[MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines * merge conflicts
This commit is contained in:
committed by
Poojawa
parent
9338d18a28
commit
3d26cd4a6f
@@ -482,7 +482,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/proc/eyestab(mob/living/carbon/M, mob/living/carbon/user)
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var/is_human_victim = 0
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var/obj/item/bodypart/affecting = M.get_bodypart("head")
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var/obj/item/bodypart/affecting = M.get_bodypart(BODY_ZONE_HEAD)
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if(ishuman(M))
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if(!affecting) //no head!
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return
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@@ -2,7 +2,7 @@
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name = "body egg"
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desc = "All slimy and yuck."
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icon_state = "innards"
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zone = "chest"
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zone = BODY_ZONE_CHEST
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slot = "parasite_egg"
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/obj/item/organ/body_egg/on_find(mob/living/finder)
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@@ -129,7 +129,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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reagents.add_reagent_list(list_reagents)
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if(starts_lit)
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light()
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AddComponent(/datum/component/knockoff,90,list("mouth"),list(slot_wear_mask))//90% to knock off when wearing a mask
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AddComponent(/datum/component/knockoff,90,list(BODY_ZONE_PRECISE_MOUTH),list(slot_wear_mask))//90% to knock off when wearing a mask
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/obj/item/clothing/mask/cigarette/Destroy()
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STOP_PROCESSING(SSobj, src)
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@@ -546,7 +546,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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if(prot || prob(75))
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user.visible_message("After a few attempts, [user] manages to light [src].", "<span class='notice'>After a few attempts, you manage to light [src].</span>")
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else
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var/hitzone = user.held_index_to_dir(user.active_hand_index) == "r" ? "r_hand" : "l_hand"
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var/hitzone = user.held_index_to_dir(user.active_hand_index) == "r" ? BODY_ZONE_PRECISE_R_HAND : BODY_ZONE_PRECISE_L_HAND
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user.apply_damage(5, BURN, hitzone)
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user.visible_message("<span class='warning'>After a few attempts, [user] manages to light [src] - however, [user.p_they()] burn their finger in the process.</span>", "<span class='warning'>You burn yourself while lighting the lighter!</span>")
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GET_COMPONENT_FROM(mood, /datum/component/mood, user)
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@@ -800,7 +800,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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vapetime = 0
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if(prob(5))//small chance for the vape to break and deal damage if it's emagged
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playsound(get_turf(src), 'sound/effects/pop_expl.ogg', 50, 0)
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M.apply_damage(20, BURN, "head")
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M.apply_damage(20, BURN, BODY_ZONE_HEAD)
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M.Knockdown(300, 1, 0)
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var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread
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sp.set_up(5, 1, src)
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@@ -69,7 +69,7 @@
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if(do_after(user, src.cleanspeed, target = target))
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to_chat(user, "<span class='notice'>You scrub \the [target.name] out.</span>")
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qdel(target)
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else if(ishuman(target) && user.zone_selected == "mouth")
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else if(ishuman(target) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH)
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var/mob/living/carbon/human/H = user
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user.visible_message("<span class='warning'>\the [user] washes \the [target]'s mouth out with [src.name]!</span>", "<span class='notice'>You wash \the [target]'s mouth out with [src.name]!</span>") //washes mouth out with soap sounds better than 'the soap' here
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H.lip_style = null //removes lipstick
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@@ -78,7 +78,7 @@
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//you can wipe off lipstick with paper!
