[MIRROR] Replaced body zone magic strings with defines (#6004)

* Replaced body zone magic strings with defines

* merge conflicts
This commit is contained in:
CitadelStationBot
2018-03-19 21:18:57 -05:00
committed by Poojawa
parent 9338d18a28
commit 3d26cd4a6f
148 changed files with 687 additions and 672 deletions
+2 -2
View File
@@ -42,8 +42,8 @@
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
"<span class='userdanger'>[A] [atk_verb] you!</span>")
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 40, 1, -1)
D.apply_damage(rand(5,10), BRUTE, "head")
A.apply_damage(rand(5,10), BRUTE, "head")
D.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
A.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
D.adjustBrainLoss(5)
A.Stun(rand(10,45))
+4 -4
View File
@@ -42,7 +42,7 @@
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
D.emote("scream")
D.dropItemToGround(D.get_active_held_item())
D.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return 1
add_logs(A, D, "wrist wrenched (Sleeping Carp)")
@@ -78,7 +78,7 @@
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
"<span class='userdanger'>[A] kicks you in the jaw!</span>")
D.apply_damage(20, BRUTE, "head")
D.apply_damage(20, BRUTE, BODY_ZONE_HEAD)
D.drop_all_held_items()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
@@ -93,7 +93,7 @@
"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
if(D.stat)
D.death() //FINISH HIM!
D.apply_damage(50, BRUTE, "chest")
D.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
return 1
add_logs(A, D, "elbow dropped (Sleeping Carp)")
@@ -202,7 +202,7 @@
user.Knockdown(60)
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(2*force, BRUTE, "head")
H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
else
user.take_bodypart_damage(2*force)
return