A dynamic rework: target threat levels (#11515)

* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
Putnam3145
2020-03-25 09:40:37 -07:00
committed by GitHub
parent 6f9e9d0be7
commit 3d8084709b
146 changed files with 434 additions and 194 deletions
@@ -22,6 +22,7 @@ GLOBAL_LIST_EMPTY(antagonists)
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
var/show_name_in_check_antagonists = FALSE //Will append antagonist name in admin listings - use for categories that share more than one antag type
var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute) // Quirks that will be removed upon gaining this antag. Pacifist and mute are default.
var/threat = 0 // Amount of threat this antag poses, for dynamic mode
/datum/antagonist/New()
GLOB.antagonists += src
@@ -237,6 +238,10 @@ GLOBAL_LIST_EMPTY(antagonists)
return H.hijack_speed_override
return hijack_speed
/// Gets our threat level. Defaults to threat var, override for custom stuff like different traitor goals having different threats.
/datum/antagonist/proc/threat()
return threat
//This one is created by admin tools for custom objectives
/datum/antagonist/custom
antagpanel_category = "Custom"
@@ -6,6 +6,7 @@
antagpanel_category = "Abductor"
job_rank = ROLE_ABDUCTOR
show_in_antagpanel = FALSE //should only show subtypes
threat = 5
var/datum/team/abductor_team/team
var/sub_role
var/outfit
+2 -2
View File
@@ -3,7 +3,7 @@
roundend_category = "blobs"
antagpanel_category = "Blob"
job_rank = ROLE_BLOB
threat = 20
var/datum/action/innate/blobpop/pop_action
var/starting_points_human_blob = 60
var/point_rate_human_blob = 2
@@ -63,4 +63,4 @@
if(owner && owner.current)
var/mob/camera/blob/B = owner.current
if(istype(B))
. += "(Progress: [B.blobs_legit.len]/[B.blobwincount])"
. += "(Progress: [B.blobs_legit.len]/[B.blobwincount])"
@@ -75,6 +75,7 @@
desc = "A floating, fragile spore."
icon_state = "blobpod"
icon_living = "blobpod"
threat = 0.2
health = 30
maxHealth = 30
verb_say = "psychically pulses"
@@ -6,7 +6,7 @@
roundend_category = "bloodsuckers"
antagpanel_category = "Bloodsucker"
job_rank = ROLE_BLOODSUCKER
threat = 5
// NAME
var/vampname // My Dracula name
var/vamptitle // My Dracula title
@@ -91,10 +91,8 @@
// Refill with Blood
owner.current.blood_volume = max(owner.current.blood_volume,BLOOD_VOLUME_SAFE)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/antagonist/bloodsucker/threat()
return threat+3*vamplevel
/datum/antagonist/bloodsucker/proc/SelectFirstName()
@@ -13,7 +13,10 @@
var/list/datum/objective/objectives_given = list() // For removal if needed.
var/datum/martial_art/my_kungfu // Hunters know a lil kung fu.
var/bad_dude = FALSE // Every first hunter spawned is a SHIT LORD.
threat = -3
/datum/antagonist/vamphunter/threat()
return bad_dude ? -threat : threat
/datum/antagonist/vamphunter/on_gain()
@@ -19,6 +19,7 @@
var/datum/antagonist/bloodsucker/master // Who made me?
var/list/datum/action/powers = list()// Purchased powers
var/list/datum/objective/objectives_given = list() // For removal if needed.
