diff --git a/code/modules/projectiles/guns/beam_rifle.dm b/code/modules/projectiles/guns/beam_rifle.dm index f715870f88..c36a3c7d69 100644 --- a/code/modules/projectiles/guns/beam_rifle.dm +++ b/code/modules/projectiles/guns/beam_rifle.dm @@ -38,11 +38,7 @@ var/aiming_time = 12 var/aiming_time_fire_threshold = 5 var/aiming_time_left = 12 -<<<<<<< HEAD - var/aiming_time_increase_user_movement = 6 -======= var/aiming_time_increase_user_movement = 3 ->>>>>>> 64851d8... Moves projectile processing to a subsystem (#30599) var/scoped_slow = 1 var/aiming_time_increase_angle_multiplier = 0.3 var/last_process = 0 @@ -253,15 +249,9 @@ return check_user() handle_zooming() -<<<<<<< HEAD - aiming_time_left = min(0, aiming_time_left - (world.time - lastprocess)) - aiming_beam(TRUE) - lastprocess = world.time -======= aiming_time_left = max(0, aiming_time_left - (world.time - last_process)) aiming_beam(TRUE) last_process = world.time ->>>>>>> 64851d8... Moves projectile processing to a subsystem (#30599) /obj/item/gun/energy/beam_rifle/proc/check_user(automatic_cleanup = TRUE) if(!istype(current_user) || !isturf(current_user.loc) || !(src in current_user.held_items) || current_user.incapacitated()) //Doesn't work if you're not holding it!