|null
|
||||
if(custom_tone)
|
||||
var/temp_hsv = RGBtoHSV(custom_tone)
|
||||
if(ReadHSV(temp_hsv)[3] < ReadHSV("#333333")[3]) // rgb(50,50,50)
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
else
|
||||
use_custom_skin_tone = TRUE
|
||||
skin_tone = custom_tone
|
||||
else
|
||||
use_custom_skin_tone = FALSE
|
||||
skin_tone = new_s_tone
|
||||
|
||||
if("taur")
|
||||
var/list/snowflake_taur_list = list()
|
||||
@@ -1939,7 +1956,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/temp_hsv = RGBtoHSV(new_cockcolor)
|
||||
if(new_cockcolor == "#000000")
|
||||
features["cock_color"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
features["cock_color"] = sanitize_hexcolor(new_cockcolor)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -1979,7 +1996,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/temp_hsv = RGBtoHSV(new_ballscolor)
|
||||
if(new_ballscolor == "#000000")
|
||||
features["balls_color"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
features["balls_color"] = sanitize_hexcolor(new_ballscolor)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2006,7 +2023,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/temp_hsv = RGBtoHSV(new_breasts_color)
|
||||
if(new_breasts_color == "#000000")
|
||||
features["breasts_color"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
features["breasts_color"] = sanitize_hexcolor(new_breasts_color)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2028,7 +2045,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/temp_hsv = RGBtoHSV(new_vagcolor)
|
||||
if(new_vagcolor == "#000000")
|
||||
features["vag_color"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
features["vag_color"] = sanitize_hexcolor(new_vagcolor)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2430,6 +2447,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
character.wing_color = wing_color
|
||||
|
||||
character.skin_tone = skin_tone
|
||||
character.dna.skin_tone_override = use_custom_skin_tone ? skin_tone : null
|
||||
character.hair_style = hair_style
|
||||
character.facial_hair_style = facial_hair_style
|
||||
character.underwear = underwear
|
||||
|
||||
@@ -409,6 +409,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["hair_color"] >> hair_color
|
||||
S["facial_hair_color"] >> facial_hair_color
|
||||
S["eye_color"] >> eye_color
|
||||
S["use_custom_skin_tone"] >> use_custom_skin_tone
|
||||
S["skin_tone"] >> skin_tone
|
||||
S["hair_style_name"] >> hair_style
|
||||
S["facial_style_name"] >> facial_hair_style
|
||||
@@ -557,7 +558,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
hair_color = sanitize_hexcolor(hair_color, 3, 0)
|
||||
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
|
||||
eye_color = sanitize_hexcolor(eye_color, 3, 0)
|
||||
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones)
|
||||
use_custom_skin_tone = sanitize_integer(use_custom_skin_tone, FALSE, TRUE, initial(use_custom_skin_tone))
|
||||
if(use_custom_skin_tone && CONFIG_GET(number/allow_custom_skintones))
|
||||
skin_tone = sanitize_hexcolor(skin_tone, 6, TRUE, "#FFFFFF")
|
||||
else
|
||||
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones - GLOB.nonstandard_skin_tones, initial(skin_tone))
|
||||
horn_color = sanitize_hexcolor(horn_color, 3, FALSE)
|
||||
wing_color = sanitize_hexcolor(wing_color, 3, FALSE, "#FFFFFF")
|
||||
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
|
||||
@@ -666,6 +671,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["hair_color"] , hair_color)
|
||||
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
|
||||
WRITE_FILE(S["eye_color"] , eye_color)
|
||||
WRITE_FILE(S["use_custom_skin_tone"] , use_custom_skin_tone)
|
||||
WRITE_FILE(S["skin_tone"] , skin_tone)
|
||||
WRITE_FILE(S["hair_style_name"] , hair_style)
|
||||
WRITE_FILE(S["facial_style_name"] , facial_hair_style)
|
||||
|
||||
@@ -173,38 +173,18 @@ SEE_PIXELS// if an object is located on an unlit area, but some of its pixels ar
|
||||
BLIND // can't see anything
|
||||
*/
|
||||
|
||||
#if DM_VERSION >= 513 // Yes! Filters!
|
||||
|
||||
/proc/generate_alpha_masked_clothing(index,state,icon,layer,female,alpha_masks)
|
||||
var/mutable_appearance/M = mutable_appearance(icon, state, layer = layer)
|
||||
/proc/generate_alpha_masked_clothing(index,state,icon,female,alpha_masks)
|
||||
var/icon/I = icon(icon, state)
|
||||
if(female)
|
||||
var/icon/female_s = icon('icons/mob/clothing/uniform.dmi', "[(female == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
|
||||
M.filters += filter(type="alpha",icon = female_s)
|
||||
var/icon/female_s = icon('icons/mob/clothing/alpha_filters.dmi', "[(female == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
|
||||
I.Blend(female_s, ICON_MULTIPLY, -15, -15) //it's a 64x64 icon.
|
||||
if(alpha_masks)
|
||||
if(istext(alpha_masks))
|
||||
alpha_masks = list(alpha_masks)
|
||||
for(var/k in alpha_masks)
|
||||
var/list/L = GLOB.worn_alpha_masks[k]
|
||||
if(L)
|
||||
M.filters += filter(type="alpha", x = L[1], y = L[2], icon = L[3])
|
||||
. = GLOB.alpha_masked_worn_clothing_icons[index] = M
|
||||
|
||||
#else
|
||||
|
||||
/proc/generate_alpha_masked_clothing(index,state,icon,layer,female,alpha_masks)
|
||||
var/icon/I = icon(icon, state)
|
||||
if(female)
|
||||
var/icon/female_s = icon('icons/mob/clothing/uniform.dmi', "[(female == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
|
||||
I.Blend(female_s, ICON_MULTIPLY)
|
||||
if(alpha_masks)
|
||||
if(istext(alpha_masks))
|
||||
alpha_masks = list(alpha_masks)
|
||||
for(var/k in alpha_masks)
|
||||
var/list/L = GLOB.worn_alpha_masks[k]
|
||||
I.Blend(L[3], ICON_MULTIPLY, L[1], L[2])
|
||||
GLOB.alpha_masked_worn_clothing_icons[index] = fcopy_rsc(I)
|
||||
|
||||
#endif
|
||||
for(var/alpha_state in alpha_masks)
|
||||
var/icon/alpha = icon('icons/mob/clothing/alpha_filters.dmi', alpha_state)
|
||||
I.Blend(alpha, ICON_MULTIPLY, -15, -15)
|
||||
. = GLOB.alpha_masked_worn_icons[index] = fcopy_rsc(I)
|
||||
|
||||
/obj/item/clothing/proc/weldingvisortoggle(mob/user) //proc to toggle welding visors on helmets, masks, goggles, etc.
|
||||
if(!can_use(user))
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
name = "armwraps of unyielding resolve"
|
||||
desc = "A series of armwraps, soaked in holy water. Makes you pretty keen to smite evil magic users."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
enhancement = 1 //It is not magic that makes you punch harder, but force of will. Trust me.
|
||||
enhancement = 2 //It is not magic that makes you punch harder, but force of will. Trust me.
|
||||
secondary_trait = TRAIT_ANTIMAGIC
|
||||
var/chaplain_spawnable = TRUE
|
||||
|
||||
@@ -115,14 +115,15 @@
|
||||
if(input)
|
||||
warcry = input
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/rapid/hug
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/hug
|
||||
name = "Hugs of the North Star"
|
||||
desc = "The armbands of a humble friend. Makes you pretty keen to go let everyone know how much you appreciate them!"
|
||||
warcry = "owo" //Shouldn't ever come into play
|
||||
icon_state = "rapid"
|
||||
item_state = "rapid"
|
||||
enhancement = 0
|
||||
secondary_trait = TRAIT_PACIFISM //You are only here to hug and be friends!
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/rapid/hug/Touch(mob/target, proximity = TRUE)
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/hug/Touch(mob/target, proximity = TRUE)
|
||||
if(!isliving(target))
|
||||
return
|
||||
|
||||
@@ -137,9 +138,6 @@
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/rapid/hug/AltClick(mob/user)
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/gloves/botanic_leather
|
||||
name = "botanist's leather gloves"
|
||||
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
icon_state = "[magboot_state][magpulse]"
|
||||
to_chat(user, "<span class='notice'>You [magpulse ? "enable" : "disable"] the mag-pulse traction system.</span>")
|
||||
if(user)
|
||||
user.update_equipment_speed_mods()
|
||||
user.update_inv_shoes() //so our mob-overlays update
|
||||
user.update_gravity(user.has_gravity())
|
||||
for(var/X in actions)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user)
|
||||
on = !on
|
||||
user.update_inv_head() //so our mob-overlays update
|
||||
update_icon() //the mob overlay update is already done by the update_icon_updates_onmob element.
|
||||
if(on)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
name = "armor vest"
|
||||
@@ -29,6 +30,7 @@
|
||||
item_state = "armoralt"
|
||||
blood_overlay_type = "armor"
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/alt
|
||||
desc = "A Type I armored vest that provides decent protection against most types of damage."
|
||||
@@ -58,6 +60,7 @@
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
strip_delay = 80
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/navyblue
|
||||
name = "head of security's jacket"
|
||||
@@ -88,6 +91,7 @@
|
||||
strip_delay = 70
|
||||
resistance_flags = FLAMMABLE
|
||||
dog_fashion = null
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden/alt
|
||||
name = "warden's armored jacket"
|
||||
@@ -100,6 +104,7 @@
|
||||
icon_state = "wardenbluejacket"
|
||||
item_state = "wardenbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/leather
|
||||
name = "security overcoat"
|
||||
@@ -125,6 +130,7 @@
|
||||
name = "syndicate captain's vest"
|
||||
desc = "A sinister looking vest of advanced armor worn over a black and red fireproof jacket. The gold collar and shoulders denote that this belongs to a high ranking syndicate officer."
|
||||
icon_state = "syndievest"
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/capcarapace/alt
|
||||
name = "captain's parade jacket"
|
||||
@@ -163,6 +169,7 @@
|
||||
armor = list("melee" = 15, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 40, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
strip_delay = 70
|
||||
equip_delay_other = 50
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/armor/laserproof
|
||||
name = "reflector vest"
|
||||
@@ -172,6 +179,7 @@
|
||||
blood_overlay_type = "armor"
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 60, "energy" = 50, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
var/hit_reflect_chance = 40
|
||||
var/list/protected_zones = list(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_GROIN)
|
||||
|
||||
@@ -296,6 +304,7 @@
|
||||
icon_state = "rus_armor"
|
||||
item_state = "rus_armor"
|
||||
armor = list("melee" = 25, "bullet" = 30, "laser" = 0, "energy" = 15, "bomb" = 10, "bio" = 0, "rad" = 20, "fire" = 20, "acid" = 50)
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/russian_coat
|
||||
name = "russian battle coat"
|
||||
desc = "Used in extremly cold fronts, made out of real bears."
