This commit is contained in:
+134
-212
@@ -4,7 +4,11 @@
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*
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* lipstick wiping is in code/game/objects/items/weapons/cosmetics.dm!
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*/
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/**
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** Paper is now using markdown (like in github pull notes) for ALL rendering
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** so we do loose a bit of functionality but we gain in easy of use of
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** paper and getting rid of that crashing bug
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**/
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/obj/item/paper
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name = "paper"
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gender = NEUTER
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@@ -21,19 +25,57 @@
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resistance_flags = FLAMMABLE
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max_integrity = 50
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dog_fashion = /datum/dog_fashion/head
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color = "white"
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/// What's actually written on the paper.
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var/info
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var/info //What's actually written on the paper.
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var/info_links //A different version of the paper which includes html links at fields and EOF
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var/stamps //The (text for the) stamps on the paper.
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var/fields = 0 //Amount of user created fields
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/// The (text for the) stamps on the paper.
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var/stamps
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var/list/stamped
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/// This REALLY should be a componenet. Basicly used during, april fools
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/// to honk at you
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var/rigged = 0
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var/spam_flag = 0
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///
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var/contact_poison // Reagent ID to transfer on contact
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var/contact_poison_volume = 0
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var/datum/oracle_ui/ui = null
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var/force_stars = FALSE // If we should force the text to get obfuscated with asterisks
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var/ui_x = 600
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var/ui_y = 800
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/// When a piece of paper cannot be edited, this makes it mutable
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var/finalized = FALSE
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/// We MAY be edited, mabye we are just looking at it or something.
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var/readonly = FALSE
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/// Color of the pin that wrote on this paper
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var/pen_color = "black"
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/**
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** This proc copies this sheet of paper to a new
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** sheet, Makes it nice and easy for carbon and
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** the copyer machine
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**/
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/obj/item/paper/proc/copy()
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var/obj/item/paper/N = new(arglist(args))
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N.info = info
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N.pen_color = pen_color
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N.color = color
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N.finalized = TRUE
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N.update_icon_state()
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N.stamps = stamps
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N.stamped = stamped.Copy()
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copy_overlays(N, TRUE)
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return N
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/**
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** This proc sets the text of the paper and updates the
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** icons. You can modify the pen_color after if need
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** be.
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**/
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/obj/item/paper/proc/setText(text, read_only = TRUE)
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readonly = read_only
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info = text
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update_icon_state()
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/obj/item/paper/pickup(user)
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if(contact_poison && ishuman(user))
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@@ -42,42 +84,16 @@
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if(!istype(G) || G.transfer_prints)
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H.reagents.add_reagent(contact_poison,contact_poison_volume)
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contact_poison = null
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//ui.check_view_all()
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..()
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/obj/item/paper/dropped(mob/user)
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//ui.check_view(user)
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return ..()
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. = ..()
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/obj/item/paper/Initialize()
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. = ..()
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pixel_y = rand(-8, 8)
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pixel_x = rand(-9, 9)
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//ui = new /datum/oracle_ui(src, 420, 600, get_asset_datum(/datum/asset/spritesheet/simple/paper))
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//ui.can_resize = FALSE
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update_icon()
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updateinfolinks()
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/*
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/obj/item/paper/oui_getcontent(mob/target)
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if(!target.is_literate() || force_stars)
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force_stars = FALSE
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return "<HTML><HEAD><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>"
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else if(istype(target.get_active_held_item(), /obj/item/pen) | istype(target.get_active_held_item(), /obj/item/toy/crayon))
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return "<HTML><HEAD><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><TITLE>[name]</TITLE></HEAD><BODY>[info_links]<HR>[stamps]</BODY><div align='right'style='position:fixed;bottom:0;font-style:bold;'><A href='?src=[REF(src)];help=1'>\[?\]</A></div></HTML>"
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else
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return "<HTML><HEAD><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><TITLE>[name]</TITLE></HEAD><BODY>[info]<HR>[stamps]</BODY></HTML>"
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update_icon_state()
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/obj/item/paper/oui_canview(mob/target)
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if(check_rights_for(target.client, R_FUN)) //Allows admins to view faxes
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return TRUE
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if(isAI(target))
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force_stars = TRUE
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return TRUE
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if(iscyborg(target))
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return get_dist(src, target) < 2
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return ..()