threat = 1
/datum/antagonist/vassal/can_be_owned(datum/mind/new_owner)
// If we weren't created by a bloodsucker, then we cannot be a vassal (assigned from antag panel)
@@ -5,6 +5,7 @@
var/special_role = ROLE_BROTHER
var/datum/team/brother_team/team
antag_moodlet = /datum/mood_event/focused
threat = 3
/datum/antagonist/brother/create_team(datum/team/brother_team/new_team)
if(!new_team)
@@ -8,6 +8,7 @@
antagpanel_category = "Changeling"
job_rank = ROLE_CHANGELING
antag_moodlet = /datum/mood_event/focused
threat = 10
var/you_are_greet = TRUE
var/give_objectives = TRUE
@@ -6,6 +6,7 @@
unique_name = 1
minbodytemp = 0
unsuitable_atmos_damage = 0
threat = 1
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) //Robotic
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
healable = FALSE
@@ -9,6 +9,7 @@
desc = "The stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield."
icon_state = "clockwork_marauder"
mob_biotypes = MOB_HUMANOID
threat = 3
health = 120
maxHealth = 120
force_threshold = 8
@@ -5,6 +5,7 @@
antagpanel_category = "Clockcult"
job_rank = ROLE_SERVANT_OF_RATVAR
antag_moodlet = /datum/mood_event/cult
threat = 3
var/datum/action/innate/hierophant/hierophant_network = new()
var/datum/team/clockcult/clock_team
var/make_team = TRUE //This should be only false for tutorial scarabs
+1
View File
@@ -5,6 +5,7 @@
roundend_category = "cultists"
antagpanel_category = "Cult"
antag_moodlet = /datum/mood_event/cult
threat = 3
var/datum/action/innate/cult/comm/communion = new
var/datum/action/innate/cult/mastervote/vote = new
var/datum/action/innate/cult/blood_magic/magic = new
+4 -1
View File
@@ -91,6 +91,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
job_rank = ROLE_DEVIL
//Don't delete upon mind destruction, otherwise soul re-selling will break.
delete_on_mind_deletion = FALSE
threat = 5
var/obligation
var/ban
var/bane
@@ -112,6 +113,9 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
/obj/effect/proc_holder/spell/targeted/summon_dancefloor))
var/ascendable = FALSE
/datum/antagonist/devil/threat()
return threat + form * 10
/datum/antagonist/devil/can_be_owned(datum/mind/new_owner)
. = ..()
return . && (ishuman(new_owner.current) || iscyborg(new_owner.current))
@@ -120,7 +124,6 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
. = ..()
.["Toggle ascendable"] = CALLBACK(src,.proc/admin_toggle_ascendable)
/datum/antagonist/devil/proc/admin_toggle_ascendable(mob/admin)
ascendable = !ascendable
message_admins("[key_name_admin(admin)] set [owner.current] devil ascendable to [ascendable]")
+2 -1
View File
@@ -62,6 +62,7 @@
name = "Imp"
antagpanel_category = "Devil"
show_in_roundend = FALSE
threat = 10
/datum/antagonist/imp/on_gain()
. = ..()
@@ -71,4 +72,4 @@
var/datum/objective/newobjective = new
newobjective.explanation_text = "Try to get a promotion to a higher devilic rank."
newobjective.owner = owner
objectives += newobjective
objectives += newobjective
@@ -14,6 +14,13 @@
var/static/list/sins = list(SIN_ACEDIA,SIN_GLUTTONY,SIN_GREED,SIN_SLOTH,SIN_WRATH,SIN_ENVY,SIN_PRIDE)
/datum/antagonist/sintouched/threat()
switch(sin)
if(SIN_GLUTTONY,SIN_ENVY)
return 1
else
return 0
/datum/antagonist/sintouched/New()
. = ..()
sin = pick(sins)
@@ -80,4 +87,4 @@
#undef SIN_GREED
#undef SIN_PRIDE
#undef SIN_SLOTH
#undef SIN_WRATH
#undef SIN_WRATH
@@ -59,7 +59,7 @@ new /datum/disease_ability/symptom/powerful/youth
var/stat_block = ""
var/threshold_block = ""
var/category = ""
var/malefit = 0 // used for threat calculation
var/list/symptoms
var/list/actions
@@ -282,6 +282,7 @@ new /datum/disease_ability/symptom/powerful/youth
/datum/disease_ability/symptom/medium/heal
cost = 5
malefit = -1
category = "Symptom (+)"
/datum/disease_ability/symptom/powerful
@@ -291,6 +292,7 @@ new /datum/disease_ability/symptom/powerful/youth
/datum/disease_ability/symptom/powerful/heal
cost = 8
malefit = -1
category = "Symptom (Strong+)"
/******MILD******/
@@ -319,50 +321,61 @@ new /datum/disease_ability/symptom/powerful/youth
/datum/disease_ability/symptom/medium/hallucigen
symptoms = list(/datum/symptom/hallucigen)
malefit = 1
short_desc = "Cause victims to hallucinate."