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/obj/item/paper/attack(mob/M, mob/user)
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if(user.zone_selected == "mouth")
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if(user.zone_selected == BODY_ZONE_PRECISE_MOUTH)
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if(!ismob(M))
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return
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@@ -109,12 +109,12 @@
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/obj/item/razor/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins shaving [user.p_them()]self without the razor guard! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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shave(user, "mouth")
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shave(user, "head")//doesnt need to be "head" specifically, but whatever
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shave(user, BODY_ZONE_PRECISE_MOUTH)
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shave(user, BODY_ZONE_HEAD)//doesnt need to be BODY_ZONE_HEAD specifically, but whatever
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return BRUTELOSS
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/obj/item/razor/proc/shave(mob/living/carbon/human/H, location = "mouth")
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if(location == "mouth")
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/obj/item/razor/proc/shave(mob/living/carbon/human/H, location = BODY_ZONE_PRECISE_MOUTH)
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if(location == BODY_ZONE_PRECISE_MOUTH)
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H.facial_hair_style = "Shaved"
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else
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H.hair_style = "Skinhead"
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@@ -127,10 +127,10 @@
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/location = user.zone_selected
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if((location in list("eyes", "mouth", "head")) && !H.get_bodypart("head"))
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if((location in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_HEAD)) && !H.get_bodypart(BODY_ZONE_HEAD))
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to_chat(user, "<span class='warning'>[H] doesn't have a head!</span>")
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return
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if(location == "mouth")
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if(location == BODY_ZONE_PRECISE_MOUTH)
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if(!(FACEHAIR in H.dna.species.species_traits))
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to_chat(user, "<span class='warning'>There is no facial hair to shave!</span>")
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return
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@@ -158,7 +158,7 @@
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"<span class='notice'>You shave [H]'s facial hair clean off.</span>")
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shave(H, location)
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else if(location == "head")
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else if(location == BODY_ZONE_HEAD)
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if(!(HAIR in H.dna.species.species_traits))
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to_chat(user, "<span class='warning'>There is no hair to shave!</span>")
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return
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@@ -417,7 +417,7 @@
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var/mob/living/carbon/H = M
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if(user.zone_selected != "chest")
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if(user.zone_selected != BODY_ZONE_CHEST)
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to_chat(user, "<span class='warning'>You need to target your patient's chest with [src]!</span>")
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return
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@@ -507,7 +507,7 @@
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H.visible_message("<span class='warning'>[H] thrashes wildly, clutching at their chest!</span>",
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"<span class='userdanger'>You feel a horrible agony in your chest!</span>")
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H.set_heartattack(TRUE)
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H.apply_damage(50, BURN, "chest")
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H.apply_damage(50, BURN, BODY_ZONE_CHEST)
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add_logs(user, H, "overloaded the heart of", defib)
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H.Knockdown(100)
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H.Jitter(100)
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@@ -626,7 +626,7 @@
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icon_state = "defibpaddles0"
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item_state = "defibpaddles0"
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req_defib = FALSE
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/obj/item/twohanded/shockpaddles/cyborg/attack(mob/M, mob/user)
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if(iscyborg(user))
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var/mob/living/silicon/robot/R = user
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@@ -47,7 +47,7 @@
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/obj/item/device/flashlight/attack(mob/living/carbon/M, mob/living/carbon/human/user)
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add_fingerprint(user)
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if(istype(M) && on && user.zone_selected in list("eyes", "mouth"))
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if(istype(M) && on && user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH))
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if((user.has_trait(TRAIT_CLUMSY) || user.has_trait(TRAIT_DUMB)) && prob(50)) //too dumb to use flashlight properly
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return ..() //just hit them in the head
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@@ -56,7 +56,7 @@
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return
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if(!M.get_bodypart("head"))
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if(!M.get_bodypart(BODY_ZONE_HEAD))
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to_chat(user, "<span class='warning'>[M] doesn't have a head!</span>")
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return
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@@ -65,7 +65,7 @@
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return
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switch(user.zone_selected)
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if("eyes")
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if(BODY_ZONE_PRECISE_EYES)
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if((M.head && M.head.flags_cover & HEADCOVERSEYES) || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSEYES) || (M.glasses && M.glasses.flags_cover & GLASSESCOVERSEYES))
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to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSEYES) ? "helmet" : (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSEYES) ? "mask": "glasses"] first.</span>")
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return
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@@ -90,7 +90,7 @@
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else //they're okay!