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*/
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/obj/item/paper/update_icon_state()
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if(resistance_flags & ON_FIRE)
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icon_state = "paper_onfire"
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@@ -87,13 +103,10 @@
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return
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icon_state = "paper"
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/obj/item/paper/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Alt-click to fold it.</span>"
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/obj/item/paper/proc/show_content(mob/user)
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user.examinate(src)
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/obj/item/paper/ui_base_html(html)
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/// This might change in a future PR
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var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/simple/paper)
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. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
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/obj/item/paper/verb/rename()
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set name = "Rename paper"
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@@ -113,195 +126,62 @@
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if((loc == usr && usr.stat == CONSCIOUS))
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name = "paper[(n_name ? text("- '[n_name]'") : null)]"
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add_fingerprint(usr)
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//ui.render_all()
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/obj/item/paper/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku...</span>")
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return (BRUTELOSS)
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/// ONLY USED FOR APRIL FOOLS
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/obj/item/paper/proc/reset_spamflag()
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spam_flag = FALSE
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/obj/item/paper/attack_self(mob/user)
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show_content(user)
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readonly = TRUE /// Assume we are just reading it
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if(rigged && (SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))
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if(!spam_flag)
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spam_flag = TRUE
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playsound(loc, 'sound/items/bikehorn.ogg', 50, 1)
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playsound(loc, 'sound/items/bikehorn.ogg', 50, TRUE)
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addtimer(CALLBACK(src, .proc/reset_spamflag), 20)
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/obj/item/paper/attack_ai(mob/living/silicon/ai/user)
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show_content(user)
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/obj/item/paper/proc/addtofield(id, text, links = 0)
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var/locid = 0
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var/laststart = 1
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var/textindex = 1
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while(locid < 15) //hey whoever decided a while(1) was a good idea here, i hate you
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var/istart = 0
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if(links)
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istart = findtext(info_links, "<span class=\"paper_field\">", laststart)
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else
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istart = findtext(info, "<span class=\"paper_field\">", laststart)
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if(istart == 0)
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return //No field found with matching id
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if(links)
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laststart = istart + length(info_links[istart])
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else
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laststart = istart + length(info[istart])
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locid++
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if(locid == id)
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var/iend = 1
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if(links)
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iend = findtext(info_links, "</span>", istart)
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else
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iend = findtext(info, "</span>", istart)
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//textindex = istart+26
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textindex = iend
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break
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if(links)
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var/before = copytext(info_links, 1, textindex)
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var/after = copytext(info_links, textindex)
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info_links = before + text + after
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else
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var/before = copytext(info, 1, textindex)
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var/after = copytext(info, textindex)
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info = before + text + after
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updateinfolinks()
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/obj/item/paper/proc/updateinfolinks()
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info_links = info
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for(var/i in 1 to min(fields, 15))
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addtofield(i, "<font face=\"[PEN_FONT]\"><A href='?src=[REF(src)];write=[i]'>write</A></font>", 1)
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info_links = info_links + "<font face=\"[PEN_FONT]\"><A href='?src=[REF(src)];write=end'>write</A></font>"
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//ui.render_all()
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. = ..()
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/obj/item/paper/proc/clearpaper()
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finalized = FALSE
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info = null
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stamps = null
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LAZYCLEARLIST(stamped)
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cut_overlays()
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updateinfolinks()
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update_icon()
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update_icon_state()
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/obj/item/paper/proc/parsepencode(t, obj/item/pen/P, mob/user, iscrayon = 0)
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if(length(t) < 1) //No input means nothing needs to be parsed
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return
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t = parsemarkdown(t, user, iscrayon)
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if(!iscrayon)
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t = "<font face=\"[P.font]\" color=[P.colour]>[t]</font>"
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else
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var/obj/item/toy/crayon/C = P
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t = "<font face=\"[CRAYON_FONT]\" color=[C.paint_color]><b>[t]</b></font>"
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// Count the fields
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var/laststart = 1
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while(fields < 15)
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var/i = findtext(t, "<span class=\"paper_field\">", laststart)
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if(i == 0)
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break
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laststart = i+1
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fields++
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return t
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/obj/item/paper/proc/reload_fields() // Useful if you made the paper programicly and want to include fields. Also runs updateinfolinks() for you.
