bannedforbeingcringeist
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@@ -37,7 +37,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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/area/ai_monitored/turret_protected/AIsatextAP
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name = "AI Sat Ext"
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icon_state = "storage"
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/area/arrival
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requires_power = FALSE
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@@ -296,6 +296,28 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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icon_state = "xenomaint"
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area_flags = VALID_TERRITORY | BLOBS_ALLOWED | UNIQUE_AREA | XENOBIOLOGY_COMPATIBLE | CULT_PERMITTED
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//Maintenance - Prison
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/area/maintenance/prison
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name = "Prison Maintenance"
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icon_state = "prison_maintenance"
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/area/maintenance/prison/fore
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name = "Prison Fore Maintenance"
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icon_state = "prison_maintenance"
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/area/maintenance/prison/starboard
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name = "Prison Starboard Maintenance"
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icon_state = "prison_maintenance"
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/area/maintenance/prison/aft
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name = "Prison Aft Maintenance"
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icon_state = "prison_maintenance"
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/area/maintenance/prison/port
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name = "Prison Port Maintenance"
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icon_state = "prison_maintenance"
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//Maintenance - Generic
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/area/maintenance/arrivals/north
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@@ -1393,13 +1415,9 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Prison Wing"
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icon_state = "sec_prison"
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/area/security/prison/toilet //radproof
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name = "Prison Toilet"
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icon_state = "sec_prison_safe"
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/area/security/prison/safe //radproof
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/area/security/prison/cells
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name = "Prison Wing Cells"
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icon_state = "sec_prison_safe"
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icon_state = "prison_cells"
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/area/security/prison/upper
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name = "Upper Prison Wing"
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@@ -105,6 +105,12 @@ GLOBAL_LIST_INIT(channel_tokens, list(
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keyslot = new /obj/item/encryptionkey/binary
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recalculateChannels()
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/obj/item/radio/headset/headset_prisoner
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name = "prison radio headset"
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys. It looks like it has been modified to not broadcast."
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icon_state = "prisoner_headset"
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prison_radio = TRUE
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/obj/item/radio/headset/headset_sec
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name = "security radio headset"
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desc = "This is used by your elite security force."
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@@ -191,6 +191,7 @@
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new /obj/item/clothing/under/rank/prisoner( src )
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new /obj/item/clothing/under/rank/prisoner/skirt( src )
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new /obj/item/clothing/shoes/sneakers/orange( src )
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new /obj/item/radio/headset/headset_prisoner( src )
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/obj/structure/closet/secure_closet/courtroom
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name = "courtroom locker"
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