From 3d0cb39e91157900499f53c5c7625e9e42739ac1 Mon Sep 17 00:00:00 2001
From: Ghommie <42542238+Ghommie@users.noreply.github.com>
Date: Sun, 22 Sep 2019 18:42:47 +0200
Subject: [PATCH] Removes revenant blight's shabby tox damage in favor of
negative mood effects, and necropolis curse if not cured.
---
code/__DEFINES/components.dm | 2 ++
code/datums/components/mood.dm | 26 +++++++++-------
.../mood_events/generic_negative_events.dm | 7 +++++
code/datums/status_effects/debuffs.dm | 6 ++--
.../antagonists/revenant/revenant_blight.dm | 31 ++++++++++++-------
5 files changed, 46 insertions(+), 26 deletions(-)
diff --git a/code/__DEFINES/components.dm b/code/__DEFINES/components.dm
index 40aea24105..86ac003da2 100644
--- a/code/__DEFINES/components.dm
+++ b/code/__DEFINES/components.dm
@@ -222,6 +222,8 @@
//Mood
#define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code.
#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code.
+#define COMSIG_INCREASE_SANITY "decrease_sanity" //Called when you want to increase sanity from anywhere in the code.
+#define COMSIG_DECREASE_SANITY "increase_sanity" //Same as above but to decrease sanity instead.
//NTnet
#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))
diff --git a/code/datums/components/mood.dm b/code/datums/components/mood.dm
index 730ffa9ff0..70c66b9e70 100644
--- a/code/datums/components/mood.dm
+++ b/code/datums/components/mood.dm
@@ -21,6 +21,8 @@
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
+ RegisterSignal(parent, COMSIG_INCREASE_SANITY, .proc/IncreaseSanity)
+ RegisterSignal(parent, COMSIG_DECREASE_SANITY, .proc/DecreaseSanity)
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
var/mob/living/owner = parent
@@ -129,23 +131,23 @@
switch(mood_level)
if(1)
- DecreaseSanity(0.2)
+ DecreaseSanity(src, 0.2)
if(2)
- DecreaseSanity(0.125, SANITY_CRAZY)
+ DecreaseSanity(src, 0.125, SANITY_CRAZY)
if(3)
- DecreaseSanity(0.075, SANITY_UNSTABLE)
+ DecreaseSanity(src, 0.075, SANITY_UNSTABLE)
if(4)
- DecreaseSanity(0.025, SANITY_DISTURBED)
+ DecreaseSanity(src, 0.025, SANITY_DISTURBED)
if(5)
- IncreaseSanity(0.1)
+ IncreaseSanity(src, 0.1)
if(6)
- IncreaseSanity(0.15)
+ IncreaseSanity(src, 0.15)
if(7)
- IncreaseSanity(0.20)
+ IncreaseSanity(src, 0.20)
if(8)
- IncreaseSanity(0.25, SANITY_GREAT)
+ IncreaseSanity(src, 0.25, SANITY_GREAT)
if(9)
- IncreaseSanity(0.4, SANITY_GREAT)
+ IncreaseSanity(src, 0.4, SANITY_GREAT)
if(insanity_effect != holdmyinsanityeffect)
if(insanity_effect > holdmyinsanityeffect)
@@ -218,7 +220,7 @@
master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
insanity_effect = newval
-/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
+/datum/component/mood/proc/DecreaseSanity(datum/source, amount, minimum = SANITY_INSANE)
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
IncreaseSanity(0.5)
else
@@ -229,7 +231,7 @@
else
insanity_effect = (MINOR_INSANITY_PEN)
-/datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL)
+/datum/component/mood/proc/IncreaseSanity(datum/source, amount, maximum = SANITY_NEUTRAL)
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
var/mob/living/owner = parent
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
@@ -262,6 +264,8 @@
if(the_event.timeout)
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
+ return the_event
+
/datum/component/mood/proc/clear_event(datum/source, category)
var/datum/mood_event/event = mood_events[category]
if(!event)
diff --git a/code/datums/mood_events/generic_negative_events.dm b/code/datums/mood_events/generic_negative_events.dm
index 69f1a66814..f747c563ad 100644
--- a/code/datums/mood_events/generic_negative_events.dm
+++ b/code/datums/mood_events/generic_negative_events.dm
@@ -169,3 +169,10 @@
/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
description = "[sadtarget.name] seems upset...\n"
+
+/datum/mood_event/revenant_blight
+ description = "Just give up, honk...\n"
+ mood_change = -5
+
+/datum/mood_event/revenant_blight/add_effects()
+ description = "Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...\n"
diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index e930c77c36..158dfe0dae 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -358,7 +358,7 @@
else
new /obj/effect/temp_visual/bleed(get_turf(owner))
-/mob/living/proc/apply_necropolis_curse(set_curse)
+/mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES)
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
if(!set_curse)
set_curse = pick(CURSE_BLINDING, CURSE_SPAWNING, CURSE_WASTING, CURSE_GRASPING)
@@ -366,11 +366,11 @@
apply_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE, set_curse)
else
C.apply_curse(set_curse)
- C.duration += 3000 //additional curses add 5 minutes
+ C.duration += duration * 0.5 //additional curses add half their duration
/datum/status_effect/necropolis_curse
id = "necrocurse"
- duration = 6000 //you're cursed for 10 minutes have fun
+ duration = 10 MINUTES //you're cursed for 10 minutes have fun
tick_interval = 50
alert_type = null
var/curse_flags = NONE
diff --git a/code/modules/antagonists/revenant/revenant_blight.dm b/code/modules/antagonists/revenant/revenant_blight.dm
index 7037ecae86..645a664f66 100644
--- a/code/modules/antagonists/revenant/revenant_blight.dm
+++ b/code/modules/antagonists/revenant/revenant_blight.dm
@@ -12,8 +12,8 @@
disease_flags = CURABLE
permeability_mod = 1
severity = DISEASE_SEVERITY_HARMFUL
- var/stagedamage = 0 //Highest stage reached.
