do after update
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@@ -468,7 +468,7 @@
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user.visible_message("<span class='warning'>[src] begins to shake violently!</span>", \
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"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
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"<span class='hear'>You hear banging from [src].</span>")
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if(do_after(user,(breakout_time), target = src, required_mobility_flags = MOBILITY_RESIST))
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if(do_after(user, breakout_time, src, IGNORE_TARGET_LOC_CHANGE|IGNORE_HELD_ITEM))
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if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) )
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return
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//we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting
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@@ -48,7 +48,7 @@
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GM.visible_message("<span class='danger'>[user] starts to give [GM] a swirlie!</span>", "<span class='userdanger'>[user] starts to give you a swirlie...</span>")
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swirlie = GM
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var/was_alive = (swirlie.stat != DEAD)
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if(do_after(user, 3 SECONDS, target = src))
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if(do_after(user, 3 SECONDS, src))
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GM.visible_message("<span class='danger'>[user] gives [GM] a swirlie!</span>", "<span class='userdanger'>[user] gives you a swirlie!</span>", "<span class='hear'>You hear a toilet flushing.</span>")
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if(iscarbon(GM))
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var/mob/living/carbon/C = GM
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@@ -514,7 +514,7 @@
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"<span class='notice'>You start washing your [washing_face ? "face" : "hands"]...</span>")
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busy = TRUE
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if(!do_after(user, 40, target = src))
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if(!do_after(user, 4 SECONDS, src))
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busy = FALSE
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return
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@@ -595,7 +595,7 @@
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if(user.a_intent != INTENT_HARM)
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to_chat(user, "<span class='notice'>You start washing [O]...</span>")
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busy = TRUE
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if(!do_after(user, 40, target = src))
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if(!do_after(user, 4 SECONDS, src))
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busy = FALSE
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return 1
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busy = FALSE
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