bugfixes
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@@ -472,7 +472,7 @@
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else if(method in list(PATCH, TOUCH))
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M.adjustBruteLoss(-1 * reac_volume)
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M.adjustFireLoss(-1 * reac_volume)
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for(var/i in carbies.all_wounds)
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for(var/i in C.all_wounds)
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var/datum/wound/iter_wound = i
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iter_wound.on_synthflesh(reac_volume)
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if(show_message)
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@@ -1601,8 +1601,7 @@
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reagent_state = LIQUID
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color = "#bb2424"
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metabolization_rate = 0.25 * REAGENTS_METABOLISM
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overdose_threshold = 20
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overdose_threshold = 20
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/// How much base clotting we do per bleeding wound, multiplied by the below number for each bleeding wound
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var/clot_rate = 0.25
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/// If we have multiple bleeding wounds, we count the number of bleeding wounds, then multiply the clot rate by this^(n) before applying it to each cut, so more cuts = less clotting per cut (though still more total clotting)
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