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fields = 0
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var/laststart = 1
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while(fields < 15)
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var/i = findtext(info, "<span class=\"paper_field\">", laststart)
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if(i == 0)
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break
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laststart = i+1
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fields++
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updateinfolinks()
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/obj/item/paper/proc/openhelp(mob/user)
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user << browse({"<HTML><HEAD><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><TITLE>Paper Help</TITLE></HEAD>
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<BODY>
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You can use backslash (\\) to escape special characters.<br>
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<br>
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<b><center>Crayon&Pen commands</center></b><br>
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<br>
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# text : Defines a header.<br>
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|text| : Centers the text.<br>
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**text** : Makes the text <b>bold</b>.<br>
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*text* : Makes the text <i>italic</i>.<br>
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^text^ : Increases the <font size = \"4\">size</font> of the text.<br>
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%s : Inserts a signature of your name in a foolproof way.<br>
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%f : Inserts an invisible field which lets you start type from there. Useful for forms.<br>
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<br>
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<b><center>Pen exclusive commands</center></b><br>
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((text)) : Decreases the <font size = \"1\">size</font> of the text.<br>
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* item : An unordered list item.<br>
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* item: An unordered list child item.<br>
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--- : Adds a horizontal rule.
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</BODY></HTML>"}, "window=paper_help")
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/obj/item/paper/Topic(href, href_list)
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..()
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var/literate = usr.is_literate()
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if(!usr.canUseTopic(src, BE_CLOSE, literate))
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return
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if(href_list["help"])
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openhelp(usr)
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return
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if(href_list["write"])
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var/id = href_list["write"]
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var/t = stripped_multiline_input("Enter what you want to write:", "Write", no_trim=TRUE)
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if(!t || !usr.canUseTopic(src, BE_CLOSE, literate))
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return
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var/obj/item/i = usr.get_active_held_item() //Check to see if he still got that darn pen, also check if he's using a crayon or pen.
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var/iscrayon = 0
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if(!istype(i, /obj/item/pen))
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if(!istype(i, /obj/item/toy/crayon))
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return
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iscrayon = 1
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if(!in_range(src, usr) && loc != usr && !istype(loc, /obj/item/clipboard) && loc.loc != usr && usr.get_active_held_item() != i) //Some check to see if he's allowed to write
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return
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t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html
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if(t != null) //No input from the user means nothing needs to be added
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if(id!="end")
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addtofield(text2num(id), t) // He wants to edit a field, let him.
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else
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info += t // Oh, he wants to edit to the end of the file, let him.
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updateinfolinks()
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show_content(usr)
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update_icon()
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/obj/item/paper/can_interact(mob/user)
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if(!..())
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return FALSE
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if(resistance_flags & ON_FIRE) /// Are we on fire? Hard ot read if so
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return FALSE
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if(user.is_blind()) /// Even harder to read if your blind...braile? humm
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return FALSE
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return user.can_read(src) // checks if the user can read.
|
||||
|
||||
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/obj/item/paper/attackby(obj/item/P, mob/living/carbon/human/user, params)
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..()
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||||
|
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if(resistance_flags & ON_FIRE)
|
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return
|
||||
|
||||
if(is_blind(user))
|
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return
|
||||
|
||||
readonly = TRUE /// Assume we are just reading it
|
||||
if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon))
|
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if(user.is_literate())
|
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show_content(user)
|
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if(finalized)
|
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to_chat(user, "<span class='warning'>This sheet of paper has already been written too!</span>")
|
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return
|
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readonly = FALSE /// Nope we are going to write stuff
|
||||
/// should a crayon be in the same subtype as a pen? How about a brush or charcoal?