var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
+ var/datum/mood_event/revenant_blight/depression
/datum/disease/revblight/cure()
if(affected_mob)
@@ -21,12 +21,13 @@
if(affected_mob.dna && affected_mob.dna.species)
affected_mob.dna.species.handle_mutant_bodyparts(affected_mob)
affected_mob.dna.species.handle_hair(affected_mob)
- to_chat(affected_mob, "You feel better.")
+ SEND_SIGNAL(affected_mob, COMSIG_CLEAR_MOOD_EVENT, "rev_blight")
..()
/datum/disease/revblight/stage_act()
if(!finalstage)
- if(affected_mob.lying && prob(stage*6))
+ if(affected_mob.lying && prob(stage*4))
+ to_chat(affected_mob, "You feel better.")
cure()
return
if(prob(stage*3))
@@ -34,10 +35,6 @@
affected_mob.confused += 8
affected_mob.adjustStaminaLoss(8)
new /obj/effect/temp_visual/revenant(affected_mob.loc)
- if(stagedamage < stage)
- stagedamage++
- affected_mob.adjustToxLoss(stage*2) //should, normally, do about 30 toxin damage.
- new /obj/effect/temp_visual/revenant(affected_mob.loc)
if(prob(45))
affected_mob.adjustStaminaLoss(stage)
..() //So we don't increase a stage before applying the stage damage.
@@ -46,9 +43,13 @@
if(prob(5))
affected_mob.emote("pale")
if(3)
+ if(!depression)
+ depression = SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
+ SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.12, SANITY_CRAZY)
if(prob(10))
affected_mob.emote(pick("pale","shiver"))
if(4)
+ SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.18, SANITY_CRAZY)
if(prob(15))
affected_mob.emote(pick("pale","shiver","cries"))
if(5)
@@ -56,12 +57,18 @@
finalstage = TRUE
to_chat(affected_mob, "You feel like [pick("nothing's worth it anymore", "nobody ever needed your help", "nothing you did mattered", "everything you tried to do was worthless")].")
affected_mob.adjustStaminaLoss(45)
- new /obj/effect/temp_visual/revenant(affected_mob.loc)
- if(affected_mob.dna && affected_mob.dna.species)
+ if(affected_mob.dna?.species)
affected_mob.dna.species.handle_mutant_bodyparts(affected_mob,"#1d2953")
affected_mob.dna.species.handle_hair(affected_mob,"#1d2953")
affected_mob.visible_message("[affected_mob] looks terrifyingly gaunt...", "You suddenly feel like your skin is wrong...")
affected_mob.add_atom_colour("#1d2953", TEMPORARY_COLOUR_PRIORITY)
- addtimer(CALLBACK(src, .proc/cure), 100)
- else
- return
+ new /obj/effect/temp_visual/revenant(affected_mob.loc)
+ addtimer(CALLBACK(src, .proc/curses), 150)
+
+/datum/disease/revblight/proc/curses()
+ if(QDELETED(affected_mob))
+ return
+ affected_mob.playsound_local(affected_mob, 'sound/effects/curse5.ogg', 40, 1, -1)
+ to_chat(affected_mob, "You sense the terrific curse of a vengeful ghost befall upon you...")
+ target_mob.apply_necropolis_curse(null, 7 MINUTES) //Once the blight has done its course without being cured beforehand, it will cast a necrocurse to compensate how underpowered it's.
+ cure()