Improves several Sound Loops' Performance
This commit is contained in:
@@ -372,13 +372,14 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
|
||||
// Shake everyone on the z level to let them know that gravity was enagaged/disenagaged.
|
||||
/obj/machinery/gravity_generator/main/proc/shake_everyone()
|
||||
var/turf/T = get_turf(src)
|
||||
var/sound/alert_sound = sound('sound/effects/alert.ogg')
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(M.z != z)
|
||||
continue
|
||||
M.update_gravity(M.mob_has_gravity())
|
||||
if(M.client)
|
||||
shake_camera(M, 15, 1)
|
||||
M.playsound_local(T, 'sound/effects/alert.ogg', 100, 1, 0.5)
|
||||
M.playsound_local(T, null, 100, 1, 0.5, S = alert_sound)
|
||||
|
||||
/obj/machinery/gravity_generator/main/proc/gravity_in_level()
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
Reference in New Issue
Block a user