|
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if(istype(P, /obj/item/pen))
|
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var/obj/item/pen/PEN = P
|
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pen_color = PEN.colour
|
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else
|
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to_chat(user, "<span class='notice'>You don't know how to read or write.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/toy/crayon/PEN = P
|
||||
pen_color = PEN.crayon_color
|
||||
ui_interact(user)
|
||||
return
|
||||
else if(istype(P, /obj/item/stamp))
|
||||
|
||||
if(!in_range(src, user))
|
||||
@@ -319,8 +199,8 @@
|
||||
add_overlay(stampoverlay)
|
||||
|
||||
to_chat(user, "<span class='notice'>You stamp the paper with your rubber stamp.</span>")
|
||||
//ui.render_all()
|
||||
|
||||
return /// Normaly you just stamp, you don't need to read the thing
|
||||
if(P.get_temperature())
|
||||
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10))
|
||||
user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
|
||||
@@ -337,19 +217,62 @@
|
||||
user.visible_message("<span class='danger'>[user] lights [src] ablaze with [P]!</span>", "<span class='danger'>You light [src] on fire!</span>")
|
||||
fire_act()
|
||||
|
||||
|
||||
add_fingerprint(user)
|
||||
. = ..()
|
||||
|
||||
/obj/item/paper/fire_act(exposed_temperature, exposed_volume)
|
||||
..()
|
||||
if(!(resistance_flags & FIRE_PROOF))
|
||||
icon_state = "paper_onfire"
|
||||
add_overlay("paper_onfire_overlay")
|
||||
info = "[stars(info)]"
|
||||
|
||||
|
||||
/obj/item/paper/extinguish()
|
||||
..()
|
||||
update_icon()
|
||||
cut_overlay("paper_onfire_overlay")
|
||||
|
||||
/obj/item/paper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/paper)
|
||||
assets.send(user)
|
||||
/// The x size is because we double the width for the editor
|
||||
ui = new(user, src, ui_key, "PaperSheet", name, 400, 600, master_ui, state)
|
||||
ui.set_autoupdate(FALSE)
|
||||
ui.open()
|
||||
|
||||
/obj/item/paper/proc/ui_update()
|
||||
var/datum/tgui/ui = SStgui.try_update_ui(usr, src, "main");
|
||||
if(ui)
|
||||
ui.update()
|
||||
|
||||
/obj/item/paper/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["text"] = info
|
||||
data["paper_state"] = icon_state /// TODO: show the sheet will bloodied or crinkling
|
||||
data["pen_color"] = pen_color
|
||||
data["paper_color"] = color || "white" // color might not be set
|
||||
data["edit_sheet"] = readonly || finalized ? FALSE : TRUE
|
||||
/// data["stamps_info"] = list(stamp_info)
|
||||
data["stamps"] = stamps
|
||||
return data
|
||||
|
||||
|
||||
/obj/item/paper/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("save")
|
||||
var/in_paper = params["text"]
|
||||
if(length(in_paper) > 0 && length(in_paper) < 1000) // Sheet must have less than 1000 charaters
|
||||
info = in_paper
|
||||
finalized = TRUE // once you have writen to a sheet you cannot write again
|
||||
to_chat(usr, "You have finished your paper masterpiece!");
|
||||
ui_update()
|
||||
else
|
||||
to_chat(usr, pick("Writing block strikes again!", "You forgot to write anthing!"))
