A dynamic rework: target threat levels (#11515)
* Starting a replacement of how threat works. * no, we do it this way * Added threat levels to jobs * Added threat to... a lot. * Updated for traitor classes. * Fixed errors, except for one. It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this. * Added type annotation to GetJob. * This one I should change though * wow how'd that happen * spammable means low threat * Made story threat have initial threat level on average * Made somet rulesets force if they won the vote * ) * Gave EVERY job threat, added a config for it. * Rebalanced some numbers * Update code/game/gamemodes/dynamic/dynamic_storytellers.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Removes mush threat * Makes devil threat scale with form * reviewing reviewer's review of reviewer * Gutlunches can be friendly spawned, so no * Also made forced-friendly mobs not count Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -66,6 +66,7 @@ SUBSYSTEM_DEF(job)
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/datum/controller/subsystem/job/proc/GetJob(rank)
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RETURN_TYPE(/datum/job)
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if(!occupations.len)
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SetupOccupations()
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return name_occupations[rank]
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@@ -738,4 +739,4 @@ SUBSYSTEM_DEF(job)
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. |= player.mind
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/datum/controller/subsystem/job/proc/JobDebug(message)
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log_job_debug(message)
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log_job_debug(message)
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@@ -354,11 +354,15 @@ SUBSYSTEM_DEF(vote)
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return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
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GLOB.master_mode = "dynamic"
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var/list/runnable_storytellers = config.get_runnable_storytellers()
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var/datum/dynamic_storyteller/picked
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for(var/T in runnable_storytellers)
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var/datum/dynamic_storyteller/S = T
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if(stored_gamemode_votes[initial(S.name)] == 1 && CHECK_BITFIELD(initial(S.flags), FORCE_IF_WON))
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picked = S
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runnable_storytellers[S] *= round(stored_gamemode_votes[initial(S.name)]*100000,1)
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var/datum/dynamic_storyteller/S = pickweightAllowZero(runnable_storytellers)
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GLOB.dynamic_storyteller_type = S
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if(!picked)
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picked = pickweightAllowZero(runnable_storytellers)
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GLOB.dynamic_storyteller_type = picked
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if("map")
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var/datum/map_config/VM = config.maplist[.]
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message_admins("The map has been voted for and will change to: [VM.map_name]")
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