A dynamic rework: target threat levels (#11515)
* Starting a replacement of how threat works. * no, we do it this way * Added threat levels to jobs * Added threat to... a lot. * Updated for traitor classes. * Fixed errors, except for one. It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this. * Added type annotation to GetJob. * This one I should change though * wow how'd that happen * spammable means low threat * Made story threat have initial threat level on average * Made somet rulesets force if they won the vote * ) * Gave EVERY job threat, added a config for it. * Rebalanced some numbers * Update code/game/gamemodes/dynamic/dynamic_storytellers.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Removes mush threat * Makes devil threat scale with form * reviewing reviewer's review of reviewer * Gutlunches can be friendly spawned, so no * Also made forced-friendly mobs not count Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -16,6 +16,7 @@
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startWhen = 6
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endWhen = 66
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announceWhen = 1
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threat = 15
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var/list/wave_type
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var/wave_name = "normal"
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var/direction
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@@ -88,8 +89,10 @@
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max_occurrences = 3
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earliest_start = 35 MINUTES
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/datum/round_event/meteor_wave/threatening
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wave_name = "threatening"
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threat = 25
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/datum/round_event_control/meteor_wave/catastrophic
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name = "Meteor Wave: Catastrophic"
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@@ -101,6 +104,7 @@
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/datum/round_event/meteor_wave/catastrophic
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wave_name = "catastrophic"
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threat = 35
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#undef SINGULO_BEACON_DISTURBANCE
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#undef SINGULO_BEACON_MAX_DISTURBANCE
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