throwing darts at the wall here

This commit is contained in:
YakumoChen
2019-10-23 00:50:05 +00:00
committed by GitHub
parent b78e6f27b6
commit 3d63e9aa20
@@ -19,13 +19,13 @@
switch(damagetype)
if(BRUTE)
if(BP)
if(damage > 0 ? BP.receive_damage(damage * hit_percent, 0) : BP.heal_damage(abs(damage * hit_percent), 0))
if(damage > 0 ? BP.receive_damage(damage_amount, forced = forced) : BP.heal_damage(abs(damage_amount, forced = forced), 0))
update_damage_overlays()
else //no bodypart, we deal damage with a more general method.
adjustBruteLoss(damage_amount, forced = forced)
if(BURN)
if(BP)
if(damage > 0 ? BP.receive_damage(0, damage * hit_percent) : BP.heal_damage(0, abs(damage * hit_percent)))
if(damage > 0 ? BP.receive_damage(0, damage_amount, forced = forced) : BP.heal_damage(0, abs(damage_amount, forced = forced)))
update_damage_overlays()
else
adjustFireLoss(damage_amount, forced = forced)