TGUI updates + statpanel
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@@ -51,7 +51,7 @@ GLOBAL_LIST_EMPTY(mobs_with_editable_flavor_text) //et tu, hacky code
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LAZYREMOVE(GLOB.mobs_with_editable_flavor_text[M], src)
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if(!GLOB.mobs_with_editable_flavor_text[M])
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GLOB.mobs_with_editable_flavor_text -= M
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M.verbs -= /mob/proc/manage_flavor_tests
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remove_verb(M, /mob/proc/manage_flavor_tests)
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/datum/element/flavor_text/proc/show_flavor(atom/target, mob/user, list/examine_list)
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if(!always_show && isliving(target))
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@@ -64,7 +64,7 @@
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else if(make_temporary)
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base = H.mind.default_martial_art
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if(help_verb)
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H.verbs += help_verb
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add_verb(H, help_verb)
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H.mind.martial_art = src
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if(pugilist)
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ADD_TRAIT(H, TRAIT_PUGILIST, MARTIAL_ARTIST_TRAIT)
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@@ -90,7 +90,7 @@
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/datum/martial_art/proc/on_remove(mob/living/carbon/human/H)
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if(help_verb)
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H.verbs -= help_verb
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remove_verb(H, help_verb)
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return
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///Gets called when a projectile hits the owner. Returning anything other than BULLET_ACT_HIT will stop the projectile from hitting the mob.
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@@ -129,6 +129,7 @@
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new_character.key = key //now transfer the key to link the client to our new body
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if(new_character.client)
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LAZYCLEARLIST(new_character.client.recent_examines)
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new_character.client.init_verbs() // re-initialize character specific verbs
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current.update_atom_languages()
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//CIT CHANGE - makes arousal update when transfering bodies
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@@ -688,6 +689,7 @@
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if(istype(S, spell))
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spell_list -= S
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qdel(S)
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current?.client << output(null, "statbrowser:check_spells")
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/datum/mind/proc/RemoveAllSpells()
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for(var/obj/effect/proc_holder/S in spell_list)
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