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
allowed = list(/obj/item/reagent_containers/spray/plantbgone, /obj/item/plant_analyzer, /obj/item/seeds, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/cultivator, /obj/item/reagent_containers/spray/pestspray, /obj/item/hatchet, /obj/item/storage/bag/plants)
|
||||
|
||||
|
||||
//Captain
|
||||
/obj/item/clothing/suit/captunic
|
||||
name = "captain's parade tunic"
|
||||
@@ -35,6 +36,7 @@
|
||||
item_state = "nun"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/chaplain/studentuni
|
||||
name = "student robe"
|
||||
@@ -49,6 +51,7 @@
|
||||
icon_state = "witchhunter"
|
||||
item_state = "witchhunter"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/chaplain/pharaoh
|
||||
name = "pharaoh tunic"
|
||||
@@ -56,6 +59,7 @@
|
||||
icon_state = "pharaoh"
|
||||
icon_state = "pharaoh"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/chaplain/holidaypriest
|
||||
name = "holiday priest"
|
||||
@@ -64,6 +68,7 @@
|
||||
item_state = "w_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
|
||||
//Chef
|
||||
@@ -77,6 +82,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
allowed = list(/obj/item/kitchen)
|
||||
togglename = "sleeves"
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
//Cook
|
||||
/obj/item/clothing/suit/apron/chef
|
||||
@@ -99,6 +105,7 @@
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
|
||||
cold_protection = CHEST|GROIN|LEGS|ARMS
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/det_suit/Initialize()
|
||||
. = ..()
|
||||
@@ -119,6 +126,7 @@
|
||||
blood_overlay_type = "armor"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/t_scanner, /obj/item/radio)
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
//Lawyer
|
||||
/obj/item/clothing/suit/toggle/lawyer
|
||||
@@ -129,6 +137,7 @@
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
togglename = "buttons"
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/toggle/lawyer/purple
|
||||
name = "purple suit jacket"
|
||||
@@ -154,6 +163,7 @@
|
||||
icon_state = "suspenders"
|
||||
blood_overlay_type = "armor" //it's the less thing that I can put here
|
||||
body_parts_covered = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
//Surgeon
|
||||
/obj/item/clothing/suit/apron/surgical
|
||||
@@ -174,6 +184,7 @@
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
|
||||
cold_protection = CHEST|ARMS
|
||||
heat_protection = CHEST|ARMS
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
|
||||
//Robotocist
|
||||
@@ -185,7 +196,7 @@
|
||||
item_state = "techpriest"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
hoodtype = /obj/item/clothing/head/hooded/techpriest
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/head/hooded/techpriest
|
||||
name = "techpriest's hood"
|
||||
@@ -204,9 +215,11 @@
|
||||
desc = "A dark blue vest with reflective strips for emergency medical technicians."
|
||||
icon_state = "paramedic-vest"
|
||||
item_state = "paramedic-vest"
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/emt
|
||||
name = "emt vest"
|
||||
desc = "A dark blue vest with reflective strips for emergency medical technicians."
|
||||
icon_state = "labcoat_emt"
|
||||
item_state = "labcoat_emt"
|
||||
item_state = "labcoat_emt"
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
@@ -17,6 +17,7 @@
|
||||
body_parts_covered = CHEST
|
||||
allowed = list (/obj/item/gun/energy/laser/bluetag)
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/redtag
|
||||
name = "red laser tag armor"
|
||||
@@ -27,6 +28,7 @@
|
||||
body_parts_covered = CHEST
|
||||
allowed = list (/obj/item/gun/energy/laser/redtag)
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/*
|
||||
* Costume
|
||||
@@ -38,6 +40,7 @@
|
||||
item_state = "armor"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
hoodtype = /obj/item/clothing/head/hooded/flashsuit
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/head/hooded/flashsuit
|
||||
name = "flash button"
|
||||
@@ -58,6 +61,7 @@
|
||||
desc = "Yarr."
|
||||
icon_state = "hgpirate"
|
||||
item_state = "hgpirate"
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
|
||||
/obj/item/clothing/suit/cyborg_suit
|
||||
@@ -88,6 +92,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
allowed = list(/obj/item/storage/fancy/cigarettes, /obj/item/stack/spacecash)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
|
||||
/obj/item/clothing/suit/apron/overalls
|
||||
@@ -103,6 +108,7 @@
|
||||
icon_state = "purplebartenderapron"
|
||||
item_state = "purplebartenderapron"
|
||||
body_parts_covered = CHEST
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/syndicatefake
|
||||
name = "black and red space suit replica"
|
||||
@@ -121,7 +127,7 @@
|
||||
item_state = "hastur"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/imperium_monk
|
||||
name = "\improper Imperium monk suit"
|
||||
@@ -131,7 +137,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
flags_inv = HIDESHOES|HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen)
|
||||
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/chickensuit
|
||||
name = "chicken suit"
|
||||
@@ -205,6 +211,7 @@
|
||||
item_state = "snowman"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/poncho
|
||||
name = "poncho"
|
||||
@@ -212,6 +219,7 @@
|
||||
icon_state = "classicponcho"
|
||||
item_state = "classicponcho"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/poncho/green
|
||||
name = "green poncho"
|
||||
@@ -242,6 +250,7 @@
|
||||
item_state = "w_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET
|
||||
flags_inv = HIDEJUMPSUIT|HIDESHOES
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/hooded/carp_costume
|
||||
name = "carp costume"
|
||||
@@ -288,6 +297,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
clothing_flags = THICKMATERIAL
|
||||
hoodtype = /obj/item/clothing/head/hooded/bee_hood
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/head/hooded/bee_hood
|
||||
name = "bee hood"
|
||||
@@ -307,7 +317,7 @@
|
||||
allowed = list()
|
||||
actions_types = list(/datum/action/item_action/toggle_human_head)
|
||||
hoodtype = /obj/item/clothing/head/hooded/human_head
|
||||
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/head/hooded/human_head
|
||||
name = "bloated human head"
|
||||
@@ -323,6 +333,7 @@
|
||||
icon_state = "officertanjacket"
|
||||
item_state = "officertanjacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/ran
|
||||
name = "shikigami costume"
|
||||
@@ -332,6 +343,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAUR
|
||||
heat_protection = CHEST|GROIN|LEGS //fluffy tails!
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/head/ran
|
||||
name = "shikigami hat"
|
||||
@@ -361,6 +373,7 @@
|
||||
icon_state = "ianshirt"
|
||||
item_state = "ianshirt"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/nerdshirt
|
||||
name = "gamer shirt"
|
||||
@@ -368,6 +381,7 @@
|
||||
icon_state = "nerdshirt"
|
||||
item_state = "nerdshirt"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/vapeshirt //wearing this is asking to get beat.
|
||||
name = "Vape Naysh shirt"
|
||||
@@ -375,6 +389,7 @@
|
||||
icon_state = "vapeshirt"
|
||||
item_state = "vapeshirt"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/jacket
|
||||
name = "bomber jacket"
|
||||
@@ -385,6 +400,7 @@
|
||||
body_parts_covered = CHEST|ARMS
|
||||
cold_protection = CHEST|GROIN|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/jacket/leather
|
||||
name = "leather jacket"
|
||||
@@ -401,6 +417,7 @@
|
||||
icon_state = "leathercoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
cold_protection = CHEST|GROIN|ARMS|LEGS
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
|
||||
/obj/item/clothing/suit/jacket/puffer
|
||||
name = "puffer jacket"
|
||||
@@ -492,6 +509,7 @@
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood
|
||||
name = "winter hood"
|
||||
@@ -897,6 +915,7 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
|
||||
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
|
||||
alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/bronze
|
||||
name = "bronze suit"
|
||||
@@ -918,6 +937,7 @@
|
||||
flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
|
||||
alternate_worn_layer = UNDER_HEAD_LAYER
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/flakjack
|
||||
name = "flak jacket"
|
||||
@@ -928,6 +948,7 @@
|
||||
body_parts_covered = CHEST
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/assu_suit
|
||||
name = "DAB suit"
|
||||
@@ -975,7 +996,7 @@
|
||||
item_state = "coatpoly"
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/polychromic
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ComponentInitialize()
|
||||
/obj/item/clothing/suit/hooded/wintercoat/polychromic/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/polychromic, list("#6A6964", "#C4B8A6", "#0000FF"), 3)
|
||||
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
var/hit_reaction_chance = 50
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/suit/armor/reactive/attack_self(mob/user)
|
||||
active = !(active)
|
||||
|
||||
@@ -37,7 +37,6 @@
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/hooded/proc/RemoveHood()
|
||||
src.icon_state = "[initial(icon_state)]"
|
||||
suittoggled = FALSE
|
||||
if(ishuman(hood.loc))
|
||||
var/mob/living/carbon/H = hood.loc
|
||||
@@ -45,9 +44,14 @@
|
||||
H.update_inv_wear_suit()
|
||||
else
|
||||
hood.forceMove(src)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/suit/hooded/update_icon_state()
|
||||
icon_state = "[initial(icon_state)]"
|
||||
if(ishuman(hood.loc))
|
||||
var/mob/living/carbon/human/H = hood.loc
|
||||
if(H.head == hood)
|
||||
icon_state += "_t"
|
||||
|
||||
/obj/item/clothing/suit/hooded/dropped(mob/user)
|
||||
..()
|
||||
@@ -65,11 +69,8 @@
|
||||
return
|
||||
else if(H.equip_to_slot_if_possible(hood,SLOT_HEAD,0,0,1))
|
||||
suittoggled = TRUE
|
||||
src.icon_state = "[initial(icon_state)]_t"
|
||||
update_icon()
|
||||
H.update_inv_wear_suit()
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
else
|
||||
RemoveHood()
|
||||
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
strip_delay = 50
|
||||
equip_delay_other = 50
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
var/magic_flags = SPELL_WIZARD_ROBE
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/ComponentInitialize()
|
||||
@@ -115,6 +116,7 @@
|
||||
desc = "A set of armored robes that seem to radiate a dark power."
|
||||
icon_state = "magusblue"
|
||||
item_state = "magusblue"
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
magic_flags = SPELL_WIZARD_ROBE|SPELL_CULT_ARMOR
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/magusred
|
||||
@@ -122,6 +124,7 @@
|
||||
desc = "A set of armored robes that seem to radiate a dark power."
|
||||
icon_state = "magusred"
|
||||
item_state = "magusred"
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
magic_flags = SPELL_WIZARD_ROBE|SPELL_CULT_ARMOR
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/santa
|
||||
@@ -129,6 +132,7 @@
|
||||
desc = "Festive!"
|
||||
icon_state = "santa"
|
||||
item_state = "santa"
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/fake
|
||||
desc = "A rather dull blue robe meant to mimick real wizard robes."
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/color/random
|
||||
icon_state = "random_jumpsuit"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
can_adjust = FALSE
|
||||
strip_delay = 100
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/costume/jabroni
|
||||
name = "Jabroni Outfit"
|
||||
@@ -34,6 +35,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/costume/schoolgirl/red
|
||||
name = "red schoolgirl uniform"
|
||||
@@ -92,7 +94,7 @@
|
||||
desc = "It's not a skirt!"
|
||||
icon_state = "polykilt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/costume/kilt/polychromic/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -107,6 +109,7 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/costume/gladiator/ash_walker
|
||||
desc = "This gladiator uniform appears to be covered in ash and fairly dated."
|
||||
@@ -120,6 +123,7 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/costume/maid/Initialize()
|
||||
. = ..()
|
||||
@@ -152,6 +156,7 @@
|
||||
icon_state = "geisha"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/costume/villain
|
||||
name = "villain suit"
|
||||
@@ -200,6 +205,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/costume/drfreeze
|
||||
name = "doctor freeze's jumpsuit"
|
||||
@@ -207,6 +213,7 @@
|
||||
icon_state = "drfreeze"
|
||||
item_state = "drfreeze"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/costume/lobster
|
||||
name = "foam lobster suit"
|
||||
@@ -215,6 +222,7 @@
|
||||
item_state = "lobster"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/costume/gondola
|
||||
name = "gondola hide suit"
|
||||
@@ -240,6 +248,7 @@
|
||||
icon_state = "christmasmaler"
|
||||
item_state = "christmasmaler"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/costume/christmas/green
|
||||
name = "green christmas suit"
|
||||
@@ -253,6 +262,7 @@
|
||||
icon_state = "christmasfemaler"
|
||||
item_state = "christmasfemaler"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/costume/christmas/croptop/green
|
||||
name = "green feminine christmas suit"
|
||||
@@ -268,7 +278,7 @@
|
||||
item_state = "qipao"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/costume/qipao/white
|
||||
name = "White Qipao"
|
||||
|
||||
@@ -13,11 +13,12 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/cargo/tech
|
||||
name = "cargo technician's jumpsuit"
|
||||
desc = "Shooooorts! They're comfy and easy to wear!"
|
||||
icon_state = "cargotech"
|
||||
icon_state = "cargo"
|
||||
item_state = "lb_suit"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
alt_covers_chest = TRUE
|
||||
@@ -30,6 +31,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/cargo/miner
|
||||
desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
icon_state = "purplebartender"
|
||||
item_state = "purplebartender"
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/bartender/skirt
|
||||
name = "bartender's skirt"
|
||||
@@ -20,6 +21,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/chaplain
|
||||
desc = "It's a black jumpsuit, often worn by religious folk."
|
||||
@@ -36,6 +38,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/chef
|
||||
name = "cook's suit"
|
||||
@@ -50,6 +53,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/head_of_personnel
|
||||
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
|
||||
@@ -66,6 +70,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/head_of_personnel/suit
|
||||
name = "head of personnel's suit"
|
||||
@@ -82,6 +87,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/hydroponics
|
||||
desc = "It's a jumpsuit designed to protect against minor plant-related hazards."
|
||||
@@ -98,6 +104,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/janitor
|
||||
desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards."
|
||||
@@ -112,6 +119,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/janitor/maid
|
||||
name = "maid uniform"
|
||||
@@ -121,6 +129,7 @@
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer
|
||||
desc = "Slick threads."