long_desc = "Cause victims to hallucinate. Decreases stats, especially resistance."
/datum/disease_ability/symptom/medium/choking
symptoms = list(/datum/symptom/choking)
malefit = 1
short_desc = "Cause victims to choke."
long_desc = "Cause victims to choke, threatening asphyxiation. Decreases stats, especially transmissibility."
/datum/disease_ability/symptom/medium/confusion
symptoms = list(/datum/symptom/confusion)
malefit = 1
short_desc = "Cause victims to become confused."
long_desc = "Cause victims to become confused intermittently."
/datum/disease_ability/symptom/medium/vomit
symptoms = list(/datum/symptom/vomit)
malefit = 1
short_desc = "Cause victims to vomit."
long_desc = "Cause victims to vomit. Slightly increases transmissibility. Vomiting also also causes the victims to lose nutrition and removes some toxin damage."
/datum/disease_ability/symptom/medium/voice_change
symptoms = list(/datum/symptom/voice_change)
malefit = 1
short_desc = "Change the voice of victims."
long_desc = "Change the voice of victims, causing confusion in communications."
/datum/disease_ability/symptom/medium/visionloss
symptoms = list(/datum/symptom/visionloss)
malefit = 1
short_desc = "Damage the eyes of victims, eventually causing blindness."
long_desc = "Damage the eyes of victims, eventually causing blindness. Decreases all stats."
/datum/disease_ability/symptom/medium/deafness
malefit = 1
symptoms = list(/datum/symptom/deafness)
/datum/disease_ability/symptom/medium/fever
malefit = 1
symptoms = list(/datum/symptom/fever)
/datum/disease_ability/symptom/medium/shivering
malefit = 1
symptoms = list(/datum/symptom/shivering)
/datum/disease_ability/symptom/medium/headache
symptoms = list(/datum/symptom/headache)
/datum/disease_ability/symptom/medium/nano_boost
malefit = -1
symptoms = list(/datum/symptom/nano_boost)
/datum/disease_ability/symptom/medium/nano_destroy
malefit = 1
symptoms = list(/datum/symptom/nano_destroy)
/datum/disease_ability/symptom/medium/viraladaptation
@@ -374,18 +387,22 @@ new /datum/disease_ability/symptom/powerful/youth
symptoms = list(/datum/symptom/viralevolution)
/datum/disease_ability/symptom/medium/polyvitiligo
malefit = 1
symptoms = list(/datum/symptom/polyvitiligo)
/datum/disease_ability/symptom/medium/disfiguration
malefit = 1
symptoms = list(/datum/symptom/disfiguration)
/datum/disease_ability/symptom/medium/itching
symptoms = list(/datum/symptom/itching)
malefit = 1
short_desc = "Cause victims to itch."
long_desc = "Cause victims to itch, increasing all stats except stealth."
/datum/disease_ability/symptom/medium/heal/weight_loss
symptoms = list(/datum/symptom/weight_loss)
malefit = 1
short_desc = "Cause victims to lose weight."
long_desc = "Cause victims to lose weight, and make it almost impossible for them to gain nutrition from food. Reduced nutrition allows your infection to spread more easily from hosts, especially by sneezing."