|
||||
ui_update()
|
||||
update_icon()
|
||||
. = TRUE
|
||||
|
||||
/*
|
||||
* Construction paper
|
||||
@@ -374,9 +297,8 @@
|
||||
icon_state = "scrap"
|
||||
slot_flags = null
|
||||
|
||||
/obj/item/paper/crumpled/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
/obj/item/paper/crumpled/update_icon_state()
|
||||
return
|
||||
|
||||
/obj/item/paper/crumpled/bloody
|
||||
icon_state = "scrap_bloodied"
|
||||
|
||||
@@ -4,7 +4,49 @@
|
||||
|
||||
/obj/item/paper/fluff/sop
|
||||
name = "paper- 'Standard Operating Procedure'"
|
||||
info = "Alert Levels:<BR>\nBlue- Emergency<BR>\n\t1. Caused by fire<BR>\n\t2. Caused by manual interaction<BR>\n\tAction:<BR>\n\t\tClose all fire doors. These can only be opened by resetting the alarm<BR>\nRed- Ejection/Self Destruct<BR>\n\t1. Caused by module operating computer.<BR>\n\tAction:<BR>\n\t\tAfter the specified time the module will eject completely.<BR>\n<BR>\nEngine Maintenance Instructions:<BR>\n\tShut off ignition systems:<BR>\n\tActivate internal power<BR>\n\tActivate orbital balance matrix<BR>\n\tRemove volatile liquids from area<BR>\n\tWear a fire suit<BR>\n<BR>\n\tAfter<BR>\n\t\tDecontaminate<BR>\n\t\tVisit medical examiner<BR>\n<BR>\nToxin Laboratory Procedure:<BR>\n\tWear a gas mask regardless<BR>\n\tGet an oxygen tank.<BR>\n\tActivate internal atmosphere<BR>\n<BR>\n\tAfter<BR>\n\t\tDecontaminate<BR>\n\t\tVisit medical examiner<BR>\n<BR>\nDisaster Procedure:<BR>\n\tFire:<BR>\n\t\tActivate sector fire alarm.<BR>\n\t\tMove to a safe area.<BR>\n\t\tGet a fire suit<BR>\n\t\tAfter:<BR>\n\t\t\tAssess Damage<BR>\n\t\t\tRepair damages<BR>\n\t\t\tIf needed, Evacuate<BR>\n\tMeteor Shower:<BR>\n\t\tActivate fire alarm<BR>\n\t\tMove to the back of ship<BR>\n\t\tAfter<BR>\n\t\t\tRepair damage<BR>\n\t\t\tIf needed, Evacuate<BR>\n\tAccidental Reentry:<BR>\n\t\tActivate fire alarms in front of ship.<BR>\n\t\tMove volatile matter to a fire proof area!<BR>\n\t\tGet a fire suit.<BR>\n\t\tStay secure until an emergency ship arrives.<BR>\n<BR>\n\t\tIf ship does not arrive-<BR>\n\t\t\tEvacuate to a nearby safe area!"
|
||||
info = {"
|
||||
Alert Levels:
|
||||
* Blue - Emergency
|
||||
* Caused by fire
|
||||
* Caused by manual interaction
|
||||
* Action: Close all fire doors. These can only be opened by resetting the alarm
|
||||
* Red- Ejection/Self Destruct
|
||||
* Caused by module operating computer.
|
||||
* Action: After the specified time the module will eject completely.
|
||||
Engine Maintenance Instructions:
|
||||
1. Shut off ignition systems:
|
||||
2. Activate internal power
|
||||
3. Activate orbital balance matrix
|
||||
4. Remove volatile liquids from area
|
||||
5. Wear a fire suit
|
||||
6. After Decontaminate Visit medical examiner
|
||||
Toxin Laboratory Procedure:
|
||||
1. Wear a gas mask regardless
|
||||
2. Get an oxygen tank.
|
||||
3. Activate internal atmosphere
|
||||
4. After Decontaminate Visit medical examiner
|
||||
Disaster Procedure:
|
||||
Fire:
|
||||
1. Activate sector fire alarm.
|
||||
2. Move to a safe area.
|
||||
3. Get a fire suit
|
||||
* After:
|
||||
1. Assess Damage
|
||||
2. Repair damages
|
||||
3. If needed, Evacuate
|
||||
Meteor Shower:
|
||||
1. Activate fire alarm
|
||||
2. Move to the back of ship
|
||||
* After
|
||||
1. Repair damage
|
||||
2. If needed, Evacuate
|
||||
Accidental Reentry:
|
||||
1. Activate fire alarms in front of ship.
|
||||
2. Move volatile matter to a fire proof area!
|
||||
3. Get a fire suit.
|
||||
4. Stay secure until an emergency ship arrives.
|
||||
5. If ship does not arrive-Evacuate to a nearby safe area!
|
||||
"};
|
||||
|
||||
/obj/item/paper/fluff/shuttles/daniel
|
||||
info = "i love daniel<br>daniel is my best friend<br><br>you are tearing me apart elise"
|
||||
@@ -150,7 +192,7 @@
|
||||
|
||||
/obj/item/paper/fluff/cogstation/mime
|
||||
name = "Au futur Mime"
|
||||
info = "Toutes mes excuses pour toute mauvaise grammaire, je ne suis pas un haut-parleur naturel Français et a dû utiliser NanoTranslate. Bien que vous puissiez être mécontent de l’emplacement de votre bureau, s’il vous plaît comprendre que c’était le seul endroit où nous pourrions le mettre sans problèmes de sécurité et/ou CentClown se plaindre à ce sujet. Nous nous excusons également pour l’absence d’une zone de performance dédiée, mais nous espérons que vous accorder un accès à l’entretien compensera. <BR>\n<BR>\n<I>-C. Donnelly<I> <BR>\n<BR>\nAnalyste Architectural"
|
||||
info = "Toutes mes excuses pour toute mauvaise grammaire, je ne suis pas un haut-parleur naturel Fran�ais et a d� utiliser NanoTranslate. Bien que vous puissiez �tre m�content de l�emplacement de votre bureau, s�il vous pla�t comprendre que c��tait le seul endroit o� nous pourrions le mettre sans probl�mes de s�curit� et/ou CentClown se plaindre � ce sujet. Nous nous excusons �galement pour l�absence d�une zone de performance d�di�e, mais nous esp�rons que vous accorder un acc�s � l�entretien compensera. <BR>\n<BR>\n<I>-C. Donnelly<I> <BR>\n<BR>\nAnalyste Architectural"
|
||||
|
||||
/obj/item/paper/fluff/cogstation/bsrb
|
||||
name = "Message from the NTBSRB"
|
||||
|
||||
@@ -85,9 +85,8 @@
|
||||
P = new papertype(src)
|
||||
if(SSevents.holidays && SSevents.holidays[APRIL_FOOLS])
|
||||
if(prob(30))
|
||||
P.info = "<font face=\"[CRAYON_FONT]\" color=\"red\"><b>HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK<br>APRIL FOOLS</b></font>"
|
||||
P.info = "*HONK HONK HONK HONK HONK HONK HONK<br>HOOOOOOOOOOOOOOOOOOOOOONK*\n*APRIL FOOLS*\n"
|
||||
P.rigged = 1
|
||||
P.updateinfolinks()
|
||||
|
||||
P.add_fingerprint(user)
|
||||
P.forceMove(user.loc)
|
||||
|
||||
@@ -122,11 +122,12 @@
|
||||
eyes.applyOrganDamage(rand(6,8))
|
||||
H.DefaultCombatKnockdown(40)
|
||||
H.emote("scream")
|
||||
|
||||
|
||||
/* Starts an infinite loop
|
||||
/obj/item/paper/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click [src] to fold it into a paper plane.</span>"
|
||||
|
||||
*/
|
||||
/obj/item/paper/AltClick(mob/living/carbon/user, obj/item/I)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user), NO_TK))
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
/obj/machinery/photocopier/ui_interact(mob/user)
|
||||
. = ..()
|
||||
var/dat = "Photocopier<BR><BR>"
|
||||
var/list/dat = list("Photocopier<BR><BR>")
|
||||
if(copy || photocopy || doccopy || (ass && (ass.loc == src.loc)))
|
||||
dat += "<a href='byond://?src=[REF(src)];remove=1'>Remove Paper</a><BR>"
|
||||
if(toner)
|
||||
@@ -48,7 +48,7 @@
|
||||
dat += "Current toner level: [toner]"
|
||||
if(!toner)
|
||||
dat +="<BR>Please insert a new toner cartridge!"
|
||||
user << browse(dat, "window=copier")
|
||||
user << browse(dat.Join(""), "window=copier")
|
||||
onclose(user, "copier")
|
||||
|
||||
/obj/machinery/photocopier/Topic(href, href_list)
|
||||
@@ -65,29 +65,18 @@
|
||||
if(C)
|
||||
copy_as_paper = 0
|
||||
if(copy_as_paper)
|
||||
var/obj/item/paper/c = new /obj/item/paper (loc)
|
||||
var/obj/item/paper/c
|
||||
if(length(copy.info) > 0) //Only print and add content if the copied doc has words on it
|
||||
c = copy.copy(loc)
|
||||
if(toner > 10) //lots of toner, make it dark
|
||||
c.info = "<font color = #101010>"
|
||||
c.pen_color = "#101010"
|
||||
else //no toner? shitty copies for you!