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to_chat(user, "<span class='notice'>[M]'s pupils narrow.</span>")
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if("mouth")
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if(BODY_ZONE_PRECISE_MOUTH)
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if((M.head && M.head.flags_cover & HEADCOVERSMOUTH) || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
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to_chat(user, "<span class='notice'>You're going to need to remove that [(M.head && M.head.flags_cover & HEADCOVERSMOUTH) ? "helmet" : "mask"] first.</span>")
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@@ -100,7 +100,7 @@
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var/list/mouth_organs = new
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for(var/obj/item/organ/O in M.internal_organs)
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if(O.zone == "mouth")
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if(O.zone == BODY_ZONE_PRECISE_MOUTH)
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mouth_organs.Add(O)
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var/organ_list = ""
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var/organ_count = LAZYLEN(mouth_organs)
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@@ -372,7 +372,7 @@
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return TRUE
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/obj/item/device/flashlight/emp/attack(mob/living/M, mob/living/user)
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if(on && user.zone_selected in list("eyes", "mouth")) // call original attack when examining organs
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if(on && user.zone_selected in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH)) // call original attack when examining organs
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..()
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return
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@@ -89,7 +89,7 @@
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//human/alien mobs
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if(iscarbon(target))
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var/mob/living/carbon/C = target
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if(user.zone_selected == "eyes")
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if(user.zone_selected == BODY_ZONE_PRECISE_EYES)
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add_logs(user, C, "shone in the eyes", src)
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var/severity = 1
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@@ -109,7 +109,7 @@
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jill.emote("scream")
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playsound(src, 'sound/effects/snap.ogg', 75, TRUE, frequency = 0.5)
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playsound(src, 'sound/effects/splat.ogg', 50, TRUE, frequency = 0.5)
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jill.apply_damage(9999, BRUTE, "head")
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jill.apply_damage(9999, BRUTE, BODY_ZONE_HEAD)
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jill.death() //just in case, for some reason, they're still alive
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flash_color(jill, flash_color = "#FF0000", flash_time = 100)
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@@ -266,12 +266,12 @@
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if(isliving(AM))
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var/mob/living/L = AM
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var/snap = 0
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var/def_zone = "chest"
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var/def_zone = BODY_ZONE_CHEST
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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snap = 1
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if(!C.lying)
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def_zone = pick("l_leg", "r_leg")
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def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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if(!C.legcuffed && C.get_num_legs() >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
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C.legcuffed = src
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forceMove(C)
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@@ -48,7 +48,7 @@
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icon_state = "fork"
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forkload = null
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else if(user.zone_selected == "eyes")
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else if(user.zone_selected == BODY_ZONE_PRECISE_EYES)
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if(user.has_trait(TRAIT_CLUMSY) && prob(50))
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M = user
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return eyestab(M,user)
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@@ -78,7 +78,7 @@
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AddComponent(/datum/component/butchering, 80 - force, 100, force - 10) //bonus chance increases depending on force
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/obj/item/kitchen/knife/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(user.zone_selected == "eyes")
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if(user.zone_selected == BODY_ZONE_PRECISE_EYES)
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if(user.has_trait(TRAIT_CLUMSY) && prob(50))
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M = user
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return eyestab(M,user)
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@@ -116,7 +116,7 @@
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user.Knockdown(60 * force)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.apply_damage(2*force, BRUTE, "head")
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H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD)
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else
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user.take_bodypart_damage(2*force)
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return
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@@ -70,7 +70,7 @@
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switch(mode)
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if(0)
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if(M.health >= 0)
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if(user.zone_selected == "head")
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if(user.zone_selected == BODY_ZONE_HEAD)
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user.visible_message("<span class='notice'>[user] playfully boops [M] on the head!</span>", \
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"<span class='notice'>You playfully boop [M] on the head!</span>")
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user.do_attack_animation(M, ATTACK_EFFECT_BOOP)
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@@ -95,7 +95,7 @@
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if(M.lying)
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user.visible_message("<span class='notice'>[user] shakes [M] trying to get [M.p_them()] up!</span>", \
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"<span class='notice'>You shake [M] trying to get [M.p_them()] up!</span>")
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else if(user.zone_selected == "head")
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else if(user.zone_selected == BODY_ZONE_HEAD)
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user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
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"<span class='warning'>You bop [M] on the head!</span>")
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user.do_attack_animation(M, ATTACK_EFFECT_PUNCH)
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@@ -215,7 +215,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
