componentization part 1: "The flawed theorical code"
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@@ -38,7 +38,7 @@
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return
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to_chat(user, "<span class='notice'>You decide to wake up the banana spider...</span>")
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awakening = 1
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spawn(30)
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if(!QDELETED(src))
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var/mob/living/simple_animal/banana_spider/S = new /mob/living/simple_animal/banana_spider(get_turf(src.loc))
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@@ -98,7 +98,7 @@
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if(be_spider == "No" || QDELETED(src) || !isobserver(user))
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return
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sentience_act()
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key = user.key
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user.transfer_key(src, FALSE)
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density = TRUE
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/mob/living/simple_animal/banana_spider/ComponentInitialize()
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