|
||||
c.info = "<font color = #808080>"
|
||||
var/copied = copy.info
|
||||
copied = replacetext(copied, "<font face=\"[PEN_FONT]\" color=", "<font face=\"[PEN_FONT]\" nocolor=") //state of the art techniques in action
|
||||
copied = replacetext(copied, "<font face=\"[CRAYON_FONT]\" color=", "<font face=\"[CRAYON_FONT]\" nocolor=") //This basically just breaks the existing color tag, which we need to do because the innermost tag takes priority.
|
||||
c.info += copied
|
||||
c.info += "</font>"
|
||||
c.name = copy.name
|
||||
c.fields = copy.fields
|
||||
c.update_icon()
|
||||
c.updateinfolinks()
|
||||
c.stamps = copy.stamps
|
||||
if(copy.stamped)
|
||||
c.stamped = copy.stamped.Copy()
|
||||
c.copy_overlays(copy, TRUE)
|
||||
c.pen_color = "#808080"
|
||||
toner--
|
||||
else
|
||||
c = new(loc) // shoot out blank sheet of paper
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
addtimer(CALLBACK(src, .proc/reset_busy), 1.5 SECONDS)
|
||||
else
|
||||
break
|
||||
updateUsrDialog()
|
||||
@@ -96,8 +85,7 @@
|
||||
if(toner >= 5 && !busy && photocopy) //Was set to = 0, but if there was say 3 toner left and this ran, you would get -2 which would be weird for ink
|
||||
new /obj/item/photo (loc, photocopy.picture.Copy(greytoggle == "Greyscale"? TRUE : FALSE))
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
addtimer(CALLBACK(src, .proc/reset_busy), 1.5 SECONDS)
|
||||
else
|
||||
break
|
||||
else if(doccopy)
|
||||
@@ -106,40 +94,35 @@
|
||||
new /obj/item/documents/photocopy(loc, doccopy)
|
||||
toner-= 6 // the sprite shows 6 papers, yes I checked
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
addtimer(CALLBACK(src, .proc/reset_busy), 1.5 SECONDS)
|
||||
else
|
||||
break
|
||||
updateUsrDialog()
|
||||
else if(ass) //ASS COPY. By Miauw
|
||||
for(var/i = 0, i < copies, i++)
|
||||
var/icon/temp_img
|
||||
if(ishuman(ass) && (ass.get_item_by_slot(SLOT_W_UNIFORM) || ass.get_item_by_slot(SLOT_WEAR_SUIT)))
|
||||
if(ishuman(ass) && (ass.get_item_by_slot(ITEM_SLOT_ICLOTHING) || ass.get_item_by_slot(ITEM_SLOT_OCLOTHING)))
|
||||
to_chat(usr, "<span class='notice'>You feel kind of silly, copying [ass == usr ? "your" : ass][ass == usr ? "" : "\'s"] ass with [ass == usr ? "your" : "[ass.p_their()]"] clothes on.</span>" )
|
||||
break
|
||||
else if(toner >= 5 && !busy && check_ass()) //You have to be sitting on the copier and either be a xeno or a human without clothes on.
|
||||
if(isalienadult(ass) || istype(ass, /mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro.
