From 3cf81dcc6cfc3e1076103449536403258b66cb66 Mon Sep 17 00:00:00 2001 From: timothyteakettle <59849408+timothyteakettle@users.noreply.github.com> Date: Sat, 22 Aug 2020 01:56:56 +0100 Subject: [PATCH] this is better --- code/game/objects/items/weaponry.dm | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index e05e0c3bd4..5555040f55 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -272,7 +272,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK w_class = WEIGHT_CLASS_BULKY - force = 9 + force = 7 //how much harm mode damage we do + var/stamina_damage_increment = 4 //how much extra damage do we do when in non-harm mode throwforce = 10 damtype = STAMINA attack_verb = list("whacked", "smacked", "struck") @@ -323,6 +324,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 /obj/item/melee/bokken/Initialize() . = ..() AddElement(/datum/element/sword_point) + if(!harm) //if initialised in non-harm mode, setup force accordingly + force = force + stamina_damage_increment /obj/item/melee/bokken/attack_self(mob/user) harm = !harm