Merge pull request #12000 from zeroisthebiggay/comprehensivefucksecuritypr

Fuck Ranged Security Knockdowns: The Taser Nerf PR That Will Get Me Killed By A Witchhunt
This commit is contained in:
kevinz000
2020-04-29 12:01:33 -07:00
committed by GitHub
9 changed files with 29 additions and 31 deletions
@@ -3,6 +3,10 @@
select_name = "ion"
fire_sound = 'sound/weapons/ionrifle.ogg'
/obj/item/ammo_casing/energy/ion/hos
projectile_type = /obj/item/projectile/ion/weak
e_cost = 300
/obj/item/ammo_casing/energy/declone
projectile_type = /obj/item/projectile/energy/declone
select_name = "declone"
@@ -16,9 +16,6 @@
fire_sound = 'sound/weapons/gunshot.ogg'
e_cost = 100
/obj/item/ammo_casing/energy/electrode/hos
projectile_type = /obj/item/projectile/energy/electrode/security/hos
e_cost = 200
/obj/item/ammo_casing/energy/electrode/old
e_cost = 1000
@@ -52,13 +52,16 @@
/obj/item/gun/energy/e_gun/hos
name = "\improper X-01 MultiPhase Energy Gun"
desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time in exchange for inbuilt advanced firearm EMP shielding."
icon_state = "hoslaser"
force = 10
ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/hos)
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/ion/hos)
ammo_x_offset = 4
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/gun/energy/e_gun/hos/emp_act(severity)
return
/obj/item/gun/energy/e_gun/dragnet
name = "\improper DRAGnet"
desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology."
@@ -3,7 +3,7 @@
icon_state = "ion"
damage = 0
damage_type = BURN
nodamage = 1
nodamage = TRUE
flag = "energy"
impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
var/emp_radius = 1
@@ -14,4 +14,4 @@
return BULLET_ACT_HIT
/obj/item/projectile/ion/weak
emp_radius = 0
emp_radius = 0