@@ -400,12 +417,15 @@ new /datum/disease_ability/symptom/powerful/youth
/******POWERFUL******/
/datum/disease_ability/symptom/powerful/fire
malefit = 1
symptoms = list(/datum/symptom/fire)
/datum/disease_ability/symptom/powerful/flesh_eating
malefit = 1
symptoms = list(/datum/symptom/flesh_eating)
/datum/disease_ability/symptom/powerful/genetic_mutation
malefit = 1
symptoms = list(/datum/symptom/genetic_mutation)
cost = 8
@@ -413,6 +433,7 @@ new /datum/disease_ability/symptom/powerful/youth
symptoms = list(/datum/symptom/inorganic_adaptation)
/datum/disease_ability/symptom/powerful/narcolepsy
malefit = 1
symptoms = list(/datum/symptom/narcolepsy)
/datum/disease_ability/symptom/powerful/youth
@@ -451,4 +472,4 @@ new /datum/disease_ability/symptom/powerful/youth
/datum/disease_ability/symptom/powerful/heal/coma
symptoms = list(/datum/symptom/heal/coma)
short_desc = "Cause victims to fall into a healing coma when hurt."
long_desc = "Cause victims to fall into a healing coma when hurt."
long_desc = "Cause victims to fall into a healing coma when hurt."
@@ -17,6 +17,14 @@
. = ..()
/datum/antagonist/disease/threat()
var/mob/camera/disease/D = owner.current
var/final_threat = 0
for(var/V in D.purchased_abilities)
var/datum/disease_ability/A = V
final_threat += (A.cost/8)*A.malefit
return final_threat*D.hosts
/datum/antagonist/disease/greet()
to_chat(owner.current, "<span class='notice'>You are the [owner.special_role]!</span>")
to_chat(owner.current, "<span class='notice'>Infect members of the crew to gain adaptation points, and spread your infection further.</span>")
+1
View File
@@ -10,6 +10,7 @@
var/datum/outfit/outfit = /datum/outfit/ert/security
var/role = "Security Officer"
var/list/name_source
threat = -5
show_in_antagpanel = FALSE
antag_moodlet = /datum/mood_event/focused
@@ -2,6 +2,7 @@
name = "Emergency Assistant"
show_name_in_check_antagonists = TRUE
show_in_antagpanel = FALSE
threat = -1
var/mission = "Assist the station."
var/datum/outfit/outfit = /datum/outfit/ert/greybois
@@ -73,4 +73,4 @@
antiwelder.name = "compulsion of honor"
antiwelder.desc = "You are unable to hold anything in this hand until you're the last one left!"
antiwelder.icon_state = "bloodhand_right"
H.put_in_hands(antiwelder)
H.put_in_hands(antiwelder)
@@ -8,6 +8,7 @@
job_rank = ROLE_MONKEY
roundend_category = "monkeys"
antagpanel_category = "Monkey"
threat = 3
var/datum/team/monkey/monkey_team
var/monkey_only = TRUE
@@ -81,6 +82,7 @@
/datum/antagonist/monkey/leader
name = "Monkey Leader"
threat = 5
monkey_only = FALSE
/datum/antagonist/monkey/leader/admin_add(datum/mind/new_owner,mob/admin)
@@ -2,5 +2,6 @@
name = "Morph"
show_name_in_check_antagonists = TRUE
show_in_antagpanel = FALSE
threat = 2
//It does nothing! (Besides tracking)
//It does nothing! (Besides tracking)
@@ -1,4 +1,5 @@
/datum/antagonist/nightmare
name = "Nightmare"
show_in_antagpanel = FALSE
show_name_in_check_antagonists = TRUE
show_name_in_check_antagonists = TRUE
threat = 5
+3
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@@ -8,6 +8,9 @@
var/give_objectives = TRUE
var/give_equipment = TRUE
/datum/antagonist/ninja/threat()
return helping_station ? -8 : 8
/datum/antagonist/ninja/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_ninja_icons_added(M)
@@ -3,6 +3,7 @@
name = "Clown Operative"
roundend_category = "clown operatives"
antagpanel_category = "ClownOp"
threat = 7
nukeop_outfit = /datum/outfit/syndicate/clownop
/datum/antagonist/nukeop/clownop/on_gain()
@@ -4,6 +4,7 @@
antagpanel_category = "NukeOp"
job_rank = ROLE_OPERATIVE
antag_moodlet = /datum/mood_event/focused
threat = 10
var/datum/team/nuclear/nuke_team
var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team.