|
||||
@@ -145,6 +154,7 @@
|
||||
icon_state = "blacksuit_skirt"
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/really_black
|
||||
name = "executive suit"
|
||||
@@ -160,12 +170,14 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/black/skirt
|
||||
name = "lawyer black suitskirt"
|
||||
icon_state = "lawyer_black_skirt"
|
||||
item_state = "lawyer_black"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/female
|
||||
name = "female black suit"
|
||||
@@ -182,12 +194,14 @@
|
||||
icon_state = "black_suit_fem_skirt"
|
||||
item_state = "bl_suit"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/red/skirt
|
||||
name = "lawyer red suitskirt"
|
||||
icon_state = "lawyer_red_skirt"
|
||||
item_state = "lawyer_red"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/blue
|
||||
name = "lawyer blue suit"
|
||||
@@ -199,6 +213,7 @@
|
||||
icon_state = "lawyer_blue_skirt"
|
||||
item_state = "lawyer_blue"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/bluesuit
|
||||
name = "blue suit"
|
||||
@@ -216,6 +231,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/lawyer/purpsuit
|
||||
name = "purple suit"
|
||||
@@ -232,3 +248,4 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/mime/sexy
|
||||
name = "sexy mime outfit"
|
||||
@@ -37,7 +38,7 @@
|
||||
item_state = "blueclown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/clown/green
|
||||
name = "green clown suit"
|
||||
@@ -46,7 +47,7 @@
|
||||
item_state = "greenclown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/clown/yellow
|
||||
name = "yellow clown suit"
|
||||
@@ -55,7 +56,7 @@
|
||||
item_state = "yellowclown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/clown/purple
|
||||
name = "purple clown suit"
|
||||
@@ -64,7 +65,7 @@
|
||||
item_state = "purpleclown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/clown/orange
|
||||
name = "orange clown suit"
|
||||
@@ -73,7 +74,7 @@
|
||||
item_state = "orangeclown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/clown/rainbow
|
||||
name = "rainbow clown suit"
|
||||
@@ -82,7 +83,7 @@
|
||||
item_state = "rainbowclown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/clown/jester
|
||||
name = "jester suit"
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
icon_state = "red_suit_skirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/curator/treasure_hunter
|
||||
name = "treasure hunter uniform"
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/captain/suit
|
||||
name = "captain's suit"
|
||||
@@ -30,6 +31,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/captain/parade
|
||||
name = "captain's parade uniform"
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/engineering/atmospheric_technician
|
||||
desc = "It's a jumpsuit worn by atmospheric technicians."
|
||||
@@ -31,6 +32,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/engineering/engineer
|
||||
desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
|
||||
@@ -55,3 +57,4 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
@@ -14,12 +14,11 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/medical/chief_medical_officer/turtleneck
|
||||
desc = "It's a turtleneck worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection, for an officer with a superior sense of style and practicality."
|
||||
name = "chief medical officer's turtleneck"
|
||||
mob_overlay_icon = 'modular_citadel/icons/mob/clothing/turtlenecks.dmi'
|
||||
icon = 'modular_citadel/icons/obj/clothing/turtlenecks.dmi'
|
||||
icon_state = "cmoturtle"
|
||||
item_state = "w_suit"
|
||||
alt_covers_chest = TRUE
|
||||
@@ -41,6 +40,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/medical/virologist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
|
||||
@@ -58,6 +58,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/medical/chemist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a chemist rank stripe on it."
|
||||
@@ -75,6 +76,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/medical/paramedic
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a white cross on the chest denoting that the wearer is a trained paramedic."
|
||||
@@ -98,6 +100,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/medical/paramedic/skirt/light
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
|
||||
@@ -113,6 +116,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/medical/doctor
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
|
||||
@@ -148,3 +152,4 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
item_state = "lb_suit"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/rnd/research_director/alt
|
||||
desc = "Maybe you'll engineer your own half-man, half-pig creature some day. Its fabric provides minor protection from biological contaminants."
|
||||
@@ -31,6 +32,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/rnd/research_director/turtleneck
|
||||
desc = "A dark purple turtleneck and tan khakis, for a director with a superior sense of style."
|
||||
@@ -49,6 +51,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/rnd/scientist
|
||||
desc = "It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist."
|
||||
@@ -66,6 +69,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/rnd/roboticist
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
@@ -82,3 +86,4 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE //you know now that i think of it if you adjust the skirt and the sprite disappears isn't that just like flashing everyone
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/security/officer/formal
|
||||
name = "security officer's formal uniform"
|
||||
@@ -82,6 +83,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/security/warden/formal
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
|
||||
@@ -109,6 +111,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/security/detective/grey
|
||||
name = "noir suit"
|
||||
@@ -124,6 +127,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/*
|
||||
* Head of Security
|
||||
@@ -145,6 +149,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/security/head_of_security/grey
|
||||
name = "head of security's grey jumpsuit"
|
||||
@@ -166,6 +171,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/rank/security/head_of_security/formal
|
||||
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/misc/mailman
|
||||
name = "mailman's jumpsuit"
|
||||
@@ -186,6 +187,7 @@
|
||||
item_state = "duraskirt"
|
||||
can_adjust = FALSE
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/misc/squatter
|
||||
name = "slav squatter tracksuit"
|
||||
@@ -209,7 +211,7 @@
|
||||
icon_state = "keyholesweater"
|
||||
item_state = "keyholesweater"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/misc/stripper
|
||||
name = "pink stripper outfit"
|
||||
@@ -217,6 +219,7 @@
|
||||
item_state = "stripper_p"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/misc/stripper/green
|
||||
name = "green stripper outfit"
|
||||
@@ -278,7 +281,7 @@
|
||||
item_state = "rainbow"
|
||||
body_parts_covered = CHEST|ARMS //Because there's no bottom included
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/misc/poly_bottomless/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -291,7 +294,7 @@
|
||||
item_state = "rainbow"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
var/list/poly_states = 3
|
||||
var/list/poly_colors = list("#808080", "#FFFFFF", "#8CC6FF")
|
||||
|
||||
|
||||
@@ -48,5 +48,6 @@
|
||||
icon_state = "polypantsu"
|
||||
item_state = "rainbow"
|
||||
body_parts_covered = GROIN
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
poly_colors = list("#FFFFFF", "#8CC6FF")
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
/obj/item/clothing/under/dress/skirt
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/dress/skirt
|
||||
name = "black skirt"
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/suit/sl
|
||||
desc = "It's a very amish looking suit."
|
||||
|
||||
@@ -5,9 +5,7 @@
|
||||
item_state = "w_suit"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = TRUE
|
||||
icon = 'modular_citadel/icons/obj/clothing/turtlenecks.dmi'
|
||||
mob_overlay_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/sweater/black
|
||||
name = "black sweater"
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
alt_covers_chest = TRUE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/syndicate/bloodred
|
||||
name = "blood-red sneaksuit"
|
||||
@@ -48,6 +49,7 @@
|
||||
item_state = "bl_suit"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/syndicate/cosmetic
|
||||
name = "tactitool turtleneck"
|
||||
@@ -85,6 +87,7 @@
|
||||
desc = "With a suit lined with this many pockets, you are ready to operate."
|
||||
icon_state = "syndicate_combat"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/rus_army
|
||||
name = "advanced military tracksuit"
|
||||
@@ -93,6 +96,7 @@
|
||||
can_adjust = FALSE
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
|
||||
/obj/item/clothing/under/syndicate/baseball
|
||||
name = "major league, number unknown"
|
||||
@@ -102,4 +106,5 @@
|
||||
has_sensor = NO_SENSORS
|
||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
alt_covers_chest = TRUE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
|
||||
@@ -365,7 +365,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/burger/chicken
|
||||
name = "chicken sandwich" //Apparently the proud people of Americlapstan object to this thing being called a burger. Apparently McDonald's just calls it a burger in Europe as to not scare and confuse us.
|
||||
desc = "A delicious chicken sandwich, it is said the proceeds from this treat helps criminalize homosexuality on the space frontier."
|
||||
desc = "A delicious chicken sandwich, it is said the proceeds from this treat helps criminalize disarming people on the space frontier."
|
||||
icon_state = "chickenburger"
|
||||
tastes = list("bun" = 2, "chicken" = 4, "God's covenant" = 1)
|
||||
bonus_reagents = list(/datum/reagent/consumable/mayonnaise = 3, /datum/reagent/consumable/cooking_oil = 2, /datum/reagent/consumable/nutriment = 2)
|
||||
|
||||
@@ -132,10 +132,10 @@
|
||||
tastes = list("meat" = 1, "salmon" = 1)
|
||||
foodtype = MEAT | ALCOHOL
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/faggot
|
||||
name = "faggot"
|
||||
desc = "A great meal all round. Not a cord of wood."
|
||||
icon_state = "faggot"
|
||||
/obj/item/reagent_containers/food/snacks/meatball
|
||||
name = "meatball"
|
||||
desc = "MAMA MIA DAS A SPICY"
|
||||
icon_state = "meatball"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 1)
|
||||
filling_color = "#800000"
|
||||
tastes = list("meat" = 1)
|
||||
|
||||
@@ -915,3 +915,80 @@
|
||||
results = list(/datum/reagent/consumable/ethanol/commander_and_chief = 50)
|
||||
required_reagents = list(/datum/reagent/consumable/ethanol/alliescocktail = 50, /datum/reagent/consumable/ethanol/champagne = 20, /datum/reagent/consumable/doctor_delight = 10, /datum/reagent/consumable/ethanol/quintuple_sec = 10, /datum/reagent/consumable/ethanol/screwdrivercocktail = 10)
|
||||
mix_message = "When your powers combine, I am Captain Pl-..."
