bugfixes
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@@ -54,5 +54,5 @@
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var/obj/item/tank/T = W
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blow(T, user)
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return
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if (W.get_sharpness() || W.get_temperature() || is_pointed(W))
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if (W.get_sharpness() || W.get_temperature())
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burst()
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@@ -48,7 +48,7 @@
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ricochets_max = 6
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ricochet_chance = 130
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ricochet_incidence_leeway = 0
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ricochet_delay_chance = 0.9
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ricochet_decay_chance = 0.9
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/obj/item/projectile/bullet/pellet/stingball
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name = "stingball pellet"
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