var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint.
@@ -10,6 +10,7 @@
roundend_category = "syndicate mutineers"
antagpanel_category = "Syndicate Mutineers"
job_rank = ROLE_TRAITOR // simply use the traitor preference & jobban settings
threat = 5
var/datum/team/overthrow/team
var/static/list/possible_useful_items
+2 -1
View File
@@ -3,6 +3,7 @@
job_rank = ROLE_TRAITOR
roundend_category = "space pirates"
antagpanel_category = "Pirate"
threat = 5
var/datum/team/pirate/crew
/datum/antagonist/pirate/greet()
@@ -104,4 +105,4 @@
else
parts += "<span class='redtext big'>The pirate crew has failed.</span>"
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
@@ -2,6 +2,7 @@
name = "Revenant"
show_in_antagpanel = FALSE
show_name_in_check_antagonists = TRUE
threat = 5
/datum/antagonist/revenant/greet()
owner.announce_objectives()
@@ -7,6 +7,7 @@
antagpanel_category = "Revolution"
job_rank = ROLE_REV
antag_moodlet = /datum/mood_event/revolution
threat = 2
var/hud_type = "rev"
var/datum/team/revolution/rev_team
@@ -148,6 +149,7 @@
/datum/antagonist/rev/head
name = "Head Revolutionary"
hud_type = "rev_head"
threat = 8
var/remove_clumsy = FALSE
var/give_flash = FALSE
var/give_hud = TRUE
@@ -3,6 +3,7 @@
show_name_in_check_antagonists = TRUE
var/objective_verb = "Kill"
var/datum/mind/summoner
threat = 10
job_rank = ROLE_ALIEN
show_in_antagpanel = FALSE
@@ -28,4 +29,4 @@
/datum/antagonist/slaughter/laughter
name = "Laughter demon"
objective_verb = "Hug and Tickle"
objective_verb = "Hug and Tickle"
@@ -3,6 +3,7 @@
show_in_antagpanel = FALSE
show_name_in_check_antagonists = TRUE
blacklisted_quirks = list(/datum/quirk/nonviolent) // mutes are allowed
threat = 1
var/greet_message = ""
/datum/antagonist/survivalist/proc/forge_objectives()
@@ -70,6 +70,7 @@
icon_living = "swarmer"
icon_dead = "swarmer_unactivated"
icon_gib = null
threat = 0.5
wander = 0
harm_intent_damage = 5
minbodytemp = 0
@@ -1,5 +1,6 @@
/datum/traitor_class/ai // this one is special, so has no weight
name = "Malfunctioning AI"
threat = 20
/datum/traitor_class/ai/forge_objectives(datum/antagonist/traitor/T)
var/objective_count = 0
@@ -3,7 +3,7 @@
employer = "Donk Corporation"
weight = 0
chaos = 1
cost = 2
threat = 2
/datum/traitor_class/human/assassin/forge_single_objective(datum/antagonist/traitor/T)
.=1
@@ -3,7 +3,7 @@
employer = "The Gorlex Marauders"
weight = 3
chaos = 5
cost = 5
threat = 3
uplink_filters = list(/datum/uplink_item/stealthy_weapons/romerol_kit)
/datum/traitor_class/human/hijack/forge_objectives(datum/antagonist/traitor/T)
@@ -3,7 +3,7 @@
employer = "The Tiger Cooperative"
weight = 2
chaos = 5
cost = 5
threat = 5
uplink_filters = list(/datum/uplink_item/stealthy_weapons/romerol_kit,/datum/uplink_item/bundles_TC/contract_kit)
/datum/traitor_class/human/martyr/forge_objectives(datum/antagonist/traitor/T)
