This commit is contained in:
kevinz000
2020-01-27 22:26:43 -07:00
parent 9d047f07f8
commit 3ce1fe2585
2 changed files with 6 additions and 5 deletions
+2 -2
View File
@@ -128,12 +128,12 @@
chambered = null //either way, released the prepared shot
recharge_newshot() //try to charge a new shot
/obj/item/gun/energy/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
/obj/item/gun/energy/do_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
if(!chambered && can_shoot())
process_chamber() // If the gun was drained and then recharged, load a new shot.
return ..()
/obj/item/gun/energy/process_burst(mob/living/user, atom/target, message = TRUE, params = null, zone_override="", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
/obj/item/gun/energy/do_burst_shot(mob/living/user, atom/target, message = TRUE, params = null, zone_override="", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
if(!chambered && can_shoot())
process_chamber() // Ditto.
return ..()