|
||||
temp_img = icon('icons/ass/assalien.png')
|
||||
else if(ishuman(ass)) //Suit checks are in check_ass
|
||||
var/mob/living/carbon/human/H = ass
|
||||
if(H.dna.features["body_model"] == FEMALE)
|
||||
temp_img = icon('icons/ass/assfemale.png')
|
||||
else
|
||||
temp_img = icon('icons/ass/assmale.png')
|
||||
temp_img = icon(ass.gender == FEMALE ? 'icons/ass/assfemale.png' : 'icons/ass/assmale.png')
|
||||
else if(isdrone(ass)) //Drones are hot
|
||||
temp_img = icon('icons/ass/assdrone.png')
|
||||
else
|
||||
break
|
||||
var/obj/item/photo/p = new /obj/item/photo (loc)
|
||||
p.pixel_x = rand(-10, 10)
|
||||
p.pixel_y = rand(-10, 10)
|
||||
p.picture = new(null, "You see [ass]'s ass on the photo.", temp_img)
|
||||
p.picture.psize_x = 128
|
||||
p.picture.psize_y = 128
|
||||
p.update_icon()
|
||||
toner -= 5
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
var/obj/item/photo/p = new /obj/item/photo (loc)
|
||||
var/datum/picture/toEmbed = new(name = "[ass]'s Ass", desc = "You see [ass]'s ass on the photo.", image = temp_img)
|
||||
p.pixel_x = rand(-10, 10)
|
||||
p.pixel_y = rand(-10, 10)
|
||||
toEmbed.psize_x = 128
|
||||
toEmbed.psize_y = 128
|
||||
p.set_picture(toEmbed, TRUE, TRUE)
|
||||
toner -= 5
|
||||
busy = FALSE
|
||||
else
|
||||
break
|
||||
@@ -179,8 +162,7 @@
|
||||
photo.pixel_y = rand(-10, 10)
|
||||
toner -= 5 //AI prints color pictures only, thus they can do it more efficiently
|
||||
busy = TRUE
|
||||
sleep(15)
|
||||
busy = FALSE
|
||||
addtimer(CALLBACK(src, .proc/reset_busy), 1.5 SECONDS)
|
||||
updateUsrDialog()
|
||||
else if(href_list["colortoggle"])
|
||||
if(greytoggle == "Greyscale")
|
||||
@@ -189,9 +171,13 @@
|
||||
greytoggle = "Greyscale"
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/photocopier/proc/reset_busy()
|
||||
busy = FALSE
|
||||
updateUsrDialog()
|
||||
|
||||
/obj/machinery/photocopier/proc/do_insertion(obj/item/O, mob/user)
|
||||
O.forceMove(src)
|
||||
to_chat(user, "<span class ='notice'>You insert [O] into [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You insert [O] into [src].</span>")
|
||||
flick("photocopier1", src)
|
||||
updateUsrDialog()
|
||||
|
||||
@@ -256,10 +242,10 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/photocopier/obj_break(damage_flag)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(toner > 0)
|
||||
new /obj/effect/decal/cleanable/oil(get_turf(src))
|
||||
toner = 0
|
||||
. = ..()
|
||||
if(. && toner > 0)
|
||||
new /obj/effect/decal/cleanable/oil(get_turf(src))
|
||||
toner = 0
|
||||
|
||||
/obj/machinery/photocopier/MouseDrop_T(mob/target, mob/user)
|
||||
check_ass() //Just to make sure that you can re-drag somebody onto it after they moved off.
|
||||
@@ -267,7 +253,7 @@
|
||||
return
|
||||
src.add_fingerprint(user)
|
||||
if(target == user)
|
||||
user.visible_message("[user] starts climbing onto the photocopier!", "<span class='notice'>You start climbing onto the photocopier...</span>")
|
||||
user.visible_message("<span class='notice'>[user] starts climbing onto the photocopier!</span>", "<span class='notice'>You start climbing onto the photocopier...</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] starts putting [target] onto the photocopier!</span>", "<span class='notice'>You start putting [target] onto the photocopier...</span>")
|
||||
|
||||
@@ -276,7 +262,7 @@
|
||||
return
|
||||
|
||||
if(target == user)
|
||||
user.visible_message("[user] climbs onto the photocopier!", "<span class='notice'>You climb onto the photocopier.</span>")
|
||||
user.visible_message("<span class='notice'>[user] climbs onto the photocopier!</span>", "<span class='notice'>You climb onto the photocopier.</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] puts [target] onto the photocopier!</span>", "<span class='notice'>You put [target] onto the photocopier.</span>")
|
||||
|
||||
@@ -302,7 +288,7 @@
|
||||
updateUsrDialog()
|
||||
return 0
|
||||
else if(ishuman(ass))
|
||||
if(!ass.get_item_by_slot(SLOT_W_UNIFORM) && !ass.get_item_by_slot(SLOT_WEAR_SUIT))
|
||||
if(!ass.get_item_by_slot(ITEM_SLOT_ICLOTHING) && !ass.get_item_by_slot(ITEM_SLOT_OCLOTHING))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
Reference in New Issue
Block a user