|
||||
|
||||
////////////////////////////////////////// Race Base Drinks //////////////////////////////////////
|
||||
|
||||
/datum/chemical_reaction/coldscales
|
||||
name = "Cold Scales"
|
||||
id = /datum/reagent/consumable/ethanol/coldscales
|
||||
results = list(/datum/reagent/consumable/ethanol/coldscales = 3)
|
||||
required_reagents = list(/datum/reagent/consumable/tea = 1, /datum/reagent/toxin/slimejelly = 1, /datum/reagent/consumable/menthol = 1)
|
||||
|
||||
/datum/chemical_reaction/oil_drum
|
||||
name = "Oil Drum"
|
||||
id = /datum/reagent/consumable/ethanol/oil_drum
|
||||
results = list(/datum/reagent/consumable/ethanol/oil_drum = 3)
|
||||
required_reagents = list(/datum/reagent/consumable/ethanol = 1, /datum/reagent/oil = 1, /datum/reagent/consumable/ethanol/champagne = 12)
|
||||
|
||||
/datum/chemical_reaction/nord_king
|
||||
name = "Nord King"
|
||||
id = /datum/reagent/consumable/ethanol/nord_king
|
||||
results = list(/datum/reagent/consumable/ethanol/nord_king = 10)
|
||||
required_reagents = list(/datum/reagent/consumable/ethanol = 5, /datum/reagent/consumable/honey = 1, /datum/reagent/consumable/ethanol/red_mead = 10)
|
||||
|
||||
/datum/chemical_reaction/velvet_kiss
|
||||
name = "Velvet Kiss"
|
||||
id = /datum/reagent/consumable/ethanol/velvet_kiss
|
||||
results = list(/datum/reagent/consumable/ethanol/velvet_kiss = 15) //Limited races use this
|
||||
required_reagents = list(/datum/reagent/blood = 5, /datum/reagent/consumable/tea = 1, /datum/reagent/consumable/ethanol/wine = 10)
|
||||
|
||||
/datum/chemical_reaction/abduction_fruit
|
||||
name = "Abduction Fruit"
|
||||
id = /datum/reagent/consumable/ethanol/abduction_fruit
|
||||
results = list(/datum/reagent/consumable/ethanol/abduction_fruit = 3)
|
||||
required_reagents = list(/datum/reagent/consumable/limejuice = 10, /datum/reagent/consumable/strawberryjuice = 5, /datum/reagent/consumable/watermelonjuice = 10)
|
||||
|
||||
/datum/chemical_reaction/bug_zapper
|
||||
name = "Bug Zapper"
|
||||
id = /datum/reagent/consumable/ethanol/bug_zapper
|
||||
results = list(/datum/reagent/consumable/ethanol/bug_zapper = 20) //Harder to make
|
||||
required_reagents = list(/datum/reagent/consumable/lemonjuice = 10, /datum/reagent/teslium = 1, /datum/reagent/copper = 10)
|
||||
|
||||
/datum/chemical_reaction/mush_crush
|
||||
name = "Mush Crush"
|
||||
id = /datum/reagent/consumable/ethanol/mush_crush
|
||||
results = list(/datum/reagent/consumable/ethanol/mush_crush = 10)
|
||||
required_reagents = list(/datum/reagent/iron = 5, /datum/reagent/ash = 5, /datum/reagent/toxin/coffeepowder = 10)
|
||||
|
||||
/datum/chemical_reaction/darkbrew
|
||||
name = "Darkbrew"
|
||||
id = /datum/reagent/consumable/ethanol/darkbrew
|
||||
results = list(/datum/reagent/consumable/ethanol/darkbrew = 20)//Limited races use this
|
||||
required_reagents = list(/datum/reagent/liquid_dark_matter = 5, /datum/reagent/toxin/bungotoxin = 5, /datum/reagent/toxin/coffeepowder = 10)
|
||||
|
||||
/datum/chemical_reaction/hollow_bone
|
||||
name = "Hollow Bone"
|
||||
id = /datum/reagent/consumable/ethanol/hollow_bone
|
||||
results = list(/datum/reagent/consumable/ethanol/hollow_bone = 10)
|
||||
required_reagents = list(/datum/reagent/toxin/bonehurtingjuice = 5, /datum/reagent/consumable/milk = 10, /datum/reagent/consumable/coconutmilk = 10)
|
||||
|
||||
/datum/chemical_reaction/frisky_kitty
|
||||
name = "Frisky Kitty"
|
||||
id = /datum/reagent/consumable/ethanol/frisky_kitty
|
||||
results = list(/datum/reagent/consumable/ethanol/frisky_kitty = 2)
|
||||
required_reagents = list(/datum/reagent/consumable/catnip_tea = 1, /datum/reagent/consumable/milk = 1)
|
||||
required_temp = 296 //Just above room temp (22.85'C)
|
||||
|
||||
/datum/chemical_reaction/jell_wyrm
|
||||
name = "Jell Wyrm"
|
||||
id = /datum/reagent/consumable/ethanol/jell_wyrm
|
||||
results = list(/datum/reagent/consumable/ethanol/jell_wyrm = 2)
|
||||
required_reagents = list(/datum/reagent/toxin/slimejelly = 1, /datum/reagent/toxin/carpotoxin = 1, /datum/reagent/carbondioxide = 5)
|
||||
required_temp = 333 // (59.85'C)
|
||||
|
||||
/datum/chemical_reaction/laval_spit
|
||||
name = "Laval Spit"
|
||||
id = /datum/reagent/consumable/ethanol/laval_spit
|
||||
results = list(/datum/reagent/consumable/ethanol/laval_spit = 20) //Limited use
|
||||
required_reagents = list(/datum/reagent/iron = 5, /datum/reagent/consumable/ethanol/mauna_loa = 10, /datum/reagent/sulfur = 5)
|
||||
required_temp = 900 // (626.85'C)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
/datum/food_processor_process/meat
|
||||
input = /obj/item/reagent_containers/food/snacks/meat/slab
|
||||
output = /obj/item/reagent_containers/food/snacks/faggot
|
||||
output = /obj/item/reagent_containers/food/snacks/meatball
|
||||
|
||||
/datum/food_processor_process/bacon
|
||||
input = /obj/item/reagent_containers/food/snacks/meat/rawcutlet
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
/datum/reagent/consumable/sodiumchloride = 1,
|
||||
/datum/reagent/consumable/blackpepper = 1,
|
||||
/obj/item/reagent_containers/food/snacks/boiledegg = 1,
|
||||
/obj/item/reagent_containers/food/snacks/faggot = 1
|
||||
/obj/item/reagent_containers/food/snacks/meatball = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/scotchegg
|
||||
subcategory = CAT_EGG
|
||||
@@ -129,7 +129,7 @@
|
||||
/datum/crafting_recipe/food/sausage
|
||||
name = "Sausage"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/faggot = 1,
|
||||
/obj/item/reagent_containers/food/snacks/meatball = 1,
|
||||
/obj/item/reagent_containers/food/snacks/meat/cutlet = 2
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/sausage
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
name = "Raw Khinkali"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/doughslice = 1,
|
||||
/obj/item/reagent_containers/food/snacks/faggot = 1,
|
||||
/obj/item/reagent_containers/food/snacks/meatball = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/garlic = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/rawkhinkali
|
||||
@@ -48,7 +48,7 @@
|
||||
reqs = list(
|
||||
/datum/reagent/consumable/soysauce = 5,
|
||||
/obj/item/reagent_containers/food/snacks/bun = 1,
|
||||
/obj/item/reagent_containers/food/snacks/faggot = 1,
|
||||
/obj/item/reagent_containers/food/snacks/meatball = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cabbage = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/meatbun
|
||||
|
||||
@@ -177,7 +177,7 @@
|
||||
name = "Donkpocket"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/pastrybase = 1,
|
||||
/obj/item/reagent_containers/food/snacks/faggot = 1
|
||||
/obj/item/reagent_containers/food/snacks/meatball = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/donkpocket
|
||||
subcategory = CAT_PASTRY
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
name = "Sassysage pizza"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/pizzabread = 1,
|
||||
/obj/item/reagent_containers/food/snacks/faggot = 3,
|
||||
/obj/item/reagent_containers/food/snacks/meatball = 3,
|
||||
/obj/item/reagent_containers/food/snacks/cheesewedge = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/tomato = 1
|
||||
)
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
/obj/item/reagent_containers/glass/bowl = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/ambrosia/vulgaris = 3,
|
||||
/obj/item/reagent_containers/food/snacks/grown/potato = 1,
|
||||
/obj/item/reagent_containers/food/snacks/faggot = 1
|
||||
/obj/item/reagent_containers/food/snacks/meatball = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/salad/validsalad
|
||||
subcategory = CAT_SALAD
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
reqs = list(
|
||||
/datum/reagent/water = 10,
|
||||
/obj/item/reagent_containers/glass/bowl = 1,
|
||||
/obj/item/reagent_containers/food/snacks/faggot = 1,
|
||||
/obj/item/reagent_containers/food/snacks/meatball = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/carrot = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/potato = 1
|
||||
)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
name = "Spaghetti meatball"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/boiledspaghetti = 1,
|
||||
/obj/item/reagent_containers/food/snacks/faggot = 2
|
||||
/obj/item/reagent_containers/food/snacks/meatball = 2
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/meatballspaghetti
|
||||
subcategory = CAT_SPAGHETTI
|
||||
@@ -24,7 +24,7 @@
|
||||
name = "Spesslaw"
|
||||
reqs = list(
|
||||
/obj/item/reagent_containers/food/snacks/boiledspaghetti = 1,
|
||||
/obj/item/reagent_containers/food/snacks/faggot = 4
|
||||
/obj/item/reagent_containers/food/snacks/meatball = 4
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/spesslaw
|
||||
subcategory = CAT_SPAGHETTI
|
||||
|
||||
@@ -70,7 +70,7 @@ GLOBAL_LIST_INIT(duplicate_forbidden_vars_by_type, typecacheof_assoc_list(list(
|
||||
for (var/turf/T in turfs_src)
|
||||
src_min_x = min(src_min_x,T.x)
|
||||
src_min_y = min(src_min_y,T.y)
|
||||
src_max_x = max(src_max_x,T.y)
|
||||
src_max_x = max(src_max_x,T.x)
|
||||
src_max_y = max(src_max_y,T.y)
|
||||
for (var/turf/T in turfs_src)
|
||||
refined_src[T] = "[T.x - src_min_x].[T.y - src_min_y]"
|
||||
@@ -84,7 +84,7 @@ GLOBAL_LIST_INIT(duplicate_forbidden_vars_by_type, typecacheof_assoc_list(list(
|
||||
for (var/turf/T in turfs_trg)
|
||||
trg_min_x = min(trg_min_x,T.x)
|
||||
trg_min_y = min(trg_min_y,T.y)
|
||||
trg_max_x = max(trg_max_x,T.y)
|
||||
trg_max_x = max(trg_max_x,T.x)
|
||||
trg_max_y = max(trg_max_y,T.y)
|
||||
|
||||
var/diff_x = round(((src_max_x - src_min_x) - (trg_max_x - trg_min_x))/2)
|
||||
|
||||
@@ -31,12 +31,12 @@
|
||||
var/area/holodeck/last_program
|
||||
var/area/offline_program = /area/holodeck/rec_center/offline
|
||||
|
||||
var/list/program_cache
|
||||
var/list/emag_programs
|
||||
|
||||
// Splitting this up allows two holodecks of the same size
|
||||
// to use the same source patterns. Y'know, if you want to.
|
||||
var/holodeck_type = /area/holodeck/rec_center // locate(this) to get the target holodeck
|
||||
var/holodeck_type = /area/holodeck/rec_center
|
||||
|
||||
var/list/program_cache
|
||||
var/list/emag_programs
|
||||
|
||||
var/active = FALSE
|
||||
var/damaged = FALSE
|
||||
@@ -49,16 +49,18 @@
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/machinery/computer/holodeck/LateInitialize()
|
||||
if(ispath(holodeck_type, /area))
|
||||
linked = pop(get_areas(holodeck_type, FALSE))
|
||||
if(ispath(offline_program, /area))
|
||||
offline_program = pop(get_areas(offline_program), FALSE)
|
||||
// the following is necessary for power reasons
|
||||
linked = SSholodeck.target_holodeck_area[type]
|
||||
offline_program = SSholodeck.offline_programs[type]
|
||||
if(!linked || !offline_program)
|
||||
log_world("No matching holodeck area found")
|
||||
qdel(src)
|
||||
return
|
||||
var/area/AS = get_area(src)
|
||||
|
||||
program_cache = SSholodeck.program_cache[type]
|
||||
emag_programs = SSholodeck.emag_program_cache[type]
|
||||
|
||||
// the following is necessary for power reasons
|
||||
var/area/AS = get_base_area(src)
|
||||
if(istype(AS, /area/holodeck))
|
||||
log_mapping("Holodeck computer cannot be in a holodeck, This would cause circular power dependency.")
|
||||
qdel(src)
|
||||
@@ -66,7 +68,6 @@
|
||||
else
|
||||
linked.linked = src
|
||||
|
||||
generate_program_list()
|
||||
load_program(offline_program, FALSE, FALSE)
|
||||
|
||||
/obj/machinery/computer/holodeck/Destroy()
|
||||
@@ -181,19 +182,6 @@
|
||||
emergency_shutdown()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/holodeck/proc/generate_program_list()
|
||||
for(var/typekey in GLOB.holodeck_areas_prototypes[type])
|
||||
var/area/holodeck/A = GLOB.areas_by_type[typekey]
|
||||
if(!A || !A.contents.len)
|
||||
continue
|
||||
var/list/info_this = list()
|
||||
info_this["name"] = A.name
|
||||
info_this["type"] = A.type
|
||||
if(A.restricted)
|
||||
LAZYADD(emag_programs, list(info_this))
|
||||
else
|
||||
LAZYADD(program_cache, list(info_this))
|
||||
|
||||
/obj/machinery/computer/holodeck/proc/toggle_power(toggleOn = FALSE)
|
||||
if(active == toggleOn)
|
||||
return
|
||||
|
||||
@@ -318,3 +318,4 @@
|
||||
bitesize_mod = 8
|
||||
tastes = list("wax" = 1)
|
||||
foodtype = SUGAR
|
||||
distill_reagent = /datum/reagent/consumable/ethanol/mead
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
desc = "Long stocks with flowering tips that has a chemical to make feline attracted to it."
|
||||
species = "catnip"
|
||||
plantname = "Catnip Plant"
|
||||
growthstages = 3
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/tea/catnip
|
||||
reagents_add = list(/datum/reagent/pax/catnip = 0.1, /datum/reagent/consumable/nutriment/vitamin = 0.06, /datum/reagent/toxin/teapowder = 0.3)
|
||||
rarity = 50
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
B.name = "Fluorescent Incandescence"
|
||||
if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes")
|
||||
B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition","F.A.T.A.L. Rulebook")
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100) // starts off retarded as fuck
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100) // starts off dumb as fuck
|
||||
if("monkeyism","apism","gorillism","primatism")
|
||||
B.name = pick("Going Bananas", "Bananas Out For Harambe")
|
||||
if("mormonism")
|
||||
|
||||
@@ -138,6 +138,6 @@ GLOBAL_LIST_INIT(LIGHTING_CORNER_DIAGONAL, list(NORTHEAST, SOUTHEAST, SOUTHWEST,
|
||||
if (!force)
|
||||
return QDEL_HINT_LETMELIVE
|
||||
|
||||
stack_trace("Ok, Look, /tg/, I need you to find whatever fucker decided to call qdel on a fucking lighting corner, then tell him very nicely and politely that he is 100% retarded and needs his head checked. Thanks. Send them my regards by the way.")
|
||||
stack_trace("Ok, Look, /tg/, I need you to find whatever fucker decided to call qdel on a fucking lighting corner, then tell him very nicely and politely that he is 100% stupid and needs his head checked. Thanks. Send them my regards by the way.")