@@ -5,7 +5,7 @@ GLOBAL_LIST_EMPTY(traitor_classes)
var/employer = "The Syndicate"
var/weight = 0
var/chaos = 0
var/cost = 0
var/threat = 0
var/TC = 20
var/list/uplink_filters
@@ -12,6 +12,7 @@
var/datum/traitor_class/traitor_kind
var/datum/contractor_hub/contractor_hub
hijack_speed = 0.5 //10 seconds per hijack stage by default
threat = 5
/datum/antagonist/traitor/New()
..()
@@ -21,11 +22,6 @@
/datum/antagonist/traitor/proc/set_traitor_kind(var/kind)
traitor_kind = GLOB.traitor_classes[kind]
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(traitor_kind.cost)
mode.spend_threat(traitor_kind.cost)
mode.log_threat("[traitor_kind.cost] was spent due to [owner.name] being a [traitor_kind.name].")
/datum/antagonist/traitor/on_gain()
if(owner.current && isAI(owner.current))
@@ -38,7 +34,7 @@
var/list/weights = list()
for(var/C in GLOB.traitor_classes)
var/datum/traitor_class/class = GLOB.traitor_classes[C]
var/weight = (1.5*class.weight)/(0.5+NUM_E**(-chaos_weight*class.chaos)) // just a logistic function
var/weight = LOGISTIC_FUNCTION(1.5*class.weight,chaos_weight,class.chaos,0)
weights[C] = weight
var/choice = pickweightAllowZero(weights)
if(!choice)
@@ -294,3 +290,6 @@
/datum/antagonist/traitor/is_gamemode_hero()
return SSticker.mode.name == "traitor"
/datum/antagonist/traitor/threat()
return threat+traitor_kind.threat
@@ -2,6 +2,7 @@
name = "Wishgranter Avatar"
show_in_antagpanel = FALSE
show_name_in_check_antagonists = TRUE
threat = 20
/datum/antagonist/wishgranter/proc/forge_objectives()
var/datum/objective/hijack/hijack = new
@@ -25,4 +26,4 @@
H.dna.add_mutation(HULK)
H.dna.add_mutation(XRAY)
H.dna.add_mutation(SPACEMUT)
H.dna.add_mutation(TK)
H.dna.add_mutation(TK)
@@ -11,7 +11,6 @@
var/buy_word = "Learn"
var/limit //used to prevent a spellbook_entry from being bought more than X times with one wizard spellbook
var/list/no_coexistance_typecache //Used so you can't have specific spells together
var/dynamic_cost = 0 // How much threat the spell costs to purchase for dynamic.
var/dynamic_requirement = 0 // How high the threat level needs to be for purchasing in dynamic.
/datum/spellbook_entry/New()
@@ -31,10 +30,6 @@
for(var/spell in user.mind.spell_list)
if(is_type_in_typecache(spell, no_coexistance_typecache))
return 0
if(dynamic_cost>0 && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < dynamic_cost)
return 0
return 1
/datum/spellbook_entry/proc/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
@@ -70,10 +65,6 @@
SSblackbox.record_feedback("nested tally", "wizard_spell_improved", 1, list("[name]", "[aspell.spell_level]"))
return 1
//No same spell found - just learn it
if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
mode.spend_threat(dynamic_cost)
mode.log_threat("Wizard spent [dynamic_cost] on [name].")
