Merge remote-tracking branch 'citadel/master' into combat_rework
This commit is contained in:
@@ -7,6 +7,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item
|
||||
name = "item"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
var/item_state = null
|
||||
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
@@ -34,7 +35,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/usesound = null
|
||||
var/throwhitsound = null
|
||||
var/w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/// The amount of stamina it takes to swing an item in a normal melee attack do not lie to me and say it's for realism because it ain't. If null it will autocalculate from w_class.
|
||||
var/total_mass //Total mass in arbitrary pound-like values. If there's no balance reasons for an item to have otherwise, this var should be the item's weight in pounds.
|
||||
/// How long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.
|
||||
var/stagger_force
|
||||
|
||||
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
|
||||
pass_flags = PASSTABLE
|
||||
pressure_resistance = 4
|
||||
|
||||
Reference in New Issue
Block a user