|
||||
|
||||
return ..()
|
||||
|
||||
@@ -75,8 +75,7 @@
|
||||
new /obj/item/clothing/neck/petcollar(src)
|
||||
if(63 to 64)
|
||||
for(var/i in 1 to rand(4, 7))
|
||||
var/newcoin = pick(/obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/gold, /obj/item/coin/diamond, /obj/item/coin/plasma, /obj/item/coin/uranium)
|
||||
new newcoin(src)
|
||||
new /obj/effect/spawner/lootdrop/coin(src)
|
||||
if(65 to 66)
|
||||
new /obj/item/clothing/suit/ianshirt(src)
|
||||
new /obj/item/clothing/suit/hooded/ian_costume(src)
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
shirt_color = random_short_color()
|
||||
socks = random_socks()
|
||||
socks_color = random_short_color()
|
||||
use_custom_skin_tone = FALSE
|
||||
skin_tone = random_skin_tone()
|
||||
hair_style = random_hair_style(gender)
|
||||
facial_hair_style = random_facial_hair_style(gender)
|
||||
|
||||
@@ -79,22 +79,6 @@
|
||||
//For soft-restricting markings to species IDs
|
||||
var/list/recommended_species
|
||||
|
||||
/datum/sprite_accessory/New()
|
||||
if(alpha_mask_state)
|
||||
alpha_mask_state = "[icon]-[alpha_mask_state]" //foolproofing against states with same name but different files.
|
||||
if(!GLOB.worn_alpha_masks[alpha_mask_state])
|
||||
var/image/I = icon(icon, alpha_mask_state)
|
||||
var/x_offset = 0
|
||||
var/y_offset = 0
|
||||
if(center)
|
||||
x_offset = -((dimension_x/world.icon_size)-1)*(world.icon_size*0.5)
|
||||
y_offset = -((dimension_y/world.icon_size)-1)*(world.icon_size*0.5)
|
||||
if(dimension_x < world.icon_size)
|
||||
x_offset *= -1
|
||||
if(dimension_y < world.icon_size)
|
||||
y_offset *= -1
|
||||
GLOB.worn_alpha_masks[alpha_mask_state] = list(x_offset, y_offset, I)
|
||||
|
||||
/datum/sprite_accessory/underwear
|
||||
icon = 'icons/mob/clothing/underwear.dmi'
|
||||
var/has_color = FALSE
|
||||
|
||||
@@ -285,7 +285,7 @@
|
||||
name = "Flat Top (Big)"
|
||||
icon_state = "hair_bigflattop"
|
||||
|
||||
/datum/sprite_accessory/hair/fag //grimacing emoji
|
||||
/datum/sprite_accessory/hair/flow
|
||||
name = "Flow Hair"
|
||||
icon_state = "hair_f"
|
||||
|
||||
@@ -777,4 +777,4 @@
|
||||
|
||||
/datum/sprite_accessory/hair/ziegler
|
||||
name = "Ziegler"
|
||||
icon_state = "hair_ziegler"
|
||||
icon_state = "hair_ziegler"
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
|
||||
/mob/living/carbon/alien/humanoid/update_transform() //The old method of updating lying/standing was update_icons(). Aliens still expect that.
|
||||
if(lying > 0)
|
||||
lying = 90 //Anything else looks retarded
|
||||
lying = 90 //Anything else looks silly
|
||||
..()
|
||||
update_icons()
|
||||
|
||||
@@ -95,4 +95,4 @@
|
||||
hands += mutable_appearance(alt_inhands_file, "[itm_state][caste]_r", -HANDS_LAYER)
|
||||
|
||||
overlays_standing[HANDS_LAYER] = hands
|
||||
apply_overlay(HANDS_LAYER)
|
||||
apply_overlay(HANDS_LAYER)
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness, ear damage,
|
||||
// eye damage, eye_blind, eye_blurry, druggy, TRAIT_BLIND trait, and TRAIT_NEARSIGHT trait.
|
||||
|
||||
/mob/living/carbon/alien/DefaultCombatKnockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg)
|
||||
return //no
|
||||
|
||||
/////////////////////////////////// STUN ////////////////////////////////////
|
||||
/* CIT CHANGE - removes xeno stun immunity
|
||||
/mob/living/carbon/alien/Stun(amount, updating = 1, ignore_canstun = 0)
|
||||
|
||||
@@ -206,8 +206,6 @@
|
||||
newtonian_move(get_dir(target, src))
|
||||
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force, random_turn)
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/restrained(ignore_grab)
|
||||
. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/horn_color //specific horn colors, because why not?
|
||||
var/wing_color
|
||||
|
||||
var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans)
|
||||
var/use_skintones = NO_SKINTONES // does it use skintones or not? (spoiler alert this is only used by humans)
|
||||
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
|
||||
var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
|
||||
var/meat = /obj/item/reagent_containers/food/snacks/meat/slab/human //What the species drops on gibbing
|
||||
@@ -582,7 +582,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
|
||||
var/mutable_appearance/MA
|
||||
if(H.dna.species.sexes && H.dna.features["body_model"] == FEMALE)
|
||||
MA = wear_alpha_masked_version(state, T.icon, -BODY_LAYER, FEMALE_UNIFORM_TOP)
|
||||
MA = wear_alpha_masked_version(state, T.icon, BODY_LAYER, FEMALE_UNIFORM_TOP)
|
||||
else
|
||||
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
|
||||
if(T.has_color)
|
||||
@@ -850,7 +850,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(!forced_colour)
|
||||
switch(S.color_src)
|
||||
if(SKINTONE)
|
||||
accessory_overlay.color = "#[skintone2hex(H.skin_tone)]"
|
||||
accessory_overlay.color = SKINTONE2HEX(H.skin_tone)
|
||||
if(MUTCOLORS)
|
||||
if(fixed_mut_color)
|
||||
accessory_overlay.color = "#[fixed_mut_color]"
|
||||
@@ -1474,10 +1474,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
var/miss_chance = 100//calculate the odds that a punch misses entirely. considers stamina and brute damage of the puncher. punches miss by default to prevent weird cases
|
||||
if(user.dna.species.punchdamagelow)
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists have a flat 10% miss chance
|
||||
miss_chance = 10
|
||||
if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
|
||||
miss_chance = 0
|
||||
else
|
||||
miss_chance = min(10 + ((puncherstam + puncherbrute)*0.5), 100) //probability of miss has a base of 10, and modified based on half your stamina and brute total. Capped at max 100 and min 0 to prevent weirdness in prob()
|
||||
miss_chance = min(10 + ((puncherstam + puncherbrute)*0.5), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
|
||||
|
||||
if(!damage || !affecting || prob(miss_chance))//future-proofing for species that have 0 damage/weird cases where no zone is targeted
|
||||
playsound(target.loc, user.dna.species.miss_sound, 25, TRUE, -1)
|
||||
@@ -1588,12 +1590,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
"You hear a slap."
|
||||
)
|
||||
return FALSE
|
||||
else if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return 1
|
||||
|
||||
else
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
|
||||
user.adjustStaminaLossBuffered(3) //CITADEL CHANGE - makes disarmspam cause staminaloss
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes disarmspam cause staminaloss, pugilists can do it almost effortlessly
|
||||
user.adjustStaminaLossBuffered(1)
|
||||
else
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return TRUE
|
||||
|
||||
if(target.w_uniform)
|
||||
target.w_uniform.add_fingerprint(user)
|
||||
@@ -1622,7 +1629,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //CITADEL CHANGE
|
||||
randn += 25 //CITADEL CHANGE - Makes it harder to disarm outside of combat mode
|
||||
if(user.pulling == target)
|
||||
randn += -20 //If you have the time to get someone in a grab, you should have a greater chance at snatching the thing in their hand. Will be made completely obsolete by the grab rework but i've got a poor track record for releasing big projects on time so w/e i guess
|
||||
randn -= 20 //If you have the time to get someone in a grab, you should have a greater chance at snatching the thing in their hand. Will be made completely obsolete by the grab rework but i've got a poor track record for releasing big projects on time so w/e i guess
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST))
|
||||
randn -= 25 //if you are a pugilist, you're slapping that item from them pretty reliably
|
||||
if(HAS_TRAIT(target, TRAIT_PUGILIST))
|
||||
randn += 25 //meanwhile, pugilists are less likely to get disarmed
|
||||
|
||||
if(randn <= 35)//CIT CHANGE - changes this back to a 35% chance to accomodate for the above being commented out in favor of right-click pushing
|
||||
var/obj/item/I = null
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "wings" = "Angel")
|
||||
use_skintones = 1
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
no_equip = list(SLOT_BACK)
|
||||
blacklisted = 1
|
||||
limbs_id = "human"
|
||||
|
||||
@@ -13,8 +13,7 @@
|
||||
punchstunthreshold = 25
|
||||
attack_verb = "smash"
|
||||
attack_sound = 'sound/weapons/resonator_blast.ogg'
|
||||
blacklisted = 1
|
||||
use_skintones = 0
|
||||
blacklisted = TRUE
|
||||
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
use_skintones = TRUE
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
mutant_brain = /obj/item/organ/brain/dullahan
|
||||
mutanteyes = /obj/item/organ/eyes/dullahan
|
||||
mutanttongue = /obj/item/organ/tongue/dullahan
|
||||
|
||||
@@ -9,7 +9,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR)
|
||||
inherent_traits = list()
|
||||
limbs_id = "human"
|
||||
use_skintones = 1
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
say_mod = "bellows" //high energy, EXTRA BIOLOGICAL FUEL
|
||||
damage_overlay_type = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR)
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
use_skintones = 1
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
disliked_food = GROSS | RAW
|
||||
liked_food = JUNKFOOD | FRIED
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
heatmod = 1.5
|
||||
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/mushroom
|
||||
use_skintones = FALSE
|
||||
var/datum/martial_art/mushpunch/mush
|
||||
|
||||
/datum/species/mush/after_equip_job(datum/job/J, mob/living/carbon/human/H)
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
fake_species = null
|
||||
meat = initial(meat)
|
||||
limbs_id = "synth"
|
||||
use_skintones = 0
|
||||
use_skintones = FALSE
|
||||
sexes = 0
|
||||
fixed_mut_color = ""
|
||||
hair_color = ""
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
exotic_bloodtype = "U"
|
||||
use_skintones = TRUE
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
mutant_heart = /obj/item/organ/heart/vampire
|
||||
mutanttongue = /obj/item/organ/tongue/vampire
|
||||
blacklisted = TRUE
|
||||
@@ -23,7 +23,8 @@
|
||||
/datum/species/vampire/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
. = ..()
|
||||
to_chat(C, "[info_text]")
|
||||
C.skin_tone = "albino"
|
||||
if(!C.dna.skin_tone_override)
|
||||
C.skin_tone = "albino"
|
||||
C.update_body(0)
|
||||
var/obj/effect/proc_holder/spell/targeted/shapeshift/bat/B = new
|
||||
C.AddSpell(B)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
This system allows you to update individual mob-overlays, without regenerating them all each time.
|
||||
When we generate overlays we generate the standing version and then rotate the mob as necessary..
