compile issues

This commit is contained in:
Poojawa
2018-03-06 22:35:16 -06:00
parent 6b6a08d332
commit 3c1e557302
9 changed files with 85 additions and 153 deletions
@@ -4,12 +4,15 @@
id = "jelly"
default_color = "00FF90"
say_mod = "chirps"
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,NOBLOOD)
species_traits = list(SPECIES_ORGANIC,MUTCOLORS,EYECOLOR,,HAIR,FACEHAIR,NOBLOOD)
inherent_traits = list(TRAIT_TOXINLOVER)
mutant_bodyparts = list("mam_tail", "mam_ears", "taur") //CIT CHANGE
default_features = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None") //CIT CHANGE
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
exotic_blood = "slimejelly"
damage_overlay_type = ""
var/datum/action/innate/regenerate_limbs/regenerate_limbs
var/datum/action/innate/slime_change/slime_change //CIT CHANGE
liked_food = MEAT
coldmod = 6 // = 3x cold damage
heatmod = 0.5 // = 1/4x heat damage
@@ -18,6 +21,8 @@
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
if(regenerate_limbs)
regenerate_limbs.Remove(C)
if(slime_change) //CIT CHANGE
slime_change.Remove(C) //CIT CHANGE
C.remove_language(/datum/language/slime)
C.faction -= "slime"
..()
@@ -29,6 +34,8 @@
if(ishuman(C))
regenerate_limbs = new
regenerate_limbs.Grant(C)
slime_change = new //CIT CHANGE
slime_change.Grant(C) //CIT CHANGE
C.faction |= "slime"
/datum/species/jelly/spec_life(mob/living/carbon/human/H)
+45 -3
View File
@@ -210,6 +210,8 @@
if(!CONFIG_GET(flag/disable_secborg))
modulelist["Security"] = /obj/item/robot_module/security
modulelist += get_cit_modules() //Citadel change - adds Citadel's borg modules.
var/input_module = input("Please, select a module!", "Robot", null, null) as null|anything in modulelist
if(!input_module || module.type != /obj/item/robot_module)
return
@@ -363,8 +365,12 @@
to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
if(!W.use_tool(src, user, 50))
return
adjustBruteLoss(-30)
adjustBruteLoss(-10)
else
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
if(!do_after(user, 30, target = src))
return
adjustBruteLoss(-30)
updatehealth()
add_fingerprint(user)
visible_message("<span class='notice'>[user] has fixed some of the dents on [src].</span>")
@@ -374,11 +380,16 @@
user.changeNext_move(CLICK_CD_MELEE)
var/obj/item/stack/cable_coil/coil = W
if (getFireLoss() > 0 || getToxLoss() > 0)
if(src == user)
if(src == user && coil.use(1))
to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
if(!do_after(user, 50, target = src))
return
adjustFireLoss(-10)
adjustToxLoss(-10)
if (coil.use(1))
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
if(!do_after(user, 30, target = src))
return
adjustFireLoss(-30)
adjustToxLoss(-30)
updatehealth()
@@ -587,6 +598,36 @@
/mob/living/silicon/robot/update_icons()
cut_overlays()
icon_state = module.cyborg_base_icon
//Citadel changes start here - Allows modules to use different icon files, and allows modules to specify a pixel offset
//Citadel changes start here - Allows modules to use different icon files, and allows modules to specify a pixel offset
icon = (module.cyborg_icon_override ? module.cyborg_icon_override : initial(icon))
if(laser)
add_overlay("laser")//Is this even used??? - Yes borg/inventory.dm
if(disabler)
add_overlay("disabler")//ditto
if(sleeper_g && module.sleeper_overlay)
add_overlay("[module.sleeper_overlay]_g")
if(sleeper_r && module.sleeper_overlay)
add_overlay("[module.sleeper_overlay]_r")
if(module.dogborg == TRUE)
if(resting)
cut_overlays()
icon_state = "[module.cyborg_base_icon]-rest"
else
icon_state = "[module.cyborg_base_icon]"
if(stat == DEAD && module.has_snowflake_deadsprite)
icon_state = "[module.cyborg_base_icon]-wreck"
if(module.cyborg_pixel_offset)
pixel_x = module.cyborg_pixel_offset
//End of citadel changes
if(module.cyborg_base_icon == "robot")
icon = 'icons/mob/robots.dmi'
pixel_x = initial(pixel_x)
if(stat != DEAD && !(IsUnconscious() || IsStun() || IsKnockdown() || low_power_mode)) //Not dead, not stunned.
if(!eye_lights)
eye_lights = new()
@@ -980,6 +1021,7 @@
designation = module.name
if(hands)
hands.icon_state = module.moduleselect_icon
hands.icon = (module.moduleselect_alternate_icon ? module.moduleselect_alternate_icon : initial(hands.icon)) //CITADEL CHANGE - allows module select icons to use a different icon file
if(module.can_be_pushed)
status_flags |= CANPUSH
else