Performance and usability improvement for blueprints

This commit is contained in:
Emmett Gaines
2017-11-13 04:32:36 -05:00
committed by CitadelStationBot
parent 3ea8808201
commit 3c35202b5e
6 changed files with 114 additions and 151 deletions
+6 -151
View File
@@ -3,16 +3,6 @@
#define AREA_SPACE 2
#define AREA_SPECIAL 3
#define BORDER_ERROR 0
#define BORDER_NONE 1
#define BORDER_BETWEEN 2
#define BORDER_2NDTILE 3
#define BORDER_SPACE 4
#define ROOM_ERR_LOLWAT 0
#define ROOM_ERR_SPACE 1
#define ROOM_ERR_TOOLARGE 2
/obj/item/areaeditor
name = "area modification item"
icon = 'icons/obj/items_and_weapons.dmi'
@@ -22,16 +12,15 @@
/obj/item/areaeditor/attack_self(mob/user)
add_fingerprint(user)
var/text = "<BODY><HTML><head><title>[src]</title></head> \
. = "<BODY><HTML><head><title>[src]</title></head> \
<h2>[station_name()] [src.name]</h2> \
<small>[fluffnotice]</small><hr>"
switch(get_area_type())
if(AREA_SPACE)
text += "<p>According to the [src.name], you are now in an unclaimed territory.</p> \
<p><a href='?src=[REF(src)];create_area=1'>Mark this place as new area.</a></p>"
. += "<p>According to the [src.name], you are now in an unclaimed territory.</p>"
if(AREA_SPECIAL)
text += "<p>This place is not noted on the [src.name].</p>"
return text
. += "<p>This place is not noted on the [src.name].</p>"
. += "<p><a href='?src=[REF(src)];create_area=1'>Create or modify an existing area</a></p>"
/obj/item/areaeditor/Topic(href, href_list)
@@ -41,8 +30,7 @@
usr << browse(null, "window=blueprints")
return
if(href_list["create_area"])
if(get_area_type()==AREA_SPACE)
create_area(usr)
create_area(usr)
updateUsrDialog()
//Station blueprints!!!
@@ -69,7 +57,7 @@
var/area/A = get_area()
if(get_area_type() == AREA_STATION)
. += "<p>According to \the [src], you are now in <b>\"[html_encode(A.name)]\"</b>.</p>"
. += "<p>You may <a href='?src=[REF(src)];edit_area=1'>make an amendment</a> to the drawing.</p>"
. += "<p><a href='?src=[REF(src)];edit_area=1'>Change area name</a></p>"
. += "<p><a href='?src=[REF(src)];view_legend=1'>View wire colour legend</a></p>"
if(!viewing)
. += "<p><a href='?src=[REF(src)];view_blueprints=1'>View structural data</a></p>"
@@ -186,63 +174,6 @@
return message
return ""
/proc/create_area(mob/living/creator)
var/res = detect_room(get_turf(creator))
if(!islist(res))
switch(res)
if(ROOM_ERR_SPACE)
to_chat(creator, "<span class='warning'>The new area must be completely airtight.</span>")
return
if(ROOM_ERR_TOOLARGE)
to_chat(creator, "<span class='warning'>The new area is too large.</span>")
return
else
to_chat(creator, "<span class='warning'>Error! Please notify administration.</span>")
return
var/list/turfs = res
var/str = trim(stripped_input(creator,"New area name:", "Blueprint Editing", "", MAX_NAME_LEN))
if(!str || !length(str)) //cancel
return
if(length(str) > 50)
to_chat(creator, "<span class='warning'>The given name is too long. The area remains undefined.</span>")
return
var/area/old = get_area(get_turf(creator))
var/old_gravity = old.has_gravity
var/area/A
for(var/key in turfs)
if(key == str)
A = turfs[key]
if(turfs[key])
turfs -= turfs[key]
turfs -= key
if(A)
A.set_dynamic_lighting()
for (var/turf/T in turfs)
var/area/old_area = T.loc
A.contents += T
T.change_area(old_area, T)
else
A = new
A.setup(str)
A.set_dynamic_lighting()
for (var/turf/T in turfs)
var/area/old_area = T.loc
A.contents += T
T.change_area(old_area, T)
A.has_gravity = old_gravity
for(var/area/RA in old.related)
if(RA.firedoors)
for(var/D in RA.firedoors)
var/obj/machinery/door/firedoor/FD = D
FD.CalculateAffectingAreas()
to_chat(creator, "<span class='notice'>You have created a new area, named [str]. It is now weather proof, and constructing an APC will allow it to be powered.</span>")
return 1
/obj/item/areaeditor/proc/edit_area()
var/area/A = get_area()
var/prevname = "[A.name]"
@@ -280,82 +211,6 @@
M.name = replacetext(M.name,oldtitle,title)
//TODO: much much more. Unnamed airlocks, cameras, etc.
/turf/proc/check_tile_is_border()
return BORDER_NONE
/turf/open/space/check_tile_is_border()
return BORDER_SPACE
/turf/closed/check_tile_is_border()
return BORDER_2NDTILE
/turf/open/check_tile_is_border()
for(var/atom/movable/AM in src)
if(!CANATMOSPASS(AM, src))
return BORDER_2NDTILE
return BORDER_NONE
/turf/closed/mineral/check_tile_is_border()
return BORDER_NONE
/proc/detect_room(turf/first)
var/list/turf/found = new
var/list/turf/pending = list(first)
var/list/border = list()
while(pending.len)
if (found.len+pending.len > 300)
return ROOM_ERR_TOOLARGE
var/turf/T = pending[1] //why byond havent list::pop()?
pending -= T
for (var/dir in GLOB.cardinals)
var/skip = 0
for (var/obj/structure/window/W in T)
if(dir == W.dir || (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST)))
skip = 1
break
if (skip)
continue
for(var/obj/machinery/door/window/D in T)
if(dir == D.dir)
skip = 1
break
if (skip)
continue
var/turf/NT = get_step(T,dir)
if (!isturf(NT) || (NT in found) || (NT in pending))
continue
switch(NT.check_tile_is_border())
if(BORDER_NONE)
pending+=NT
if(BORDER_BETWEEN)
var/area/A = NT.loc
if(!found[A.name])
found[A.name] = NT.loc
if(BORDER_2NDTILE)
border[NT] += dir
if(BORDER_SPACE)
return ROOM_ERR_SPACE
found+=T
for(var/V in border) //lazy but works
var/turf/F = V
for(var/direction in GLOB.cardinals)
if(direction == border[F])
continue //don't want to grab turfs from outside the border
var/turf/U = get_step(F, direction)
if((U in border) || (U in found))
continue
if(U.check_tile_is_border() == BORDER_2NDTILE)
found += U
found |= F
return found
//Blueprint Subtypes
/obj/item/areaeditor/blueprints/cyborg