|
||||
|
||||
As of the time of writing there are 20 layers within this list. Please try to keep this from increasing. //22 and counting, good job guys
|
||||
As of the time of writing there are 20 layers within this list. Please try to keep this from increasing. //32 and counting, good job guys
|
||||
var/overlays_standing[20] //For the standing stance
|
||||
|
||||
Most of the time we only wish to update one overlay:
|
||||
@@ -125,8 +125,8 @@ There are several things that need to be remembered:
|
||||
var/alt_worn = U.mob_overlay_icon || 'icons/mob/clothing/uniform.dmi'
|
||||
var/variant_flag = NONE
|
||||
|
||||
if((DIGITIGRADE in dna.species.species_traits) && U.mutantrace_variation & STYLE_DIGITIGRADE)
|
||||
alt_worn = 'icons/mob/clothing/uniform_digi.dmi'
|
||||
if((DIGITIGRADE in dna.species.species_traits) && U.mutantrace_variation & STYLE_DIGITIGRADE && !(U.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
|
||||
alt_worn = U.anthro_mob_worn_overlay || 'icons/mob/clothing/uniform_digi.dmi'
|
||||
variant_flag |= STYLE_DIGITIGRADE
|
||||
|
||||
var/mask
|
||||
@@ -292,11 +292,11 @@ There are several things that need to be remembered:
|
||||
|
||||
var/alt_icon = S.mob_overlay_icon || 'icons/mob/clothing/feet.dmi'
|
||||
var/variation_flag = NONE
|
||||
if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE)
|
||||
alt_icon = 'icons/mob/clothing/feet_digi.dmi'
|
||||
if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE && !(S.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
|
||||
alt_icon = S.anthro_mob_worn_overlay || 'icons/mob/clothing/feet_digi.dmi'
|
||||
variation_flag |= STYLE_DIGITIGRADE
|
||||
|
||||
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, variation_flag, FALSE)
|
||||
overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(SHOES_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, S.icon_state, variation_flag, FALSE)
|
||||
var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
|
||||
if(OFFSET_SHOES in dna.species.offset_features)
|
||||
shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
|
||||
@@ -353,8 +353,8 @@ There are several things that need to be remembered:
|
||||
muzzled = TRUE
|
||||
else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
|
||||
muzzled = TRUE
|
||||
if(muzzled && H.mutantrace_variation & STYLE_MUZZLE)
|
||||
alt_icon = 'icons/mob/clothing/head_muzzled.dmi'
|
||||
if(muzzled && H.mutantrace_variation & STYLE_MUZZLE && !(H.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
|
||||
alt_icon = H.anthro_mob_worn_overlay || 'icons/mob/clothing/head_muzzled.dmi'
|
||||
variation_flag |= STYLE_MUZZLE
|
||||
|
||||
overlays_standing[HEAD_LAYER] = H.build_worn_icon(HEAD_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, H.icon_state, variation_flag, FALSE)
|
||||
@@ -405,6 +405,7 @@ There are several things that need to be remembered:
|
||||
update_observer_view(wear_suit,1)
|
||||
|
||||
var/worn_icon = wear_suit.mob_overlay_icon || 'icons/mob/clothing/suit.dmi'
|
||||
var/worn_state = wear_suit.icon_state
|
||||
var/center = FALSE
|
||||
var/dimension_x = 32
|
||||
var/dimension_y = 32
|
||||
@@ -414,6 +415,7 @@ There are several things that need to be remembered:
|
||||
T = GLOB.taur_list[dna.features["taur"]]
|
||||
|
||||
if(S.mutantrace_variation)
|
||||
|
||||
if(T?.taur_mode)
|
||||
var/init_worn_icon = worn_icon
|
||||
variation_flag |= S.mutantrace_variation & T.taur_mode || S.mutantrace_variation & T.alt_taur_mode
|
||||
@@ -425,14 +427,19 @@ There are several things that need to be remembered:
|
||||
if(STYLE_PAW_TAURIC)
|
||||
worn_icon = 'icons/mob/clothing/taur_canine.dmi'
|
||||
if(worn_icon != init_worn_icon) //worn icon sprite was changed, taur offsets will have to be applied.
|
||||
if(S.taur_mob_worn_overlay) //not going to make several new variables for all taur types. Nope.
|
||||
var/static/list/icon_to_state = list('icons/mob/clothing/taur_hooved.dmi' = "_hooved", 'icons/mob/clothing/taur_naga.dmi' = "_naga", 'icons/mob/clothing/taur_canine.dmi' = "_paws")
|
||||
worn_state += icon_to_state[worn_icon]
|
||||
worn_icon = S.taur_mob_worn_overlay
|
||||
center = T.center
|
||||
dimension_x = T.dimension_x
|
||||
dimension_y = T.dimension_y
|
||||
else if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE) //not a taur, but digitigrade legs.
|
||||
worn_icon = 'icons/mob/clothing/suit_digi.dmi'
|
||||
|
||||
else if((DIGITIGRADE in dna.species.species_traits) && S.mutantrace_variation & STYLE_DIGITIGRADE && !(S.mutantrace_variation & STYLE_NO_ANTHRO_ICON)) //not a taur, but digitigrade legs.
|
||||
worn_icon = S.anthro_mob_worn_overlay || 'icons/mob/clothing/suit_digi.dmi'
|
||||
variation_flag |= STYLE_DIGITIGRADE
|
||||
|
||||
overlays_standing[SUIT_LAYER] = S.build_worn_icon(SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, wear_suit.icon_state, variation_flag, FALSE)
|
||||
overlays_standing[SUIT_LAYER] = S.build_worn_icon(SUIT_LAYER, worn_icon, FALSE, NO_FEMALE_UNIFORM, worn_state, variation_flag, FALSE)
|
||||
var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
|
||||
if(OFFSET_SUIT in dna.species.offset_features)
|
||||
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
|
||||
@@ -496,8 +503,8 @@ There are several things that need to be remembered:
|
||||
muzzled = TRUE
|
||||
else if(dna.species.mutant_bodyparts["snout"] && dna.features["snout"] != "None")
|
||||
muzzled = TRUE
|
||||
if(muzzled && M.mutantrace_variation & STYLE_MUZZLE)
|
||||
alt_icon = 'icons/mob/clothing/mask_muzzled.dmi'
|
||||
if(muzzled && M.mutantrace_variation & STYLE_MUZZLE && !(M.mutantrace_variation & STYLE_NO_ANTHRO_ICON))
|
||||
alt_icon = M.anthro_mob_worn_overlay || 'icons/mob/clothing/mask_muzzled.dmi'
|
||||
variation_flag |= STYLE_MUZZLE
|
||||
|
||||
var/mutable_appearance/mask_overlay = M.build_worn_icon(FACEMASK_LAYER, alt_icon, FALSE, NO_FEMALE_UNIFORM, wear_mask.icon_state, variation_flag, FALSE)
|
||||
@@ -527,9 +534,9 @@ There are several things that need to be remembered:
|
||||
for(var/t in alpha_mask)
|
||||
mask += t
|
||||
var/index = "[state]-[icon]-[female][mask]"
|
||||
. = GLOB.alpha_masked_worn_clothing_icons[index]
|
||||
. = GLOB.alpha_masked_worn_icons[index]
|
||||
if(!.) //Create standing/laying icons if they don't exist
|
||||
. = generate_alpha_masked_clothing(index,state,icon,-layer,female,alpha_mask)
|
||||
. = generate_alpha_masked_clothing(index,state,icon,female,alpha_mask)
|
||||
return mutable_appearance(., layer = -layer)
|
||||
|
||||
/mob/living/carbon/human/proc/get_overlays_copy(list/unwantedLayers)
|
||||
|
||||
@@ -146,11 +146,9 @@
|
||||
has_snowflake_deadsprite = TRUE
|
||||
cyborg_pixel_offset = -16
|
||||
hat_offset = INFINITY
|
||||
var/obj/item/I = new /obj/item/analyzer/nose/flavour(src)
|
||||
basic_modules += I
|
||||
I = new /obj/item/soap/tongue/flavour(src)
|
||||
basic_modules += I
|
||||
I = new /obj/item/dogborg/sleeper/K9/flavour(src)
|
||||
basic_modules += new /obj/item/dogborg_nose(src)
|
||||
basic_modules += new /obj/item/dogborg_tongue(src)
|
||||
var/obj/item/dogborg/sleeper/K9/flavour/I = new(src)
|
||||
if(istype(src, /obj/item/robot_module/engineering))
|
||||
I.icon_state = "decompiler"
|
||||
if(istype(src, /obj/item/robot_module/security))
|
||||
|
||||
@@ -152,7 +152,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
to_chat(src, "<span class='warning'>Not a valid name, please try again.</span>")
|
||||
guardianrename()
|
||||
return
|
||||
visible_message("<span class='notice'>Your new name <span class='name'>[new_name]</span> anchors itself in your mind.</span>")
|
||||
to_chat(src, "<span class='notice'>Your new name <span class='name'>[new_name]</span> anchors itself in your mind.</span>")
|
||||
fully_replace_character_name(null, new_name)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/Life() //Dies if the summoner dies
|
||||
|
||||
@@ -103,7 +103,7 @@ Difficulty: Hard
|
||||
if(.)
|
||||
SSshuttle.shuttle_purchase_requirements_met |= "bubblegum"
|
||||
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A)
|
||||
/mob/living/simple_animal/hostile/megafauna/bubblegum/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
|
||||
if(charging)
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -146,7 +146,7 @@
|
||||
//CITADEL EDIT, required for vore code to remove (T != loc && T != src)) as a check
|
||||
if(M.see_invisible<invisibility) //if src is invisible to us,
|
||||
msg = blind_message
|
||||
else if(T.lighting_object && T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit()) //the light object is dark and not invisible to us
|
||||
else if(T.lighting_object && T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit() && !in_range(T,M)) //the light object is dark and not invisible to us, darkness does not matter if you're directly next to the target
|
||||
msg = blind_message
|
||||
|
||||
if(!msg)
|
||||
|
||||
@@ -556,13 +556,12 @@ By design, d1 is the smallest direction and d2 is the highest
|
||||
new_cable.update_icon()
|
||||
|
||||
/obj/item/stack/cable_coil/attack_self(mob/user)
|
||||
if(!use(15))
|
||||
to_chat(user, "<span class='notice'>You dont have enough cable coil to make restraints out of them</span>")
|
||||
if(amount < 15)
|
||||
to_chat(user, "<span class='notice'>You don't have enough cable coil to make restraints out of them</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start making some cable restraints.</span>")
|
||||
if(!do_after(user, 30, TRUE, user, TRUE))
|
||||
to_chat(user, "<span class='notice'>You fail to make cable restraints, you need to stand still while doing so.</span>")
|
||||
give(15)
|
||||
if(!do_after(user, 30, TRUE, user, TRUE) || !use(15))
|
||||
to_chat(user, "<span class='notice'>You fail to make cable restraints, you need to be standing still to do it</span>")
|
||||
return
|
||||
var/obj/item/restraints/handcuffs/cable/result = new(get_turf(user))
|
||||
user.put_in_hands(result)
|
||||
|
||||
@@ -312,10 +312,9 @@
|
||||
|
||||
/obj/machinery/light/update_overlays()
|
||||
. = ..()
|
||||
SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays)
|
||||
if(on && status == LIGHT_OK)
|
||||
var/mutable_appearance/glowybit = mutable_appearance(overlayicon, base_state, EMISSIVE_LAYER, EMISSIVE_PLANE)
|
||||
glowybit.alpha = CLAMP(light_power*250, 30, 200)
|
||||
. += glowybit
|
||||
SSvis_overlays.add_vis_overlay(src, overlayicon, base_state, EMISSIVE_LAYER, EMISSIVE_PLANE, dir, CLAMP(light_power*250, 30, 200))
|
||||
|
||||
|
||||
// update the icon_state and luminosity of the light depending on its state
|
||||
|
||||
@@ -2356,6 +2356,219 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
M.adjustStaminaLoss(-2)
|
||||
return ..()
|
||||
|
||||
////////////////////
|
||||
//Race-Base-Drinks//
|
||||
////////////////////
|
||||
|
||||
/datum/reagent/consumable/ethanol/coldscales
|
||||
name = "Coldscales"
|
||||
color = "#5AEB52" //(90, 235, 82)
|
||||
description = "A cold looking drink made for people with scales."
|
||||
boozepwr = 50 //strong!
|
||||
taste_description = "dead flies"
|
||||
glass_icon_state = "coldscales"
|
||||
glass_name = "glass of Coldscales"
|
||||
glass_desc = "A soft green drink that looks inviting!"
|
||||
|
||||
/datum/reagent/consumable/ethanol/coldscales/on_mob_life(mob/living/carbon/M)
|
||||
if(islizard(M))
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
M.adjust_disgust(25)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/oil_drum
|
||||
name = "Oil Drum"
|
||||
color = "#000000" //(0, 0, 0)
|
||||
description = "Industeral grade oil mixed with some ethanol to make it a drink. Somehow not known to be toxic."
|
||||
boozepwr = 45
|
||||
taste_description = "oil spill"
|
||||
glass_icon_state = "oil_drum"
|
||||
glass_name = "Drum of oil"
|
||||
glass_desc = "A gray can of booze and oil..."
|
||||
|
||||
/datum/reagent/consumable/ethanol/oil_drum/on_mob_life(mob/living/carbon/M)
|
||||
if(isipcperson(M) || issynthliz(M))
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
M.adjust_disgust(25)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/nord_king
|
||||
name = "Nord King"
|
||||
color = "#EB1010" //(235, 16, 16)
|
||||
description = "Strong mead mixed with more honey and ethanol. Known to beloved by most palettes."
|
||||
boozepwr = 50 //strong!
|
||||
taste_description = "honey and red wine"
|
||||
glass_icon_state = "nord_king"
|
||||
glass_name = "Keg of Nord King"
|
||||
glass_desc = "A dripping keg of red mead."
|
||||
|
||||
/datum/reagent/consumable/ethanol/nord_king/on_mob_life(mob/living/carbon/M)
|
||||
if(ishumanbasic(M) || isdwarf(M) || isangel(M)) //Humans and angel races are rare
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
M.adjust_disgust(25)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/velvet_kiss
|
||||
name = "Velvet Kiss"
|
||||
color = "#EB1010" //(235, 16, 16)
|
||||
description = "A bloody drink mixed with wine."
|
||||
boozepwr = 10 //weak
|
||||
taste_description = "iron with grapejuice"
|
||||
glass_icon_state = "velvet_kiss"
|
||||
glass_name = "glass of Velvet Kiss"
|
||||
glass_desc = "Red and white drink for the upper classes or undead."
|
||||
|
||||
/datum/reagent/consumable/ethanol/velvet_kiss/on_mob_life(mob/living/carbon/M)
|
||||
if(iszombie(M) || isvampire(M) || isdullahan(M)) //Rare races!