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
user.mind.AddSpell(S)
to_chat(user, "<span class='notice'>You have learned [S.name].</span>")
@@ -97,10 +88,6 @@
if(!S)
S = new spell_type()
var/spell_levels = 0
if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
mode.refund_threat(dynamic_cost)
mode.log_threat("Wizard refunded [dynamic_cost] on [name].")
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
if(initial(S.name) == initial(aspell.name))
spell_levels = aspell.spell_level
@@ -308,7 +295,6 @@
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
item_path = /obj/item/gun/magic/staff/change
dynamic_requirement = 60
dynamic_cost = 20
/datum/spellbook_entry/item/staffanimation
name = "Staff of Animation"
@@ -376,7 +362,6 @@
item_path = /obj/item/storage/belt/wands/full
category = "Defensive"
dynamic_requirement = 60
dynamic_cost = 10
/datum/spellbook_entry/item/armor
name = "Mastercrafted Armor Set"
@@ -396,7 +381,6 @@
item_path = /obj/item/antag_spawner/contract
category = "Assistance"
dynamic_requirement = 50
dynamic_cost = 10
/datum/spellbook_entry/item/plasmafist
name = "Plasma Fist"
@@ -424,10 +408,6 @@
category = "Assistance"
dynamic_requirement = 60
/datum/spellbook_entry/item/bloodbottle/New()
..()
dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]
/datum/spellbook_entry/item/hugbottle
name = "Bottle of Tickles"
desc = "A bottle of magically infused fun, the smell of which will \
@@ -443,10 +423,6 @@
category = "Assistance"
dynamic_requirement = 40
/datum/spellbook_entry/item/hugbottle/New()
..()
dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3
/datum/spellbook_entry/item/mjolnir
name = "Mjolnir"
desc = "A mighty hammer on loan from Thor, God of Thunder. It crackles with barely contained power."
@@ -522,7 +498,6 @@
/datum/spellbook_entry/summon/guns
name = "Summon Guns"
desc = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long!"
dynamic_cost = 10
dynamic_requirement = 60
/datum/spellbook_entry/summon/guns/IsAvailible()
@@ -536,17 +511,11 @@
active = 1
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon guns!</span>")
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = dynamic_cost
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon guns.")
return 1
/datum/spellbook_entry/summon/magic
name = "Summon Magic"
desc = "Share the wonders of magic with the crew and show them why they aren't to be trusted with it at the same time."
dynamic_cost = 10
dynamic_requirement = 60
/datum/spellbook_entry/summon/magic/IsAvailible()
@@ -560,17 +529,11 @@
active = 1
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon magic!</span>")
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = dynamic_cost
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon magic.")
return 1
/datum/spellbook_entry/summon/events
name = "Summon Events"
desc = "Give Murphy's law a little push and replace all events with special wizard ones that will confound and confuse everyone. Multiple castings increase the rate of these events."
dynamic_cost = 20
dynamic_requirement = 60
var/times = 0
@@ -582,11 +545,6 @@
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
summonevents()
if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = dynamic_cost
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon events.")
times++
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon events.</span>")
@@ -4,6 +4,7 @@
antagpanel_category = "Wizard"
job_rank = ROLE_WIZARD
antag_moodlet = /datum/mood_event/focused
threat = 30
var/give_objectives = TRUE
var/strip = TRUE //strip before equipping
var/allow_rename = TRUE
+2 -1
View File
@@ -13,6 +13,7 @@
job_rank = ROLE_ALIEN
show_in_antagpanel = FALSE
var/datum/team/xeno/xeno_team
threat = 3
/datum/antagonist/xeno/create_team(datum/team/xeno/new_team)
if(!new_team)
@@ -34,4 +35,4 @@
/mob/living/carbon/alien/mind_initialize()
..()
if(!mind.has_antag_datum(/datum/antagonist/xeno))
mind.add_antag_datum(/datum/antagonist/xeno)
mind.add_antag_datum(/datum/antagonist/xeno)