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uses -= 1
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to_chat(H, "<span class='userdanger'>You try to open the book AND IT BITES YOU!</span>")
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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H.apply_damage(5, BRUTE, pick("l_arm", "r_arm"))
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H.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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to_chat(H, "<span class='notice'>Your name appears on the inside cover, in blood.</span>")
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var/ownername = H.real_name
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desc += "<span class='warning'>The name [ownername] is written in blood inside the cover.</span>"
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@@ -37,7 +37,7 @@
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update_icon()
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/obj/item/storage/box/suicide_act(mob/living/carbon/user)
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var/obj/item/bodypart/head/myhead = user.get_bodypart("head")
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var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)
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if(myhead)
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user.visible_message("<span class='suicide'>[user] puts [user.p_their()] head into \the [src], and begins closing it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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myhead.dismember()
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@@ -73,7 +73,7 @@
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/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(!istype(M))
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return ..()
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if(user.zone_selected != "eyes" && user.zone_selected != "head")
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if(user.zone_selected != BODY_ZONE_PRECISE_EYES && user.zone_selected != BODY_ZONE_HEAD)
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return ..()
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if(user.has_trait(TRAIT_CLUMSY) && prob(50))
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M = user
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@@ -99,7 +99,7 @@
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playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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var/obj/item/bodypart/BP = C.get_bodypart("head")
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var/obj/item/bodypart/BP = C.get_bodypart(BODY_ZONE_HEAD)
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if(BP)
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BP.drop_limb()
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playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1)
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@@ -294,7 +294,7 @@
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if(wielded)
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user.visible_message("<span class='suicide'>[user] begins spinning way too fast! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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var/obj/item/bodypart/head/myhead = user.get_bodypart("head")//stole from chainsaw code
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var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)//stole from chainsaw code
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var/obj/item/organ/brain/B = user.getorganslot(ORGAN_SLOT_BRAIN)
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B.vital = FALSE//this cant possibly be a good idea
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var/randdir
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@@ -578,7 +578,7 @@
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if(on)
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user.visible_message("<span class='suicide'>[user] begins to tear [user.p_their()] head off with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(src, 'sound/weapons/chainsawhit.ogg', 100, 1)
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var/obj/item/bodypart/head/myhead = user.get_bodypart("head")
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var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)
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if(myhead)
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myhead.dismember()
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else
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@@ -705,14 +705,14 @@
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"<span class='warning'>\"As you pick up [src] your arms ignite, reminding you of all your past sins.\"</span>")
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if(ishuman(U))
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var/mob/living/carbon/human/H = U
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H.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
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H.apply_damage(rand(force/2, force), BURN, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
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else
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U.adjustFireLoss(rand(force/2,force))
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/obj/item/twohanded/pitchfork/demonic/attack(mob/target, mob/living/carbon/human/user)
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if(user.mind && user.owns_soul() && !is_devil(user))
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to_chat(user, "<span class ='warning'>[src] burns in your hands.</span>")
|
||||
user.apply_damage(rand(force/2, force), BURN, pick("l_arm", "r_arm"))
|
||||
user.apply_damage(rand(force/2, force), BURN, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/pitchfork/demonic/ascended/afterattack(atom/target, mob/user, proximity)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
|
||||
|
||||
/obj/item/banhammer/attack(mob/M, mob/user)
|
||||
if(user.zone_selected == "head")
|
||||
if(user.zone_selected == BODY_ZONE_HEAD)
|
||||
M.visible_message("<span class='danger'>[user] are stroking the head of [M] with a bangammer</span>", "<span class='userdanger'>[user] are stroking the head with a bangammer</span>", "you hear a bangammer stroking a head");
|
||||
else
|
||||
M.visible_message("<span class='danger'>[M] has been banned FOR NO REISIN by [user]</span>", "<span class='userdanger'>You have been banned FOR NO REISIN by [user]</span>", "you hear a banhammer banning someone")
|
||||
@@ -605,7 +605,7 @@
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/L = M
|
||||
L.endTailWag()
|
||||
if(user.a_intent != INTENT_HARM && ((user.zone_selected == "mouth") || (user.zone_selected == "eyes") || (user.zone_selected == "head")))
|
||||
if(user.a_intent != INTENT_HARM && ((user.zone_selected == BODY_ZONE_PRECISE_MOUTH) || (user.zone_selected == BODY_ZONE_PRECISE_EYES) || (user.zone_selected == BODY_ZONE_HEAD)))
|
||||
user.do_attack_animation(M)
|
||||
playsound(M, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message("<span class='danger'>[user] slaps [M]!</span>",
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
H.dna.update_ui_block(DNA_FACIAL_HAIR_COLOR_BLOCK)
|
||||
H.update_hair()
|
||||
|
||||
if("eyes")
|
||||
if(BODY_ZONE_PRECISE_EYES)
|
||||
var/new_eye_color = input(H, "Choose your eye color", "Eye Color","#"+H.eye_color) as color|null
|
||||
if(!Adjacent(user))
|
||||
return
|
||||
|
||||
@@ -466,7 +466,7 @@
|
||||
return
|
||||
var/selected_area = parse_zone(user.zone_selected)
|
||||
var/washing_face = 0
|
||||
if(selected_area in list("head", "mouth", "eyes"))
|
||||
if(selected_area in list(BODY_ZONE_HEAD, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_PRECISE_EYES))
|
||||
washing_face = 1
|
||||
user.visible_message("<span class='notice'>[user] starts washing their [washing_face ? "face" : "hands"]...</span>", \
|
||||
"<span class='notice'>You start washing your [washing_face ? "face" : "hands"]...</span>")
|
||||
|
||||
Reference in New Issue
Block a user