broken but compiles and runs sans panics
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@@ -1 +1,2 @@
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#define EXTOOLS (world.system_type == MS_WINDOWS ? "byond-extools.dll" : "libbyond-extools.so")
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#define AUXTOOLS (world.system_type == MS_WINDOWS ? "auxtools.dll" : "auxtools.so")
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@@ -281,17 +281,6 @@ GLOBAL_LIST_INIT(atmos_adjacent_savings, list(0,0))
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#define CALCULATE_ADJACENT_TURFS(T) SSadjacent_air.queue[T] = 1
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#endif
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GLOBAL_VAR(atmos_extools_initialized) // this must be an uninitialized (null) one or init_monstermos will be called twice because reasons
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#define ATMOS_EXTOOLS_CHECK if(!GLOB.atmos_extools_initialized){\
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GLOB.atmos_extools_initialized=TRUE;\
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if(fexists(EXTOOLS)){\
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var/result = call(EXTOOLS,"init_monstermos")();\
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if(result != "ok") {CRASH(result);}\
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} else {\
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CRASH("[EXTOOLS] does not exist!");\
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}\
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}
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//Unomos - So for whatever reason, garbage collection actually drastically decreases the cost of atmos later in the round. Turning this into a define yields massively improved performance.
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#define GAS_GARBAGE_COLLECT(GASGASGAS)\
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var/list/CACHE_GAS = GASGASGAS;\
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@@ -126,6 +126,7 @@
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#define FIRE_PRIORITY_CHAT 400
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#define FIRE_PRIORITY_RUNECHAT 410
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#define FIRE_PRIORITY_OVERLAYS 500
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#define FIRE_PRIORITY_CALLBACKS 600
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#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
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// SS runlevels
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