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
M.adjust_disgust(25)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/abduction_fruit
|
||||
name = "Abduction Fruit"
|
||||
color = "#DEFACD" //(222, 250, 205)
|
||||
description = "Mixing of juices to make an alien taste."
|
||||
boozepwr = 80 //Strong
|
||||
taste_description = "grass and lime"
|
||||
glass_icon_state = "abduction_fruit"
|
||||
glass_name = "glass of Abduction Fruit"
|
||||
glass_desc = "Mixed fruits that were never ment to be mixed..."
|
||||
|
||||
/datum/reagent/consumable/ethanol/abduction_fruit/on_mob_life(mob/living/carbon/M)
|
||||
if(isabductor(M) || isxenoperson(M))
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
M.adjust_disgust(25)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/bug_zapper
|
||||
name = "Bug Zapper"
|
||||
color = "#F5882A" //(222, 250, 205)
|
||||
description = "Metals and lemon juice. Hardly even a drink."
|
||||
boozepwr = 5 //No booze really
|
||||
taste_description = "copper and AC power"
|
||||
glass_icon_state = "bug_zapper"
|
||||
glass_name = "glass of Bug Zapper"
|
||||
glass_desc = "An odd mix of copper, lemon juice and power meant for non-human consumption."
|
||||
|
||||
/datum/reagent/consumable/ethanol/bug_zapper/on_mob_life(mob/living/carbon/M)
|
||||
if(isinsect(M) || isflyperson(M) || ismoth(M))
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
M.adjust_disgust(25)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/mush_crush
|
||||
name = "Mush Crush"
|
||||
color = "#F5882A" //(222, 250, 205)
|
||||
description = "Soil in a glass."
|
||||
boozepwr = 5 //No booze really
|
||||
taste_description = "dirt and iron"
|
||||
glass_icon_state = "mush_crush"
|
||||
glass_name = "glass of Mush Crush"
|
||||
glass_desc = "Popular among people that want to grow their own food rather then drink the soil."
|
||||
|
||||
/datum/reagent/consumable/ethanol/mush_crush/on_mob_life(mob/living/carbon/M)
|
||||
if(ispodperson(M) || ismush(M))
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
M.adjust_disgust(25)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/darkbrew
|
||||
name = "Darkbrew"
|
||||
color = "#000000" //(0, 0, 0)
|
||||
description = "Contained dark matter mixed with coffee."
|
||||
boozepwr = 5 //No booze really
|
||||
taste_description = "Shadows and coffee trees"
|
||||
glass_icon_state = "darkbrew"
|
||||
glass_name = "glass of Darkbrew"
|
||||
glass_desc = "A pitch black drink that's commonly confused with a type of coffee."
|
||||
|
||||
/datum/reagent/consumable/ethanol/darkbrew/on_mob_life(mob/living/carbon/M)
|
||||
if(isshadow(M))
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
M.adjust_disgust(25)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/hollow_bone
|
||||
name = "Hollow Bone"
|
||||
color = "#FCF7D4" //(252, 247, 212)
|
||||
description = "Shockingly none-harmful mix of toxins and milk."
|
||||
boozepwr = 15
|
||||
taste_description = "Milk and salt"
|
||||
glass_icon_state = "hollow_bone"
|
||||
glass_name = "skull of Hollow Bone"
|
||||
glass_desc = "Mixing of milk and bone hurting juice for enjoyment for rather skinny people."
|
||||
|
||||
/datum/reagent/consumable/ethanol/hollow_bone/on_mob_life(mob/living/carbon/M)
|
||||
if(isplasmaman(M) || isskeleton(M))
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
M.adjust_disgust(25)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/frisky_kitty
|
||||
name = "Frisky Kitty"
|
||||
color = "#FCF7D4" //(252, 247, 212)
|
||||
description = "Warm milk mixed with a catnip."
|
||||
boozepwr = 0 //No one dont get drunk off milk!
|
||||
taste_description = "Warm milk and catnip"
|
||||
glass_icon_state = "frisky_kitty"
|
||||
glass_name = "cup of Drisky Kitty"
|
||||
glass_desc = "Warm milk and some catnip."
|
||||
|
||||
/datum/reagent/consumable/ethanol/frisky_kitty/on_mob_life(mob/living/carbon/M)
|
||||
if(ismammal(M) || iscatperson(M)) //well its not to bad for mammals
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
M.adjust_disgust(25)
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/jell_wyrm
|
||||
name = "Jell Wyrm"
|
||||
color = "#FF6200" //(255, 98, 0)
|
||||
description = "Horrible mix of Co2, toxins and heat. Meant for slime based life."
|
||||
boozepwr = 40
|
||||
taste_description = "tropical sea"
|
||||
glass_icon_state = "jell_wyrm"
|
||||
glass_name = "glass of Jell Wyrm"
|
||||
glass_desc = "A bubbly drink that is rather inviting to those that don't know who it's meant for."
|
||||
|
||||
/datum/reagent/consumable/ethanol/jell_wyrm/on_mob_life(mob/living/carbon/M)
|
||||
if(isjellyperson(M) || isstartjelly(M) || isslimeperson(M) || isluminescent(M))
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
M.adjust_disgust(25)
|
||||
M.adjustToxLoss(1, 0) //Low tox do to being carp + jell toxins.
|
||||
return ..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/laval_spit //Yes Laval
|
||||
name = "Laval Spit"
|
||||
color = "#DE3009" //(222, 48, 9)
|
||||
description = "Heat minerals and some mauna loa. Meant for rock based life."
|
||||
boozepwr = 30
|
||||
taste_description = "tropical island"
|
||||
glass_icon_state = "laval_spit"
|
||||
glass_name = "glass of Laval Spit"
|
||||
glass_desc = "Piping hot drink for those who can stomach the heat of lava."
|
||||
|
||||
/datum/reagent/consumable/ethanol/laval_spit/on_mob_life(mob/living/carbon/M)
|
||||
if(isgolem(M))
|
||||
quality = RACE_DRINK
|
||||
else
|
||||
M.adjust_disgust(25)
|
||||
return ..()
|
||||
|
||||
///////////////
|
||||
//Barrle Wine//
|
||||
///////////////
|
||||
|
||||
/datum/reagent/consumable/ethanol/fruit_wine
|
||||
name = "Fruit Wine"
|
||||
description = "A wine made from grown plants."
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////// DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum////////////////////////////////
|
||||
//////DRINKS BELOW, Beer is up there though, along with cola. Cap'n Pete's Cuban Spiced Rum//////////////
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/reagent/consumable/orangejuice
|
||||
|
||||
@@ -353,7 +353,7 @@
|
||||
|
||||
/datum/reagent/drug/aranesp
|
||||
name = "Aranesp"
|
||||
description = "Amps you up and gets you going, fixes all stamina damage you might have but can cause toxin and oxygen damage."
|
||||
description = "Amps you up and gets you going, fixing stamina damage but possibly causing toxin and oxygen damage."
|
||||
reagent_state = LIQUID
|
||||
color = "#78FFF0"
|
||||
pH = 9.2
|
||||
@@ -362,7 +362,7 @@
|
||||
var/high_message = pick("You feel amped up.", "You feel ready.", "You feel like you can push it to the limit.")
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>[high_message]</span>")
|
||||
M.adjustStaminaLoss(-18, 0)
|
||||
M.adjustStaminaLoss(-10, 0)
|
||||
M.adjustToxLoss(0.5, 0)
|
||||
if(prob(50))
|
||||
M.losebreath++
|
||||
|
||||
@@ -33,6 +33,8 @@
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "quality_drink", /datum/mood_event/quality_verygood)
|
||||
if (DRINK_FANTASTIC)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "quality_drink", /datum/mood_event/quality_fantastic)
|
||||
if (RACE_DRINK)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "quality_drink", /datum/mood_event/race_drink)
|
||||
if (FOOD_AMAZING)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "quality_food", /datum/mood_event/amazingtaste)
|
||||
return ..()
|
||||
|
||||
@@ -507,93 +507,83 @@
|
||||
/datum/reagent/spraytan/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
|
||||
if(ishuman(M))
|
||||
if(method == PATCH || method == VAPOR)
|
||||
var/mob/living/carbon/human/N = M
|
||||
if(N.dna.species.id == "human")
|
||||
switch(N.skin_tone)
|
||||
if("african1")
|
||||
N.skin_tone = "african2"
|
||||
if("indian")
|
||||
N.skin_tone = "african1"
|
||||
if("arab")
|
||||
N.skin_tone = "indian"
|
||||
if("asian2")
|
||||
N.skin_tone = "arab"
|
||||
if("asian1")
|
||||
N.skin_tone = "asian2"
|
||||
if("mediterranean")
|
||||
N.skin_tone = "african1"
|
||||
if("latino")
|
||||
N.skin_tone = "mediterranean"
|
||||
if("caucasian3")
|
||||
N.skin_tone = "mediterranean"
|
||||
if("caucasian2")
|
||||
N.skin_tone = pick("caucasian3", "latino")
|
||||
if("caucasian1")
|
||||
N.skin_tone = "caucasian2"
|
||||
if ("albino")
|
||||
N.skin_tone = "caucasian1"
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.dna.species.use_skintones)
|
||||
if(!H.dna.skin_tone_override)
|
||||
var/diff_len = length(GLOB.skin_tones - GLOB.nonstandard_skin_tones)
|
||||
H.skin_tone = GLOB.skin_tones[min(diff_len, GLOB.skin_tones.Find(H.skin_tone) + 1)]
|
||||
else
|
||||
H.skin_tone = H.dna.skin_tone_override = tan_mutant_color(H.dna.skin_tone_override, "#202020")
|
||||
if(MUTCOLORS in H.dna.species.species_traits) //take current alien color and darken it slightly
|
||||
H.dna.features["mcolor"] = tan_mutant_color(H.dna.features["mcolor"])
|
||||
H.update_body()
|
||||
|
||||
if(MUTCOLORS in N.dna.species.species_traits) //take current alien color and darken it slightly
|
||||
var/newcolor = ""
|
||||
var/string = N.dna.features["mcolor"]
|
||||
var/len = length(string)
|
||||
var/char = ""
|
||||
var/ascii = 0
|
||||
for(var/i=1, i<=len, i += length(char))
|
||||
char = string[i]
|
||||
ascii = text2ascii(char)
|
||||
switch(ascii)
|
||||
if(48)
|
||||
newcolor += "0"
|
||||
if(49 to 57)
|
||||
newcolor += ascii2text(ascii-1) //numbers 1 to 9
|
||||
if(97)
|
||||
newcolor += "9"
|
||||
if(98 to 102)
|
||||
newcolor += ascii2text(ascii-1) //letters b to f lowercase
|
||||
if(65)
|
||||
newcolor += "9"
|
||||
if(66 to 70)
|
||||
newcolor += ascii2text(ascii+31) //letters B to F - translates to lowercase
|
||||
else
|
||||
break
|
||||
if(ReadHSV(newcolor)[3] >= ReadHSV("#7F7F7F")[3])
|
||||
N.dna.features["mcolor"] = newcolor
|
||||
N.regenerate_icons()
|
||||
if(method == INGEST)
|
||||
if(show_message)
|
||||
to_chat(M, "<span class='notice'>That tasted horrible.</span>")
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/reagent/spraytan/proc/tan_mutant_color(color, limit = "#7F7F7F")
|
||||
var/newcolor = ""
|
||||
var/len = length(color)
|
||||
var/char = ""
|
||||
var/ascii = 0
|
||||
for(var/i=1, i<=len, i += length(char))
|
||||
char = color[i]
|
||||
ascii = text2ascii(char)
|
||||
switch(ascii)
|
||||
if(35)
|
||||
newcolor += "#"
|
||||
if(48)
|
||||
newcolor += "0"
|
||||
if(49 to 57)
|
||||
newcolor += ascii2text(ascii-1) //numbers 1 to 9
|
||||
if(97)
|
||||
newcolor += "9"
|
||||
if(98 to 102)
|
||||
newcolor += ascii2text(ascii-1) //letters b to f lowercase
|
||||
if(65)
|
||||
newcolor += "9"
|
||||
if(66 to 70)
|
||||
newcolor += ascii2text(ascii+31) //letters B to F - translates to lowercase
|
||||
else
|
||||
break
|
||||
if(ReadHSV(newcolor)[3] >= ReadHSV(limit)[3])
|
||||
return newcolor
|
||||
return color
|
||||
|
||||
if(method == INGEST)
|
||||
if(show_message)
|
||||
to_chat(M, "<span class='notice'>That tasted horrible.</span>")
|
||||
..()
|
||||
|
||||
/datum/reagent/spraytan/overdose_start(mob/living/M)
|
||||
. = ..()
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.hair_style = "Spiky"
|
||||
H.facial_hair_style = "Shaved"
|
||||
H.facial_hair_color = "000"
|
||||
H.hair_color = "000"
|
||||
if(!(HAIR in H.dna.species.species_traits)) //No hair? No problem!
