Update human_defense.dm
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@@ -415,6 +415,7 @@
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L.receive_damage(0,severity/10)
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Stun(severity*2)
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/mob/living/carbon/human/acid_act(acidpwr, acid_volume, bodyzone_hit)
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var/list/damaged = list()
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var/list/inventory_items_to_kill = list()
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