|
||||
H.dna.species.species_traits += HAIR
|
||||
if(H.dna.species.use_skintones)
|
||||
if(H.dna.skin_tone_override)
|
||||
H.skin_tone = H.dna.skin_tone_override = "#FF8800"
|
||||
else
|
||||
H.skin_tone = "orange"
|
||||
else if(MUTCOLORS in H.dna.species.species_traits) //Aliens with custom colors simply get turned orange
|
||||
H.dna.features["mcolor"] = "f80"
|
||||
H.update_body()
|
||||
|
||||
/datum/reagent/spraytan/overdose_process(mob/living/M)
|
||||
metabolization_rate = 1 * REAGENTS_METABOLISM
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/N = M
|
||||
N.hair_style = "Spiky"
|
||||
N.facial_hair_style = "Shaved"
|
||||
N.facial_hair_color = "000"
|
||||
N.hair_color = "000"
|
||||
if(!(HAIR in N.dna.species.species_traits)) //No hair? No problem!
|
||||
N.dna.species.species_traits += HAIR
|
||||
if(N.dna.species.use_skintones)
|
||||
N.skin_tone = "orange"
|
||||
else if(MUTCOLORS in N.dna.species.species_traits) //Aliens with custom colors simply get turned orange
|
||||
N.dna.features["mcolor"] = "f80"
|
||||
N.regenerate_icons()
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(prob(7))
|
||||
if(N.w_uniform)
|
||||
M.visible_message(pick("<b>[M]</b>'s collar pops up without warning.</span>", "<b>[M]</b> flexes [M.p_their()] arms."))
|
||||
if(H.w_uniform)
|
||||
H.visible_message(pick("<b>[H]</b>'s collar pops up without warning.</span>", "<b>[H]</b> flexes [H.p_their()] arms."))
|
||||
else
|
||||
M.visible_message("<b>[M]</b> flexes [M.p_their()] arms.")
|
||||
H.visible_message("<b>[H]</b> flexes [H.p_their()] arms.")
|
||||
if(prob(10))
|
||||
M.say(pick("Shit was SO cash.", "You are everything bad in the world.", "What sports do you play, other than 'jack off to naked drawn Japanese people?'", "Don’t be a stranger. Just hit me with your best shot.", "My name is John and I hate every single one of you."), forced = "spraytan")
|
||||
..()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/datum/reagent/mutationtoxin
|
||||
name = "Stable Mutation Toxin"
|
||||
|
||||
@@ -435,9 +435,9 @@
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
//////////
|
||||
//MISC////
|
||||
//////////
|
||||
///////////
|
||||
//Shields//
|
||||
///////////
|
||||
|
||||
/datum/design/tele_shield
|
||||
name = "Telescopic Riot Shield"
|
||||
@@ -449,6 +449,30 @@
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/laser_shield
|
||||
name = "Laser Resistant Riot Shield"
|
||||
desc = "An advanced riot shield made of darker glasses to prevent laser fire from passing through."
|
||||
id = "laser_shield"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000, /datum/material/plastic = 4000, /datum/material/silver = 800, /datum/material/titanium = 600, /datum/material/plasma = 5000)
|
||||
build_path = /obj/item/shield/riot/laser_proof
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
/datum/design/bullet_shield
|
||||
name = "Bullet Resistant Riot Shield"
|
||||
desc = "An advanced riot shield made bullet resistant plastics and heavy metals to protect against projectile harm."
|
||||
id = "bullet_shield"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000, /datum/material/silver = 2000, /datum/material/titanium = 1200, /datum/material/plastic = 2500)
|
||||
build_path = /obj/item/shield/riot/bullet_proof
|
||||
category = list("Weapons")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
|
||||
//////////
|
||||
//MISC////
|
||||
//////////
|
||||
|
||||
/datum/design/suppressor
|
||||
name = "Suppressor"
|
||||
desc = "A reverse-engineered suppressor that fits on most small arms with threaded barrels."
|
||||
|
||||
@@ -535,7 +535,7 @@
|
||||
display_name = "Combat Cybernetic Implants"
|
||||
description = "Military grade combat implants to improve performance."
|
||||
prereq_ids = list("adv_cyber_implants","weaponry","NVGtech","high_efficiency")
|
||||
design_ids = list("ci-xray", "ci-thermals", "ci-antidrop", "ci-antistun", "ci-thrusters")
|
||||
design_ids = list("ci-xray", "ci-thermals", "ci-antidrop", "ci-antistun", "ci-thrusters", "ci-shield")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
|
||||
////////////////////////Tools////////////////////////
|
||||
@@ -609,7 +609,7 @@
|
||||
display_name = "Advanced Weapon Development Technology"
|
||||
description = "Our weapons are breaking the rules of reality by now."
|
||||
prereq_ids = list("adv_engi", "weaponry")
|
||||
design_ids = list("pin_loyalty")
|
||||
design_ids = list("pin_loyalty", "laser_shield", "bullet_shield")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 7500)
|
||||
|
||||
/datum/techweb_node/electric_weapons
|
||||
|
||||
@@ -200,8 +200,7 @@ Regenerative extracts:
|
||||
colour = "gold"
|
||||
|
||||
/obj/item/slimecross/regenerative/gold/core_effect(mob/living/target, mob/user)
|
||||
var/newcoin = pick(/obj/item/coin/silver, /obj/item/coin/iron, /obj/item/coin/gold, /obj/item/coin/diamond, /obj/item/coin/plasma, /obj/item/coin/uranium)
|
||||
var/obj/item/coin/C = new newcoin(target.loc)
|
||||
var/obj/item/coin/C = new /obj/effect/spawner/lootdrop/coin(target.loc)
|
||||
playsound(C, 'sound/items/coinflip.ogg', 50, 1)
|
||||
target.put_in_hand(C)
|
||||
|
||||
|
||||
@@ -350,7 +350,8 @@
|
||||
body_gender = H.dna.features["body_model"]
|
||||
should_draw_gender = S.sexes
|
||||
|
||||
if(MUTCOLORS in S.species_traits)
|
||||
var/mut_colors = (MUTCOLORS in S.species_traits)
|
||||
if(mut_colors)
|
||||
if(S.fixed_mut_color)
|
||||
species_color = S.fixed_mut_color
|
||||
else
|
||||
@@ -360,7 +361,7 @@
|
||||
species_color = ""
|
||||
|
||||
if(base_bp_icon != DEFAULT_BODYPART_ICON)
|
||||
color_src = MUTCOLORS //TODO - Add color matrix support to base limbs
|
||||
color_src = mut_colors ? MUTCOLORS : ((H.dna.skin_tone_override && S.use_skintones == USE_SKINTONES_GRAYSCALE_CUSTOM) ? CUSTOM_SKINTONE : SKINTONE)
|
||||
|
||||
if(S.mutant_bodyparts["legs"])
|
||||
if(body_zone == BODY_ZONE_L_LEG || body_zone == BODY_ZONE_R_LEG)
|
||||
@@ -544,13 +545,23 @@
|
||||
return
|
||||
|
||||
if(color_src) //TODO - add color matrix support for base species limbs
|
||||
var/draw_color = mutation_color || species_color || (skin_tone && skintone2hex(skin_tone))
|
||||
var/draw_color = mutation_color || species_color
|
||||
var/grayscale = FALSE
|
||||
if(!draw_color)
|
||||
draw_color = SKINTONE2HEX(skin_tone)
|
||||
grayscale = color_src == CUSTOM_SKINTONE //Cause human limbs have a very pale pink hue by def.
|
||||
else
|
||||
draw_color = "#[draw_color]"
|
||||
if(draw_color)
|
||||
limb.color = "#[draw_color]"
|
||||
if(grayscale)
|
||||
limb.icon_state += "_g"
|
||||
limb.color = draw_color
|
||||
if(aux_icons)
|
||||
for(var/a in aux)
|
||||
var/image/I = a
|
||||
I.color = "#[draw_color]"
|
||||
if(grayscale)
|
||||
I.icon_state += "_g"
|
||||
I.color = draw_color
|
||||
if(!isnull(aux_marking))
|
||||
for(var/a in auxmarking)
|
||||
var/image/I = a
|
||||
|
||||
@@ -252,37 +252,6 @@
|
||||
L.change_bodypart_status(BODYPART_ROBOTIC)
|
||||
. = L
|
||||
|
||||
|
||||
/proc/skintone2hex(skin_tone)
|
||||
. = 0
|
||||
switch(skin_tone)
|
||||
if("caucasian1")
|
||||
. = "ffe0d1"
|
||||
if("caucasian2")
|
||||
. = "fcccb3"
|
||||
if("caucasian3")
|
||||
. = "e8b59b"
|
||||
if("latino")
|
||||
. = "d9ae96"
|
||||
if("mediterranean")
|
||||
. = "c79b8b"
|
||||
if("asian1")
|
||||
. = "ffdeb3"
|
||||
if("asian2")
|
||||
. = "e3ba84"
|
||||
if("arab")
|
||||
. = "c4915e"
|
||||
if("indian")
|
||||
. = "b87840"
|
||||
if("african1")
|
||||
. = "754523"
|
||||
if("african2")
|
||||
. = "471c18"
|
||||
if("albino")
|
||||
. = "fff4e6"
|
||||
if("orange")
|
||||
. = "ffc905"
|
||||
|
||||
/mob/living/carbon/proc/Digitigrade_Leg_Swap(swap_back)
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/O = X
|
||||
|
||||
@@ -89,18 +89,23 @@
|
||||
"<span class='notice'>You remove [I] from [M]'s [parse_zone(selected_zone)].</span>")
|
||||
qdel(S)
|
||||
else if(S.can_cancel)
|
||||
var/close_tool_type = /obj/item/cautery
|
||||
var/required_tool_type = TOOL_CAUTERY
|
||||
var/obj/item/close_tool = user.get_inactive_held_item()
|
||||
var/is_robotic = S.requires_bodypart_type == BODYPART_ROBOTIC
|
||||
if(is_robotic)
|
||||
close_tool_type = /obj/item/screwdriver
|
||||
if(istype(close_tool, close_tool_type) || iscyborg(user))
|
||||
M.surgeries -= S
|
||||
user.visible_message("[user] closes [M]'s [parse_zone(selected_zone)] with [close_tool] and removes [I].", \
|
||||
"<span class='notice'>You close [M]'s [parse_zone(selected_zone)] with [close_tool] and remove [I].</span>")
|
||||
qdel(S)
|
||||
else
|
||||
required_tool_type = TOOL_SCREWDRIVER
|
||||
if(iscyborg(user))
|
||||
close_tool = locate(/obj/item/cautery) in user.held_items
|
||||
if(!close_tool)
|
||||
to_chat(user, "<span class='warning'>You need to equip a cautery in an inactive slot to stop [M]'s surgery!</span>")
|
||||
return
|
||||
else if(!close_tool || close_tool.tool_behaviour != required_tool_type)
|
||||
to_chat(user, "<span class='warning'>You need to hold a [is_robotic ? "screwdriver" : "cautery"] in your inactive hand to stop [M]'s surgery!</span>")
|
||||
return
|
||||
M.surgeries -= S
|
||||
user.visible_message("<span class='notice'>[user] closes [M]'s [parse_zone(selected_zone)] with [close_tool] and removes [I].</span>", \
|
||||
"<span class='notice'>You close [M]'s [parse_zone(selected_zone)] with [close_tool] and remove [I].</span>")
|
||||
qdel(S)
|
||||
|
||||
/proc/get_location_modifier(mob/M)
|
||||
var/turf/T = get_turf(M)
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items."
|
||||
item = /obj/item/storage/box/syndie_kit/contract_kit
|
||||
cost = 20
|
||||
player_minimum = 15
|
||||
player_minimum = 30
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/suits/infiltrator_bundle
|
||||
@@ -197,4 +197,4 @@
|
||||
name = "20 Raw Telecrystals"
|
||||
desc = "Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count."
|
||||
item = /obj/item/stack/telecrystal/twenty
|
||||
cost = 20
|
||||
cost = 20
|
||||
|
||||
Reference in New Issue
Block a user